Mashuka woke at first light out of habit, and half-expected to be killed on the spot by some ridiculous trap or another. But no, there was nothing but the silence of the room and the ambient ache to his muscles that came with the morning. He felt his stomach twist a bit at the emptiness, it was the first time he'd woken up alone in...well, it was the first time he'd woken up alone.
Being relatively early, Mashuka lingered in the shower --itself a proper first as well, if hoses and tubs of old water didn't count-- humming an old tune he'd picked up in pul-e-charkhi. A happy one, funnily enough. The mood stuck, and went about dressing with a smile on his face. Standard underclothes, long-shirt and shoulder-shawl over it, with his pants and boots to round out everything else. Well, almost everything, He wrapped a fine red scarf around his neck and pulled part over his head as a hood. Not too heavy, but enough to deter the wind, it would do plenty well. Lastly, and perhaps most importantly, he strapped the kukri in its sheath to the back of his belt. The thing was well-made and light, but that didn't stop it from weighing him down simply from its presence. With any luck, like yesterday, there would be no call to draw it.
By the time he'd made his way outside he was no longer alone, in fact plenty of others had begun to rally around the field, listening to a women he didn't even vaguely recognize, but who self-proclaimed as the world's strongest. He wasn't sure, there had been plenty of muscled-bound woman back home, and it seemed like a hefty title for one to bear of their own calling. But he was the student, and she the teacher, and while she was unfortunately just as he'd feared the teachers would be, at least there didn't seem to be much lethality to the whole thing. Yet.
Much to his surprise, people began crowding towards the weights to do their laps around the school until they quote: "collapsed". Didn't sound great to him, and he'd run plenty of laps in his life already, weightlifting wasn't something he'd come here to learn how to do. Besides, if they were going to get beaten up one way or another, he'd rather gain some insight into a more advanced fighting style. So, raising his hand amdist the crowd, Mashuka pulled the hooded scarf back. He held a humble gaze and modest posture as he made his way over to Itsuko.
"Uhm...I'll spar with you, Ms. Itsuko," he said, smiling. Perhaps it was a bad idea to smile at an opponent, but she was their teacher, not their target, and he had no intentions of making bad relations with anyone at the school if he could help it. "You said no weapons, right? Right."
Unstrapping the kukri from his belt, he set it off to side with a quiet but sure-sounding: "Please don't touch that," that was more to the general students around than anyone in particular. No weapons was fine by him, but he wasn't fond of letting the devilish thing out of his sight for long. Some people didn't understand the rituals of it, which was no fault of their own, but if drawing it meant blood, then it would get blood.
That settled he made his way back to Itsuko, still bright-eyed and smiling. What was the tradition here? Bowing the whole body or merely the head? He wasn't sure, but he figured it best to go over than under, and so bent low at the middle as he'd seen some of the more eccentric Englishmen do, before rising back up. "I am ready, ma'am."
"More info on what exactly this is, it's basically Skyrim, Bloodborne, and a bit of RWBY all mixed together in a more or less original universe with no 'actual' connections to the aforementioned universes."
Yeah doesn't seem it's like, directly based, but inspired from the above. Of course I'm just pulling context from said universes.
Just wanna chip in here that if this is loosely based on Bloodborne stuffs, then Sky Iron is basically the same as Star Metal (which if I'm guessing correctly is based on siderite?) So the existence of sky-iron itself is a bit universe-breaking. Might be best to just change its definition or (since it's unlikely the GM will allow full star-metal armor).
Appearance Spindly with many sharp features, Willo appears very outwardly human, with few if any notable, visible traits denoting her heritage. She’s just below average height, with short-chopped black hair (which bears a crimson streak running the side) and wide, green eyes that hold far more innocence than one in her profession deserves.
Her outfit is fairly standard for a hunter, with a few personal touches added over time. Her coat is bound tight at the waist by a sash, and upon the garment as a whole are a very faint series of words that one might strain to see in anything less than bright light. They have no correlation with each other, and generally seem nonsensical, forming no sentences. She actively refuses to discuss their meaning.
Perhaps the most important thing to note about Willo is that she drew the short end of the genetic stick, so to speak. While not showing any outward signs of her Harpy blood, the truth is she has very avian bones. Lacking the density of a human’s (though not quite hollow and brittle), she is featherlike as a result, and cannot sustain much trauma compared to others.
Biography Willo was born in Straneyeth to human parents, who themselves had Harpy elders in their genepool. Her mother had brilliant wings, while her father had sharp talons, and so when she was born they were both surprised to see no traces of their ancestry at all. It did not take long for them to realize the frail nature of their daughter, and so they sheltered. Never allowed outside, never allowed to roughhouse, never allowed to get too hyper in fear of the danger she might cause.
This worked for roughly nine years, at which point the girl had developed quite the devilish personality. One night she ran from home, and her parents spent a good hour chasing their surprisingly swift daughter. When they caught her, it became apparent that, while frail, she was not weak.
From then on, her hunter father and alchemist mother expanded her teachings to far more interesting things. She learned to craft a myriad of poultices and salves, and how to wield a weapon in such a way that it’s weight and momentum could be used as a benefit (though the star-metal later removed that risk). By the time she was budding on womanhood, the girl was a practiced fighter, prided by both her parents and the town in which she lived.
It was also during this time that the plague struck her home.
What happened in this brief blotch in history is unknown, but in the end only Willo and her father emerged. The latter quickly went into seclusion, a veritable hermit by current times, but Willo turned her focus almost immediately to the guild, an unsettling conviction driving her.
Personality Outgoing and generally cheerful, Willo believes that if she keeps a smile on her face it will make it easier for others to smile too. Happiness to her is an unfortunately rare commodity in the plague-times, but that doesn’t stop her from making light of nearly every situation, and this goes to a fault. She’s used to people telling her to shut up when she makes an ill-timed joke, though it’s quite hard to hurt her feelings, and she understands that sometimes laughter isn’t the best medicine.
That said, it’s rare to catch Willo in a serious mood, mostly because she hates being the downer. The flipside to being the cheerful creature she is, is that it’s quite an easy tell when something’s amiss with her: just look for the absence of a smile.
Lastly, while not explicitly hateful towards the people of Kiruth, a traditional Straneyeth upbringing has left her somewhat cynical of their abilities. Of course this normally just comes off as playful ribbing, and she doesn’t think she could ever hate someone simply because of where they’re from.
Strengths Willo has two major things going for her: she’s very fast, and very agile. In combat her fighting style focuses almost entirely around close-range skirmishing, striking when optimal and dodging instead of blocking whenever possible. She’s fond of using the environment to her advantage, and can often be seen scaling walls/buildings/anything taller than her because if it didn’t want to be climbed on it shouldn’t have been tall. As well, a pension for utilizing this technique on larger opponents, and a general gutsy up-close style lead to some viewing her as fearless. The connotations of this come in a variety of good and bad colors.
Weaknesses What Willo has in speed, she severely lacks in strength. Due to the reduced density of her bones, most if not all of her strikes lack a necessary “oomph” to get the intended job done. While the “assisting” abilities of her weapon help to cover this weakness a bit, should she be disarmed there is little she can do besides avoid her opponent.
Weapons
~Cinderwill~
A fairly basic design, the standard form consists of a long, curved handle and blade. Upon twisting a segment of the handle, it extends to staff-length, while the blade snaps down to form a long axe.
Due to Willo’s lack of physical strength, she often has trouble slicing far into or through beasts on her own. To compensate, the edges of the blade have been inlaid with a highly flammable, slow to burn substance that, upon ignition, effectively super-heats the metal and allows for her to carve through flesh and bone with standard and relative ease. On the pommel of the weapon’s handle is a trigger, which must be struck (i.e. on the ground/wall/etc…”) to heat the blade.
While there is no active fire emanating outward, the edges are red-hot, and sparks/flares can emit from contact with hard surfaces.
When not in active use, Cinderwill is kept in a fat, rectangular sheathe on her back, and in cases where she fears she might lose hold of it, there is a thin link she can bind to her wrist from the handle. While not a full-proof plan, it’s better than potentially being disarmed and effectively useless.
Vitae Spells
--Flitter--
The edges of Willo's form become obscured, and her movements –particularly dashes—are done in quick wisps of black smoke. This effectively makes her intangible in brief blinks of time, which cannot be extended by any means. The spell uses minimal mana, meant to be fired off in multiple bursts, however the cost goes up exponentially over time.
Exicus Runes
--Turn Familiar--
Willo’s familiar, a crow with a sharp iron guard affixed to its beak. Popla is a free spirit and Willo tries not to tether her much. If the bird wishes to be around, she’s welcome, and when she wants to go off and explore, she’s free to do so. When needed, Willo sends Popla off on scouting expeditions, or has her deliver messages via parchment, and in certain situations the crow’s sharp talons and steel beak can come in handy.