"𝐈 𝐬𝐩𝐚𝐧𝐤 𝐛𝐚𝐝 𝐜𝐡𝐢𝐥𝐝𝐫𝐞𝐧 𝐥𝐢𝐤𝐞 𝐲𝐨𝐮 𝐰𝐢𝐭𝐡 𝐦𝐲 '𝐒𝐮𝐩𝐞𝐫 𝐃𝐚𝐞𝐝𝐚𝐥𝐮𝐬 𝐈𝐧𝐯𝐢𝐧𝐜𝐢𝐛𝐥𝐞 𝐑𝐨𝐛𝐨𝐭, 𝐕𝐞𝐫𝐬𝐢𝐨𝐧 𝐍𝐨: 𝟐𝟖.𝟕𝟐, 𝐔𝐩𝐠𝐫𝐚𝐝𝐞𝐬: 𝐈𝐭'𝐬 𝐣𝐮𝐬𝐭 𝐬𝐭𝐫𝐨𝐧𝐠𝐞𝐫, 𝐝𝐚𝐦𝐦𝐢𝐭!'"
190 cm / 140 kg Alignment:
Caster is, put simply, an utter lunatic. A brilliant man who could create things that even he could not conceive of prior to the building process, he was an innovative mind ahead of his time by far. At the same time, though, he is obsessive and narcissistic in his craft, going as far as to murder his nephew in cold blood and steal credit for his inventions due to a fear of being one day surpassed. As with any artist of a sufficiently advanced nature, he is an eccentric who will take any chance to prove himself, even taking the riddle challenge of King Minos despite it being an obvious trap, simply to prove that he could.
He is not without morals, and does ultimately act in terms of what he believes to be good, as evidenced in his aid of Ariadne. However, his understanding of what is good is irreconcilably bundled up in the other countless sources of mental baggage that come with his existence. He is loudmouthed, overbearing, and takes every effort to make himself the center of attention even when he is supposed to be incognito and running for his life.— Parameters —STR:
C | CON:
E | AGI:
B | MGI:
C | LCK:
A | NP: A
— Class Skills —
Territory Creation: C (EX)
Capability to create a territory advantageous to oneself as a magus.
Caster is not a proper magus, and as such has difficulty even with creation of a Workshop. However, through the passive capacity afforded by the Noble Phantasm “Eternally Changing Innovation”, the rank becomes nonstandard.
At this point, it is possible to create a “Labyrinth” which functions as an alternative texture of the SERAPH in its own right. In other words, creation of a territory beyond the limits accorded by the exterior phantasm. One could call this the next step up from some Casters’ ability to create alien worlds.
Due to Caster’s flighty nature, the ‘mobility’ of his territories are far above the average.
Tool Creation: -
Due to the Personal Skill “Wisdom of the Entrapped”, the Class Skill “Tool Creation”has been sublimated into said skill.
— Personal Skills —
Wisdom of the Entrapped: EX
The ability to call in for luck, especially when in danger. The cumulative wisdom of his own natural brilliance and the gifts of the goddess Athena. It is this aptitude which saw him out of countless dangers.
Due to the class container, this also freely allows for exhibition of the Caster Class Skill "Tool Creation" at equivalent rank to this skill. It is no exaggeration to say that this capacity is the nexus of Caster’s being, and is "Caster himself". Caster is not an all-rounder genius such as Leonardo da Vinci, but rather is the hero whose name is most synonymous with “inventor”.
He is credited with such things as creating the first statues with range of limb movement, so lifelike that they would run away were it not for the chains binding them, and a litany of other creations. He does not create potions, but rather structures and mechanisms. In this field, he can be said to stand near the peak. Creation of tools on par with a Servant’s Noble Phantasm is possible...or rather, it might be better to say that "by virtue of being created by Caster, an item is worthy of being called a Noble Phantasm".
This is further amplified by the Noble Phantasm “Eternally Changing Innovation”, though this is not factored into the skill’s displayed information. The details of such are enclosed in the below section.
Curse of Knowledge: -
Not an ability of Caster, so much as a curse inflicted upon him through deification to Heroic Spirit.
Caster’s legend is one in which “those who attempted to use his inventions came to ruin”. The wooden cow which gave rise to a monster, the nefarious Labyrinth that proved beyond any expectations, the wings that killed his own son. When, in any point of Caster’s life, someone besides Caster attempted to use his creations, they were met with demise. This curse is the realization of that rule.
At the time of another individual attempting to utilize Caster’s creations, they must pass a LCK check in order to do so. Should they fail this check, their fate is altered to bring about certain ruin upon themselves. An additional check is required with each subsequent use and each turn that ownership is possessed for. The initial difficulty of this check is high, but it further rises over time if consecutive checks are called.
Caster himself is obviously exempt from this condition, though his allies or those he is contracted to are not. However, in exchange for his inventions being useless to others, Caster himself is implicitly capable of using his creations “to their fullest potential”, regardless of their nature.
Natural Insight: A
The ability to perceive the true nature of things. His sharp eyes for observation will not overlook any sort of information. The wisdom that let him devise the plan of Ariadne's Thread and solve the riddle of King Minos.
Although their principles are completely different, this can read into the future in a way that is similar to the future prediction of Clairvoyance.
In Caster’s case, the theory this abides by is the logic puzzle of Ariadne’s Thread. That is to say, possibility exhaustion. He does not read the future so much as develop contingencies for “all futures”. One might call it an absurdly inefficient, yet somehow absurdly effective cousin of the theories of the Atlas Academy.
Use of this skill consumes mental energy, rather than magical energy.
Aptitude to withdraw from the battlefield. A talent of fleeing, gained through his escaping of the grasp of King Minos’s prison tower. Bonus effect of returning battle conditions to what they were at the beginning of the match. Due to the anecdote of escaping with his son, it is possible to aid others’ escapes as well.
Rather than "a warrior retreating from battle", in Caster's case it more resembles "a Saturday morning cartoon villain retreating at the end of an episode".
The plus modifier is the result of synergy with the Personal Skill “Wisdom of the Entrapped”. This activates in the case of Caster being in the condition of “trapped”; in other words, a state of affairs where he is prohibited from leaving.
This does not add additional bonus conditions, but rather drastically raises the chance of escape. For instance, the one-on-one combat of the Knights of the Red Branch could be feasibly escaped from with this.
— Armaments —
A lyre. However, his own modifications have been conducted on the lyre, albeit not in the same way that a certain Rider’s bear and drums became a bike and another Rider’s magic boat spaceship became a scooter. It takes the form of an electric guitar, and safely fits into a guitar case, which relatedly happens to shoot ether-propelled explosives.
When asked as to how and why he created such a thing, his sole response is to look at the inquirer as though they just asked why he has a face.
He additionally possesses the wings known for causing the death of his son. These allow for flight, but do not possess any other capability.
Armaments are included in weight assessment, for some odd reason.
Eternally Changing InnovationRank:
Anti-World / Anti-Unit (Self)Range:
-Maximum Number of Targets:
The feat of creating the great Labyrinth.
One might believe that, as its creator, Caster’s Noble Phantasm would be nothing other than that Labyrinth itself. This, however, is wholly incorrect. In the first place, if there was a hero who could do such a thing, it would be that misbegotten child whose world was nothing other than the Labyrinth.
Instead, this is the feat of its creation, of creating a living structure built into the Backside of the World. More specifically, it is the aptitude to create “something that does not belong in this world”. In other words, the passive effect of this Noble Phantasm is the alteration of Caster’s creation skills, giving them the additional property of manufacturing things which function outside the common sense of the exterior phantasm. Naturally, this also weakens the prana, time, and material requirements of all creating by a significant amount, building as though it was still the Age of Gods.
Through release of the true name, the principle is taken to its highest possible point. That is to say, Caster becomes capable of an invention process of something that does not belong in this world, using the fundamental building block of the Fifth Imaginary Element. Undoing a prior edict, free conversion of the Fifth Imaginary Element into the Fifth True Theoretical Element is possible. Naturally, the efficacy of this amplifies tremendously when inside of Caster’s territory. This is generally used as a superior grade of power source for his own creations, allowing them to further break past their standard limits, but it should be possible to utilize it in other means.
...actually, in addition to the Fifth True Theoretical Element, it seems that the substance which it opposes could also be created in this manner, but Caster has dismissed it as a possibility.