


![]() _______________________________________________ Edwina Ulr Eldritch She/Her | 23 | Human | White | 65 inches | 110 lbs | _______________________________________________ Unpolished. _______________________________________________ Skills & Talents "My heading isn’t the best, and my potions are rather terrible, but I accidentally pulled that bird guys soul back into his body so I’m kinda a big deal." ___________________________________ [Potion Class Passed] ⫻ (Ed has training in the creation, improvement, and detection of potions. The quality of their created potions is suspect. While it’ll always do what they intend to do, the strength can vary dramatically. As well, there are naturally curious and will tinker with existing remedies to create something new. If someone happens to come across an unknown potion, or ingredient, they’ll be able to test and figure out what both are or what they can be used for.) [A cure for all ages] ⫻ As a Cleric of the Cycle Ed is able to help everyone of all ages, races, and across a variety of conditions. They are no doctor, but their skills are more than sufficient to help a wounded friend recover well without the use of their magic. To date, Ed has helped deliver more babies than they have fingers in Greyhaven. [A bit of a book worm] ⫻ Before they fell from their goddesses grace, Ed was known as an astute scholar who had a real thirst for knowledge. Their understanding of undeath, diseases, cultural funeral rites, and customs was among the best for her age. Specifically, Ed is incredible knowledge when it comes to the sinister forms of undead and how to beat them. | Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I need thread, cloth, and a proper bath." In terms of height Edwina is neither the shortest person nor is she particularly tall. Standing at a height of five foot five inches, she is never quite overlooked nor does she stand out. She has a rather slender build as she does not have any curves, outside of her hips, to speak of. Her long, dark brown hair, is wavy and has been cut haphazardly by Ed over the past four years. Their skill with these blades is improving but her hair shows that’s she’s still not all to proficient. That is not to say her hair looks bad, but it is clear that she has been the source of its misfortune in the past. Her vivid green eyes tend to command attention at all times, and many will come you learn that she holds eye contact for a couple seconds too long. As it stands, Edwina is in a dire situation when it comes to her clothes. Most notably, her tights are currently ripped after the explosion at the Arcane Tower as she was thrown across the cobblestone streets of the town, and they were the last pair she had. Her boots are showing signs of use. The strings that laced them up are missing half their length, which has caused the boots you collapse down on themself. Her black skirts has mud caked into the fabric all across its form. Ed keeps a potion belt wrapped around their waist, and she usually has it filled with having potions. Her purple blouse is at least new, and without any strains or tears. She did have to replace the top button with the revenants of her Pendant of the Many Faced Goddess. Various bracelets adorn her wrist, each one handmade during her forever. Lately, she’s adopted a comically oversized witch hat to complete the look. |
First Name.Last Name (If Applicable) | |
"In character quote about character in question here." _______________________________________________ ................................................................... | Write description of Character Relations here. |

![]() _______________________________________________ Lila “Blue” Fenroot They/She | 24 | Half-Elf | Human/Wood-Elf | 69in | 155LBS) | _______________________________________________ Infectious. _______________________________________________ Skills & Talents "If you know what you are looking for you can find pretty much anything." ___________________________________ [Forager] ⫻ Lila is an expert-level forager. When they go out in nature, provided they have been in a similar area beforehand, they can usually find pretty much anything that is needed. Whether that is an ingredient for a potion, food for a meal, or fresh water Lila will deliver. While this is even more evident in a Swamp biome, they will remain capable regardless of their location. [Bonk] ⫻ Lila has a strong first swing of her staff. Owing to her childhood beating up the other kids, she is rather proficient at using her club to knock people down or out. [Devilish Charm] ⫻ Despite the underlying anger that fuels her every waking moment, Lila can turn up the charm. She has an infectious smile that has disarmed more situations than she can count, a certain manic quality that some guys lose their mind for, and a pretty face. This allows her to charm a target if needed, whether to get free food or drinks, or information, and gives her the flexibility to talk her way out of many situations that might be hard otherwise | Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "That mud that you hate so much is actually from my home, and I miss my home, so choose your next words carefully." Lila is an individual who stands out in the crowd for both good and bad reasons. She is rather tall, with long, flowing hair that is often unkept, with various foliage and other messy items strewn within. It is obvious she cuts her own bangs, and while choppy, it frames her face in a good way. She often wears tighter tops underneath her green robes that do show that she is curvy, but each piece of clothing has splashes of mud and other signs of life off the grid, keeps the focus away from her body. Her boots are of high quality, but the initials of J.L on the lip clearly show that she stole them from another traveling woman, and it also shows that she has laced them up incorrectly. Yet many a person has overlooked those detractions, as in every instance of knowing Lila, you will be constantly exposed to an infectious smile that beams warmth and kindness. A natural joy is present in every step she takes, and she commands attention when she dances. Like her personality, her appearance is truly free of the constraints of this modern world. |
First Name.Last Name (If Applicable) | |
"In character quote about character in question here." _______________________________________________ ................................................................... | Write description of Character Relations here. |

![]() _______________________________________________ Kael'zar “Kel” Vexmoor She/Her | 24 | Tiefling | Fierna Lineage | 62 inches | 119 Lbs | _______________________________________________ Regret. _______________________________________________ Skills & Talents "That thing.. I know it changed me, but I never quite grasp how much." ___________________________________ [Gift from the Sea Turtle] ⫻ When she took the pact with her Patron, Kel had physical changes that have allowed her to feel at home in the open water. She received two gifts from her patron, even if they sometimes feel like a curse. First, she is a powerful swimmer, able to move quickly through the water. Secondly, she has gained the ability to breathe underwater thanks to the salt-like coating that the patron forced into her lungs. [Master of disguise] ⫻ From her earliest memories to her recent years with The Outcasts, Kel has learned to blend into wherever she needs to. This can be quite the challenge thanks to her pale pink skin, but with the right makeup and outfit, she can disappear into the shadows or in a crowd [Knows where to stick them] ⫻ Kel knows where to stick a knife to end someone quickly. She does not embellish her attacks, nor does she try to be flashy. Just a single stab, a quick end, and a burial under the waves. | Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "If Felix could see me in this dress, I doubt I would have it on long." Like many Tieflings Kel looks like a devil. She has a pale pink hue to her skin that paints a clear picture of which demon her ancestor fucked. She has two horns that are swept back and point upwards at their tip, with two bony plates at the base of the horns. Her legs are digitigrade with claw-like feet that have become webbed thanks to her pact. Her tail is almost as long as she is tall, and often it swishes too and fro like a cat excited to pounce on their next prey. She has hardened scale-like spots on her shoulders, face, and the lower part of her back. These have slowly grown on her skin ever since she made her pact, and are a physical manifestation of that terrible deal she made. Lastly, her ears are pointed with elven style points, yet this, too, is an inheritance from her devilish ancestors. Despite her work, Kel tends to dress in warm, vibrant colors, and this sense of fashion is also reflected in her short hair. As a base, she dyes her hair a mint green color and has a pinkish highlight strewn throughout. She often wears fashionable outfits and knows how to accessorize well. Even her horns are often adorned with jewelry. She often wears clothes that allow her scales to shine. No one has noticed they are more turtle-like than the traditional scales that may dot a Tiefling, and once again, she chalks this up to the general populace being ignorant about who or what Tieflings are. Yet if she finds herself on a mission, she will hide all of her personality away behind a dull, black outfit. The colorful hair gets hidden beneath a cap and a hood, her pink skin melts away as she covers up every inch of her exposed flesh with makeup or various layers of cloth, and her pretty face and dour expression vanish completely with her mask |
First Name.Last Name (If Applicable) | |
"In character quote about character in question here." _______________________________________________ ................................................................... | Write description of Character Relations here. |

NOTE. If you're going to make an NPC, PLEASE SEND THEM TO ME FOR APPROVAL. This way, I can add your NPC to the page without needing a possible deletion request.
[row][cell][h2][b]First Name Here[color=2e2c2c].[/color]Last Name Here (If applicable)[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]NO OVERLY ANIME, and try not to use an oversized ass photo please[/img]
[b]Age | Name | Race | Pronouns [/b]
[i]"Optional quote here."[/i][/center][/cell][cell]
[b]Description:[/b]
[indent]Write their description here.[/indent]
[b]Class and Magic:[/B]
[indent]If applicable.[/indent]
[/cell][/row]

_______________________________________________ First Middle Last Pronouns | Age | Ethnicity or Race | Subrace | Height (In Inches) | Weight (Pounds/LB) | _______________________________________________ Single word that defines your character. _______________________________________________ Skills & Talents "Quote about Skills here." ___________________________________ [REMOVE THIS. A list of everything your character is good at... just, uh, keep it realistic. If I see one judo black belt with survival skills training, cooking, and rifle training, I'm gonna slap a bitch. REMOVE THIS.] [Skill name here] ⫻ (Brief (or lengthy) explanation of skill/talent here) | Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Quote about appearance here." Essentially how your character looks. Be detailed here. Go over skin color, build, height, hair and horns (including color, style, etc), scars, and other body alterations (Piercings, tattoos, etc). Along with describing clothing style but that's optional. |
[CENTER][h1]Character Name Here, or get a banner from 1001fonts.com/[/h1][/CENTER]
[i]"Character quote here."[/i]
[table][row][/row][row][cell]
[center][img]no overly anime[/img]
[sup]_______________________________________________[/sup]
[sub]First Middle Last
Pronouns [b]|[/b] Age [b]|[/b] Ethnicity or Race [b]|[/b] Subrace [b]|[/b] Height (In Inches) [b]|[/b] Weight (Pounds/LB) [b]|[/b]
[sup]_______________________________________________[/sup]
Single word that defines your character.
[sup]_______________________________________________[/sup]
Skills & Talents[/sub]
[i]"Quote about Skills here."[/i]
[sup]___________________________________[/sup][/center][hider=]
[sub][REMOVE THIS. A list of everything your character is good at... just, uh, keep it realistic. If I see one judo black belt with survival skills training, cooking, and rifle training, I'm gonna slap a bitch. REMOVE THIS.]
[b][Skill name here] ⫻[/b] (Brief (or lengthy) explanation of skill/talent here)[/sub][/hider]
[/cell][cell][sub][b] Appearance[/b][/sub]
[sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub]
[i]"Quote about appearance here."[/i]
[indent]Essentially how your character looks. Be detailed here. Go over skin color, build, height, hair and horns (including color, style, etc), scars, and other body alterations (Piercings, tattoos, etc). Along with describing clothing style but that's optional.[/indent]
[/cell][/row][/table][sub][b] Psychology[/b][/sub]
[sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub]
[i]"Quote about personality here."[/i]
[INDENT][b]MAIN GOAL ⫻[/b] (What does your character hope to accomplish in life?)
[b]PHILOSOPHY ⫻[/b] (What is your character's outlook on life?)
[b]SECRETS ⫻[/b] (What is your character hiding?)
[b]SEXUALITY ⫻[/b] (Your character's sexual preference?)
[b]FEARS ⫻[/b] (What does your character fear?)
[b]WHAT BROUGHT THEM TO GREYHARROW ⫻ [/b] (Everyone has a reason for coming to this city. What is yours?)
[b]WHAT DO OTHERS IN TOWN THINK OF THEM ⫻ [/b] (Are you known as an honorable thief, or a crazed lunatic?)
[b]EQUIPMENT ⫻[/b] (What equipment do they carry? Weapons, armor, tools, and other items should be listed here)
[b]FLAWS ⫻[/b] (What holds your character back?)
[/INDENT]
[sub][b] Backstory[/b][/sub]
[sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub]
[i]"Quote about backstory here."[/i]
[indent]Pretty standard affair. I'm not going to expect a super long essay here, just the basics and whatever.[/indent]
[sup][b] Other[/b][/sup]
[sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub]
[i]"Extra Quote here."[/i]
[indent]Anyyyything else?[/INDENT]
[hider=CODE CS Classes and skills][code][hider=Classes and skills][sub][b]WIZARD, DRUID, & SORCEROR[/b][/sub] (DELETE IF NOT APPLICABLE)
[sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub]
[i]"Quote about magic here."[/i]
[indent][b]TYPE ⫻[/b] (Put what class your character is, and what subclass they might be considered)
[b]MAGIC ⫻[/b] (Put the style of magic here, with a one-sentence description of what your magic does.)
[b]MAGIC ABILITIES (Put the name of your spells here) ⫻[/b] (Go in-depth with what exactly their magic allows them to do. Please be as detailed as possible because if it's not in the sheet, they can't do it. If they have a wide range of spells, copy this section for each one. A wizard starts with two spells, a sorcerer starts with three, and a druid starts with either two spells or one spell and a wildshape. Each one starts with two cantrip)
[b]CURRENT WANDS/TOMES/STAFFS ⫻[/b] (Put what tools your character currently has. Tell us the state of the tools, whether or not they are proficient with it, do they grant, and any moves they know with them.)
[b]LIMITS ⫻[/b] (What are the limits to their magic? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.)
[b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU)
[/INDENT]
[sub][b]WARLOCK, CLERIC, & PALADIN[/b][/sub] (DELETE IF NOT APPLICABLE)
[sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub]
[i]"Quote about your oath, tenet, or pact here."[/i]
[indent][b]TYPE ⫻[/b] (Put what class your character is, and what subclass they might be considered)
[b]PATRON ⫻[/b] (Put source of your character's powers here (name the patron, godly figure, or oath, with a one-sentence description of what your magic does.)
[b]TERMS ⫻[/b] (Put the terms of the contract your warlock signed, the tenets of your characters faith, or the Oath they swore and how they swore it.)
[b](MAGIC ABILITIES (Put the name of your spells here)) ⫻[/b] (Go in-depth with what exactly their magic allows them to do. Please be as detailed as possible because if it's not in the sheet, they can't do it. If they have a wide range of spells, copy this section for each one. A warlock starts with one spell, and a spell from their patron, a cleric with two, and a paladin starts with two spells, or abilities, or some combination thereof. Each one starts with one cantrip)
[b]CURRENT WANDS/TOMES/STAFFS ⫻[/b] (Put what tools your character currently has. Tell us the state of the tools, whether or not they are proficient with it, do they grant, and any moves they know with them.)
[b]LIMITS ⫻[/b] (What are the limits to their magic? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.)
[b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU)
[/INDENT]
[sub][b]BARBARIAN, FIGHTER, MONK, & ROGUE[/b][/sub] (DELETE IF NOT APPLICABLE)
[sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub]
[i]"Quote about fighting style or experience here."[/i]
[indent][b]TYPE ⫻[/b] (Put what class your character is, and what subclass they might be considered)
[b]FIGHTING STYLE ⫻[/b] (Which weapon does your character wield and what are they skilled with. A barbarian starts with rage and one weapon(describe what they do to rage and when they are enraged), a Monk starts with two Ki moves and a single weapon (or their hands), a rogue gets two weapons, and a fighter can know four weapons. This is more generic)
[b]CURRENT WEAPONS ⫻[/b] (Put what weapons your character currently has. Tell us the state of the weapons, whether or not they are proficient with it, and any moves they know with them. As well, for monks, please list any abilities here.
[b]TRAINING ⫻[/b] (Go in-depth with how exactly your character learned to fight. Were they raised in a monastery and trained with their fellow monks, did they have to learn how to fight in the alleys of a big city, or were they a squire for a knight?)
[b]LIMITS ⫻[/b] (What are the limits to their abilities? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.)
[b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU)
[/INDENT]
[sub][b]BARDS, RANGERS[/b][/sub] (DELETE IF NOT APPLICABLE)
[sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub]
[i]"Quote about the bardic style or ranger focus here."[/i]
[indent][b]TYPE ⫻[/b] (Put your character classes here, and any subclasses they have)
[b]MAGIC OR FIGHTING STYLE (Put the name of your spells here) ⫻[/b] (Go in-depth with what exactly their magic allows them to do. Please be as detailed as possible because if it's not in the sheet, they can't do it. If they have a wide range of spells, copy this section for each one. Which form of combat does your character prefer, with a one-sentence description of how your character likes to fight? For the ranger, you get one spell and one weapon but you do start with an animal companion, and the bard gets one spell and one weapon, but two cantrips.)
[b]COLLEGE OR COMPANION ⫻[/b] (Did your bard go to a bard college and, if so, which one was it? As well, does your Ranger have a companion? What animal is it? How do they fight? You can have a companion without expending your one spell.)
[b]CURRENT WEAPONS/TOMES/STAFFS ⫻[/b] (Put what weapons your character currently has. Tell us the state of the weapons, whether or not they are proficient with them, and any moves they know with them.)
[b]TRAINING ⫻[/b] (Go in-depth with how exactly your character learned to fight. Were they raised in a monastery and trained with their fellow monks, did they have to learn how to fight in the alleys of a big city, or were they a squire for a knight?)
[b]LIMITS ⫻[/b] (What are the limits to their magic? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.)
[b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU)
[/INDENT]
[sub][b]MULTICLASS[/b][/sub] (DELETE IF NOT APPLICABLE)
[sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub]
[i]"Quote about the classes here."[/i]
[indent][b]TYPE ⫻[/b] (Put your character classes here, and any subclasses they have)
[b]MAGIC OR FIGHTING STYLE (Put the name of your spells here) ⫻[/b] (Go in-depth with what exactly their magic allows them to do. Please be as detailed as possible because if it's not in the sheet, they can't do it. If they have a wide range of spells, copy this section for each one.) Which form of combat does your character prefer, with a one-sentence description of how your character likes to fight.)
[b]CURRENT WEAPONS/TOMES/STAFFS ⫻[/b] (Put what weapons your character currently has. Tell us the state of the weapons, whether or not they are proficient with them, and any moves they know with them.)
[b]TRAINING ⫻[/b] (Go in-depth with how exactly your character learned to fight. Were they raised in a monastery and trained with their fellow monks, did they have to learn how to fight in the alleys of a big city, or were they a squire for a knight?)
[b]LIMITS ⫻[/b] (What are the limits to their magic? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.)
[b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU)
[/INDENT]First Name.Last Name (If Applicable) | |
![]() "In character quote about character in question here." _______________________________________________ ................................................................... | Write description of Character Relations here. |
[hider=Relationship Sheet]
[table][row][cell][h3][b]First Name[color=2e2c2c].[/color]Last Name (If Applicable)[/b][/h3][/cell][cell][/cell][/row]
[row][cell][center][img]i.imgur.com/PeepkW0.png[/img]
[sup][i]"In character quote about character in question here."[/i][/sup]
[sup]_______________________________________________[/sup][/center]
[color=2e2c2c]...................................................................[/color][/cell][cell]
Write description of Character Relations here.[/cell][/row][/table][/hider]


[table][row][/row][row][cell][h3][b]NAME[color=2e2c2c].[/color]HERE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]Image Here[/img]
[color=2e2c2c]............................................................[/color]
[i]"Put a quote here."[/i][/center][/cell][cell]Put a brief description about the location. [/cell][/row][/table][indent]Put the rest of the description here if it ends up being longer than the provided pic.[/indent]
WAYSTONE.INN
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"Quote here."The Waystone Inn is a building that has lasted longer than the areas recorded history. As the story goes, the Waystone Inn was founded as a trading post along the grand trade route that ran through the new town, up into the red wastes, and across to the Spine Mountain range. It's position on the edge of the cold desert meant that they were the last stop before the long, dangerous track across unforgiving landscapes. Thus, the trading post was a popular spot for these merchants, caravans, and travelers to prepare for their journey ahead. The station expanded it's size, began to provide alcohol and good, and offered lodging. With one half dedicated to trading, and the other to providing entertainment, the Waystone became both a local and world renowned location to visit.
Fortunes change. At the peak of the Waystones popularity, there was a large and global war that forever altered the landscape. With the fallout from that cataclysm new, and safer, trading routes were opened and fewer, and fewer, caravans crossed the Red Wastes. As the caravans began to dry up, so too did the traveling merchants. And as the traveling merchants began to seek greener pastures, the adventures who would be told tales of wonder were instead sold a story about another location. Within a hundred years, the Waystone Inn found itself with only a local crowd and a size far too big to accommodate.Fifty years ago, the local gangs made a truce and established the Waystone as a neutral middle ground where conversations could be had without threat of violence, and this led to the tavern adopting a more criminal clientele. A traveling bard witnessed this transaction and misconstrued the terms of the deal, embellishing it to suggest that both the town and this tavern was a place where those who were down on their luck or needing a fresh start could find refuge. This has led to a resurgence, as the tavern is often packed with locals and adventurers alike, and has become known as a hub for those seeking treasures in the Waste.
WILDENBLOOM.REMEDIES
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"Ain't much left right now. We need to find a way to replenish our stocks."As adventures began to travel out into the wastes, they often came back battered and broken. A dangerous raid into a challenging area was only worth it so long as you had ways to prepare ahead of time. As such, one adventure, a Sir Arthur Brierwood, created the Wildenbloom Remedies apothecary. Focusing strongly on healing potions, cures, and other remedies, the apothecary became a must visit location for any traveling crew. While the quality has been known to be suspect at times, they are truly the only option one has when it comes to most potions. They are trained in-house as opposed to recruiting a trained alchemist. This has allowed the potion masters flexibility in their process, leading to unique and more niche potions made with whatever ingredients grew locally.
ARCANE.TOWER
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"You would have thought someone would have gotten in by now. It's right there, near the middle of the town."Arcane towers dot the landscape of the world, yet none have quite the mystery behind them as the Arcane Tower at Greyharrow. The tower predates the town around it. Before the trading route was established, various Mage Circles made camp at the base of the structure in an attempt to gain access to what is stored inside. Despite the countless attempts over the years, none have managed to break through the protective barriers that encase the exterior of the building. There have been many Mages of legend who have dedicated their craft to breaking this impossible building, and many more will surely come in time. While not proven, it is suggested that the interior of the Arcane Tower is filled with automated defenses, such as suits of armor, turrets, and more. This legend was started by locals who swear that if you look at the various windows at the exact right time you will spot a shadow that moves.
In the educated magic circles, it is known that there is something different about this Arcane Tower. There is no record of the mage who built it, no god has laid claim to it, and it has been stuck, jutted into the landscape, for far longer than life existed there. What's more, it is also understood that the exterior of this tower subtly changes with the world around it. As Greyharrow adopted stone buildings and walls, it was recorded over the next century that the Arcane Tower adopted a similar style. In fact, early depictions of the tower do not contain the two "guard towers" that flank the North and South side. Thus, not only is the tower impervious to all weapons and magic, but it is aware of the world around it.
After the explosion, the top of the tower appears to have opened. From this opening, a bright ball of energy raises up and hangs in the sky above as if replacing the absent sun in the sky above. This ball of energy provides warmth, plants respond to it as if it was the sun, and energy appears to be pulled from it and used in the creation and maintenance of a barrier that protects the town. This ball of energy will rise, and then fall later in the day, casting darkness on all. In this darkness, the barrier begins to show signs of weakness. This suggests that the ball of energy is the source of the barrier, and it needs to be recharged daily.
GULDA.WARES
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"You ain't gonna find a finer weapon in the area."There has been a Gulda Orc in Greyharrow for the past two hundred years, and they have always worked their weapon shop. Their weapons tend to focus on simplicity over flashy ones, and thus you will find swords, axes, and spears over more ornate and complicated forms. Their quality is decent, as the ore quality tends to be on the suspect side. Still, if you require a weapon, you will not find a better weapon in the surrounding area because there are no other vendors to be found.
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![]() ............................................................ "This place is somewhere I feel I can belong. It's hard to find something like that everywhere else." | In the modern world, Greyharrow is a place unlike any other. A collection of ne'er-do-wells, rabblerousers, and other nefarious individuals, mixed in with lost, displaced, and downtrodden folks, make this town a place where second chances are realized. If you have nowhere else to go, Greyharrow will open her doors for you. As such, this is a town where terrible ideas like 'redemption' and 'fresh starts' are spoken of often, even if some ignore the call for it. Bandits and other gangs call this place their base of operations, though they often focus their attention elsewhere instead of bothering the people who reside within their sphere of influence. Those who come towards the town run the gauntlet of breaching through the raiding parties, bandit gangs, and other nefarious groups, yet once they get within the walls, they are generally safe from these factions. The people of Greyharrow will often take justice into their own hands instead of waiting for assistance. |



