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... I'll just assume the mine has been dropped where he intended it to be dropped, then.

And wait for him to add that "flavor" before I do anything.
... I am preeeeeeeeeeeeeeetty suuuuuuuuuuuuuuure that Olsted intended that Iris and Destero was to land one square to the left of where it would seem that they have now landed, and that he was under the impression that when dropping a mine one does so on a square adjacent to the one the unit is currently standing on, and not on the same square. I'll say so because I myself was under the impression that was the case, only seeing the truth now looking at that latest batch of moves. If he wants to change that last one... which I'd assume, considering the damage I could cause from there... I'm entirely fine with that. The strategy kinda doesn't work as it looks now. I'm just saying.
... How does the mine work?

Edit: So, the unit moving over it will take 10 damage and be forced to wait in place without doing anything. According to what it ways in the overall document, that is what I read, anyway. Haha.
Dat exchange. I am sure there is a deeply tactical reason behind it all that I just have not taken the time to understand, but from here it just looks like the most exciting exchange of commands ever! XD
I find A to be absolutely unforgivable. The player should always be allowed to play exactly as they desire, and any effort of the GM to manipulate their actions should be discouraged. The only thing the GM should be allowed to give is "suggestions". However, no requests. No scripts. The GM should not know what his or her players shall do next, nor attempt to control it. So I feel.

As for B, I prefer EVERYTHING to be kept as a surprise. The GM should make all the decisions for what will happen in the world him/herself. The players should only know as much as the player characters know, or the experience will be diminished. Someone who states out in the open what will happen in the OOC before it has happened... I want to strangle such people. Really.

Though, as for C, I am entirely alright with a prophecy about a certain individual being the giant-slayer. A specific character can say he or she will be the one to kill the giant, no problem. However, after that, the GM shouldn't control the actions at all. If he ends up being the one killing the giant, wow, nice prophesying, seer! If it was someone else that killed the giant, whoopsie. Saw a bit wrong, eh?

That is my thoughts.
... The battle has gone on for an hour, huh...? Solia and the heroes have been taking their sweet time on useless stuff, eh... How long would it take to fly from the island to the castle?
Since I can already see where Olsted will be when he finishes, I will go ahead and write my movements.



Takaho Move (+1, 0), Pair with Yasuno (0, +1).
Naiyo Move (-1, 0), Pair with Ryouko (0, +1).
Yasuno, Ayuna and Ryouko Move (0, +5). Ayuna Wait.
Yasuno and Ryouko Drop (0, +1).
Yukiha, who is staying behind, should provide her vulnerary to Takaho. The vulnerary will not do any good to her out of battle. I also wish to switch the locations of Naiyo (fighter) and Ryouko (cleric). That's about that.

Ready.
82 is a pretty good roll! XD
A unit with Mountaineer will never be able to obtain Acrobat. And if they do, by some strange way of skills passing along with class-changes which I do not believe is the case, then they're idiots. They could have aimed for a lot more worth-while skills. And that's about that.

Very well. Awaiting my opponent's confirmation, then.
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