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Pol Stictid

---

As the light of dawn began to shine on Pol Topelia's capitol, cries of gulls and crows began to echo down from above. Birds laden with precious news began to filter across the city, making their deliveries. But while the News Coos delivered stories from other islands, the crows were garnering more buzz as they delivered their own papers: the local rag, 'Topelia Times'.

At the highest point of the city, in one of several turrets reaching towards the sky in a fortress-like castle, man sat at his desk in a clean office, window open, letting light pour on to the large potted plant flanking an organized desk. Silently dropping the paper, the man, his well built figure fitting into a dark brown military uniform, a blonde goatee around his mouth under a bald head, rubbed his forehead for a moment. The headline read 'Revolutionaries Attack Boat Carrying Medical Supplies for Epidemic! Dozens Endangered!'

Gritting his teeth, Dario Capper's sigh transformed into a snarl as he slammed his fist on his desk, snapping, "Damn them! They don't even know what they want anymore!" Ever since he'd first gotten the report, it was all that was on his mind: this was sheer terrorism! He couldn't just say nothing.

The door cracking open, a voice called, "You rang, sir?"

Dario blinked, before taking a breath, replying, "Well, I was...come in." Door opening, a man with short red hair, glasses, and a brown suit walked in. Dario said, "Nopalé, I want to give a statement to the public regarding the incident yesterday."

Nopalé confirmed, "I'll send for preparations at once."

Dario nodded, "Very good. And the Marines?"

"They're not pleased, but they've agreed not to land until we give the order," Nopalé explained.

Dario huffed, "Well, they'll just have to deal with it: we can handle this ourselves!" Bringing a hand to his beard thoughtfully, he suggested, "Have the speechwriter put in something along those lines."

"As you wish," Nopalé stated, before being waved away.

Now alone again, Dario stood, moving towards the wide window, looking out and over the city, streets only just beginning to move. As he imagined it devastated by the Revolutionary Army, he could only slam his fist into the frame, gritting his teeth.

"Not my country you animals..."

---

Ostropa

---

"Commander? Sir? Are you awake?"

There was a snort, then a grunt, before the answer came, "I am now..."

Throwing his legs off the edge of his bunk and sitting up with a groan, Alzac rubbed his head, scratching at his curly, pale brown hair. Stopping, he looked at his hand, which still had faint stains of blood. Cringing, he stood, stretching his sore limbs, before moving from his bunk, grabbing a black coat and throwing it over his bare torso. Finishing up with a hat fanged to look like a wolf, he asked, "What's the damage?"

The junior Revolutionary with short dark hair and glasses began, "Er, well, most everyone who was injured's been stabilized, but there's this..."

The younger girl held up a newspaper, Alzac taking it, his face contorting to anger at the headline. Throwing it aside, he grumbled, "Medical supplies!? My ass!"

That ship had been loaded with weapons, and far too many of them were primed and ready by the time the Revolutionaries had gotten there. The battle was devastating on both sides, but at the very least what weapons the Revolutionaries hadn't recovered were resting on the bottom of the ocean. The aftermath though...

Even aside from the battle, things hadn't been going well: while elsewhere, underworlds were well aware of the strange and shifty trades going down on Pol Topelia, but here? No one seemed the wiser. And since the island appeared squeaky clean, approval of Dario Capper was at a high. As far as the public knew, the only major threat was the 'evil, monstrous, Revolutionaries', while the average criminal was just waiting to be busted.

Alzac didn't want that to stand, but as things were...

Shaking his head, he pushed that thought from his mind before moving from his cabin, taking to the common area of their rather large boat, currently moored in a hidden spot on the rocky coastline nearby Ostropa. Weaving his way through the resting and wound men, he called, "Vice! Fukubei! Where..." Turning to his junior, he asked, "Livian, send someone to get them." With a nod, she headed off, Alzac continuing on, heading to the deck of the ship to await them.

---

As the morning went on, the docks of Ostropa continued to buzz with activity, ships leaving with the island's quality ore and minerals while more came in with a variety of goods from all over the South Blue and beyond.

Bumming around the alleyways a ways away from the docks, however, was a lone girl. Her shoulders were slumped, pink hair flowing over them. Her purple eyes were lidded, her face sunken as she shambled. She wore a light white coat with red trim and cuffs over a short-sleeved white shirt and blue shorts, while an iron rod was kept across her back.

Looking to the sky, she took a breath, before grumbling, "What did I do earlier today again..?"

Letting out a cry of frustration, Claribel Donner moaned, "I don't remember anything! Have I even eaten yet!? Today is so boring!" Poking at her stomach, it didn't answer her back, so apparently she had indeed eaten.

Then maybe...it was her that was boring? As if to try and answer her own question, she suggested, "Maybe I should punch the next person I see." She then mumbled, "No, that wouldn't work..." Letting out a sigh, she continued on her aimless path.

As she moved on, a watching eye peered from beyond a cracked open door...
IC is up! O:

@Tendo and @Crimson Lion, I'm not sure exactly how you want Alex and Vice to meet, so feel free to come up with something together or wing it!

@Aldridge, since the employer character is a little bit more important now, I'll be playing him, but you can have Kohl get word of a job! Some shifty fellow pointing him along or some such. o:

And yeah, feel free to ask if you have any questions or concerns, or give me any ideas you have.
I have work the next two days, but I'll do what I can to get it done. I managed one part of it earlier before work so yeah. o:
Yeah, I agree, that makes more sense!
@Tendo Okay, duly noted.

I'm going to start the IC today, and hopefully have it up by tomorrow morning at latest (if Hillan's sheet is done), but for now I'll share my ideas.

Basically, both groups will be involved in two parts of the same situation, though they won't really bump in to each other.

Kohl gets a job, however, he's unwittingly employed by a man working under Don Calliote, who has exploited Chester's debt to have him go on the job as well, which needless to say is less than legal.

Meanwhile, the Revolutionary Army is in a pinch, and has a number of wounded. Vice is sent off to retrieve some supplies while another NPC is sent to find a doctor who might be willing to work for them, finding Alex, though we can swap the places of the NPC and Vice if desired.

Oh, and Claribel is doing Claribel things, I guess. :B

That should set up the First Act, which could go pretty quickly.
Okay, so we have most of the sheets, but I think we can start talking about how all those plot threads are going to intermingle.

First I'm going to list off some NPCs on Pol Topelia from the sheets:

Dario Capper, dictator of Pol Topelia.
Don Calliote, criminal boss @Hillan's character, Chester, has some debts to pay to.
Alzac, member of the Revolutionary Army and current commander of @Tendo's character, Vice.
An unnamed doctor whom Alex, @Crimson Lion's character is looking for, possibly famous.
@Aldridge's character, Kohl might have an employer of some kind. Maybe he'll start of getting a job of some kind.

Now for the first act, I talked about it a little above, but I'm thinking about having it end with there being two groups. I'm currently leaning towards Claribel with Chester and Kohl, and Vice with Alex (and Alzac). And can explain my ideas to make that so, but if anyone has some objections or other makeups, let me know!

Also, as far as those NPC go, I think I'll be controlling the doctor Alex is looking for, Dario, and Don Calliote (though Hillan can if he wants). Kohl's employer seems pretty minor right now, so Aldridge can probably control him. The question is Alzac: Tendo, would you rather control him or let me control him? The latter might be easier.
Okay! So, we've got two sheets, and the other two are probably going to complete by tomorrow, so I think now's a good time to say some of my thoughts for the Pol Topelia arc. If you have ideas or suggestions, then please, add! Anyway, I'm hoping to divide the arc into three separate acts.

The first act will be the establishing one. All our characters will be introduced, the setting laid out, some plot things will probably happen, etc. My hopes are that by the end of it, the characters IC are split into two groups of allies, and everyone will have had a fight. Nothing much challenge wise, but enough to get them to show off their abilities and help solidify how everyone writes their characters fighting style.

The second one will have more of the plot as the situation on the island heats up, but by the end I'm hoping that the crew has all met up and is working towards a common goal, though not necessarily under the same flag quite yet. And probably more fights.

The last act will be the climax, wrapping up all the character's plotlines and the Topelia situation, with some more serious fights, before the crew is formed and they move on to the next adventure.

We're still waiting for the last sheets, but while I work on the IC, I'm hoping that we can discuss when and where the character plotlines are going to mingle and cross with the overall plot. We'll go into more detail later but that's my current idea.
We've got one accepted Swordsman character and one pretty much about to be accepted Shipwright character, but I wouldn't mind seeing another set of eyes on this!
Name: Claribel Donner
Age: 17
Gender: Female
Crew Position: Captain
Race: Human

Appearance: Claribel isn't particularly tall at all, not even hitting average height. At the very least, her figure is good, though she's been known to curse her 'stupid boobs' when they get in the way. Her skin is a bit sun tanned, and she has wide purple eyes. Her hair is pink and long, covering her ears and going past her shoulders. Her preferred outfit is a pair of boots with shorts, a short sleeved shirt, and a light coat. She typically has her weapon, an iron rod more than a meter long, across her back for use.

Personality: Claribel is about as carefree as they come. When it comes to people, she is generally pretty dismissive of most, often right to their faces. Her rudeness doesn't stop there, as her honesty often comes to mouth before anything resembling restraint. She is also stubborn and single-minded: when she sets herself to something she's probably not stopping until it's done. She can be quite clever when she has the care for it: combat, for instance. She also tends to take some things for granted, as her upbringing wasn't exactly the most normal.

One thing she cannot stand is the mundane, thought not because she dislikes it, but because it doesn't stick in her brain at all. She seeks interesting people and situations, sometimes to the point of recklessness. One might even say that's what she lives for. She certainly has a bit of rebellious, teenage spirit, as she occasionally does things if she thinks something interesting will come out of it.

Backstory: Claribel has been familiar with the modern sea of pirates for a long time. It was only a month after the execution of Roger when she was born aboard the passenger vessel her parents managed. It had been a lucrative business, but with the onset of the Age of Pirates, Flors Donner found his business failing as the common folk were too afraid to move far past their homes any more. As he struggled, the answer came to his from the mouth of his wife, Isabel, who said something he'd never have considered with the safety of his wife and daughter to consider.

Flors Donner became a pirate. But with a wife and child he could not afford to take a bounty, so while he flew the black flag symbolizing freedom, he never pillaged or killed. No, he targeted those who stole his business, aiming at pirates. Not at first, of course: while he was one of the strongest men he'd known, and Isabel was getting better with a rifle for those worst case scenarios, not pirate could work alone. Flors went from razed town to razed town, sifting through the ashes to find those who'd the Marines failed, and relighting their fire. And so the Inferno Pirates sailed to the day where the sight of their flag would strike fear in the hearts of pirates and hope in the heart of the common man.

As for the baby on board, Claribel's childhood was spent among the sailors, learning their names and their stories, picking up some useful seafaring knowledge and skills to boot. After a while, that was: not because she was young when she was taught. When it came to combat she learned much quicker. But while the crew initially believe it to be a matter of interest, or talent, the truth would be learned later. Isabel had become stricken with grief upon learning of the death of her parents, news of which was relayed to Claribel. And yet, some hours later, Claribel was upset, not sure of why her mother was sad. After being told once more, she was satisfied, until the next morning, when Claribel was once more confused about her mother's mood. She known that her mother was sad, but she couldn't remember why.

After she'd forgotten the death of her grandparents yet again, Flors was getting concerned, and began to seek out some medical advice. Claribel had always been a bit absent minded, but this was a bit much. After some study, there was a hypothesis that seemed to fit what Flors knew of his daughter.

Claribel had a memory disorder. She could only remember things that were interesting to her the first time. Otherwise, she would need to be told repeatedly. Even then, however, she still risked forgetting again after a while.

Claribel certainly didn't forget that. She even got a bit worried: what kind of things had she forgotten? If something became boring to her, would she forget about it one day? She couldn't just decide what was genuinely interesting to her or not either. After some thinking, she finally concluded that if she was going to have problems remembering things, then she should just get as many interesting memories as she could.

Through her teenage years, Claribel would finally start helping a bit more out on the ship, mostly aiding in the sailing until age fifteen, where her father allowed her to start fighting alongside the rest of the crew, where she showed that she did have a good deal of strength. But once the novelty of that wore off, she was starting to get bored: she'd been on the boat for her entire life, after all. She had to come up with something.

Then, almost two years later, opportunity knocked. After a battle with pirates, the crew looted a Devil Fruit, and Flors sent the quartermaster to work on getting a buyer. Claribel wasn't having any of that though. In the dead of night, she went to where the Fruit was kept and ate as much as she could stomach (less than half) before leaving the rest and leaving the boat in the middle of the night, only leaving a note explaining that she'd left. Chances are they were going to be pissed, but Claribel was happy. Not that she was now free: she always had been. But now all the adventures and stories she'd had with them were good memories, and would probably never become boring, so she'd never forget them.

But now alone, she wanted to start her own crew, one with a bit more ambition. She needed a boat and a crew, but was at a loss as to where to start. In her wanderings, she found herself on Pol Topelia, deciding that this large island was where she was going to make her start. But she wasn't going to accept just any old mook on her crew: nope! What kind of Captain would she be if she forgot who worked for her?

Long Term Ambition: To see if raging across the sea on the way to becoming Pirate King is as fun as it sounds.

Medium Term Ambition: To form her pirate crew on Pol Topelia. (Note, this is not meant to be a good example for a Medium Ambition of your own. Ideally, yours should be more involved with Pol Topelia)

Devil Fruit: Echo Echo Fruit, Paramecia type. Upon eating it, Claribel has become an Echo human. This manifests itself into two main abilities.

The first is her improved perception: she has an easier time hearing the echos and reverberations left by other things, and has better hearing for it. However, it's dependent on conditions: it a crowded street, there's so much noise it's hard to focus on any particular noise, but in silent room, she can probably hear the fast heartbeat of a hiding person. Aside from mere perception, she can't do much with it. Being able to tell if someone is lying or not based on their heartbeat would be to difficult even in ideal conditions for instance. Focus is also important: in the heat of battle, differentiating sounds is certainly trickier.

Her other ability is to create echoes where there otherwise wouldn't have been any. The only requirement is that she must be near the origin of the noise. Then, with her hands, she can manipulate the air to recreate the sound, one of her hands emitting pulses of faint white light as she does so. It doesn't need to be identical, however, as she can also manipulate where it goes, though some applications of her ability are unbeknownst to her, she can make a sound pass back and forth over a person, making them hear one thing several times, or she can redirect the whole wave at once onto a single point, creating a much louder resonance in a small area, attacking the eardrums. However, every time she makes a sound repeat, it steadily decreases in volume, like any echo. Deaf opponents or any with ear protection are more resistant to her abilities, as they can't hear her misdirections.

Fighting Style: Claribel is quite strong in her own right, able to wield her rod weapon with a good amount of speed and strength. However, she often uses it in tandem with her Devil Fruit, disorienting the opponent by repeating or otherwise changing the sound of her attacks, or creating bursts of sound and focusing them onto a single point (usually an opponent's head).

Notable Equipment: A smooth iron rod, a bit more than a half a meter in length.

Skills: Having lived on a boat her whole life, Claribel is well versed in sailing.
So yes, I'm starting something up. I think this RP could be neat: it has something a little different going for it that might catch your interest.

While it focuses on one crew, instead of using the slow as molasses method of one joining arc for one character, or the clustermess of all the characters joining in one lazy arc at once, instead, we will begin with one fairly big arc, with each of the characters on the same island, set to join. Each one has an arc, but they will be interwoven with each other and the main plot, the crew formed during or after the arc.

Maybe your character is a soldier in the island's army? Maybe they're a criminal? A rebel? A Marine currently stationed? A wanderer passing by? What kind of friends or enemies do they have on the island, and what are they trying too accomplish there? What about in the seas beyond? I highly encourage working with me and the other players to craft a plotline for your character!

Interested? Well, the OOC is actually up already, so pop on over!
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