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1 day ago
Current I exclusively play idiots. I'll let you draw your own conclusions.
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2 days ago
October 10, 2154.
1 like
3 days ago
December 31, 2031.
3 days ago
If there is any RP I would see through to completion, it's my most recent one. Come hell or high water, the story will be told.
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4 days ago
No frills, no fluff. The gears are turning.
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Bio

πšƒπšŠπš‹πš•πšŽπšπš˜πš™ πšπšŠπš–πš’πš—πš πšŽπš—πšπš‘πšžπšœπš’πšŠπšœπš.
π™Όπšžπšœπš’πšŒ πš™πš›πš˜πšπšžπšŒπšŽπš›.
π™·πš˜πšœπš 𝚝𝚘 πš‘πšŽπšŠπš•πšπš‘ πš™πš›πš˜πš‹πš•πšŽπš–πšœ.
πš†πšŠπš•πš”πš’πš—πš πšŽπš‘πš’πšœπšπšŽπš—πšπš’πšŠπš• πšŒπš›πš’πšœπš’πšœ.

πšƒπš‘πšŽπš›πšŽ πš’πšœ πš™πš˜πšπšŽπš—πšπš’πšŠπš• πš’πš— πšπšŠπš’πš•πšžπš›πšŽ.

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𝙸 πš‘πšŽπšŠπš›πš 𝚒𝚘𝚞 πšπšŽπš•πš• πšπš‘πš’πšœ πšœπšπš˜πš›πš’ 𝚊 πšπš‘πš˜πšžπšœπšŠπš—πš πšπš’πš–πšŽπšœ
πš‚πšπš’πš•πš•, 𝙸 πšœπš’πš πš‘πšŽπš›πšŽ πššπšžπš’πšŽπš
𝙸 πš πšŠπšπšŒπš‘ 𝚒𝚘𝚞 πšœπš’πš πš’πš— πšπš‘πšŽ πšŒπš˜πš›πš—πšŽπš›
π™°πš—πšπš›πš’ πšŠπš—πš πšœπšπš’πš•πš• πš’πš— πšπš‘πšŽ πš™πš›πš’πšœπš˜πš— 𝚒𝚘𝚞'𝚟𝚎 πš‹πšžπš’πš•πš

𝙸 πš‘πšŽπšŠπš›πš 𝚒𝚘𝚞 πš‘πšŠπš πšœπš˜πš–πšŽπšπš‘πš’πš—πš 𝚝𝚘 𝚜𝚊𝚒
π™°πš‹πš˜πšžπš πšπš‘πšŽ 𝚠𝚊𝚒 𝙸 πšπšŽπšŒπš’πšπšŽ 𝚝𝚘 πš•πš’πšŸπšŽ πš–πš’ πš•πš’πšπšŽ
π™΅πš˜πš› πšœπš˜πš–πšŽπš˜πš—πšŽ πš πš‘πš˜ πš‘πšŠπšœ πšŠπš•πš• πšπš‘πšŽ πšŠπš—πšœπš πšŽπš›πšœ,
𝙸'πš– πšœπšπš’πš•πš• πš πšŠπš’πšπš’πš—πš
𝙸'πš– πšœπšπš’πš•πš• πš πšŠπš’πšπš’πš—πš πšπš˜πš› πš–πš’πš—πšŽ

π™·πš˜πš  πšŒπš˜πšžπš•πš 𝙸 πš™πš˜πšœπšœπš’πš‹πš•πš’ πš”πš—πš˜πš  𝚒𝚘𝚞 πš πš‘πšŽπš— 𝚒𝚘𝚞 πšπš˜πš—'𝚝 πš”πš—πš˜πš  πš πš‘πš˜ 𝚒𝚘𝚞 πšŠπš›πšŽ?
πšπšžπš—πš—πš’πš—πš 𝚊𝚠𝚊𝚒, 𝚒𝚘𝚞'πš•πš• πš—πšŽπšŸπšŽπš› πšπš’πš—πš πšπš‘πšŽ πšŠπš—πšœπš πšŽπš›πšœ 𝚒𝚘𝚞'πš›πšŽ πš•πš˜πš˜πš”πš’πš—πš πšπš˜πš›
𝙸 πš”πš—πš˜πš  𝚒𝚘𝚞 πš”πš—πš˜πš  πš πš‘πšŠπš 𝚒𝚘𝚞 πš—πšŽπšŽπš, πš‹πšžπš πšŠπš›πšŽ 𝚒𝚘𝚞 πš πš’πš•πš•πš’πš—πš 𝚝𝚘 πšπšŠπš”πšŽ πš’πš πšπš‘πšŠπš πšπšŠπš›?
π™ΎπšŸπšŽπš› πšŠπš—πš πš˜πšŸπšŽπš›, 𝙸 πšπš‘πš˜πšžπšπš‘πš 𝙸 πšŒπš˜πšžπš•πš πš‘πš˜πš•πš πš’πš, πš‹πšžπš πš—πš˜πš  𝙸 πš”πš—πš˜πš 
𝚈𝚘𝚞 πš‘πšŠπšŸπšŽ 𝚝𝚘 𝚐𝚘 𝚊𝚠𝚊𝚒
E D W A R D


β€œπšˆπš˜πšžβ€¦πš’πš˜πšž πšπš˜πš—β€™πš πšŠπšŒπšπšžπšŠπš•πš•πš’ πšπš‘πš’πš—πš” πš˜πš—πšŽ 𝚘𝚏 𝚞𝚜 πš”πš’πš•πš•πšŽπš πš‘πš’πš–β€¦πš›πš’πšπš‘πš?”


The question kept Edward up all night. He didn't feel like leaving his suit for a pair of silk pajamas, no matter how frequent the staff were in asking him to change. It was like they were desperate to do their jobs for fear of having their livelihoods taken away from them. He replayed the events of the conversation with Adeline in his head, of the words spoken he couldn't bring himself to give sound. He knew Adeline was getting off scot-free; perhaps it was for the best. She may have been flighty, but she wasn't a murderer. Perhaps that was the best reason why she could be, but he chose to believe otherwise. He could see it in her eyes when she slipped beneath the shade of Benoit's car door. They were the eyes of a lost lamb in a den of wolves.

In the morning, Edward did his best to straighten the suit in which he slept and free it of wrinkles, though he largely didn't care at that moment. A short combing and a few spritzes of sea salt and cedarwood later, and he was suddenly in the Sprinter van, opting for the backseat with a clear view of the rear window. Behind his shades, he watched conspicuous cars pull out of parallel parking and trail the van for a mile, flashes breaching their front windshields, and he sighed. Someone in the team must've tipped off the paparazzi, though these days, those flagrant, soulless beings just somehow knew all the information. They camped out in their cars, in trees, in any place they could get a vantage point. Though the walls of Blackstone Manor were high, the paparazzi's penchant for bullshittery was mountainous.

By the time the van reached the offices of Royson & Browne, there were no photographers in sight, but he wouldn't have been surprised if they decided to swarm the steps leading up to their door. However, the trek inside was largely ineffectualβ€”a silent ascent into the belly of a beast who held the last words of a dead man. All of this played like a slot machine in Edward's mind as he took his seat at the large pill-shaped table. He wondered how many families were here before them, awaiting their scraps like starving dogs, as they were about to do.

The scent of Edward's cologne was almost immediately decapitated by a guillotine of sharp vanilla as Kayleigh Waters, his father's personal assistantβ€”and, much to his mother's dismay, his 'new car'β€”invaded the room like a virus. Edward conjured up the amusing idea of lighting every cigarette in his case at once, though the thought of so much smoke in the room was inconvenient. Edward was silent as she addressed the room with a rather backhanded remark.

β€œπš‚πšŠπš πš‘πš˜πš  πš’πš πšπšŠπš”πšŽπšœ 𝚊 πšπš›πšŠπšπšŽπšπš’ 𝚝𝚘 𝚐𝚎𝚝 πšπšŠπš–πš’πš•πš’ πšŠπš•πš• πš’πš— πš˜πš—πšŽ πš›πš˜πš˜πš– πšπš˜πšπšŽπšπš‘πšŽπš›, πš’πšœπš—β€™πš πš’πš?”

Kayleigh, for all her worth, was probably innocent, though another funny, even more fucked up thought emerged in Edward's brain. Perhaps the family should band together and frame her for Anthony's death. They all didn't like each other much, but they all liked her less.

Edward watched Ryland, his mother's personal lawyer, prepare the statements of the will, as he listened to the short exchange between Kayleigh and his mother. Say this for Regina Blackstoneβ€”she was sharp-witted and could make comebacks like none other. Edward earned his silver tongue and stripes in wordplay from her, there was no doubt. As he reminisced earlier days, his attention was taken to Katherine, who had set her phone on the table rather purposefully. Eyes on her, he waited as if expecting her to speak.
I ended up getting ready for work, anyway. Bills can't pay themselves, but it would be nice if they could.
I'm chilling, biding time until I have to get ready for work. Listening to music, thinking about playing a game, so on. I noticed you flair your posts with a lot of ASCII art. It's a nice touch; I wish I had that attention to detail.
In Hello 2 mos ago Forum: Introduce Yourself
Short and to the point. Welcome to the Guild.




πš πš‘πšŠπš πš”πš’πš—πš 𝚘𝚏 πš™πš•πšŠπš— πš’πšœ πšπš‘πš’πšœ 𝚝𝚘 πš•πš’πšŸπšŽ 𝚘𝚞𝚝 πšπš‘πšŽ πšŽπš—πš 𝚘𝚏 𝚍𝚊𝚒𝚜
πš’πš— 𝚊 πšπšžπš—πš—πšŽπš• πšπš˜πš›πšπšžπš›πšŽπš πš‹πš’ πšπš‘πšŽ πš›πšŽπš™πš•πš’πšŒπšŠπšπš’πš˜πš— 𝚘𝚏 𝚊 πš•πš˜πšŸπšŽπš πš˜πš—πšŽ?
πšπš‘πšŽ πšŒπš‘πš˜πš’πšŒπšŽ 𝚘𝚏 𝚏𝚎𝚊𝚜𝚝 πš˜πš› πšπšŠπš–πš’πš—πšŽ
𝚍𝚘 𝙸 𝚜𝚝𝚊𝚒 πšŠπš—πš πšœπšπšŠπš›πšŸπšŽ πš–πš’πšœπšŽπš•πš
πš˜πš› πšπšŠπš”πšŽ πš‘πšŽπš› 𝚘𝚞𝚝 𝚊𝚜 πš›πšŽπš πšπš˜πš•πš’πšŠπšπš‘ πš‹πšŠπš’πš?
Didn't have internet for a while, so I kept busy with some classics.

Played through seven Tony Hawk games, notably THPS3, THPS4, THUG, THUG2, THAW, Project 8, and Proving Ground. The last two were underwhelming, with Proving Ground being especially rough to even run, and there was something I noticed over the progression of going through them allβ€”the pre-made parks drop significantly in quality (except Montana; can't ruin perfection). It's like, over time, the devs of each subsequent game stopped caring as much about letting players design their own parks (with the exception of THUG and THUG2, but even then, the quality does dip). Additionally, just the career portion of the games drop off drastically at Proving Ground. Project 8 does kind of keep the same sort of gameplay as the other games, but it was very clear that Proving Ground was made as an answer to EA's .skate, and that answer rang hollow.

Also played through the first three games in the Onimusha franchise. Solid games, but the gameplay does get more difficult in later installments. I enjoyed the story all throughout, especially in the third one. Jean Reno makes a damn good character model. I will say, thoughβ€”the inclusion of his voice work in the beginning, only for pretty much all foreign actors getting removed with the addition of Ako and her ability to not only make the characters understand each other, but also them being replaced with English voice actors... kind of an eyeroll, but to justify it in my mind, Jean Reno was probably expensive at the time.

I also finished Enter the Matrix: Path of Neo. An absurdly awful game. I have no idea how the general consensus is that Path of Neo is better than the original Enter the Matrix. People who truly believe that are baffling.
Thank you. I'll have my post up in the next couple of days.
𝚈𝚘𝚞 πšŠπš›πšŽ πš‘πšŽπš›πšŽ, πš’πš— πšπš‘πšŽ πš›πš˜πš˜πš–. πšƒπš‘πšŽ πšŠπš’πš› πš’πšœ πšœπšπšŠπš•πšŽ, πšœπš™πšŽπšŒπš”πšœ 𝚘𝚏 𝚍𝚞𝚜𝚝 πšπšŠπš—πšŒπš’πš—πš πš πš’πšπš‘πš’πš— πšπš‘πšŽ πšœπš˜πš•πš’πšπšŠπš›πš’ πšœπšπš›πš’πš™ 𝚘𝚏 πšœπšžπš—πš•πš’πšπš‘πš πšπš‘πšŠπš πš‹πš•πšŽπšŽπšπšœ πšπš‘πš›πš˜πšžπšπš‘ πšπš‘πšŽ πšπšŠπš™ πš’πš— πšŠπš— πšžπš—πš–πš˜πšŸπšŠπš‹πš•πšŽ 𝚜𝚎𝚝 𝚘𝚏 πšŒπšžπš›πšπšŠπš’πš—πšœ. π™Έπš— πšπš‘πš’πšœ πšπš•πš˜πš , 𝚒𝚘𝚞 πšŒπšŠπš— πš“πšžπšœπš πš‹πšŠπš›πšŽπš•πš’ πš–πšŠπš”πšŽ 𝚘𝚞𝚝 πšπš‘πšŠπš πšπš‘πšŽ πš›πš˜πš˜πš– πš’πšœ πšŒπš˜πšŸπšŽπš›πšŽπš πš’πš— 𝚊 πšπš‘πš’πšŒπš” πš•πšŠπš’πšŽπš› 𝚘𝚏 𝚍𝚞𝚜𝚝, 𝚊𝚜 πš’πš πšπš‘πšŽ πš›πš˜πš˜πš– πš‘πšŠπšœπš—'𝚝 πš‹πšŽπšŽπš— πš˜πšŒπšŒπšžπš™πš’πšŽπš πš’πš— πš’πšŽπšŠπš›πšœ. π™³πšŽπšœπš™πš’πšπšŽ πšπš‘πšŽ πšŠπš‹πšœπšŽπš—πšŒπšŽ 𝚘𝚏 πš’πšπšœ πš˜πš πš—πšŽπš›, πšπš‘πšŽ πšŒπšŽπš’πš•πš’πš—πš πšπšŠπš— πš‘πšŠπšœ πš‹πšŽπšŽπš— πš•πšŽπšπš πš›πšžπš—πš—πš’πš—πš πš˜πš— πš•πš˜πš  πš™πš˜πš πšŽπš›, πšŠπš— πšŽπšŸπšŽπš— πšπš‘πš’πšŒπš”πšŽπš› πšœπšπš›πš’πš™ 𝚘𝚏 𝚍𝚞𝚜𝚝 πšŒπš˜πš—πšπšŽπšŠπš•πš’πš—πš πš˜πš— πšπš‘πšŽ πšπš›πš˜πš—πš 𝚎𝚍𝚐𝚎 𝚘𝚏 πšŽπšŠπšŒπš‘ πšπšŠπš— πš‹πš•πšŠπšπšŽ. πšƒπš‘πšŽπš›πšŽ πšŠπš›πšŽ πšŸπšŠπš›πš’πš˜πšžπšœ 𝚘𝚍𝚍𝚜 πšŠπš—πš πšŽπš—πšπšœ πš’πš— πšπš‘πš’πšœ πš›πš˜πš˜πš–, πš–πš˜πšœπš 𝚘𝚏 πš πš‘πš’πšŒπš‘ πš‹πšŽπšŠπš› πš—πš˜ πš˜πš‹πšŸπš’πš˜πšžπšœ πš’πš–πš™πš˜πš›πšπšŠπš—πšŒπšŽ, πš‹πšžπš πšœπšŽπšŸπšŽπš›πšŠπš• πšπš’πš‘πšπšžπš›πšŽπšœ πš’πš— πšπš‘πšŽ πšœπš™πšŠπšŒπšŽ πšœπšπšŠπš—πš 𝚘𝚞𝚝, πš™πšŽπš›πš‘πšŠπš™πšœ πšŠπš•πš–πš˜πšœπš πšπš›πšŠπš–πšŠπšπš’πšŒπšŠπš•πš•πš’, πšŠπš™πšŠπš›πš πšπš›πš˜πš– πšπš‘πšŽ πš›πšŽπšœπš 𝚘𝚏 πšπš‘πšŽ πš›πš˜πš˜πš–'𝚜 πšŒπš˜πš—πšπšŽπš—πšπšœ.

π™Ύπš— 𝚊 πš•πš˜πš—πš-πšπš˜πš›πšπš˜πšπšπšŽπš— πšπšŽπšœπš” πšœπš’πšπšœ πšŠπš— π™°πš™πš™πš•πšŽ πš’π™ΌπšŠπšŒ π™ΆπŸΉ πšπšŽπšœπš”πšπš˜πš™ πšŒπš˜πš–πš™πšžπšπšŽπš› πšπš›πš˜πš– πšπš‘πšŽ πš’πšŽπšŠπš› 𝟸𝟢𝟢𝟷, πš’πšπšœ πšœπšŒπš›πšŽπšŽπš— πšŒπš˜πš–πš™πš•πšŽπšπšŽπš•πš’ 𝚘𝚏𝚏. πš‚πš’πšπšπš’πš—πš πšŠπšπš˜πš™ 𝚊 πš–πšŠπš—πšπš•πšŽ πš˜πš— 𝚊 πšπš’πšπšπšŽπš›πšŽπš—πš πš πšŠπš•πš• πš’πšœ 𝚊 πš‘πš˜πš•πš˜πšπš›πšŠπš– πšπš’πšœπš™πš•πšŠπš’ 𝚘𝚏 𝚊 πšπš›πšŽπšŽ, πš’πšπšœ πš‹πš›πšŠπš—πšŒπš‘πšŽπšœ πš‹πšŠπš›πš›πšŽπš— πšŠπš—πš πš˜πšŒπšŒπšŠπšœπš’πš˜πš—πšŠπš•πš•πš’ πšπš•πš’πšπšŒπš‘πš’πš—πš, 𝚊 πšπš’πš– πš‹πš•πšžπšŽ πš•πš’πšπš‘πš πš™πšŠπš’πš—πšπš’πš—πš πšπš‘πšŽ πš™πš•πšŠπšπšπš˜πš›πš– πšžπš™πš˜πš— πš πš‘πš’πšŒπš‘ πš’πš πšœπš’πšπšœ. π™Ύπš— πšπš‘πšŽ πš˜πš™πš™πš˜πšœπš’πšπšŽ πšœπš’πšπšŽ 𝚘𝚏 𝚊 πš›πš˜πš˜πš– πšœπš’πšπšœ 𝚊 πšπšŽπšŒπšŠπš’πš’πš—πš πšŒπš‘πšŠπš’πš›, πš’πšπšœ πš›πšŽπšπšŠπš• πšπšŽπšœπš’πšπš— πšŒπš˜πš—πšπš›πšŠπšœπšπšŽπš πš‹πš’ πš›πš˜πšπšπš’πš—πš 𝚠𝚘𝚘𝚍, πš‘πš˜πš•πšŽπšœ πš’πš— πšπš‘πšŽ πšπšŠπš‹πš›πš’πšŒ, πšŠπš—πš πšπš‘πšŽ πšœπšŽπš•πšπš˜πš– πš πšŠπšπšπš’πš—πš πšœπšŒπšŽπš—πš 𝚘𝚏 πšœπš πšŠπš–πš™ πš πšŠπšπšŽπš›. π™·πšŠπš—πšπš’πš—πš πšπš›πš˜πš– 𝚊 𝚌𝚘𝚊𝚝 πš›πšŠπšŒπš” πš’πš— πšπš‘πšŽ πšŒπš˜πš›πš—πšŽπš› πš’πšœ 𝚊 πš›πšŽπš, πš‘πš˜πš˜πšπšŽπš πš›πš˜πš‹πšŽ, πšπš‘πšŽ πšœπš’πš•πš” πšπšŠπšπšπšŽπš›πšŽπš πšŠπš—πš πšπš˜πš›πš—. π™Ώπš˜πš”πš’πš—πš 𝚘𝚞𝚝 𝚘𝚏 πš˜πš—πšŽ 𝚘𝚏 πšπš‘πšŽ πš›πš˜πš‹πšŽ'𝚜 πš™πš˜πšŒπš”πšŽπšπšœ πš’πšœ πšŠπš— 𝚊𝚐𝚎𝚍 πšπš˜πš–πšŽ.

π™½πšŽπš‘πš 𝚝𝚘 πšπš‘πšŽ πšŒπš˜πš–πš™πšžπšπšŽπš› πš˜πš— πšπš‘πšŽ πšπšŠπš‹πš•πšŽ πš’πšœ 𝚊 πšπš’πšŸπšŽ-πšœπšžπš‹πš“πšŽπšŒπš πš—πš˜πšπšŽπš‹πš˜πš˜πš” πš πš’πšπš‘ πšŠπš•πš• πš‹πšžπš πš˜πš—πšŽ πš™πšŠπšπšŽ πšπš˜πš›πš— 𝚘𝚞𝚝 πšŠπš—πš πšœπšŒπšŠπšπšπšŽπš›πšŽπš πšŠπšŒπš›πš˜πšœπšœ πšπš‘πšŽ πš›πš˜πš˜πš–. πšƒπš‘πšŽ πš πšŠπš•πš•πšœ πš’πš— πšπš‘πšŽ πš›πš˜πš˜πš– πšŠπš›πšŽ πšŒπš›πšŠπšŒπš”πšŽπš πšŠπš—πš πš‹πšŠπš›πš›πšŽπš— 𝚘𝚏 πšπšŽπšœπš’πšπš—, πšŠπš—πš 𝚒𝚎𝚝 πšŠπš›πšŽ πš™πšŠπšπšŒπš‘πšŽπš πš˜πšŸπšŽπš› πš πš’πšπš‘ πš—πšžπš–πšŽπš›πš˜πšžπšœ πš‹πšŠπš—πšπšŠπšπšŽπšœ πš πš‘πš’πšŒπš‘ πš‘πšŠπšŸπšŽ, πšπš‘πšŽπš–πšœπšŽπš•πšŸπšŽπšœ, πšπš˜πš›πš— πš˜πš™πšŽπš—. π™Έπš— 𝚊 πšπš’πšπšπšŽπš›πšŽπš—πš πšŒπš˜πš›πš—πšŽπš› 𝚘𝚏 πšπš‘πšŽ πš›πš˜πš˜πš– πš•πšŠπš’ 𝚊 πš™πš’πš•πšŽ 𝚘𝚏 πšπš’πšœπšŒπšŠπš›πšπšŽπš πš–πšžπšœπš’πšŒπšŠπš• πš’πš—πšœπšπš›πšžπš–πšŽπš—πšπšœ, πšŠπš•πš• 𝚘𝚏 πš πš‘πš’πšŒπš‘ πš•πš˜πš˜πš” πš•πš’πš”πšŽ πšπš‘πšŽπš’'𝚟𝚎 πšœπšŽπšŽπš— πš•πš’πšπšπš•πšŽ 𝚝𝚘 πš—πš˜ 𝚞𝚜𝚎 𝚊𝚝 πšŠπš•πš•. πš‚πšπš›πšŽπš πš— πšŠπš‹πš˜πšžπš πšπš‘πšŽ πš›πš˜πš˜πš–, πšŠπš–πš˜πš—πš πšπš‘πšŽ πš‘πšŠπšœπšπš’πš•πš’-πšœπšŒπš›πš’πš‹πš‹πšŽπš πšŠπš—πš πš‘πšŽπšŠπšŸπš’πš•πš’ πš‹πš•πšŠπšŒπš”πšŽπš-𝚘𝚞𝚝 πš™πš’πšŽπšŒπšŽπšœ 𝚘𝚏 πš—πš˜πšπšŽπš‹πš˜πš˜πš” πš™πšŠπš™πšŽπš›, πšŠπš›πšŽ πšŸπšŠπš›πš’πš˜πšžπšœ πš™πš’πš•πšŽπšœ 𝚘𝚏 πšπš›πšŠπšœπš‘, πš–πš˜πšœπšπš•πš’ πšŒπš˜πš—πšœπš’πšœπšπš’πš—πš 𝚘𝚏 πšŽπš–πš™πšπš’ πš™πš•πšŠπšœπšπš’πšŒ πš‹πš˜πšπšπš•πšŽπšœ.

π™³πšŠπš—πšπš•πš’πš—πš πšπš›πš˜πš– πšπš‘πšŽ πšŒπšŽπš’πš•πš’πš—πš πšπšŠπš— πš’πšœ 𝚊 πš”πš—πš˜πšπšπšŽπš πšœπšπš›πš’πš—πš.

@Synonym
W A R N I N G

This story contains explicit themes and content, including abuse, trauma, mental illness, and suicidal ideation. These topics will never be shown in graphic detail, but will be directly referenced in ways the player should be able to maturely comprehend.



πšπš‘πš’πšœ πš›πš˜πš˜πš–, πš•πš’πš”πšŽ πšπš‘πšŽ πš πš’πšπš‘πšŽπš›πšŽπš πš›πš˜πš˜πš 𝚘𝚏 𝚊 πšπš’πš’πš—πš πšπš›πšŽπšŽ
πšπš‘πš’πšœ πš›πš˜πš˜πš– πš’πšœ πšŠπš•πš• πšπš‘πšŠπš πš‘πšŠπšœ πšŒπš˜πš–πšŽ 𝚝𝚘 πš‹πšŽ
πšπš›πšŠπšπš–πšŽπš—πšπšœ 𝚘𝚏 𝚍𝚎𝚌𝚊𝚒, πš™πš›πšŽπšœπšŽπš›πšŸπšŽπš πš’πš— πš˜πš‹πšœπš’πšπš’πšŠπš—
πšπš‘πš’πšœ πš›πš˜πš˜πš–, 𝚊 πš–πšŽπš–πš˜πš›πš’ πš’πš— πš˜πš‹πš•πš’πšŸπš’πš˜πš—


A Dark Room is an exploratory psychological horror-mystery centered aroundβ€”but not always withinβ€”a single, abandoned room, seemingly disconnected from the rest of reality. Witness the history buried beneath the dust of time. UncoverΒ­β€”and perhaps changeβ€”the fate of its owner.

In this 1x1, you are the only player. I will serve to guide you through the space, describing what you see and the outcomes of the actions you take. The story will take you through multiple genres and locales, but at the center of it all will always be the room.

This is what I'm looking for in a partner for this particular story:
= Casual posting level; no paragraph or sentence requirements; ability to make at least one post a week
= Mature understanding and handling of themes within
= No ghosting

Thank you in advance for your consideration.
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