OOC is up!
(I stole liberally from Lantern for the OOC because ... I can. XD)
@Bunnita Aw thankyou I am honored!! Any and all ideas are welcome!

Name:
Age:
Appearance: (A description, a picture, or both.)
Occupation: (Shall be nonmagical and nonviolent in nature.)
Personality: (How your character perceives the world and other people.)
History: (May be from any place or time.)

wait, so what's the steampunk portion of the rp?The ship itself will be rather steampunky. If all goes well. In other news, I will be shortly changing the name of the RP and the header image, because it's all giving a vibe that's not my intention. There shall be fantasy and whimsy. Edit: aaaand done. New image, same idea. Working on the OOC.

Interesting, but what of characters whose profession would have had them be somewhat knowledgeable in combat and the like? Say, a militiaman from some Victorian era nation. Not a soldier by a longshot, but not exactly clueless either.
Waaiiit. What if your character is a soldier, or a survivalist, or a forester, or whaaat? some characters would at least know SOMETHING about how to survive or fight. In the CS, we need to have a 'specialty' field.Good questions all! Through experience I've seen that any characters who have experience in harsh survival and combat tend to automatically take leadership roles. It's not necessarily bad, but the story plays out in a much more interesting way when there's no one character that the others look up to (unless a character simply has the personality for leadership, of course). I'm looking for a group of bankers, florists, bakers, dog groomers and farmers, identified by their personalities and not by their skills. Essentially I would stress nonviolence and unpreparedness in the CS application, and then take them on a case by case basis. If the character has such experience as you're describing, I would probably ask you to clarify some flaw or limit to that experience that puts them closer to the same level as everyone else.
Actually, I once entered this RP that was similar to this - it involved characters being transported to a mythical land and stuff. The GM had the idea of characters being from any point of time and space, from the American Revolutionary War or Japan during WW2.
@mokley Well, for what it's worth, since we all randomly are transferred to the ship with no warning, weapons, skills, ect....it really wouldn't matter what era they were from.That is a valid point! I can't think of a terribly good reason against it. So, ok then! Characters would be welcome from anywhere at any time, without necessarily having to be geographically or historically accurate.