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Hmmm... I have to say that there does not seem to be a lot that one can do with shadows,them being intabgible manifestations of a lack of light, but if you can reshape them, I suppose that might have some bearing on, I dunno, freaking people out if they're around the corner. Manipulating it wouldn't really do much, that I can think of. Maybe I'm just thinking too small. But I can see useful implications for traveling through shadows if the character can then turn shadows into doorways. They could then potentially cut someone, if they're too big to fit or if the fall on the edge of the shadow but are pulled through. And there'd be other aspects to think of like what happens to them when they're going through the dark, and how they know where they're going. Actually manipulating shadow just sort of strikes me as hard and kinda pointless unless one happens to be in the circus and likes putting on shadow plays.

I do have a suggestion for Slice and Tempus, though the latter would likely only work if it's a turn-based, tabletop thing. Which I'm assuming it is based on what's been said so far. But rather than letting the character go back in time as many times as he can withstand, even if it is only for a few seconds, why not allow them to mess with time without being able to go back themselves? I think it's the spacetime theory? But if they could flip the order of two actions around in one or two turns, only two actions mind, and only things within a certain timeframe, that might give them a little more leeway, without either taking away the point of timetravelling(a few seconds really isn't a long time at all) or giving them too much power. This would need more thinking about, certainly, for instance, would causal actions be switchable, like throwing a glass and it breaking, or hitting someone with a sword and them falling over? And how much leeway would they have in defining a causal action if they aren't switchable? Someone drinking wine after it's been poisoned vs before it's been poisoned, for instance.... If that's something you wouldn't mind allowing, then you could say that the character would have to be able to guess or know which actions would achieve the goal they want(so they might not succeed in whatever they're trying to accomplish even if the actions do switch) and both actions would have to be within that limited timeframe(ie if someone had poisoned the wine days before it was drunk, they would have to find another solution, if they can).

As for Slice, I see the point of an adaptable arm, and the unfair point of having to know how to make a plasma blast. But I think the whole listing what's in the arm is a good idea. And might do with another list of potential possibilities so that the player and the character both know what the arm is basically capable of before starting, and what you'd be willing to allow or not allow. But a true weakness should be set in place concerning maybe, power limits(do the batteries need charging?) or weight(the more equipment the arm has, the heavier it will be, the more lopsided the character's balance...)
Glad the links might be of use. :)

Usually, I find that only using a picture, especially in a detailed bio, feels sort of like a cop-out. Not that it can't work just fine without, but a picture, while it might be worth a thousand words, just can't tell you the same things those paragraphs can. Unless it's got everything in it from mood and posture, a fitting expression and just the right clothes, there's more to a character than their eye colour or length of hair and real life pictures, or portraits, don't always make that obvious.

So, at least for me, when I make a character based off a picture, I'm not thinking I like their look and adding on everything else, I'm usually attracted to the person's expression or their actions, or placement within the picture and its the personality they're affecting that I want as opposed to the specific appearance. And that is definitely something that someone else could misinterpret just from looking at the picture. Or, not misinterpret, but see it differently. Of course, in real life, misinterpretations happen all the time, so having the chance to explain what a particular expression on my character's face means can be both a blessing and a curse, with no fun, organic misunderstandings between chars.... Aaaand I'm rambling...
So...

I'm sorry, I just can't help myself. You told me your weakness! Have fun around here, eh.
I like both picture and written description, sometimes the pic's just about where you want it and sometimes you can't find anything at all close. I do tend to use pictures for myself even when I'm only offering text to everyone else though, just as a sort of character/facial reference for the roleplay in general, as I like to use expressions to shape the character's personality. I'm also more used to boardwide roleplays that usually ask for character faceclaims. Beyond that, I might say looks like (insert picture here) but with (insert changes here), or just give a paragraph or three description. I usually start with the quick, first things someone might notice, like skin colour, height, weight, facial features than distinguishing features and clothing choice. So, it can be a lot easier for the person reading the profile if I use a picture... :/ I prefer artistic or real life pictures when I'm using one, but it really depends on the rp, andif the picture fits.

As for sites I use, deviantart is pretty good, but I've also used HollowArt for real life pictures since you can search for particular features, the pictures aren't always great, but you can find names and then google them. Or Drakonis avatars for more fantastical characters. And sometimes, this one is really good for fantasy accessories.
I'm still around, chopping up carrots at the moment, my fingers are turning orange... Hoping this'll come back alive soon. End of semester mode is one of them things you just can't defeat until semester ends though. And I'm hoping Sam's feeling better.
Nah, nah, that was a just in case, so we weren't both working on posts that might go at cross-purposes, but I've not had the chance to do anything, and I'd never say you cannot have NPCs. That'd be sacrilege. :P

Nope, you go right on ahead with whatever you've got planned, I shall gleefully await your post. :)
Hey! No worries, good to hear the stress is over for you. *hugs*

I won't be getting anything out until later Wednesday so if you manage a post before that, no NPCs. If you haven't posted before noon then I'll start writing an add-on. If you've got something started, just let me know and I shall avoid stepping on your toes. :p
We make good plans... :D Never be unconditionally nice to your characters, then they'll go soft and when you spring evil on them again they won't survive the night. *nods imperiously*
<Snipped quote by Nemaisare>

Excellent. I was merely testing your vision. Carry on.


Unorthodox eye exams during hectic moments without appointment? seems legit. :P

@Lord Wraith Ayup, I shall happily await the verdict. :)
Current conflict:
Woke a young dryad, oops?

Recent trouble:
There are deer dying in the woods and we aren't killing them! Also, this bloody rain. We're leaving. It is too depressing to stay. Goodbye.

Future ideas for incorporating:
I got nothing, for the moment

there were glass-eyed people, and we've got dryads/naiads and someone playing with magic, this surely counts for something... Yep

Zarnofskys:
Elder First and Second away on business, or something
Third - Lady Serryn
Fourth - no name yet

Acting First - Asuras
Acting Second - no name yet
no other siblings

Fort Staff:
Jules- old guard
Olan- young guard
Gerold- guard
Rin- guard
Brenna- domestic
Daveed- ???
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