"return of the mack, you know that i'll be back." in his bed, joe biden lurches awake, wild-eyed. many a year he has watched, waited for the mack's return. hes as ready as he will ever be. he t-poses
5 yrs ago
Today Show 9-11-01 ~ Live on NBC as Tragedy Occurred [s l o w e d + r e v e r b]
1
like
5 yrs ago
40 hours into the mass effect remaster. gameplay is good but not sold on the plot changes. wish garrus would stop saying "reaper? i hardly know her!" laugh track on the normandy is a weird choice too
6
likes
5 yrs ago
fine, since you asked so nicely officer, i will confess my crimes. since i was seven years old i have refused to match any socks in my sock drawer. i practice sock hookup culture. i am a slut
"It's just politeness. Besides, I don't know your name, so there's nothing else I can call you anyway."
The hot water was soothing, though. The thing about bathing in lakes all your life was that their temperatures depended on the actual weather. This water may have been artificially heated, but it was still even more comfortable than bathing during the spring and summer. The former could still be relatively cool on good days, and the latter got muggy, with a small assortment of bugs that he had to watch out for. Angel had been chewed on up and down his arms and back by things that made even the bite of the girl across from him softer to think about in comparison. Of all the things he missed about the forest and Veronica...modern tub convenience wasn't one of them.
Angel closed his eyes and took soft, careful breaths for upwards of half a minute. It helped to briefly distract him from being stuck gazing at the girl, who was currently limbering herself in such a nonchalant fashion that she could have made him pass out in the tub purely based on her relaxation choreography. Add to the fact that she sounded downright husky - especially when saying his name! - and it was a miracle that the effeminate boy managed to calm his breathing down and force the blush to ebb off his face.
Name: Vivianne Laurent Sex: Female Color: Laurel Green Personality: Vivianne keeps a very controlled poise about her at all times, not often betraying her hand to those she deems outside her immediate circle of trust. She tends to be very studious and does not indulge herself the way that Veronique or Iris do, and she takes no pleasure in their battles the way that Sparr does. What she does, she does to bring honor to Mistral - a country that VIVE has transferred away from for the time being, but one that she nonetheless considers herself adherent to and a student of. Though aloof and without many interests that could be considered exciting, she nonetheless gets on well with at least Iris, though she considers Veronique and Evangeline too hot-headed at this stage in their training as Huntresses. Armament:Antoine: A long poleaxe with an unusually large, straight-angled blade on its head. The spike atop this head extends a good few inches past the top of the blade. The pole of the weapon is solid metal with a leather-wrapped grip near the center, and several oddly tooth-like curved spikes near the base of the pole. The entirety of the pole is a high-caliber miniaturized field cannon, with the end opposite the axe-head containing the cannon’s mouth. The trigger mechanism is incorporated near the leather grip, just ahead of what looks suspiciously like a hinge. Antoine can, of course, be used like a normal axe as well as use the field cannon to fuel a more powerful stab with the spike atop the head. It can also be flipped around and used as a long-barreled artillery weapon. The spike, in this configuration, can be used to more easily brace the cannon.
When striking an opponent with a standard axe swing, a secondary trigger can be used to unlock the hinge mechanism. At this time the back half of the pole will swing forward and lock, effectively trapping the enemy in between the axe-blade and the pole’s spikes until Vivianne releases the lock again. Semblance:Godhead: In times of great stress, adrenaline has been known to grant feats of supreme strength to ordinary people. But a true leader should be strongest at their calmest. Under the influence of Godhead Vivianne is calm in the extreme, but imbued with superhuman physical prowess and mental fortitude. Reaction times, speed, strength, all are amped up to the maximum of human capability and beyond. She can outthink, outperform, and outmaneuver her opponent without showing any sign of anger or discontent. Godhead is not without its flaws, however; the state is incredibly taxing on Vivianne’s body, so she tends to use it when she wants to end a fight fast. Breaking her concentration tends to dampen the effects, as well. Appearance: Vivianne stands a good few inches above most of her teammates at 5’11, lean and muscular, and uses this height and strong build to full effect when asserting herself amongst her team. Slightly tanned, with enormous hazel eyes, her father often joked that they had rubbed off on the rest of her body - her skin inheriting some of the browned texture, while her hair tended towards a lustrous green.
Though she did not inherit her father’s sense of humor, many of her looks do tend to bear a pronounced symmetry, as though the DNA of both her parents had come to a mutual and beneficial agreement on what she would inherit from each. With the full lips and sharp face of her mother, along with the (rare) confident grin of her father. Vivianne does, however, have a slight brush of freckles that she inherited from parties unknown and cannot explain; the diamond stud she has in the side of her nose only serves to highlight these with its glinting, and though she will quietly bemoan its presence to herself she has never had it removed. Two similar piercings are present in the lobes of each ear, and she constantly applies small arrangements of henna tattoos on her sides, tending to them and replacing them as need be. Inspiration:Robespierre
Name: Iris Fouquet Sex: Female Color: Powder Blue Personality: Despite (or because of) the confrontational attitudes of the rest of her team Iris is by far the most personable member of her team. Upbeat and polite, even funny on good days, she often serves as the unofficial booming voice for VIVE, and such is her level-headed good spirit that even Vivianne can be coaxed into speaking politely to those that the team’s powerhouse chooses to engage in conversation. Far from being shunned, VIVE has come to appreciate the optimism and uncomplicated nature that Iris exudes. She maintains a good-hearted relationship with all three members of her team, often engaging in social situations with each. She plays no favorites in regards to whose company she enjoys most. Armament:Colour Guard: An eight foot long spear, polished and weighted specifically to Iris’ hand, the big girl can wield Colour Guard effectively in dizzying swirls of offensive or defensive maneuvers. The spear is unique in that its two forms share a single design - for tied underneath Colour Guard’s point is a large, billowing banner designed after Mistral’s flag. Serving as both a call to arms for their home country and a potent weapon against their host country, Colour Guard also utilizes two forms of Dust - the spear can be planted into the ground to create a brutal shockwave with a diameter of ten yards, throwing away any enemies that provide too much of a challenge for even the team’s physical powerhouse. The banner itself also doubles as a Dust outlet, and can buffet opponents backwards violently with air currents. Semblance:Daring, Daring, Daring: It is common knowledge that the Grimm are drawn to the negative emotions of their victims, traits that can lead to even seasoned Huntsmen and Huntresses being ambushed in the field. However, for those whose Semblance deals with the positivity and purity of human emotion, that emotion can be used as a sword - or a shield. Iris has one such Semblance, and is able to boost the fighting spirit and perception of those in the nearby vicinity through the use of vocal rallying cries or the shockwave of Colour Guard. However, this ability also has its own drawbacks - namely that positive emotion can be used to strengthen the resolve of those she is currently fighting, as well. In the hands of someone who derives power from such positive emotion, the combination could serve to throw Iris on the defensive. Appearance: Even when not amongst her team, Iris is a mountain of a girl. Almost six and a half feet tall and muscular, she nonetheless manages to carry this gait with a certain grace and friendly ease. She’s tanned from what appear to be long hours on the beach (though you’d be hard-pressed to find a swimsuit tailored for her) with blonde hair cut boyishly short, light blue eyes and a wide smile. Her jawline tends towards a natural square strength, and her chin has a mild cleft in it, causing Veronique to wryly joke at times that she could play a superhero better than Spruce Willis. She wears Colour Guard slung over her left shoulder and can often be found with a bottle of flavored water or zero calorie sports drink in her hand. Inspiration:Danton
Name: Veronique Pressman Sex: Female Color: Ink Black Personality: Veronique has always been a fiery girl, quick-witted and inquisitive to the point of coming across as dogged. Her thirst for complete knowledge and awareness of a given conversation or situation leads to her often jumping down the throats of those talking to her, and she is not known for her patience in a fight or around other students. Though she tends to be snappy and brusque even around her teammates, their well-being in a fight is paramount: she is not above wasting precious ink or her own time on summoning up a diversion to draw enemy attention, and - like every member of the team - she maintains a friendly relationship with Iris and a somewhat playfully aggressive one with Evangeline. Vivianne is respected as a leader but not considered a friend due to the woman’s sternness and cool under pressure, traits that Veronique finds as irritatingly opaque outside of battle as they are useful inside it. Armament:Fleau des Aristocrates: When many opponents see what Veronique’s weapon is on paper (oho!) they tend to scoff, and if you didn’t know any better, they would be within reason to. Veronique wields only a ratty three-subject notebook into battle, with the front and back cover completely torn off and a fountain pen utilizing four Dust-imbibed inks, clipped to a ratty set of metal rings holding the notebook together. At the start of every battle, she will pull her paper out from a nondescript black messenger bag and stand back, far away from the battle at large.
The “mage” of the team, so to speak, Veronique’s true weapon is somewhat symbiotic, a mix-and-match combination of all three items; when she desires a construct, she will promptly pull out her pen and scribble two words: a construct, and a one-word specification that can be used to amplify the construct. For instance, if she were to summon something to bind an opponent, she would use red Fire ink and scribble out the words “cage” and “constrict.” She would then promptly ball up the paper, toss it into her bag, and open up the bag again quickly. What would come flying out would be akin to a net of fire, which sticks to the ground and traps an opponent in a cage of fire that shrinks in size around a struggling opponent.
Most often, however, she utilizes this to give herself some form of defense when an opponent notices she’s seemingly undefended; she will summon up a sword and a shield with two scraps of paper and try to duel her way to a standstill until a teammate comes to rescue her. Semblance:Pere Duchesne: Veronique possesses arguably the team’s most off-putting Semblance; the ability to make grotesque paper-Dust hybrids act as constructs, specifically automatons. While her weapon can create such things as cages or tornados out of dust, Pere Duchesne takes things a step further and can quite literally create a six-foot tall replica of any of her four teammates: Vivianne will be replicated as a neon-green automaton wielding the power of Wind dust, Sparr will be reborn as a fiery and near-suicidal Fire construct, Iris will be represented by a nigh-unstoppable golem of Earth, and Veronique will clone herself with an Ice-wielding clone if need be. She can only properly control two of these at a time before they begin to lose sapience, and their power ebbs away as more Dust-based attacks are used. Appearance: The shortest of the four VIVE girls, at just under five and a half feet tall and slender as Iris’ spear, Veronique does not cut a very imposing figure. In fact, she tends to sink into the background unless called upon or arguing with someone, with a thin black hooded henley covering a black pixie cut, streaked with red along the bangs. As befits a feverish notetaker and rabid questioner, she wears a pencil behind each ear, point sticking outwards to give her the illusion of having writing utensils for piercings. Her face is pale, with round cheeks, dark eyes, and a thin-lipped mouth that tends towards stoic, straight lines. Only Sparr (and sometimes Iris) are known to coax a grin or laugh out of her, showing off teeth that, while small, white, and well-kept, bear signs of having recently been freed from braces. Inspiration:Hebert
Name: Evangeline Sparr Sex: Female Color: Blood Red Personality: Evangeline is easily one of the most enthusiastic members of VIVE, but behind that enthusiasm is a solid, unshakeable determination. Every belief is held with steadfast resolve, and she would not surrender one inch (on or off the battlefield) without excellent reason. She comes off as a little hot-headed for this very reason, but no one would say her heart wasn’t in the right place. She sought to become a Huntress for the betterment of Mistral, the honor of her family, and the safety of the people. Second only to her dedication is her loyalty. Be it a cause, a person, or an organization, Sparr is loyal to her last breath.
Vivianne finds her a little too hot-headed, but Evangeline is completely devoted to her leader (and her team’s) cause. She gets along quite well with Iris, in whom she finds a similar enthusiasm, but butts heads constantly with Veronique. Not out of any real malice, more like the playful argumentativeness of a close friend, but neither of the team’s most fiery members are likely to back down. On the battlefield Evangeline can be likened to a force of nature, carving her way through any target Vivianne deems to direct her at and protecting her teammates with similar ferocity. More than one foe has come away thinking that Evangeline must be some kind of Angel of Death, given that her attacks tore through their defenses as though they were made of paper. And not Veronique’s paper. Armament:Liberte, Egalite, Fraternite: A set of two massive revolvers, Liberte and Egalite, and a silver heater shield named Fraternite. The twin revolvers, Liberte and Egalite, are eight-shot auto-revolvers chambered for .460 magnum rounds. Evangeline keeps six pre-loaded speedloaders on her belt, with more rounds in pouches on that same belt. The twins can fire normal rounds, but more commonly fire different types of Dust rounds. The frankly immense size of their rounds allows both for a high quantity of Dust in each shot, and a genuinely astounding stopping power. Fraternite is capable, in its own turn, of unfolding into a short sword itself or splitting and attaching to its sister revolvers to act as a bayonet. The shield also has one additional property; it was imbued with Gravity Dust in its creation, and as a result, will cause anything that strikes its surface to become twice as heavy as before. The effect compounds, and as a result, every new blow makes the offending weapon exponentially heavier and thus slows down the wielder. Fraternite is worn secured to the forearm, thus freeing up both of Evangeline’s hands for her revolvers.
Fire: The large payload of Dust turns these rounds into high-explosive munitions. Steam: A single round can generate an immense cloud of steam, obscuring vision or burning a target. Lightning: Chain lightning electrifies the target, and arcs outwards to catch any close-by targets.
Semblance:Thermidor: So long as Evangeline remains faithful, she can make the impossible happen. Thermidor draws from her force of will to affect the world around her in remarkable ways. These effects are limited to objects not enveloped in another person’s Aura or objects enveloped within her own, but the effects can be potent. These alterations are activated by a vocalized statement that Evangeline believes without the slightest hint of doubt. If she says “Liberte will reach my target”, then no physical impediment will be able to stop its next shot. If she says “My enemy will not reach me”, then her enemy’s weapon will not penetrate whatever barrier (usually Fraternite) that separates it from her. If she says “I will not falter”, then not even her own exhaustion will slow her.
These effects, however, do not stack. The activation of a new one will cancel the previous, and no effect will remain active for longer than two minutes. Additionally, they require Evangeline’s complete faith in order to work. If she wavers in her belief, Thermidor will fail. This qualifier rules out most effects that would completely break from physics, as well, as the subconscious mind can recognize what is truly impossible. Appearance: Evangeline is a little taller than normal at 5’7”, with shoulder length brown hair and bright green eyes. She possesses a fit, athletic frame born from regular training and a faintly pale complexion. Her revolvers are always holstered at her sides, affixed to a reddish leather belt that holds up her durable jeans. She generally wears a simple black t-shirt underneath a deep red jacket buttoned all the way. Her boots are more practical than stylish, but frankly, that sums up her appearance in general. Fraternite is usually carried on her back, connected to a bandolier-style strap around her torso. The Mistralian emblem is carefully stitched on the collar of her jacket, while her own emblem is stitched on the opposite side. Her expression is usually one of a faint, almost eager grin, but it widens quite easily in the presence of those she likes. It turns predatory just as easily when she sets foot on the battlefield. Inspiration:Saint-Just
Really cool. I get the feeling that the next one will be cooler. If they're suffering for want of good animators, they're doing a good job of hiding it.
Last day for the contest, folks.
The guy who did the Ironwood fight also did Coco and Yats v. Emerald and Mercury, plus...I wanna say the parts of Merc and Yang Monty didn't do? He's pretty based.
Not like Angel's history with head injuries had quite been the best, though. In Boundary Forest to the north, there had only been his father to nurture him for the first third of his life - afterwards, all relevant information had been self-taught, sometimes through trial and error and sometimes through a lucky find in the form of a traveling hero or adventurer that shared a few stories, tools, techniques or books with him. One thing he had never been lucky enough to find a sage for was enduring the teasing of a pretty girl in a 4/5ths naked chance encounter treating head injuries. He had slept through them plenty of times with no idea of any potential ill consequences. Perhaps that had a long-term effect on someone?
Or perhaps Cyare was just taking advantage of her sharp tongue to playfully taunt Angel while he was helpless in the tub. That did not seem far out of the spectrum of her personality, either.
Angel's cheeks went pink again, only partially from the hot water. He sank down to his clavicle in the water, submerging the last of the small myriad of cuts that remained unhealed on his chest and shoulders.
"G-Guess the point of a head injury would be not remembering how I got it, though."
If only I could say the same for other strains on my body!
Angel had fought monsters and animals frequently, in another life. Flung into an environment that would be unfamiliar for any young boy, especially one with the pain of a father lost too soon, he couldn't have been expected to have survived to see his eighth birthday, let alone his eighteenth. So as polite a young man as he was, so heartbeat-skippingly earnest and sweet that a blind girl had mistaken her for another traveling maiden on the road through Fiore, at Ferrara's core was unflinching steel that he carried through life without fear, complaint, or braggadocio - the solid center and implacable will it took to keep moving through life at all costs.
But Cyare Staunton in a swimsuit had frozen him in place.
"I..."
Angel, sweetheart. You have traveled some dark and tumultuous roads in your time. Don't take this one.
"...I..."
Steady lad!
"...better now than before I eat breakfast."
No! I mean yes! Technically that's the correct choice for your health, but nooo!
Angel shuffled through his belongings and arranged anything valuable in a small pile, which he then buried safely under his top layers. When satisfied, he took a step into the tub and lowered himself quietly, trying (and half-failing) to look anywhere but Cyare.
"M'Angel..." he murmured awkwardly, forgetting, perhaps, that he had already introduced himself.
Location: Diner, Olympus Academy Interacting With: Rebekah Cross @Krayzikk
"No surprises there," Danaye commented wanly - she didn't speak again through the rest of her shake, or while consuming the shake after that. When she was finished, she clinked the glasses together softly and smiled at the noise they made. There was one left on the counter, so she put the book on the booth beside her and pushed it around to Rebekah, setting it on the opposite side of her laptop from her coffee.
"I got this for you."
There was no further explanation necessary, and Harada quieted again. Now shakeless, she resorted to watching Rebekah type and humming under her breath for several seconds. Then she realized she had something to say.
"I'd really like to...go out to eat again. At some point. I would find it fun."
His poor lip was going to split at this rate - and not entirely out of nervousness, if his unknowing guide followed her current trajectory unhindered. Angel eyed her sword slightly and pushed his hair back over his eyes, to cover the gaze. To be blind like Kaia right about now...!
"I, uh. Sorry ma'am. I was going to the hot tub. I shouldn't crowd it for my own lack of foresight."
As if to shield himself with a suit of actual armor, Angel pulled his collar up further around his neck, disguising his slim throat...so easily crushed...or slit...or maybe hung from the doorframe and made to look like an accident oh god get off this line of thought Ferrara.
"Or inconvenience you any more just for the bad luck to get yourself followed."