Character Name: Bentley
Title: The Brains
Kingdom: Federation of Sucker Punch Productions & Sanzaru Games
Visual Description:
Written Description: Bentley is a human-sized turtle of green colour, wearing large glasses, a pith hat and a bulletproof vest alongside knee- and elbow-protectors. He
used to stand 4 feet tall, not the most impressive sight in the world, but after the tragic events of Clock-la's defeat and his crippled legs, he now moves around in a heavily modified wheelchair. Overall he is not recognized for his physical feats, which thankfully never was his strong suit anyway.
Personality: Before Bentley was only the shy, introvert and frightened turtle that only made the plans, never putting them into action. Since those days however, Bentley has become more of an hand-on person daring to do his part in a mission. He's still scared, of course, and likely to question the merit of going all-in, though his confidence has been boosted seriously since his first schemes. He's very intelligent and quick-thinking, even throwing in dry humour sometimes.
Game: Sly Cooper series
Current Story: After the dissapperance of Sly, Bentley vowed never to stop looking for his best friend. So far however, the trail has been cold as it was from the very start, even for The Brain. Clues lead nowhere, reported sightings of him were proven wrong, even Carmelita's search was in vain. That was when the Letter arrived. Bentley, as always, had been hard at work in the gang's HQ, when a knock came from the window. Bentley's heart was beating like splitting atoms at the thought of it being Sly, but it was…someone else. Another turtle, flying on a tiny cloud, delivered a letter before flying away.
Bentley, hoping it was from Sly, couldn't wait for Murray or the rest of the gang before he ripped the seal open - safely with a pen knife, of course - and read it. It said nothing about Sly, but spoke of the Mugen Virus, threatening to destroy not only the universe, but several of them. Time travel was by now an established reality for Bentley, but pararal universes? It couldn't be ruled out, not mathematically. Perhaps this was a way, The Way to get Sly back? Bentley wasted no time finding his old equipment and putting it on, before writing a quick note for the others to read. It would have to be explaination enough, there was no time to lose! Wearing his pith hat, bulletproof vest, thick glasses and sitting comfortably in his wheelchair, he pressed the big 'Yes' on the button
Weapon(s)
Bomb (Regular) - Bentley's speciality in combat is his self-made bombs. Small and handy, they are also deadly, even for their size. This ones have to be placed by hand, and have a timer.
Wheelchair batons - When activated, two batons are extended from the wheel-base of his wheelchair. Bentley's can use these to whack an enemy by spinning his wheelchair around itself quickly, doing moderate damage.
Stat.
Level One
(P)Damage 1
(P)Defense 2
(M)(E)Damage 2
(M)(E)Defense 4
Dexterity 1
XP ////////// (0/10)
Squad: AlphaGeneral AbilitiesRobot arms - These robotic arms are attached to Bentley's wheelchair, and are able to extend between two to four meters. Mostly used for the usual pick-pocketing that comes with being in a gang of thieves, they are sure to have several other uses that the turtle can think of.
Special AbilitiesSlot One.
ItemsSlot One.
Slot Two.
Slot Three.
StrengthsPolymath - In general Bentley is a master in several scientific degrees, as well as non-scientific fields such as opera and art. As long as he can use his brain, he can probably do it.
Master planner - Bentley sees the importance of every little detail in a plan. He personally planned most, if not all of the gang's operations since their first plot to steal cookies, to robbing Sly's family vault and not to mention going back in time. He has an extraordinary ability to figure out what plans are crucial to a plan, and what can be left out.
Tech-wiz - Bentley loves technology, and the same could be say vice versa. His wheelchair is rolling proof of that, with gizmos and gadgets in plenty to spare. Give Bentley a computer, and he'll give you everything you need to know before you can say "These codes are nothing before my righteous analytical ability!"
Analytichical - Plans don't always go according to plan, and that possibility requires a sharp mind and quick thinking to get the plan back on track. This too Bentely has, alongside a keen eye to analyzing threats, enemies, risks, etc. on the spot.
WeaknessesBound to wheelchair - For all of Bentely's mental capabilities, he's still a turtle stuck to a wheelchair. He hasn't been able to walk for years, let alone run and do anything of that kind. He's as mobile and agile as his wheelchair allows him, which can depend entirely on the mission.
Low self-esteem - Feeling good enough has been Bentley's greatest burden all his life. Compared to Sly he's not stealthy nor agile, and compared to Murray he's weak and a coward. Even for his growth in character the past years, he's still got a long way before he can feel adequate enough around others 'better' than him.
Bad eye-sight - He's a turtle with glasses. Really thick glasses. Is there much else to say?
Achievements