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I could so totally make a roleplay out of that. Or a video-game storyline.

... Actually, the majority of people here could probably do that. I just felt like typing it because it was the first thing I thought.
And now, just because I feel like it, even though no-one asked me to, I am going to comment on all your accepted Magitech girl characters. Just random comments that I’ll just post here that you can completely ignore if you feel like it.



… Eh, I can do the two not accepted yet too. I was just thinking maybe I should wait until their final version is set. Oh, well.


… And that’s about that. Hahaha.
If all Japanese students were required to be in a specific school, then perhaps that would have been useful information to know while making the characters.

Eh, maybe I'm thinking too much about it. I'll just say that Kazeko was not in any school at all at this roleplay's start and see what she's told in this briefing. XD
*snicker* Why'd you shudder for that? Connections between characters is a beautiful thing! ... Kazeko might try to use "I'll let you do X if you do Y for me" about anything she might want to tweak or examine about the legs. Not sure if the developers would approve, buuuuuuuuuut... XD

On a completely different note, why so tiny?
OK. Alright. Would you be so kind to tell us all we need to know about the school, since it isn't even mentioned in the introduction. XD

More importantly, does the characters suddenly need to attend the school or not? Are they expected to? Kazeko was not attending any school at all and helping out (in quotation-marks) at an orphanage for younger children. Would she suddenly need to be transferred from nowhere so to suddenly attend this school?

Was my first assumption before I got confused correct in that it was just a gathering spot and attending has nothing to do with it?
Shizukana Kazeko

The first thought that had gone through Shizukana Kazeko’s head when these men had arrived at the orphanage to pick her up as a candidate had been ‘Only if you treat me to ice cream’. It was also the first thing she said to them. And somehow they had been able to provide her ice cream. So Kazeko had no issues with being transported anywhere after having taken brief farewells with all those who had raised her and been her friends at the orphanage. After having consumed several packages of ice-cream Kazeko decided that she didn’t have the energy to think of another request, besides it was way convenient to just let them transport her wherever they liked, so she promptly fell asleep in her wheel-chair. Those who escorted her probably didn’t mind at all, she was probably a lot easier to handle in that state.

… Kazeko would be wearing a single black t-shirt and a pair of jeans-shorts that eyes could see. Of course, there was no need for anything else than shorts, because her legs wasn’t so long as to need anything else. When she woke up, having arrived as far as those transporting her were allowed to go, she was gently informed of what to do. “And if I don’t want to?” So sounded Kazeko’s instinctual response. … To which the guy handed her another ice cream, this one on cone. Kazeko’s eyes shone a bit as she grabbed the cone, ate a bit at the cold ice cream, nodded at the guy and then started rolling herself into position.

… Hm? Other people are here… All young girls, like her. The blue-haired girl in a wheel-chair stared at them for a while, not at all interested in why she might be kept here, but somewhat interested in the other people here. Seemingly not even the slightest caring if her stares disturbed any of them, or if perhaps eating ice cream right in front of them was perhaps bad practice, Kazeko staaaaaaaaaaaared at the others, turning in her seat to look at each with her blank expression, eating on her ice cream. Luckily for everyone else, she was eating ice cream. … Or Kazeko would have said something. This probably made for a beautiful first impression.
I was under the impression that the school had simply been chosen as a gathering point. I mean, Kazeko doesn't go to a school at all.
Of course. Applied magical fluid that makes everything possible without further explanation.

Also, so many other around 17. I think I'll decrease her age a bit. Even if it means she lost her legs at an earlier age. Hahaha.
Name: Shizukana Kazeko
Age: 14
Gender: Female
Appearance:
Personality: … At first glance, an emotional analysis comes to an obvious conclusion. A girl with such a serious look who has clearly lost her legs and entire family, and is employed by SEED (soon, anyway). Clearly, this girl is an ultra-serious vengeance-hungry bitch who will not make friends and simply do her utmost to fight the great threat which endangers the planet.

… Pffft. Noooooooooooooope. Shizukana Kazeko… is lazy. Rude, greedy, nerdy, lazy and hungry. At any point, you might find her sleeping in the most uncomfortable positions in the most unlikely of places. Did you not eat your food fast enough? Don’t worry, she didn’t take it, she’s currently looting your fridge instead. Kazeko has no respect whatsoever for personal space and will ask the most insensitive of questions at impossibly wrong times and will multiple times a day request trivial or impossible things just because. Also, talk to her even once, you’re now her friend who she might approach for no reason whatsoever and bother with such requests or anything else for that matter. Kazeko takes no lesson to heart, never thinks of the future and only occasionally on the past (like she WILL learn if she got injured last time she did something…) and will only do something for someone else if she wants to. … And ice cream is a pretty good method to get her instantly to your side, if you figure out she likes ice-cream. … Or cats. Kazeko is way too sensitive to cute cats, real, plushies or otherwise. … And she’s also impossibly allergic to them, but that’s another matter altogether.

Brief Backstory: Kazeko was born to a moderately rich family on the countryside and enjoyed a good early life. She had all kinds of dreams that came and went as soon as the last one had its turn. She wanted to be everything from a running athlete, an idol singer, a police woman, an actor, a protector of the universe… all such things. Except, well… it turned out to be a little impossible. See, the entire country-side which she inhabited was wiped clean from the surface of the Earth ten years ago. Kazeko was the only survivor, somehow her cellar had been spared after her parents had been shoved down, and she was luckily enough rescued soon enough by a rescue team. … Her legs had been rendered unusable, crushed under rocks of her crumbling home, and every person she had ever known was gone. But… she had lived.

Whatever analysis you may make of this, it was after that which Kazeko developed the personality you can read above. For a while, she lived in a wheel-chair at an orphanage, where other people were often ignoring her due to her expression. Such a blank expression, there was no doubt she would be simply depressing to speak to. … … … “I wanna see the Eifel Tower. Oh, and Disneyland. The one in Florida.” … Take it as you wish, but after that Kazeko acted like that constantly, with quite a few friends. Though, she never studied. Upon told to study, even if she was crippled, Kazeko would always answer something along the lines of “No, I don’t want to study. There’s another fate that is waiting for me in the future.” … People doubted her then, but take a look at her now. One could almost wonder if she could see the future.



Since then, the story about Kazeko was that she was officially employed by the orphanage to help take care of children. She really didn’t do very much, but the children were entertained by her when she got older (them playing with her), so why not? She also collected a fair amount of nerdy things, like manga, anime, video games, etc. Her hands were totally OK, so why not, really? That’s pretty much what’s been going on these last ten years. And now… she’ll be given a pair of new legs pretty soon.

Abilities: Kazeko can walk absurdly silently. This may come off as really weird, considering her legs are metal, but by some reason these make almost no sound when she walks around, meaning it can sometimes appear as if Kazeko appeared from nowhere. She also has a strange lack of presence at times, meaning she can disappear when you’re not looking at her. … She can also consume way more food than a normal person, and she’ll do so happily, too.

Other than that, it should be mentioned her LACK of abilities in here. She lacks all form of basic education you receive after the age of 7, anything she might have learned is completely coincidental due news, fiction, things other people have told her and otherwise. She cannot operate most basic machinery, most of the world’s history is completely foreign to her and anything which involves studying to do is beyond her.

… But for some reason, she is a natural pilot. For some reason.

Powers: Cyan Dove. That is what they call her machine, engineered into her legs and around her waist. Let us imagine engines with output in the back of those things. It was produced using state-of-the-art technology and it is powered by a blue liquid just called “cyan” for now. It flows through Kazeko and empowers her. Her craft prioritizes speed, she’s really fast. She can gradually increase her speed to levels higher than she can maneuver sensibly, the liquid helping keep her body together at such force. However, a single hit from an enemy might destroy her. To avoid this, the item on top of her head, also powered by cyan, allows Kazeko to sense if she’s being targeted by incoming projectiles and move out of the way. It can be tricked by slow-moving dangers and attacks custom-made not to disturb the air on the way, though, and even if she learns a shot is coming it will still be with her own reflexes to dodge it. Reacting using this is slower than seeing the attack with her eyes, it is like a sudden signal of danger, which if the projectile is fast enough will be too late when she gets the warning.

It should be noted that Kazeko was chosen for this craft because of her lack of legs. Because that, when maneuvering at such speed, the blood will not surge down into the bottom of her feet. Not as much, anyway. (Source: Death Battle episode 30, Fox VS Bucky, 2:48-3:10. Not sure if same logic is applicable here, but HA!)

The liquid has a slight healing effect if applied on wounds. It doesn’t suddenly grant regeneration, but it will close the wound and somehow melt as energy into the body to speed up natural healing. Kazeko can use this if someone is injured in the midst of battle. … Though, it should be noted. Everything she does depends on cyan, and she can only depart into battle with a finite amount. Each action only uses so much, but in longer battles endurance might become key. In such cases, it would be a good idea to carry replacements, just in case, but each slows her down which might be dangerous since she cannot allow herself to be hit even once. Also, the containers are very exposed on her back and can be destroyed. There are emergency supplies in her legs for use to only bring her back home safely if the worst should happen.

… That tail-like thing hanging behind her in the image… … … Let’s say it is usually attached to her back, and is a part of her engine. It can move around a bit in order to control the direction Kazeko is accelerating. In the image, she’s just lazy and not even used the amount of energy needed to pull it back. Really, I was done, looked at the image, and went “I haven’t mentioned that thing…”. She can also apply the liquid from there, as well. … Which should mean that if it is busted her maneuvering will be a lot more normal. Oh, and if any of her cables are busted, there is probably high-tech stuff in place to block the cut cable so she doesn’t lose juice. She just loses the capability to use whatever the cable was bound to.

Weapons: Two weapons. A gun, the Cyan SMG. Made for taking out more mobile enemies on a distance. It is fully automated, and fires special rounds of rather powerful projected blasts of the cyan’s energy. The shots are simply the liquid, so there is no need to reload as long as the cable is attached. As they are in the shape they are, the shots fired may not do much damage against larger opponents, but will do plenty against smaller and faster opponents, which would be those that pose more of a threat to Kazeko and other Magitech girls, allowing her to make use of her speed to support allies that may be in trouble.

The second weapon is her Dove’s Claw, the perfect weapon to match her speed. It is a large but light blade which carries her improved strength and charges with energy from the cyan. The edge is formed from the energy within, making a sharp and really hot edge, and with the speed which Kazeko can gain as she surges through the air it becomes a really, really dangerous weapon. However, as a close-combat weapon, it requires Kazeko to soar in close and personal, which might expose her vulnerable self to possible damage which may be desired to be avoided, seeing how she’s probably better used as a supporting unit with her speed, SMG and healing side-effect, but should the blade be desired to be used it would be best to do so while someone else is distracting the target, for Kazeko will have trouble dodging at the speed she reaches when flying in to slice.

_______________________

... And that got way longer than I intended. Oh, well.

If the concept of cyan is rejected, inform me. ... Inform me if anything else is rejected as well. Haha.

I also considered that perhaps the use of these system might have negative consequences on her body in the long run, but eh, "this RP is not intended to be dark and can be light-hearted and humorous at times even". I'll leave that to the GM.
Ah, NPCs... In table RPGs, they're the life of the roleplay. Without opposing forces moving in the background countering the movements of the players, without the quest-givers wanting something so much that they're willing to employ the players for it and without the life of beings more than those of the players a world would be so barren. Without those who react to what the players do, without those who pose a threat for the players to deal with and without those who maintain the basic rules of any world, the enjoyment of a roleplay simply wouldn't be there. That goes for any being, the animalistic intelligence of blood-thirsty monsters as well as plain scared civilians fleeing from it. It is always up to the GM to make these as enjoyable as s/he can, for it is eventually they who decide if this is an entertaining world to be in.

In play-by-post, it's an entirely different story.

NPCs feel kind of out-there in such. Most RPs I've been in mostly focuses on player interactions and in those NPCs feel... less like they belong there, in some way. It is like a must for each player to need to adress another in each post so that they get something to react to. I prefer when all NPCs are under the control of a single GM, but that puts so much pressure on the GM in a world where otherwise the games play themselves simply by players continiously posting. In such events, NPCs become breaks which slow the roleplay down and less enjoyment is derived. Another way to do it is to allow players to create their own NPCs and control them, but that becomes a situation where the player plays the NPC much like they're playing a second character, which I discourage. It also becomes an issue where people starts to wonder "How much is OK for me to do?" ... I honestly have no answer to how to handle NPCs in these kinds of matters. They're never as intresting as the player characters, anyway. A strong GM can keep them on leash and conduct a beautiful roleplay waving around his/her NPCs as a masterful symphony, but I've seen far too many wannabe such crack under pressure and see the roleplay go down under.

Play-by-post Roleplays are as most beautiful when they run on their own without much GM-activity. Hence, I really prefer if it is either with only really minor NPC activity controlled by players and allow the GM to simply play a single major NPC at a time, just like s/he was controlling a character of his own. That way, the GM can post mostly major updates to move the story forward when s/he feels like and not be bogged down by having to play numerous minor NPCs at once while s/he simply allows the players to play themselves. Yeah, something like that. ... Though yeah, roleplays controlled by a strong GM capable of handling a world of NPCs are usually the most enjoyable ones, but not all can handle the pressure. That's about that.
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