Arn listened to the young lady. He even closed his eyes and took in the sound and the knowledge. There was nothing that he enjoyed more than knowledge and being delivered by the voice of the lovely Eilis seemed to be calming. It was more than what normal people would call magnetism. It felt like the two of them shared something that went beyond the material. Arn had always wondered if mages shared some sort of familiarity. He seemed to feel when other mages where close. He often forgot the feeling because as part of a mage battalion, he was always surrounded by them. However, the stronger the affinity, the stronger the pull. Could this be because of the belief that a mage is a living part of Gia.
His mind processed and analyzed the information that the young lady was telling him. An insider’s look and experience at the inner working of the Viemese empire would be invaluable. But those old fools at the Academy would try to exploit her knowledge rather than directing it. No, he could not let her fall into their hands.
As if to cement his musings into protecting the girl, her candor in the recounting of their plight brought a fervent claim, or was it a plea?
"I refuse to die for rich bastards who simply crush those lesser than them beneath their boot."
The battle mage took her hand and squeezed. He gasped as his mind was filled with images inside Eilis. He onslaught was as if being plunged into a freezing cold lake. His insides tightened as his mind almost burned with pain. He almost felt h is own finger being snapped. The images were so vivid.
When the connection was broken he took a deep breath. Arn was more or less used to pain. Indeed, his body was a tapestry of scars that meant the mage was a far cry from the delicate royal mages. True they wielded great power and that meant the they could destroy whole squads of soldiers with merely a word, but eventually even their bodies would be subject to the rigors of Magicka Shock. Yet, even he had been caught unaware by the potency of the mind meld.
In all his research he had read of this before but there had been no record of it in the modern age. This sort of “mind meld” could only be accomplished by someone whose affinity was at an incredible level. A question stabbed at his mind. Where the Viemese perhaps trying to find those with vast affinity? The implications of that were catastrophic.
He cleared his throat trying to regain composure. “Miss Eilis. I am not sure if you were aware but for a second just now, I saw a memory of yours.” He said his words slowly, wondering how they could be taken. He hated that he was so matter of factly. He wished that he could just have enjoyed his time with her. Letting her tell him of all her readings but he knew that the mutter must be addressed.
“From what you have told me, and what I have seen and heard. Your affinity for magic is quite strong. I don’t believe the Viemese were targeting the refugee vessels by chance. If I was them, and a person as valuable as you was trying to flee to my enemy’s hands, I would be concerned” he sighed and instinctively place another hand on hers comforting and protectively. “I fear that Belasio May act rashly in having such an asset be found in their midst.” He gave her hand a pat.
“We must not reveal your true identity to many. Though I fear we may not have much success seeing as you single handedly saved a whole ship of refugees but we should try to keep your abilities as secret as possible.”
His mind was already formulating his list of possible allies. At the top were a certain silvere haired Knight Captain and a battle crazy Spider.
Tobi had been waiting outside their room as a sort of self appointed guard. He had been cleaning Arn’s armor. The junior mage would probably receive grief from his senior but he did not care. Tobi knew that Arn just tried to act like that to keep people at bay. The senior battle mage took every Shooting Star loss personally. That is why he was often the first in the fray. Sometimes clearing a whole deck by himself. Odds were if you survived first contact, or were not picked off as you jumped in, then your chances of survival were better.
Tobi had been recruited from one of the many orphanages in the slums of the city when his magic aptititude was discovered. He had been taken to the Cauldron and began his training. It was there that he had heard the stories of the Hell Spawn. Tobi had all but revered this person who had risen so high. He even respected Arn’s decision to turn down a position as a royal mage.
That infatuation only grew when he actually met the man and followed him into combat. He had inspired Tobi to be the best he could be. The junior mage was gifted with the manipulation of radiation. He was able to glow brightly and even disable electronics. He could also, to a small extent, charge batteries. As a last resort he was able to glow hot the same as a nuke.
Tobi was toiling with a particularly blood encrusted area of Arn’s armor when he looked up and saw a knight clad in his armor. His eyes went wide. Just because the young mage though of Arn as an inspiration, there was no boy alive who did not dream of becoming a knight. The mage’s velvet and multi colored robes were not match against the knights in their gleaming armor in parade. It was hard to play fight as a mage when it was easier to build make shift swords and shields.
Also, everybody knew that knights always got the ladies.
Ill try to post soon. I was wondering if @TheMerlin wanted me to try and bring Leo into the narrative. I mean, don't get me wrong I am very much enjoying the parley with @deia876lat but I dont want it to seem like we are not at a stopping or interrupting point.
Fer kept his peace as the veiled emissary spoke with Cole. The young hero frowned at her deeply political view of their actions. However, the young man knew that in some way or another, their exploits would be used politically. The King had intended for their fame to spread. It would not be crazy to believe that he had some stake in that.
Fer did not like the implications of that, but he figured that his feelings would have no sway in the events that were to come. He had been a fool think that his role in this world was merely as a soldier. He scowled at the idea of being a tool or a toy for those in higher power.
Their actions were being tracked and recorded. Even the Bow and the Spear were closely monitored. To what end? Perhaps the powers that be wanted to see which one would be best suited to be the figure head?
Fer turned to Cole. The young man was a good pick. He was trustworthy, honorable and seriously wanted to help. He would be the proverbial boy next door that the population could identify with and claim as one of their own. The Spear hero seemed too secretive, too happy with just being on the sidelines. The Bow it seemed too unstable to count on but the young hero knew that the skill was probably worth the trouble.
He was brought out of his musings by Auriel announcing her departure and confirming she would do what she could to try and find some answers for him. The young hero watcher her go. The sway of her wings brought a smile to his face. Fer would probably never get over the fact that she was real. He hoped that she would find something of use. Though from what he had gathered from both emissaries who came and contacted them, records about the shield may not be as abundant as records for the other weapons. Why did some resent the Shield so?
He unconsciously moved his hand to the bracer that housed his shield while it was not being used. The green gem glinted as if it understood his feelings. Fer looked at it a bit. The he turned to Cole. “I guess we must try to find Marcino or figure out how to best get him to come in our little adventure. Like the emissary said, with him along the task will be a sure success.”
ok, so I feel I have to bring up the question. What is the ration of those born with magical aptitute to normal citizens in either Belasio or Viem. The reason I am asking is because the whole premise of the Shooting starst is that low born mages are basically expendable. However, if the number of those born with magic is very low then such a practice might be too expensive and detract from the over all military might. Also, as @deia876lat state in his Eilise post, what are the advantages in either country? finally, is there actual "healing" magic?
Arn knew that she meant the interchange as a playful sort of banter, but he could not help but frown. He shook his head slightly and in a soft but firm voice replied to her. “I would never allow you to be a scapegoat miss. I will take whatever punishment is reserved for me or for you. I am not of gentle birth, but it would infringe on my honor to do otherwise.” He replied in friendlier tone. “However, I appreciate the gesture and as stated before, I am not so much caught up in the complexities of societal customs that I will turn down an offer of help.”
"Whilst I am no expert, I can tell you're very skilled with it. Your warmth was like...like molten amber, warm and comforting. Like a stove on a cold winter's day. Your hands felt a bit rough, weathered, they reminded me of my father's they had been weathered too." She let out a soft chuckle. "If I could be selfish and make demands, I would have demanded that you'd hold my hands again, but I cannot act like a small child and I know you have your own healing to do. If I had more magic I could have aided you with that, but I feel so drained I fear I barely will be able to light a candle. So it is good to know I have someone capable near me to defend us should something occur."
He listened to her. The mention of a father figure brought both sadness and anger. He had never met his father. He had hoped it was not one of the many who frequented his mother’s bed. She was much too beautiful for her own good and her handler had made more than his fair share of her.
He cleared his throat as he extend his hand close enough for her to feel it on the back side of her hand. “It would be to my honor if you would hold my hand still. It is not shellfish as I have already established and I have willingly offered any help, in any form.” He said it stoically but in truth he longed for that connection. That is what he had meant about what had been lost. Perhaps he should explain it to her seeing as how her reaction had caused her a bit of apprehension. But she had started talking again.
He listened attentively. If it had been any other person, he would have received the dissertation with much doubt. However, the way she spoke was full of conviction and knowledge nor reserved to the emotional or fanatical. Instead, it piqued his interested as a schoolar. He had heard the names before and had been able to read a few works of the famed Ferezanthe. But as Eilis had manetioned, both Beliso and Viem utilized their lilterature to forward their causes and propaganda. To people like Arn who read only for the sake of knowledge he would be willing to read works on either side of the war.
The battle mage mused at her explanation. He had often wondered if the affinity for one type of magic or the other was a result of or an influencer of the attittues and personality of the mage. Indeed even the users of Chi seemed to have many things in common. Was there perhaps someone if the Veimese empire who had managed to finally find the link? If that was the case, where they trying to find someone who might have the same affinity to a magnitude that equalled the Sorceror King?
The ramminfications of that had too many convoluted paths to navigate. Something that was better left for another time. Eilis had a grasp of magical fundmentals and historical analysis which made her that much more of a mystery that Arn wanted to uncover. He drank in her every word. Nodding in agreement at her off the cuff observations. Many scholars would be able to write thesis on the items that she was explaining as whimsical observations.
“Miss Eilis, you must have read extensively. It would be my most profund delight to exchange ideas and theories. You are indeed a mystery.” He settled down, feeling the bleeding on his side seeming to stop. He exhaled in relief both from the pain in his side and the sheer image of his luck at finding a person such as the young lady.
However, his thoughts turned dark. She was a refugee. Obviously running from something or someone. Her reactions betrayed a past much more complex. Her abilities, both those he had inferred from the description of the other refugee and the strong magnetic pull which meant that she was extremely well versed in the magical arts.
Who was this young, seemingly frail lady? He looked down at her. The small frame and lovely visage an easy desception to the power withing. Was this power something to welcome or something to be wary of? The mage shook his head trying to clear it. No, he had offered his aid and protection and she would have it. No matter what.
good posting. I will try to post soon. also, if Merlin is ready to post he can. After all, I am sure that Arn and Eilis will have other times to talk lol.
Kana is 5’ 7” and weighs 180 pounds. He has long dark hair down to his waist which he mostly keeps tied into a heavy braid. His skin is a nice tan due to his Sand Country ancestry. His eyes are a sort of brownish hazel kept behind glasses. He often wears a modified lab coat over his t shirt. The coat is fitted and has many more pockets than a regular one making it seem more like a long vest that falls to mid-thigh. He has a sort of tenor voice which raises a bit higher when he is excited. He is extremely sarcastic and uses this to cope with dangerous or stressful situations.
Point of Origin: Konoha
Personality: “Life is to be valued and protected even at the cost of one's own life. Yet, life is not an asset, you cannot use other people's lives, only they can choose to give up their own life.”
During his Academy days, Kana was a quiet boy. He was given more to reading. He always found different things interesting, from history to scientific journals. He was never really good at keeping up with the pop culture which made him awkward in social talks. He was friendly but shy. He was always ready to help and would put others first. He likes cat though he has none of his own. He will always feed strays. He has short hair and mostly wears a T shirt and comfortable jeans. He has short hair and big glasses.
He is very focused on medicine and will often be found reading a book. During his Chunin phase of his life, he developed a very sarcastic approach and He likes to be silly because he feels that life is too short to be all sour. He is not reckless or stupid but enjoys the occasional rebellion.
Background: Kana comes from a long line of healers. His grandmother married a Sand Village shinobi who had been targeted for death due to some obscure reason. He was found on the forest boundaries of the Fire Country near Konoha. This is the reason the Kinoshi Family know many wind techniques and are able to summon birds. Kana was not a stellar student, but he did find interest in the medical jutsus and is competent in wind and lighting styles. He enjoys volunteering at the hospital and would prefer the white walls to outside missions. However, he knows that combat medics are extremely valuable and understands his duty. Few people know that the reason he is so involved in Medical Jutsu is because his younger sister has a degenerative disease that is slowly killing her. It is his aim to find a medicine or jutsu that would be able to cure her. He had to take the Chunnin exams twice and just recently was given the title of Jounin due to his ability to perform Jutsu but cares very little about rank and instead focuses on doing his best. Currently not part of any team but is happy to be a trauma doctor in the hospital.
Likes: • A. Reading, especially medical journals. • B. sweets, especially candied pecans. • C. Playing his flute, especially for his sister.
Dislikes • A. Selfishness • B. Unnecessary violence • C. Lazy people
Skills:
Fighting Style: He developed a long range sort of fighting style. Kana will stick to his wind style when at all possible keeping to the shadows and using thrown weapons. Much of his wind style is centered on incapacitating as many opponents as possible. As a medical Nin, he is able to evade many attacks and does not consider fighting from the shadows as cowardice. Defensive: once the enemy gets in to mid-close range, Kana will evade and place distance between them. He will also use his poison and Raiton jutsu to incapacitate as many enemy as possible giving him a better chance to avoid direct combat. He also follows instructions as much as possible and will allow his platoon members to do their job and will not rush in if he sees them get hurt because he knows that if he gets hurt then they are all dead. his Medical taijutsu also enables him to use others weakness to his advantage hitting key points in the body. Using his superior intellect, he formulates plans and attacks in which the mission can be accomplished with the least amount of bloodshed as possible. He may not be a good a tactician as a Nara but he is not a berserker.
Powers:
N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Spoiler:
Name: Chakra Kyuuin Jutsu - Chakra Absorption Technique Rank: C-S Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases the user’s advantage over his or her opponent. Chakra Cost: Costs the User: C (5) | Takes From Target: D (4) Costs the User: B (10) | Takes From Target: C (9) Costs the User: A (20) | Takes From Target: B (15) Costs the User: S (35) | Takes From Target: A (25)
Name: Chakra Transfer Rank: C-S Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can transfer the physical and spiritual energy out of them. This is done to aid a partner perform a jutsu that requires more chakra than the user has. The jutsu that needs the chakra must still be trained and know. Chakra Cost: Costs the User: C (5) | Gives to Target: D (4) Costs the User: B (10) | Gives to Target: C (9) Costs the User: A (20) | Gives to Target: B (15) Costs the User: S (35) Gives to Target: A (25)
Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Chakra Cost: 9
Name: Wind Blanket Rank: C Type: Nijutsu Range: mid 5-10m Element: Fuuton Description: Wind blanket follows the same nature as a dirt devil or small wind vortex. The wind wall will extend outward at speeds of 15-20 mph to the maximum range of 10 meters and to a height of 20 meters. The wind will pick up dirt and debris light enough to be swept away by a regular gust of wind. This will cause a small dust could that will linger for two posts. Those with proper eye protection will not be affected by this jutsu. The wind is not strong enough to sweep any one of their feet. The rotating vortex may be maintained by the user with an applicable cost of chakra and varying speeds withing the range. The user may not move if the wind is being maintained. Chakra Cost: 6 (2cp per post maintained.)
Name: Wind Release Stream Rank:C Type:Ninjustu Range: 0-5M Element: Wind Description: By concentrating chakra in one’s diaphram and blowing air from his mouth, the user is able to change direction while in mid-air at high speeds . It can also be used to blow up a dust cloud, concealing one's location and movements or to enhance the range of blown projectiles. Chakra Cost: 5
Name: Reppushou - Gale Wind Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. Chakra Cost: 5
Name: Siren’s Song - Sairen no Uta Rank: C Type: Ninjutsu Range: Mid (5m - 10m) Element: Futon Description: Using a music producing device, the user can manipulate the melody to produce feelings of vertigo and blurred vision The sound waves will affect the fluid inside the ear making it feel as if in constant motion. Subject may also loose balance depending on their physical characteristics. Chakra Cost: 7
Name: Silence - Fugo Rank: C Type: Ninjutsu Range: Mid (5m - 10m) Element: Futon Description: Using a music producing device, the user can manipulate the melody to stop the actual movement of the eardrum and as such, the subject cannot hear. All incoming sound is negated, if the subject is particularly attent they might notice this change but if not there is no other effect that may signal the subject something is wrong. Silence will last for two posts and if subject leaves range it will not be effective. Chakra Cost: 7
Name: Kami Oroshi - Godly Wind from the Mountains Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques. Chakra Cost: 7 (2 per post)
Name: Hana Chirimai - Flower Scattering Dance Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: After forming the needed hand seals, the user will create a spinning vortex of flower petals. This vortex can engulf their target to limit their vision and then slam them into nearby objects. The user can remain in one spot for the use of the jutsu, because he or she can direct it anywhere they desire. Chakra Cost: 12 (4 chakra per post)
Spoiler: Name: Hana Chirimai - Flower Scattering Dance Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: After forming the needed hand seals, the user will create a spinning vortex of flower petals. This vortex can engulf their target to limit their vision and then slam them into nearby objects. The user can remain in one spot for the use of the jutsu, because he or she can direct it anywhere they desire. Chakra Cost: 12 (4 chakra per post)
Name: Juha: Reppushou - Beast Wave: Gale Wind Palm Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Fuuton (Wind) Description: The user will create a powerful burst of charka in shape of a claw from his or her dominate hand which can strike out against his or her enemy. Should the claw lose cohesiveness, the wind chakra will explode in a concussive blast. Chakra Cost: 10
Name: Juha: Shou - Beast Wave: Palm Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: Using his Wind nature, the user will create a blades of wind which he can launch towards his opponent. The user can control the path of the blades and because they are made of Wind chakra, they can easily cut through Kage Bunshin. Chakra Cost: 12
Name: Kaiten Shuriken - Rotating Shuriken Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will send his or her bladed weapons through the air as spinning disks. He or she can then launch these disks at his or her target like shuriken. Because he or she manipulates each individually, he or she can attack his or her target from multiple directions. Up to 5 weapons, no larger than a foot in length may be manipulated by this technique at one time. Chakra Cost: 14 (2 per post +1 for every 2 additional weapons)
Name: Kamikaze - Hair Wind Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate pillars of spinning wind- several small tornadoes. This wind can be used to help fan the flames of a Fire element attack or cause the tornadoes to set ablaze; becoming flaming hurricanes. Chakra Cost: 12
poiler: Name: Doku Kiri - Poison Mist Rank: B Type: Medical Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: After performing the necessary hand seals, the user concentrates chakra in their gullet and lungs; before inserting a toxin into their mouth. Upon exhaling, the toxin is transformed into a gaseous state, and expelled into the air to create a 5 meter radial cloud resembling the characteristics of the poison used, in its gas state. The cloud diffuses through the air into a harmless chemical combination after five posts. The poison must be inhaled for a minimum of 2 posts total to take effect, unless stated otherwise in the poison description itself. The poison used must exist in the user's arsenal and be readily available. The properties of the poison must be stated in conjunction with this jutsu. If the poison has no gas state, or the gas state requires a high boiling point, this technique cannot be used with the corresponding poison.
Name: Chakra no Mesu - Chakra Scalpel Rank: B Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After forming the needed handseals, the ninja will focus chakra to their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Chakra Cost: 10 (Additional 3CP Per Post)
Name: Saikan Chuushutsu no Jutsu - Fine Affliction Extraction Rank: B Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required. C and B rank poisons may be removed via this technique. A-rank and S-rank poisons will be negated for 3 posts via this technique, but on the fourth will become active again. Chakra Cost: 13
Spoiler:
Name: Oni Suzumebachi-Demon Wasp Rank: D Type: Taijutsu Range: Personal 0-5m Element: N/A Description: This special type of Taijutsu, though low in level, is only taught to medical students. It teaches the various pressure points and sensitive areas in the body. By using Acupuncture needles, the user may be able to cause nerve damage and also cause muscles to become numb. Using the medics training of evasion, as this jutsu is close-ranged, the user must avoid the opponent's strikes while slowly pin cushioning the target. Chakra Cost: 3CP (1 additional per post).
Equipment
Name: Washi Rank:D Type:Exotic Appearance: Washi is basically an obsidian flute that also doubles as a blowgun. Being made of a single piece of obsidian, it is quite resilient and black in color. Washi is about 10 inches in length and about 1/2 of an inch in diameter. It is has an eagle motif with a small one perched on end close to the mouth piece and an eagles head at the end where the darts are loaded and expelled from. The mechanism that allows it to be both a flute and a blow gun is inside. When one twists the small eagle perched near the mouth piece, another thin sheet of obsidian inside the flute shifts to cover the finger holes and expands the mouth piece to allow for a good blow. Quantity: 1 Storage: Carried inside Genin pouch along with the darts. Special Abilities: A flute that doubles as a blow gun. When used in conjunction with the Wind Stream Release jutsu the range of the darts go from 10m to about 20m.
Name: Blow Darts Rank:E Type:Exotic Appearance: The darts are basically pieces of bamboo shaped almost like a senbon with a length of 3 inches to include the fletching. The darts are about 1/4 of an inch in diameter. The fletching is made of bull thistle fluff to provide and air seal and to aid when blown. Because of these simple materials, darts can be manufactured in the wild with little to not extra materials needed. Quantity:10 Storage:In Genin pouch Special Abilities: When dipped in poison, they can deliver the poison below the skin. Easily manufactured.
Name: Modified Accupuncture Needles Rank: D Type: Long Range Appearance: These modified needles are about 5 inches long and the same witdh as a 42 gauge needle. They are specially made for Kana using aluminum and copper metal tips as shown. They can be delivered using his blow gun or via special taijutsu to certain parts of the body. They are quite fragile and will break which means that the tips can stay in the body until removed. This may or may not be dangerous to the target as the tips will continue to sink in through the skin just like a splinter would and perhaps even fester. Quantity: 15 Storage: On the left arm worn as a bracer. The needles are held together by elastic bands. Special Abilities: Made out of extremely conductive metal. Kana uses this as a focus for his Raiton Jutsu. The tips can also be coated with poison. Just like any other acupuncture needle, it can be used to relieve stress or to numb certain parts of the body which can be helpful in medical and combat situations.
Poison. [spoiler]Poison Name: Scombroid Poison Rank: C Poison Description: In Scombroid poisoning, the poisonous ingredient is histamine and similar substances. Normal bacteria on these fish create large amounts of this toxin after the fish dies if it is not immediately refrigerated or frozen. Scombroid poisoning usually occurs in large dark meat fish such as tuna, mackerel, mahi mahi, and albacore. Since this poison develops after a fish is caught and dies, where the fish is caught doesn’t really matter. The main factor is how long the fish sits out before being refrigerated or frozen. By gathering and mixing pieces of the rotting fish, usually left for a few days out, with oil, the user can make this sort of poison. Scombroid poisoning symptoms usually occur immediately. Liquid State: In a small jar about an ounce, the oil can be carried. Weapons are dipped into this oil. Poison Effect(s:( They may include: • Breathing problems (in severe cases) • Extremely red skin on face and body • Flushing • Hives and itching • Nausea • Vomiting
[ Post 0 / Turn of Infection/Injection] [ Post 1 / Effect]Nausea [ Post 2 / Effect]Vomiting [ Post 3 / Effect]Flushing and Hives
Name: Satchel Rank: n/a Type: Storage bag Appearance : The satchel is a one strap cross shoulder storage bag. it looks similar to an old wine skin yet instead of having a spout for an opening it has a zipper horizontally close to the top about 4in wide for the user to pack food through. The satchel is mainly used for storing grains or nuts, about 10 lbs, in separate containers or bags for cumsuption of kana’s summons. Yet the foodstuffs are also used in an emergency for consumption. The satchel is impermeable and though not air tight will keep dust and rain out. Those with a very acute nose may be able to smell the food though kana tries to stay away from pungent items and prefers dry grains. The only item he carries are candied walnuts which one of his summons loves. Because of the design, Kana can not store weapons as they may pucture the bladder that makes the satchel impermeable. quantity:1 Storage: Across his back or across his chest when he has a mission backpack on. Special Abilities: None.
Name: Egg Shells Rank: E Type: Equipment, Storage Appearance: Egg shells from a farm chicken with an opening about a dime size at the top to extract the yolk and whites. They are rinsed and dried. Usually filled with some sort of power, once filled, the opening is covered by a piece of paper Mache dipped in gruel. Quantity:5 Storage: A length of bamboo just long enough to fit all five snuggly, about 10 inches in length, plugged at the ends. Special Abilities: None.
Poison Name: Chili power mix Rank: D Poison Description: A mix of many spicy chilies dried and ground to a fine mix. The mixture includes but it is not limited to Naja Jolokia, Habaneros and tai peppers. Solid State: Fine powder Liquid State: N/A Gaseous State: N/A Poison Effect(s): When powder comes in contact with eyes it produces extreme burning sensation that leads to lacrimation and blurred vision. When inhaled, powder will make it hard to breathe and cause burning sensation. [ Post 0 / Turn of Infection/Injection] [ Post 1 / Effect] If in eyes, effect will remain until target rinses eyes with running water for 20 minutes or after three posts. If inhaled, it will take around 5 posts for effects to die down. [ Post 2 / Effect] Burning sensation in both eyes and lungs. In eyes effects begin to die down. [ Post 3 / Effect] If in eyes, effects are gone but the subject still has irritation. [ Post 4 / Effect] In lungs, effects begin to die down. [ Post 5 / Effect] In lungs, effects are gone.