I can't believe I've stuck myself with three girls for all of next year who think screaming, shrieking and making sex noises consists of banter. -_-
9
likes
8 yrs ago
Pepsi Max ftw!!!
8 yrs ago
The facts and lore of a specific universe: Canon. A large piece of artillery used to shoot shells: Cannon. Writers, please learn the goddamn difference. This has been a public service announcement.
14
likes
9 yrs ago
Posts will be delayed until wednesday, my dudes. Got some uni wori to catch up on.
Howdy all! I figured it was about time I spruced up my bio section. Or, y'know. Wrote something in it other than WIP.
So! Things to know about my mostly-good self:
I'm a 20 year old female, hailing from a not-so-small town in the north east of England. I'm currently about a third through my second year at Uni, and have made some awesome friends there so far. I also debate. That's always fun - arguing has always been an annoying trait (for others, that is) of mine, so putting it into something one can have on their CV is great. The competitions are super fun too. Anyway, roleplaying.
If you've known me for a short or long while, you'll likely know what an absolute slut for fantasy I am. High fantasy to low, I love those kind of roleplays and will nearly always be interested in new ones that crop up. The same applies for Sci-Fi, but at the moment, I'm not feeling inspiration for a good ol' spacefaring RP. Gotta get the Mass Effect out again, get me craving some Turian booty again. However, I won't go for only these ones. SoL can interest me if they're run properly, alongside horror, mystery, romance, etc. I won't ignore something simply because it doesn't have magic or flying bears in it or something. As for level, I like to consider my writing high-casual to low-advanced. Hopefully others will agree with me on that one, haha. Anyway, here's a list of specific fandoms I enjoy, kind of in order of preference:
Lord of the Rings Universe (Including The Hobbit)
Dragon Age series
Elder Scrolls
Mass Effect Trilogy
Star Trek (I'd love a Discovery one right now!)
Star Wars (Specifically the time around the Prequels; while I shan't get into the whole Prequel/Original war on which is better, roleplaying makes for more excitement in the prequel era. Clone Wars guys, c'mon!)
Buffy the Vampire Slayer
Fringe
Greek Mythology (PJO, but with the amount of Camp Half-Blood roleplays that have come and gone, I'd prefer one based more on the Original Mythologies)
Norse Mythology
Marvel
Left 4 Dead
The Walking Dead (Or any Post-Apocalypse Roleplay, really.)
'A Song of Ice and Fire' Series
House of Night Series
True Blood
Deus Ex
Blood Ties
The Vampire Diaries (I admittedly abandoned the show and books when the plot got too boring, but I still like the Universe. I'd join a roleplay based in it, if it had original characters, that is.)
Pacific Rim
Aaannndd I'll stop the list here before I go on forever. Basically there's a lot, particularly in the realm of fantasy. Hit me up if you want me in your roleplay, of if you'd like to do a 1x1 based around any of those areas, or even some additional ones if you think I'd be interested. I love original plots and Universes too, especially if they're done well.
Alrighty, got the dice rolls done! We rolled a 5 for the battle in the main tower, which means it's average difficulty. Your character's rolls are below (NPCs will be directed by myself in the upcoming post), so you guys can have a chance to maybe arrange collabs or pick a foe for your post before I introduce the enemies.
2 Dremora Churls (6 or under for injury) 3 Dremora Churl Mages (4 or under for injury) 3 Summoned Scamps with the Dremora Mages (3 or under for injury)
If two people work together to take down a single foe, the chance of injury will lessen. (E.G if a 3 and a 7 were to work together to take down a Dremora Churl Mage, their average score would work out as 5, so neither would receive an injury.)
IC post should be incoming, but I'm fairly hungover, so it may take a while. XD
Rolling & post for an event in the main tower will take place tomorrow! For the folks on the outside of Kvatch, y'all have still got a few more clannfear to kill off, so I won't be rolling for you guys again. If you're wanting character interaction, I'd recommend you guys collab to down the remaining ones. :)
"Well, I do hope so. Sounds like quite a bunch of them - it wouldn't take much to take down three little Hobbits, I'm afraid." Adelard replied quite cheerfully - but quietly - to Cassinia, chewing on his pipe stem as he spoke, gaze directed towards the clearing where Ted had entered. Normally, Adelard would have asked Cassi to keep her voice down permanently before they'd even entered the forest, but caution had momentarily slipped his mind. Too much excitement... at least between Adelard and Cassi, that is. As for Ted, he was taking a far more practical approach, but that was simply who he was as a Hobbit. Ted wasn't that much younger than Adelard, but he certainly made up for it in his maturity over the Took. Typical to his family's legacy, Adelard had a streak of childish giddiness when it came to things like travelling; or ancient forests, or a daring rescue mission. Unfortunately for poor Ted, all three of those things were occurring at once, and the heir to the Thainedom was acting particularly immature.
"Ah, there we go! Knew our Ted would be alright." Giving both of his travelling companions a bright smile, the Hobbit listened to Ted's report of what he had discovered, and was rather pleased to find out that nothing evil lay ahead. The trio retraced Ted's steps, and re-entered the clearing, where it would seem yet another Elf had appeared.
Despite his excitement (And lack of caution), Adelard felt a rush of relief upon discovering a group of fellow travellers; Dwarves, Men, and Elves, no less. The presence of the Fair Folk was a calming one, because as wild as this forest was, it was the Elves alone who could claim any ownership or even entitlement to walking upon it's ground. Not to mention that they would be less inclined to be common highwaymen like a human could, or less likely to abandon them should trouble arise, like a Dwarf could.
"Although a Hobbit could do any of those things, I suppose - not right to judge a book by it's cover." Adelard chided himself silently, taking in the appearance of the others in the clearing. They didn't look shady at all, which was a relief. Stepping forward with a smile, Adelard removed his pipe from his mouth with a flourish.
"My name is Adelard Took, and I am pleased to make your acquaintance!" He left it at that, as there was no point in asking them all what they were doing in Mirkwood. It was hardly the place for a multi-specie picnic, so they were clearly here for the same goal as himself and his Hobbit fellows. To find Dôr-min-Taur, and their lost friends.
Personality: For a Hobbit, Adelard has an admirably quick and keen mind, excellent for strategy and planning. Not that that comes in very handy these days, what with the West being so peaceful; but he's yet to find anyone who can beat him in a game of chess. Adelard also enjoys puzzles; any type he can get his hands on, be they jigsaws, puzzle boxes or riddles, simply to keep his mind as sharp as he makes sure his soldiers keep their swords. Other than this, he has taken to learning of the history and languages of other races, even going so far as to learn some Sindarin, and a few phrases in other versions of Elvish. He's yet to wrap his head around Khuzdul, however - very guttural, that tongue. More recently, he's began to learn Rohhiric, what with the similarities it has with "Hobbitish".
Outside of learning, and making sure everything he has learned stays in his head, Adelard remains a rather friendly and cheerful Hobbit. He can still find pleasure in the simple things, for if one couldn't, they wouldn't be a Hobbit, let alone a Took. Conversations can be struck up with most as far as he's concerned, and he'll remain amicable with even the most dour and boring of folk. Everyone has something interesting about them somewhere; he just tries to find it.
Appearance: In terms of appearance, Adelard looks to be your typical Halfling. Considered to be above-average in height at 4'1" (However, all of his family after Peregrin was born taller than most - Pippin himself said it was probably remnants of the Ent-Draught in their blood, although Adelard had to wonder if that was ever a true story.), he attempts to keep himself as lean as possible with exercise, although a somewhat portly stomach is unavoidable at the amount he drinks. His chestnut brown hair is curly, kept trimmed along his forehead, but let to grow slightly longer at the back and sides, even going so far as to grow sideburns. A dimpled smile is usually seen upon his round face, and berry-black eyes are often crinkled with laughter.
Backstory: Adelard Took has been perturbed by a thought for quite some time now - in fact, such a topic has always been on his mind ever since he learnt to toddle and demands stories from his parents, but since his 50th birthday two years ago, Adelard can't help but wonder what he's doing with his life. The age of 52, and not one adventure to show for it! A quite shameful thing in his eyes, what with being not-so distantly related to famous (Or infamous, depending on who you asked) Hobbits such as Bandobras Took, Meriadoc Brandybuck, and his very own Great-Grandfather, Peregrin Took - who went off on his own adventure as a tween! Naturally, these stories had been told to him all of his life, and Adelard has thirsted for nothing else since. Well, not counting ale, of course. And pipeweed. Oh, and mushrooms, naturally. On second thoughts, Adelard has thirsted for nothing quite as much as adventuring than anything else in his life. But unfortunately, it would seem the foolhardiness of Took's seemed to have skipped him, for rather than wandering out into the wilds to try and find some quest to have, he remained in Tookland - helping his father, the Thain, with various issues in and about Westfarthing and involving the military of the Shire. For there remains a cautious streak to Adelard, and it is something that not even his curiosity can top. He would much rather be prepared for something with a destination in mind, rather than just going where the road takes him.
Reason for investigating the silent colony?: Adelard has joined Cassinia and Ted on their journey to Dôr-min-Taur to help them find Roderic Fairbairn. While Adelard himself hadn't had much interaction with Roderic beyond the usual parties and gatherings at pubs, he still couldn't find it in his heart to avoid the rescue party. The call to adventure was too great; besides, the Tooks and Fairbairns had been good friends for several decades now, and Adelard wouldn't consider it right to let Cassi go off with just Ted. A fine fellow, but quite grim for a travelling companion.
Other: Carries with him a simple steel short-sword, and an old Elven cloak gifted to him by his father; the very same one that Pippin had been given in the forests of Lothlórien, passed down from father to son. Although missing the brooch and several decades old, the cloak looked and smelled brand new, bringing with it a sense of ease that Adelard hadn't even realised he was missing when he put it on, at the beginning of his journey.
No worries, thank you for letting me know! If the time comes when you both come back, I'll just have your character's remain with your NPC group of soldiers in Kvatch. :)
Scholar: Thanks to his background, Iakobos is able to read, write, and study various things with ease. Literacy is it's own skill in this era specifically, so you can have one skill as literacy and another as studying. Okie Dokey, I'll change that to just reading/writing. :)
Observer: Just wondering if this is a small buff to general knowledge, or a large buff to perception alone or knowing rumours? Uhhh sorta a bit of both I guess? If I have to clarify it a bit more, I'll say it's more perception & rumours than general knowledge.
The World is Watching: Information to answer a simple question can be pulled from the mind of an intelligent being, so long as they are willing. Only a vague sense of action and memory can be witnessed, without emotion or feeling. I'll edit this in. :)
Mind Meld: Information can be swapped with a being; if Iakobos wants someone to understand something very quickly, he can meld either his mind or another's to theirs, allowing the information to essentially be downloaded. While it has the ability to be very powerful, the melding of minds must be done with consent by all parties. An unwilling mind cannot take part in this process.
No abilities or skills on this one ^^ You've lost me here I'm afraid! <- Never mind :D
"It takes faith to believe your God will save you. It takes intelligence to realise that your God will do this not through divine intervention, but through the labours of others."
𝔐y 𝔐ortal ℭ𝔬𝔦𝔩
[ ⍚ ] A P P E A R A N C E
"For what Iakobos lacks in build, he makes up for in his height - standing at 6'7", he usually towers above others in his tribe, and has dealt with more than a few "how's-the-weather-up-there" jokes in his lifetime. As a teenager, the best term to describe him was gangly; ungainly and ungraceful with too long limbs as he grew. Thankfully, as adulthood approached, Iakobos has become more comfortable in his own skin. Long strides are confident rather than stumbling, and his frame has some wiry muscle packed onto it to lessen his look of awkward boniness. His face has retained this sharpness, and as nothing other than fat will change that, he's happy to keep it that way. Over-consumption is not an admirable trait.
The resting face of Iakobos would best be described as stoic, to a degree. His dark brown eyes look oddly bright underneath sharp brows, and with a hood usually pulled over his head and face, shadows often accentuate his sharp features. High cheekbones, a strong, narrow nose, and tight-lipped smiles give off an air of coolness. Iakobos' baritone voice only adds to this, what with his tones being mellow and calm - his pitch or volume rarely change, even when amused or angered. To hear him laugh much is rare, but if a chuckle is brought from him, his shadowed face seems to spring to life just a bit more.
As for his clothing, he favours robes, and hoods are often seen hiding his hair. While he keeps his brown curls washed as much as possible, they are fairly untameable. He prefers to simply tie the shoulder-length locks up and hide them away. The robes themselves are practical for his work, versatile for dealing with various changes in weather, and also quite comfortable to sleep in. Not to mention it's amazing how many small weapons one can hide in the folds of the cloth. Iakobos has a fair few in different colours, but tries to keep them as muted as possible. Bright yellows and reds are not appropriate wear for one who enjoys avoiding attention.
Iakobos' curse mark is no longer visible, after having been covered up by a tattoo. Originally, the mark was a spiral, located on his left shoulder-blade, but was covered over and made into the likeness of a sun. When his powers are used, the spiral extends and mutates, tendrils coming from it and burning into his skin. As time goes on and the mark grows with his usage of powers, he experiences terrible chest pains. When the tendrils have taken up most of his back, neck, and worked it's way around to his chest, he is close to death; once it reaches his heart, he'll not survive long. "
[ ⍚ ] P E R S O N A L I T Y
"Although Iakobos can often come across as aloof or cold, this is generally just a byproduct of his tendency to seek isolation. While certainly not against having friends, he's never been one to draw attention to himself. At festivals, he can usually be seen on the fringes of various events, drinking alone, but still generally having an enjoyable time. Small talk with strangers and acquaintances is exactly that - very small indeed. While he may come across as disinterested, Iakobos simply is a man of few words. When it comes to those he doesn't know very well, anyway. Politeness and even kindness is a constant for him, unless speaking with someone who doesn't deserve it. Amongst friends however, he has a tendency to open up. A more colourful personality takes the front when with those he likes, as a love for poetry, music and art flows free from the once quiet individual. Iakobos does have passion in his heart, particularly for those artist talents that can't be learnt or taught, but for that natural flair which individuals are born with.
Typically, Iakobos is very much involved with his work, so enjoying moments with friends is sometimes a rare occasion for him. He never tells people why he puts so much time into his work as a healer, but that is perhaps because he doesn't know the answer himself. Whether because he wants to avoid going back to an empty home after a long day, or simply just to keep up some form of purpose in his life, Iakobos isn't entirely sure. Either way, these rare moments away from his work are generally spent alone."
[ ⍚ ] B I O G R A P H Y
"The Mordwin Tribe started out many years ago as a simple caravan of hunters. As time grew on, this group grew, as did their source of income. Jobs branched out into other areas, and soon it had become a small society of nomads, increasing in size and wealth with each passing year. By the time Iakobos was born to Petyr and Athis, the group had become a tribe of it's own; named Mordwin for the first hunter who founded the caravan it started out as, it now contained several hundred people, all of varying social statuses and vocations. As for Iakobos' family, they were considered quite at the top of the food chain in this wandering clan. Not quite the Leaders, but close enough to have certain values to uphold. One of these was for Iakobos to join the Chieftain's guard and become his Head Advisor when he grew old enough - a fine position, reserved for only the bravest and wisest; but what made the position even more beneficial was their current Tribe Leader had no heir. Petyr hoped that with getting his own son to bond with the Chief, his family could inherit the position at the time of the Chieftain's death.
Iakobos was not happy with this arrangement.
While his father wanted him to fight, Iakobos wanted to learn more about the outside world; the other tribes, the static ones. He also developed a keen interest in healing, due to his mother's tendency to help out the Clan's healer and midwife when they needed assistance. Thankfully for Iakobos, Athis persuaded Petyr to let him learn the things he wanted (saying it would aid him when it came to the advisory role his father wanted for him) - on the condition he also learnt the skills Petyr demanded. Although not particularly happy with the situation, Iakobos couldn't deny that learning to fight and hunt were undoubtedly useful skills, particularly in a tribe like his own. Constantly moving was dangerous business, but it was what the people were used to - they had no reason to suddenly change their way of life.
As time passed, this understanding between Iakobos and his father grew stale. The role as Head Advisor may be an influential position, but Iakobos did not want it - his skill as a healer was growing, and he knew he could help more people by going into that work. His father couldn't accept this, and the two were constantly at blows. The arguments would have been a semi-permanent thing, were it not for the tragic end to Athis. Pregnant with twins, she died in childbirth after complications, the male twin dying with her and the female one barely clinging to life. Several months after her death, Petyr was still distraught and nearly mad with grief over the loss of his wife and son. His daughter - named Isadora - had been nursed to full strength thanks to what Iakobos had learnt. Although grateful for his eldest's skill, Petyr couldn't convey it properly. The two had fought for so long, it was hard for him to show anything positive without coming across as condescending. Errant words of praise turned into digs, and as soon as Isadora had turned one, Petyr was back to hounding his son for taking the job as advisor. Eventually the two came to blows, and after a raging argument, Petyr threatened to disown Iakobos if he did not do as he was told. In the Mordwin Tribe, disownment was a dreadful thing to threaten. It was not just from the family, but from the entire Tribe - they would become exiled, left to fend for themselves. If they were spotted, everyone in the Tribe had permission to kill the disowned individual. Iakobos would normally ignore such a threat, even with how serious it was - but Petyr was still ridden with grief over the death of his beloved, and the son who never got to grow up. He feared that his father would make good on his threat... and so, Iakobos would leave of his own accord.
Now as a man at the age of 18, Iakobos left the clan that night, not thinking clearly in his own grief. By the time he had changed his mind about leaving, it was hopeless to go back. Days had passed, and the clan would have moved on. Even he wanted to, Iakobos didn't dare try to find the clan again; is his father had followed through on his threat of disownment, then his life would be at risk. Trying to ignore his regret, Iakobos went on westwards, hoping to find a new home.
After several years of wandering; visiting various different clans and building on his experience as a nomadic healer, he finally settled in Longear Tribe at the age of 27. The position of apprentice healer was vacant, and he had more than enough experience to take the job - although distrusted at first as a stranger, the people of the tribe eventually got used to him, and his skill has only grown since then. Now Head healer after the death of his teacher, Iakobos is somewhat apprehensive at going to this gathering of clans. Typically, the Mordwin Tribe never went to these gatherings, but times change. Rules dictate that exiles are not to be killed at gatherings such as these, as the ground is neutral... but he can't help but wonder what would happen should he reunite his father, or the sister he never got to know."
Memories Retained: Ignore for now
𝔐y ℑmmortal 𝔖𝔬𝔲𝔩
⍚ Nyonwë ⥥ God of Faith, Diligence & Intelligence ⥥ Male ⥥ Pansexual ⍚ Dark God
<All ye be wary of the lone vagrant traveller on the roads; for a simple beggar-man he may not be. Tales tell of noblemen and rich ladies, shunning him as he begs for food in exchange for his last coin. They were foolish, for Nyonwë knows all faith. All errant prayers, blasphemers, heretics and supposed do-gooders are known to him, as are their actions. Those who defy the words of their God, or claim virtues when sin only remains, will incur the wrath of Nyonwë. Such noble lords and ladies who deny charity, are denying their Gods whom they worship - and are also denying Him. His justice is quick and fervent, and all those who fail him and their Gods' words will fall.>
[ ⍚ ] GO D L Y A P P E A R A N C E
"In most occurrences, Nyonwë would appear to mortals in an image of themselves; a simple man, unremarkable in most aspects. His cloth was poor, his face average, and he carried nothing but a single coin with him. In most legends, this was done to test people; supposed holy men and women that should be just and charitable to all, or however their specific religion dictated. If they passed him by while ignoring his pleas (For no good reason, that is) his image would shift into that of a tall warrior-priest. Eyes and hands glowing with ethereal light, armour pieces appear over his once ragged robes, and a shining mace manifests out of thin air. His presence becomes awesome to look upon, and most mortals find themselves unable to look him in the eye, some throwing themselves to the ground in an attempt to avoid looking at his image. For other immortals, this effect of discomfort rarely affects them, unless they are particularly dark."
[ ⍚ ] K N O W N F O R
Faith, Hope, & Religion
Sins & Virtues
Learning, Memory, Deduction
Intelligence
Diligence, Stamina & Perseverance
Sacrifices, Prayers, and other methods of Worship
The realms of the Gods; their rules, their divine will, and their actions.
The legend of the Holy Grail
[ ⍚ ] F O R M A T I V E M O M E N T S I N H I S T O R Y
"As it stands, Nyonwë was never known for much unless it had something to do with another God. While he was a patron of intelligence and hard work, his main domain was that of faith, and ensuring that mortals kept in line with what they had pledged to do or be for their particular God. Some deities thrived from sacrifices or offerings, and it was down to Nyonwë to ensure this happened. While particular Gods could invoke their wrath if feeling angry, it was Nyonwë who remained ever watchful. No stone went unturned when it came to his upholding of holy laws... but as time passed, things began to grow lax.
More and more mortals were disobeying their Gods, but what made it worse was that some Gods themselves stopped caring. They had grown over-indulgent, happy with their powers and to just let things be. The one thing that made people even care about Nyonwë was fading. Those praying for aid in diligence were turning to Gods of War, Toil, or Work. Those wanting Intelligence would pray to Gods of Invention; of the Arts, of Language, of Wisdom or Memory.
He was becoming obsolete. Unknown, unimportant, pointless. The God of Faith began to lose it himself, and in desperation, turned against those holy rules that he held so dear. The Gods needed to learn humility, as did the humans. When word reached him of the Dark Gods and their deeds, Nyonwë was at first believed to be one of their main opponents. But instead, he joined them; in his mind, casting the Gods down would teach them humbleness, and perhaps the lack of the Gods and their divine actions on earth would show the mortals the error in their ways. But guilt overcame Nyonwë as he saw the full extent of their actions. Starkissed were being torn from one another, and in his moments of blind vengeance, he discovered that his too had been cast down and cursed. Deciding that he no longer deserved to bear the mantle of immortality, Nyonwë followed his fallen kin, to live our the rest of his days as a mortal."
𝔐y 𝔊ifts 𝔚𝔦𝔱𝔥𝔦𝔫
[ ⍚ ] S K I L L S E TThree General skills to start and up to two combat abilities. Due to the setting you may also have 1 Survival ability.
Scholar: Thanks to his background, Iakobos is able to read and write.
Healer: Following his training, and then several years of experience, Iakobos is quite skilled in aiding the hurt and ill. Medicines, surgery and emergency first-aid are his forte.
Observer: Due to his quiet nature - and the necessity of keeping a keen eye on patients - Iakobos' skill in perception has been honed over the years; as such, he knows quite a few rumours.
Hunter: Belonging to a wandering tribe meant that hunting was far more important, due to a lack of crops to farm from. Iakobos learn alongside his sister how to hunt properly, but due to his lack of experience with a bow, prefers to use traps rather than tracking down actual prey.
Swordsman: Thanks to formal training paid by his father, Iakobos has some decent skill with a sword. While no expert, it's certainly enough to defend himself out in the wilds.
Stave-master: It is instead with the staff that his true talent lies. The length of wood allows him to attack those that would otherwise be out of reach, whilst avoiding their own blows. He has become quite adept at wielding it, and is capable of landing painful, or even fatal blows, with it.
[ ⍚ ] A B I L I T I E SThese will unlock as we continue.
Life Force: 0/0 (ignore for now)
Ability 1: Psychometry Intelligence is defined as the ability to acquire and apply knowledge and skills; Iakobos can take advantage of this, as he searches the minds of others and take what they have learnt.
The Hills Have Eyes: Information can be pulled from inanimate objects to see events that have transpired before them. The less energy (Or life) the object has, the less clear the image will be in Iakobos' mind. Additionally, the more time that has passed since the event will cause the image to deteriorate. The World is Watching: Information to answer a simple question can be pulled from the mind of an intelligent being, so long as they are willing. Only a vague sense of action and memory can be witnessed, without emotion or feeling. Mind Meld: Information can be swapped with a being; if Iakobos wants someone to understand something very quickly, he can meld either his mind or another's to theirs, allowing the information to essentially be downloaded. While it has the ability to be very powerful, the melding of minds must be done with consent by all parties. An unwilling mind cannot take part in this process.
Ability 2: Perseverance Subjects dedicate their time and effort to achieve a goal... whether they want to or not.
Rigour: One's fatigue slips away as they are imbued with a new sense of purpose and commitment. Coalition: A group of people are suddenly able to work together for a common cause they believe in, as they set aside all disagreements until their task is complete. Labourer's Lament: A person is forced to toil away at a labourer's task, whether they really want to or not, for either until the task is complete or for the duration of a day. Pain and fatigue disappear while doing so, but this can prove detrimental as injuries are not lost during this time.
Ability 3: Faith Most people have faith, including Iakobos himself. No matter how small, it can be used - for just or unjust needs.
Mark Against Evil: Items and people can be blessed with holy magic to ward away evil and the dark. Forceful Followers: Iakobos can turn up to twenty unwilling mortal individuals into his own followers; cursing them to become dangerous zealots who's only purpose in life is to serve him. Godly Justice: Iakobos takes on the form of his previous, immortal life; glowing with a brilliant holy light, he is imbued with his godly strength and can use it to fight enemies and protect others. However, since his actions as a Dark God, he is no longer immune to his own holy powers - he becomes consumed by the light as it eats away at his own corruption.
[ ⍚ ] I N V E N T O R Y
Some medicinal herbs and poultices
First aid kit containing a cauterising set, bandages, needle & thread, and scalpels amongst other things.
Rope; for creating traps
6-foot long stave; weighted at one end to create a harder point to hit with.
A medium sized, thin blade.
A couple of small knives hidden about his robes.
[ ⍚ ] O T H E RColour Code: darkseagreen, and #55867d. The Chieftain of the Mordwin Tribe is called Tereseus.
[ ⍚ ] R E L A T I O N S H I P S
Will you participate in the Relationship Assignment?: Yeet This section will be replaced with a Relation Sheet.
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[h2][url=https://www.youtube.com/watch?v=Q8fZeaUHsjw]Whole Lotta Rozie[/url][/h2]
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Howdy all! I figured it was about time I spruced up my bio section. Or, y'know. Wrote something in it other than WIP.
So! Things to know about my mostly-good self:
I'm a 20 year old female, hailing from a not-so-small town in the north east of England. I'm currently about a third through my second year at Uni, and have made some awesome friends there so far. I also debate. That's always fun - arguing has always been an annoying trait (for others, that is) of mine, so putting it into something one can have on their CV is great. The competitions are super fun too. Anyway, roleplaying.
If you've known me for a short or long while, you'll likely know what an absolute slut for fantasy I am. High fantasy to low, I love those kind of roleplays and will nearly always be interested in new ones that crop up. The same applies for Sci-Fi, but at the moment, I'm not feeling inspiration for a good ol' spacefaring RP. Gotta get the Mass Effect out again, get me craving some Turian booty again. However, I won't go for only these ones. SoL can interest me if they're run properly, alongside horror, mystery, romance, etc. I won't ignore something simply because it doesn't have magic or flying bears in it or something. As for level, I like to consider my writing high-casual to low-advanced. Hopefully others will agree with me on that one, haha. Anyway, here's a list of specific fandoms I enjoy, kind of in order of preference:
[list]
[*] Lord of the Rings Universe (Including The Hobbit)
[*] Dragon Age series
[*] Elder Scrolls
[*] Mass Effect Trilogy
[*] Star Trek (I'd love a Discovery one right now!)
[*] Star Wars (Specifically the time around the Prequels; while I shan't get into the whole Prequel/Original war on which is better, roleplaying makes for more excitement in the prequel era. Clone Wars guys, c'mon!)
[*] Buffy the Vampire Slayer
[*] Fringe
[*] Greek Mythology (PJO, but with the amount of Camp Half-Blood roleplays that have come and gone, I'd prefer one based more on the Original Mythologies)
[*] Norse Mythology
[*] Marvel
[*] Left 4 Dead
[*] The Walking Dead (Or any Post-Apocalypse Roleplay, really.)
[*] 'A Song of Ice and Fire' Series
[*] House of Night Series
[*] True Blood
[*] Deus Ex
[*] Blood Ties
[*] The Vampire Diaries (I admittedly abandoned the show and books when the plot got too boring, but I still like the Universe. I'd join a roleplay based in it, if it had original characters, that is.)
[*] Pacific Rim
[/list]
Aaannndd I'll stop the list here before I go on forever. Basically there's a lot, particularly in the realm of fantasy. Hit me up if you want me in your roleplay, of if you'd like to do a 1x1 based around any of those areas, or even some additional ones if you think I'd be interested. I love original plots and Universes too, especially if they're done well.
[hr][hr]
[u]Current Active Roleplays:[/u]
CURRENTLY UPDATING
[url=http://www.roleplayerguild.com/topics/87915-the-elder-scrolls-fruits-of-contention/ic]The Elder Scrolls: Fruits of Contention[/url]
[url=http://www.roleplayerguild.com/topics/154609-the-elder-scrolls-oblivion-crimson-skies/ic]The Elder Scrolls: Oblivion - Crimson Skies (GM)[/url]
[url=http://www.roleplayerguild.com/topics/158110-escaping-the-blight-a-collaboration-of-poohead189-middleearthroze/ic]Escaping the Blight (1x1)[/url]
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<div style="white-space:pre-wrap;"><div class="bb-center"><div class="bb-h2"><a target="_blank" rel="nofollow noopener" href="https://www.youtube.com/watch?v=Q8fZeaUHsjw">Whole Lotta Rozie</a></div></div><br><br><font color="indianred">Howdy all! I figured it was about time I spruced up my bio section. Or, y'know. Wrote something in it other than WIP.<br><br>So! Things to know about my mostly-good self:<br><br>I'm a 20 year old female, hailing from a not-so-small town in the north east of England. I'm currently about a third through my second year at Uni, and have made some awesome friends there so far. I also debate. That's always fun - arguing has always been an annoying trait (for others, that is) of mine, so putting it into something one can have on their CV is great. The competitions are super fun too. Anyway, roleplaying.<br><br>If you've known me for a short or long while, you'll likely know what an absolute slut for fantasy I am. High fantasy to low, I love those kind of roleplays and will nearly always be interested in new ones that crop up. The same applies for Sci-Fi, but at the moment, I'm not feeling inspiration for a good ol' spacefaring RP. Gotta get the Mass Effect out again, get me craving some Turian booty again. However, I won't go for only these ones. SoL can interest me if they're run properly, alongside horror, mystery, romance, etc. I won't ignore something simply because it doesn't have magic or flying bears in it or something. As for level, I like to consider my writing high-casual to low-advanced. Hopefully others will agree with me on that one, haha. Anyway, here's a list of specific fandoms I enjoy, kind of in order of preference:<br><br><ul class="bb-list" style="white-space: normal;"><li>Lord of the Rings Universe (Including The Hobbit)</li><li>Dragon Age series</li><li>Elder Scrolls</li><li>Mass Effect Trilogy</li><li>Star Trek (I'd love a Discovery one right now!)</li><li>Star Wars (Specifically the time around the Prequels; while I shan't get into the whole Prequel/Original war on which is better, roleplaying makes for more excitement in the prequel era. Clone Wars guys, c'mon!)</li><li>Buffy the Vampire Slayer</li><li>Fringe</li><li>Greek Mythology (PJO, but with the amount of Camp Half-Blood roleplays that have come and gone, I'd prefer one based more on the Original Mythologies)</li><li>Norse Mythology</li><li>Marvel</li><li>Left 4 Dead</li><li>The Walking Dead (Or any Post-Apocalypse Roleplay, really.)</li><li>'A Song of Ice and Fire' Series</li><li>House of Night Series</li><li>True Blood</li><li>Deus Ex</li><li>Blood Ties</li><li>The Vampire Diaries (I admittedly abandoned the show and books when the plot got too boring, but I still like the Universe. I'd join a roleplay based in it, if it had original characters, that is.)</li><li>Pacific Rim</li></ul><br><br>Aaannndd I'll stop the list here before I go on forever. Basically there's a lot, particularly in the realm of fantasy. Hit me up if you want me in your roleplay, of if you'd like to do a 1x1 based around any of those areas, or even some additional ones if you think I'd be interested. I love original plots and Universes too, especially if they're done well.<br><br><hr class="bb-hr"><hr class="bb-hr"><br><br><span class="bb-u">Current Active Roleplays:</span><br>CURRENTLY UPDATING<br><a href="http://www.roleplayerguild.com/topics/87915-the-elder-scrolls-fruits-of-contention/ic">The Elder Scrolls: Fruits of Contention</a><br><a href="http://www.roleplayerguild.com/topics/154609-the-elder-scrolls-oblivion-crimson-skies/ic">The Elder Scrolls: Oblivion - Crimson Skies (GM)</a><br><a href="http://www.roleplayerguild.com/topics/158110-escaping-the-blight-a-collaboration-of-poohead189-middleearthroze/ic">Escaping the Blight (1x1)</a></font><br><br></div>