Avatar of Mirandae

Status

Recent Statuses

15 days ago
Current I turned 40 recently. Nothing happened, no crisis or anything. Turns out it's just another year.
12 likes

Bio

Most Recent Posts

Seems like a few people were lost in the translation. Still recruiting 1-2 people.
7. I had an idea, way back, of adapting Wolfire Games' Overgrowth as a nation roleplay, in which players would control factions/nations of humanoid animals—bunnies, wolves, cats, dogs, monkeys, raccoons, bears, foxes, and other critter-like animals—that fight each other. I also had an idea of adapting the gameplay rules of Risk for resolving battles unable to be resolved through narrative. It would be a fantasy-type setting in regards to technology. There would be some notion of magic, some kind of meditative, incidental Buddhist-type thing similar to the Force in Star Wars.
JJ Doe said
AH~~~! I see… Okay okay, I was thinking Pandora was an alternate Earth that had the exact same history (with some name differences) up until 1995. I falsely assumed the timeline was our Western timeline. Silly me. You see? This is why I can be dense sometimes.Just to be absolutely sure this time, can you describe how the world was like before the war? Was it like our Earth in 1990's (minus the Star Wars) or was it more like one of the Final Fantasy series? Sorry for all the trouble. I should have asked these questions earlier.We don't need to have wookiees since I obviously made a mistake… Though………….…………… What would they be like in the world of Pandora? Giant primates that are the primary demographic of Pandora's equivalent of Herbal Essences? … Huh, maybe this can be a "Shared Memory of Max": Max and his friends trying to capture a wookiee… Hmm…Oh and Gentle Giant? Yeah. That's basically Kimberly. Spot on. At least I got the “oh, he is the this-and-that guy” part right.Also, did you want me to cut down the number of deaths? The high death count was: 1.) To make sure no one will ever question whether Kimberly's father was innocent since he's dead and the case is officially closed (maybe I can connect this case to the main plot, but I'll keep it vague until then); 2.) So that people can give Kimberly a hard time about his mother committing suicide and attempting to kill him in the processes; 3.) Have the "Sound" ability connected to witnessing/hearing life leave his mother's body; 4.) Make Kimberly protective of his friends and family because he knows how it feels to loose someone and how easy a life can be taken away; and 5.) One of the reasons why he'll do everything in his power not to take another person's life... drama will ensue if he does kill someone.


The world is the same as Earth in terms of geological and cosmological attributes: there are two poles, five continents, (there were seasonal cycles), there is a sun and a moon, etc., but history and culture are not the same, which is why something like Star Wars would not exist, or any other popular culture references. You are not dense. How are you supposed to know this stuff if I don't say it? The years in the Timeline References is just a coincidence. I might just as well have written years between 2345 and 2368. The world before the war was the direct opposite of what it is now. It was lush and green, peaceful and tranquil. Whatever memory people might have of it is good, and after the war, extremely idealized.

A Wookiee on Pandora could be a hairy, giant primate. Sounds about right and 'realistic.' I should not be the only one contributing to this world, so this is great. Yes, trying to capture or do something with a wookiee could be a shared memory of Max, I like it.

Nope, my remark on the death count was just that, a remark. The reasons you listed seem to work well with each other and the overall concept of your character. However, don't let that drama if your character kills someone cripple him or your roleplaying.
JJ Doe said
*Looks around* I really hope it's not one of those times where the interest thread gets a lot more interest than the OOC. Anyways, I'm still working on the character sheet, but I have a test coming up soon, so I'll post what I have so you can at least see what kind of character I'm making. Constructive criticism is welcomed. J-just try not to make me cry *Sniff*.Also tell me if any of the spirit ideas work. I know the spirit section is still under construction, but I listed some ideas for abilities my character can use during numeric combat. I am thinking my character won't have any conjuring abilities so a majority of his spirit skills are passive or supportive. Any actual damaging attacks, my character has to do it on his own… So I guess that would kind of make him the monk of the group.I am planning on either: picking 6 different spirits or actually have my character be more proficient in one particular spirit (planning it to be "sound" if that is possible) which will be the equivalent of 3 spirit slots and have the remaining 3 spirits be different spirits.


The less we are, the better. I'd rather have just two devoted players than an army of drop-outs and half-assess. I'll bump the interest check in due time to see if we can recruit a fourth player.

Your ideas look solid so far, a lot of deaths though. The name of Kim's kid was a nice touch. I'm going to let you finish your character sheet before I make any definitive statements or comments about it, but you're on the right track. (your character reminds me of this: Gentle Giant). My advice would be to go through what you have already written, when you return to finish things up, and make sure that everything is the way you want it to be.

Regarding the spirits, we can certainly work together on this. Keep your ideas in mind, but wait until I've posted the details about the spirits, this way you'll be able to adjust your ideas to fit the format that I've created. It's quite a simple format, so I'm sure you'll be able to adapt your ideas to it.

One thing that you will have to do is to define Wookiee. While Pandora certainly is much like Earth, it is still a very fictional world, in which Star Wars does not exist. However, since a Wookiee is... well, something... in Star Wars, it could be an actual animal on Pandora. I'd like you to write a description of it for the Codex.

Thrydwulf said
Here as well! Terribly busy as of late but I'll have an open schedule over the next few days to draft up a character and iron out his specifics.


Wonderful! No problem. Take your time.
Great! No rush, take your time.
Made updates to the combat section. Finally found something that I'm happy with, though still working on the spirits.

I'm curious as to how many from the interest check that have found their way here and are working on characters. If you are here, please say something!
Here is the OOC.

Thrydwulf said
It seems you've already garnered quite a bit of interest for this roleplay, though I didn't see a strict inclination for size so I wanted to express my willingness to write. Not sure how privy you are of Quantic Dream's: but the semblance this story shares with that game is intriguingly uncanny and being that I thoroughly enjoyed the game's story, I am reasonably excited to delve into the verse you've constructed here. Consider me a faithful participant.


I haven't played Beyond Two Souls, and I did not draw any inspiration from it, but if there are similarities, then that is hopefully great, as I've heard good things about it.
Modern/sci-fi adventure in post-war depression
Characters are young war veterans and childhood friends
Special powers and abilities inspired by Animism
Story and setting inspired by Half-Life, Tomb Raider, and Final Fantasy

The Spirits Within
Everything began ten years ago. I still remember the chaos and confusion, as if it happened yesterday. It was the experiments of a covert government research facility that inadvertently caused the end of the world. That’s what most people called it, the end of the world. The scientists at the research facility attempted to peer into another dimension using a displacement device, but something went terribly wrong. An anti-mass spectrometer malfunctioned and caused a dimensional fracture to appear, through which myriads of monstrous creatures poured. The government tried to contain the situation by launching a nuclear warhead at the facility, but all it did was to cause further damage by initiating a quantum aftershock, which caused displacement storms to flare all around the world, allowing more of the alien creatures to invade. It was a disaster that plunged humanity into a war with a non-human force.

Before I continue, there are a few things one must know about Pandora. Everything in our world has a spirit and each spirit is connected through the Earth. Life on this planet depends on this symbiosis. There is no separation between the spiritual and material world. Souls and spirits exist in humans and animals, botany and rocks, thunder and wind, everything. The non-human invaders thrived on consuming these spirits, as it made them grow stronger. This caused the symbiosis to shatter and millions of spirits to flee their material embodiments. The spirits sought refuge in material entities whose spirits were already strong to begin with, and most of these entities were humans. Those who were chosen by the spirits to protect them became their guardians. The spirits stimulated the guardians’ bodies and minds and allowed them to exert the spirits’ inherit power, a defense mechanism imposed by the spirits within.

The war lasted for three years and took the lives of many, but humanity ultimately won. However, with the disruption of the symbiosis, the world began to wither. The weather and seasons became incoherent and chaotic, shorelines along the coasts receded, natural resources gradually vanished, and wildlife turned into lifeless husks. Today, the world is akin to something out of post-apocalyptic fiction: alien diseases wreak havoc, food and water are in short supplies, electricity is not a granted certainty, savages and cults rule the outlands with primitive weapons, and the remnants of different governments have turned into a paranoid world state. We do what we can to survive, but the chance of a full recovery is doubtful.

Characters
You portray a Guardian. All the characters are childhood friends and they are bound together by a member of their group who died many years ago, Max. He was a charismatic and energetic young man, who always led the group to adventure and mischief common to children. The unfortunate event of his death—a car accident—occurred four years prior to the incident at the research facility, when all the characters were around ten years old. When the war began, all the characters were drafted and separated, which means that they have not seen each other for at least three years at the beginning of this roleplay.

Story


Max
This young man was the epitome of the alpha male and the guy all other guys wanted to be and all the girls wanted to be around. But, what made him the greatest friend one could ever have was that he never lost track of who his true friends were, who had grown up with him in the same neighborhood and shared blood, sweat, and tears with him—our player characters. Elstow was the name of the place that they grew up in, which was just a tiny collection of houses a few minutes north of a town named Helston. The children went to school in Helston, as Elstow only had a general store and a pub to offer its inhabitants.

One time, the children made a field-trip to Lichfield Falls without their parents’ consent or knowledge. The beautiful waterfall near a lush forest and open plains was a paradise on Pandora for the children, where they spent the entire day swimming and playing. Max kept them safe and made sure that everyone got home without a scratch. All of the children were in big trouble when they arrived back in Elstow late at night, of course, but it did not matter, as they had been blessed with a wonderful memory for life.

I want everyone to write a short memory like this, which is going to be shared by all our characters. I will add your contribution to this section once you post it with your character sheet. Keep it short and simple, but you can elaborate the memory from your character’s point of view in your character sheet if you so desire.

Codex
The name of the world is Pandora and it consists of five continents, which after the war have been designated Alpha, Beta, Gamma, Delta, and Omega. Major cities have also been stripped of their proper names. They are designated by numbers instead, as in City 17. These are the workings of the World State.

The remnants of Pandora’s former governments formed a united World State succeeding the war with the non-human invaders. It was the result of a temporary alliance during the war and the realization of their heavy losses after it. It is a highly paranoid and unsympathetic government. All of their efforts and resources are spent on civil protection, mass-surveillance, and hazard control. Civil Protection officers patrol the streets of major cities and towns, monitor public transportation, and conduct random raids. Overwatch is a hardened version of the Civil Protection. They enforce laws and regulations outside city boundaries.

Displacement is the means by which one can transfer matter from one location or dimension to another regardless of their proximity, i.e., teleportation. The technology is still primitive and expensive. However, displacement storms are a natural phenomenon that opens up wormholes to other locations or dimensions, which is similar to the artificial method, but at a much greater and potent scale. Displacement technology remains a pivotal theme in Pandora and its most advanced technology, though extremely rare succeeding the war.

The primary forms of transportation post-war are either by automobile, boat, or train. The World State has suspended all air travel due to unknown reasons. In the outlands, people travel either by foot, horse, or bicycle. The war initiated a culture of melee weapons such as swords and axes, however in a modern format. The bow and arrow is the most common projectile weapon in the outlands, as they can be crafted locally and next to no expense. The World State Armed Forces—Civil Protection and Overwatch—are the predominant post-war users of firearms.

Due to the heavily reduced population in the world, succeeding the war, people have developed a deep sense of decorum. People care for connectivity, though in a different sense. The only feasible forms of contact are through letters and physical presence. Further, people are less egocentric when clean water, electricity, and non-toxic food are considered commodities. Moreover, the people entertain themselves with various forms of art and sports. These practices have become increasingly old-fashioned succeeding the invasion. People enjoy literature, paintings, and local theatre; they enjoy various football games, card games, and acrobatics. Hunting mutated beasts in the outlands is also popular.

Timeline Reference
1976-7: Player characters are born.
1989: Max dies in the car accident.
1995: Incident at covert research facility.
1998: End of war.
1999: Present time.

Combat
There are two sides to combat: narrative and numeric. The narrative function of combat entails the delight of creativity. You use your better judgment and describe battle scenes to the best of your ability, while not having to worry about limitations or questionable actions. The numeric function of combat focuses on eliminating the ambiguities of the narrative function. They are still similar, but the numeric function has concrete outlines and helps your judgment when you write battle scenes. The Game Master will clearly state which function that is in effect prior to any form of combat in the story. Most of the information in the hider concerns the numeric function of combat.



Character Sheet
We are aiming at 5 roles including myself. This is not a first come first served. I'll look at many indefinable qualities when choosing roles, if we were to get more than required applications.



Tips/Rules
If you need help with maintaining grammar, look into downloading or purchasing William Strunk's The Elements of Style.

Guild rules apply.
Peyote said
I'd be interested in this, if you need any more players.I also have a question about the spirits we're, merging, for lack of a better word, with? How abstract of a concept can we use? Specifically, ideals or virtues.


While Animism implies the existence of spirits associated with abstract concepts and even inanimate objects, I want our spirits to maintain some form of practical use. There are certainly some abstract concepts that can have a practical application in a combat situation, for example, sadness. If you were to send the spirit of sadness to attack another person, they would be forced into that emotion, which in turn would make them less effective in combat. I'm currently working on a few concrete parameters for combat in order to eliminate ambiguity regarding this topic. Good question, though!

JJ Doe said
You may have already written this down with neon lights (I can be just that dense sometimes), but I just wanted to clarify something about the time line so I don't mess anything up.Okay so, Max died around the time the characters were around 10 years old. This occurred 4 years prior to the research facility incident, so the characters were around 14 years old when that happened. The monologue states that this research facility incident happened 10 years ago. Assuming this is the present time, the characters would have to be around 24 years old.Now, the question I really wanted to ask was: (Around) How old were the characters when the 3 year war started? Was this war a recent occurrence (war just ended) or have some years passed since it ended? Am I blind and not seeing the part where you already wrote down the answers to my question(s)?How it looks in JJ's head:Character Born |----[Max dies: ~10 years old]----[Lab accident: ~14 years old]------[*3 year war begins: ~14 < ~? years old]------| Monologue/Present time? (~24 years old)*Would humanity be desperate enough to draft anyone younger than 18 to fight the (3 year) war?*


Your train of logic is excellent, so don't think that you're insane! It's my train of though that is messy. I've written a timeline reference, in which I've adjusted the dates a bit, for the OOC in order to clear this topic up. It's going to look like this:

1976-7: Player characters are born.
1989: Max dies in the car accident.
1995: Incident at covert research facility.
1998: End of war.
1999: Present time.

This places the age of all characters in their 21s-23s, which means that they were around 18 years old and younger when they were drafted. Yes, humanity was that desperate.

The OOC will be created soon, today or tomorrow depending on how fast I work on it.
I've never played Persona before, I've only heard the name. However, from what I could read on Wikipedia, the idea seems similar. You could also compare it to an action card game such as Magic: the Gathering. The spirits are your cards.
© 2007-2026
BBCode Cheatsheet