Avatar of Mokley

Status

Recent Statuses

3 mos ago
Current I would like two months alone in the forest in a comfortable cabin with good wifi and a stocked library please and thank you
3 likes
5 mos ago
the library just gets more amazing.
2 likes
5 mos ago
brb my reality is being challenged
1 like
6 mos ago
One more day.
1 like
6 mos ago
Anemia sucks. I feel like there's an invisible vampire sucking my energy through a straw.

Bio



I have no idea what I'm doing.

Most Recent Posts

In Moonfiend 10 yrs ago Forum: Casual Roleplay
@Dud This is pretty cool! :D I'm not sure how or why he would have an enchanted calculator/keycard, though. What exactly is the enchantment?
In Moonfiend 10 yrs ago Forum: Casual Roleplay
@rechonq Totally approved. :3 Please do copy to the Characters tab!

Also, random thoughts -- it's occurred to me that in a world where everything's electronic, books and pamphlets are probably considered obsolete -- though the magic shops sell old-school sigils on paper, since you can't use a sigil directly from a computer screen. (It has to be drawn or printed physically on a surface.) So, the sigils that your character has on their person are those that they can access from where they are on the wall, offline, without electronic help. In Flor's case, that one protection sigil he uses often is probably drawn somewhere he can touch it quickly. A tattoo, for example? :)

I'm still worldbuilding and working out kinks -- let me know if anything isn't making sense!
In Moonfiend 10 yrs ago Forum: Casual Roleplay
@OnlyThePie Ah yes, sorry, please do. :)
In Moonfiend 10 yrs ago Forum: Casual Roleplay
@OnlyThePie For a highly successful thief, I'd say that works. I also stole your format and added it to the CS template. :) Approved!
In Moonfiend 10 yrs ago Forum: Casual Roleplay
I'm an eager beaver, so here's my CS, let me know if you'd like more detail, I just went based off your example. Also, would you mind explaining the level of technology within the city?


I like him a lot! He'll be approved, definitely. Your CS raises a good point that for some reason I hadn't considered, though, and that's a character's inventory of sigils/enchantments.

CS Ideas!

I had an idea: How about another point in the CS that specifies how many simple sigils your character knows or is carrying. 0-3 should be average, and up to 10 for extreme background circumstances. You don't have to declare what they do just yet, just set down your inventory. Keep in mind characters can share this info and find more IC.

Enchanted objects are extremely rare and extremely expensive. In a thief/adventurer's case it's plausible for Ethan to have one or maybe two. If your character plausibly can own an enchanted item and has it on their person right now, you'll have to specify exactly what it is and what it does. Again, characters probably don't have these, but there's plenty of opportunity to get them later.

Tech levels!

The tech level is pretty damn high. I imagine a city with androids and robots, hovercrafts, holograms, etc. I also imagine it being pretty bright and cheery and colorful and whimsical. Feel free to go down the crazy route when it comes to your character's background. Anything goes. If anything extremely off comes up in a CS, or some tech I didn't think about might skew the world situation, we'll deal with it at that point. :)
@Riptide@OnlyThePie@Redstring@Dud@rechonq@6slyboy6

Oh wow, you guys are too kind! <3 Thank you!

I've edited some of the definitions a bit for better clarity. I've also properly set up the OOC so character sheets can now be submitted. :)
In Moonfiend 10 yrs ago Forum: Casual Roleplay
@Cat Absolutely! I'm gonna run on the assumption that a lot of people who sign up will drop out in the first few turns -- which happens every time without fail, unfortunately. Therefore I'll be accepting whoever wants to join up, no limit. We'll be left with a nice solid bunch when all's settled. :)
In Moonfiend 10 yrs ago Forum: Casual Roleplay
NPCs


art by rororei


NAME: The Queen, or Queenie, or Orchid Unquiet if you'd like to be precise

ABSTRACT: The Best Queen

DETAIL: Each morning, just as the sunlight struggles to peek over the wall-to-the-sky, the loudspeakers throughout the city jingle a happy little tune. "Good morning, everyone!" Queenie's voice bubbles through the speakers. "It's a chilly morning. I hope you have your slippers on!" Very few city folk have anything bad to say about Queen Orchid: she's forever upbeat, generous and kind, and surprisingly strict just when she needs to be. She rarely leaves the Tower, and is always surrounded by robot guards, but can usually be seen waving from the balcony on sunny days.

Orchid was an only child, and a famously sickly little girl in her youth. The best doctors and mages in the city had been summoned to keep the child alive in her first five years, and the city had even held a vigil for her survival during a very risky surgery.

Twenty-five years later, Orchid is still weaker than the average city folk -- but after the passing of her parents seven years ago, she carries her new responsibility with a smile.




art by anry


NAME: Dazz

ABSTRACT: Boss of the Wall Guard and Cracker of Whips

DETAIL: Dazz is most widely known as a no-mercy hard-ass. She expects perfection of every guard and builder under her charge, and she has no problem using a stun gun as a point of argument. She'll kick your ass if you so much as think about whining about pay or conditions or work that's too hard. She's got a good heart, though, and she's a riot at parties. All her tough love is for her subordinates' own good, after all.
In Moonfiend 10 yrs ago Forum: Casual Roleplay


CITIZENS OF PERIPHERY


Florence Groban, Extreme Thrill Seeker
Gabriel Deveroux, Private “Eye” who once saw more than he should
Ethan Morrfield, Treasure Hunter and Stark Raving Mad Adventurer
Renaldo "Moth" Piper, Obsessive Financomancer, Math Genius, and All-Around Dork
Emmitt Hubert Drake, Grit Sympathizer and Bullied Family Man
"Old" Otto, Structural Integrity Specialist...and hermit
Elliana Faye, Wide-Eyed Dreamer
Davis J. Rennet, Grumpy Guard with a Good Heart
Liam Carter, The Happy Nobody
Reina Lexus, Independent Photographer
Katrina Meyer, Talented robotics mechanic by day; party animal by night
Maria Loronha, Sweethearted aristocrat-to-be (unless she has anything to say about it)
Vincent David DeMoore, Cocky Teen with a Perfect Memory and Way too much Energy
Ezra Stark, Starry Eyed Druid Boy

A COMPENDIUM OF USEFUL THINGS



THE CITY OF PERIPHERY is exactly ten miles in diameter and surrounded completely by the wall-to-the-sky. Because of the finite space available in which to build, many sections of the city feature towering (and sometimes precarious) structures full of bridges and skyways. Overall the city is very clean, peaceful, colorful, generous and friendly, thanks to fleets of maintenance robots, electric hovercars and magic.



1. The Queen's Tower
2. The Library
3. The Museum
4. The Academy
5. Factory District and Centre for Robotics
6. Upper Residential District and The Gardens
7. Lower Residential District and The Woods
8. Mercantile District and Magic Alley
9. West Point of the Wall: visitors' lobby and sigil gate
10. North Point of the Wall: visitors' lobby and sigil gate
11. East Point of the Wall: visitors' lobby and sigil gate
12. South Point of the Wall: visitors' lobby and sigil gate
art by Jen Zee



Only the guilty, the lonely and the indebted volunteer to build that impossible wall. Periphery City is as prosperous as they come -- all clean streets and bright color and the finest technology this side of the Seventh River -- but its weakness is its terrible fear of the Grit. The first wind the queen got that the Grit have figured out how to fly, she ordered that wall to be built to the sky. Nothing unsavory would ever cross the wall, she said. Periphery was a haven of safety and peace, she said.

That was before the sky was ripped in two.

CONCEPT

Your character stands atop the wall that separates Periphery City from the wilds outside -- building it higher, or guarding it, or visiting for the view -- you're all that'll be left of that proud, hopeful people. Something terrible is about to happen to that city far, far below, and there's nothing you can do to stop it.

But maybe there's something you can do to fix it, if you wanted to. It'll take a bit of soul-searching and a lot of keeping an open mind, but maybe -- with your help -- Periphery will shine again.

GAMEPLAY

This is essentially a fantasy roleplay. Technology in Periphery can reach sci-fi levels of floating buses and laser pistols, while the world outside the wall relies on magic and wild nature for survival. This is your classic tech-vs-nature conflict -- at least on the surface.

It's up to your character to decide whether to restore the city of Periphery to the haven it once was; to side with the Grit and return the city to the wilds; to take advantage of disaster for your character's own gain; or to broker peace between the city folk and the Grit and bring down the wall for good. There will always be a driving force to continue to act, but how you act shapes where the story will end up.

CHARACTER

Your character will begin atop the wall-to-the-sky -- the impossibly high wall that is forever being built higher and higher around the city of Periphery. Builders on the wall tend to be debtors or ex-prisoners -- people who have no other choice but to spend years of their lives building a seemingly pointless wall for minimal pay. They could also be guards, or foremen, or simply curious citizens that wanted a tour of the top of the wall -- why your character is there is up to you.

NAME: what your character is called

ABSTRACT: sum up who your character is

DETAIL: tell us everything, or keep a few secrets

MAGICAL INVENTORY: tell us how many sigils your character can access or remember without the help of electronics -- none to three is a good number -- and a description of any enchanted item, if they've got one. There's more to be found as the story goes, so don't sweat it.


DEFINITIONS


The Grit
Grit are people who live in the wilds outside the wall. They're known to be misshapen and even inhuman, depending on who you talk to. They're said to be tricksters and monsters, wielding infernal powers drawn from their worship of horrible gods. The only good Grit is a dead Grit, as the saying goes.

Sigil Magic
Sigils are geometric drawings used to cast quick and temporary spells. The basic ones are pretty common -- you can find books and pamphlets full of 'em at any corner magic shop -- but the dangerous ones are famously kept under lock and key in the queen's palace.

Anybody with a decent imagination and some capacity for emotion can cast a minor sigil spell. Just draw the sigil (if you're not using one ready to go, like a book page or an engraving), touch the drawing, and think of something that makes your heart clench -- something happy, or sad, or determined, or powerfully hopeful. That clench in your heart is the feeling of a dream being born. Sigil magic runs on dream power: that's why robots can't use magic at all, and that's why children are devastatingly good at it.

The majority of city folk consider sigil magic to be archaic and too much effort for results that can be achieved far more consistently with technology. Gone are the days when sigils were used to freeze water and make fire, after all.

Rune Magic
Runes are used to imbue or enchant objects with permanent and powerful properties. Enchanted stuff is extremely rare for one important reason: in order to enchant an object, the master mage has to splinter off a piece of his own soul and -- using the runes -- imbue an object with it. One mage can only perform very few enchantments in his lifetime before his soul will be too unstable to continue a normal life. Things that have been enchanted by rune magic are very special, and are treated with the respect deserving of a broken soul.

OOC thread is here :)
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