Avatar of Mokley

Status

Recent Statuses

3 mos ago
Current I would like two months alone in the forest in a comfortable cabin with good wifi and a stocked library please and thank you
3 likes
5 mos ago
the library just gets more amazing.
2 likes
6 mos ago
brb my reality is being challenged
1 like
6 mos ago
One more day.
1 like
7 mos ago
Anemia sucks. I feel like there's an invisible vampire sucking my energy through a straw.

Bio



I have no idea what I'm doing.

Most Recent Posts

OOC is up! (I stole liberally from Lantern for the OOC because ... I can. XD) @Bunnita Aw thankyou I am honored!! Any and all ideas are welcome!


Tick. Tick. Tick. Tick.

Creaking wood. The shuffle of feet above. A murmur of whispers. The rush of the ocean. The woven rope of a hammock biting into your skin. This is not where you fell asleep.

Tick. Tick. Tick. Tick.

A lamp burns nailed to a table; it casts shadows like monsters on the raw bark walls. A few sprigs of green grow out of the twisted fissures in the wood. Did that wall just move? No, a trick of the lamplight, surely.

Tick. Tick. Tick. Tick.


The Premise

This is a whimsical, hyper-fantasy, folklore-inspired roleplay about exploration, creativity and character development. Your character will begin without knowledge, without skills, without weapons, without supplies. All they know is they fell asleep in their own bed and woke up in the belly of a ship woven out of living wood. All they have are the clothes on their backs and their own wit. Your woefully unprepared character will be presented with the opportunity to interact with the ship, with each other, and with the inhabitants of the islands along the way: only through these interactions -- and the resulting domino-effect of events -- will the true nature of the nameless vessel reveal itself.

Character Application

Name:

Age:

Appearance: (A description, a picture, or both.)

Occupation: (Shall be nonmagical and nonviolent in nature.)

Personality: (How your character perceives the world and other people.)

History: (May be from any place or time.)


Please post your application in the OOC. Once approved, you may transfer the CS to the Characters tab.


Guidelines

  • This RP will be run in the exploratory style of action and response: when a character interacts with the environment or with NPCs in any way, something will occur in response. In order to move the story forward, each character must actively touch, taste, smell, look, listen, and speak.
  • Players should be prepared for their characters' failure. Decisions your character makes won't always turn out the way they expect. Characters will make mistakes, they will be ridiculed, and they will be maimed without warning.
  • If for any reason you'd like to reroll a new character, simply say so in the OOC. Your character will be removed IC in a satisfying fashion, and you will be free to create another to explore with.
  • Should you wish or need to permanently leave the RP for any reason, please let us know in the OOC. Your character will be removed IC.
  • Nothing is what it seems.
  • My PM box is always open. Don't hesitate to contact me should you have ideas, concerns, or suggestions.


@Bunnita Of course and always! :D
wait, so what's the steampunk portion of the rp?
The ship itself will be rather steampunky. If all goes well. In other news, I will be shortly changing the name of the RP and the header image, because it's all giving a vibe that's not my intention. There shall be fantasy and whimsy. Edit: aaaand done. New image, same idea. Working on the OOC.
In Lantern 11 yrs ago Forum: Casual Roleplay
The pirates are very very sneaky and are keeping out of the way of the light, so nobody should be able to see nor hear them unless and until they make themselves known. I did you one better on the owl and transferred its CS to the character section. He's a rather biggish owl who once dug his claws into Randold's shoulder and threw him off balance with a few flaps. Maybe he still has Randold's blood on his claws. The spores aren't thick enough to cause breathing problems, I don't think. Unless one has allergies!
In Lantern 11 yrs ago Forum: Casual Roleplay
Name: ? Age: ? Appearance:
Personality: Likes chasing people, dragging people around with its claws, terrorizing old ladies and being sneaky. Hates wolves. Thinks fireflies are yummy. Profession: Staring Contest Champion History: ??
To be honest, everyone is right. ;) We're going for a wide diversity of characters, all of whom are on the same level and ripe for development. That's the main reason for the no-combat-experience rule. We're also looking for alternative means of solving problems besides violence -- some of which may turn out to be humorous, given that characters may have to get creative in order to solve said problems when violence is not feasible.
Interesting, but what of characters whose profession would have had them be somewhat knowledgeable in combat and the like? Say, a militiaman from some Victorian era nation. Not a soldier by a longshot, but not exactly clueless either.
Waaiiit. What if your character is a soldier, or a survivalist, or a forester, or whaaat? some characters would at least know SOMETHING about how to survive or fight. In the CS, we need to have a 'specialty' field.
Good questions all! Through experience I've seen that any characters who have experience in harsh survival and combat tend to automatically take leadership roles. It's not necessarily bad, but the story plays out in a much more interesting way when there's no one character that the others look up to (unless a character simply has the personality for leadership, of course). I'm looking for a group of bankers, florists, bakers, dog groomers and farmers, identified by their personalities and not by their skills. Essentially I would stress nonviolence and unpreparedness in the CS application, and then take them on a case by case basis. If the character has such experience as you're describing, I would probably ask you to clarify some flaw or limit to that experience that puts them closer to the same level as everyone else.
Actually, I once entered this RP that was similar to this - it involved characters being transported to a mythical land and stuff. The GM had the idea of characters being from any point of time and space, from the American Revolutionary War or Japan during WW2.
@mokley Well, for what it's worth, since we all randomly are transferred to the ship with no warning, weapons, skills, ect....it really wouldn't matter what era they were from.
That is a valid point! I can't think of a terribly good reason against it. So, ok then! Characters would be welcome from anywhere at any time, without necessarily having to be geographically or historically accurate.
@BingTheWing No, I don't think so, though that's something I'm still unsure on. I think, rather, that it might be interesting if all the characters came from a time and place similar to our Middle Ages up to the Victorian era. But again, I'm open for suggestions.
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