‘Right here,’ the guy said, as he got ready, stepping back to make room for the battle. While actually fighting one another would have been frowned upon in the middle of the street, having a Pokémon battle everyone was fine with! Recognizing what was going on, the public made room for the two of them, walking around where they could and some stopping to watch, not recognizing the tension in the air between the two trainers.
‘Then let’s begin,’ the guy said.
- would like to battle!
The intention here was that both trainers would send out their Pokémon at the same time.
The opponent threw down his Pokéball, and it cracked open, and with a red light showed up… a small grey cat, standing on two legs, staring forward at Basil as blankly as its trainer.
Pokédex Entry #677 – Espurr, the Restraint Pokémon. The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out. It typically keeps it restrained, which is a good thing because it has enough psychic energy to blast everything within 300 feet of itself with no control other than the little locked ears.
Now, it looked like just a normal, cute little psychic cat…
But it wasn't.
Basil could feel its power where he stood.
The Pokédex could reveal its true nature, but Basil likely could guess without looking.
Level 82
Espurr’s eyes started glowing as it prepared to attack.
A while later Erika would get a text message from Ellyn.
‘I think you got to her. She’s very sad not to depart to your location immediately, saying that she’s missing a once-in-a-lifetime joint adventure, but I will teach her that there are consequences with immediately departing despite you telling us you were going on an adventure later.
Besides, I am freezing. I am staying in Cooldome for a while. Maple’s off to challenge the Gym. The Major League Gym that is way out of her league. Which leaves me a little time to relax, phew. … Or she’s coming right back. I can see her coming straight towards me. I thi’ … and then the message abruptly ended mid-word.
Erika probably would know that the Gym Leader of Cooldome City is often not at the Gym. She’s often either at Mt. Chill or fighting in the various tournaments arranged by the city. And sometimes she just goes on random training regiments around Isson, as she’s both a Gym Leader and a top-of-the-line professional Pokémon Trainer vying for becoming Champion.
In any case, she decided to train!
The Pokémon here all had varying ways of defending themselves. Hoothoot and Glameow were quick to try to Hypnosis an attacker, and Electrike threw out Thunder Wave at earliest provocation. It was also a bit perilous to be a Ghost-type here, as every cat knew Bite, and the numerous Murkrows knew Pursuit. Still, Sno was far more capable than the wild Pokémon of this route.
Eep also did well, as most attacks were Normal-type, and the Electric-types had a hard time against part Grass-type, albeit they had to look out for birds doing neutral damage. Kay didn’t really have anything she was effective against, however. Chic had plenty of cats and rabbits that Double Kick could do a number on, as long as she stayed clear of birds. Gibs did well against the electric types, though they did damage back when they could fall back on Tackle.
Of course, most of the experience surged into Tara, who somehow got to experience what it was like being Sno shooting down birds with ice-attacks, how it felt being Chic Double Kicking a Meowth, how it felt being Eep and outlasting opponents, Gibs and being immune to electricity and Kay using psychic (or dark) powers, all entering her mind through the machine Erika put on her.
Sno grew to level 21! Eep grew to level 20! Chic grew to level 20! Chic learned Flame Charge! Gibs grew to level 21! Kay grew to level 20! Tara grew to level 22! Tara learned Natural Gift!
Eventually, Ewan and Joshua arrived, and Erika had a thing or two to say to Joshua.
He recoiled, looking taken aback by her statement, however he quickly assumed a polite stance and bowed to her.
‘As you wish, lady Erika! Never again shall my phone even be on during a performance!’ Joshua declared, seemingly taking what she said to heart. Maybe.
Then she praised Espeon.
‘Of course!’ Joshua smiled as he stood up straight again, beaming happily as he walked over and stroked the fur of his happy Espeon. ‘This fellow deserves nothing but the best! And he was about to evolve anyway, so I decided I might as well show the world during a performance! And he did such a good job, you beautiful~!’ Joshua petted his Espeon, who replied with a happy cry and they looked really happy.
‘The Gym Leader of Bigfjord City is a Major League Gym Leader,’ Ewan said. ‘So not the kind we should be challenging yet. We could, however, head out at sea from Bigfjord City and reach Magmagulf Town, which does have a Minor League Pokémon Gym…’ … and then he frowned. ‘But I’d like to check out the city first. I’ve heard things about this city, and I want to confirm it with my own eyes…’
Joshua looked up at his friend, looking just a tad concerned, as Ewan had gotten something serious in his eyes as he advanced on the city. He looked towards Erika, slight concern in his eyes, but also then shrugged to stand up again and follow Ewan towards the city.
Though, before going! Erika put on the Goggles! … With the goggles on, it was as if she saw purple and pink wind swirling around… swirling around Mt. Edge. Specifically Mt. Edge, and also coursing through Worldedge City in different directions. While there were smaller winds in other places, including in Bigfjord City, the majority was definitely in Worldedge City and Mt. Edge.
But with that out of the way, they headed in towards the city. Black skyscrapers stood daunting like pillars, growing larger and larger as they approached. Soon enough, they stepped into their shadows.
Bigfjord City
Bigfjord City. The center of industry in Isson. If there’s a company, it likely has its headquarters in this city of commerce. The city of Bigfjord is famous for needing a lot of hands. The storehouse of Isson, the city is riddled with countless cheap apartments for the many objects of commerce that are shipped across the land. The ships of Bigfjord sail by the sea to Pureplain, where it is traded to the rest of the world. Inside the city hundreds of companies grow out of nothing and employ the population, and that is the draw of the city. The city itself are just skyscrapers after skyscrapers, modern and organized as far as the eye can see, with the larger companies growing out of the bunch with spectacular structures showing of their wealth and power, lording over the workers who move to Bigfjord for a chance at an easy life working for the big boys.
As you enter the streets of Bigfjord City, the night of Route 13 does not leave. Where the roads of Worldedge City might feel magical, the streets of Bigfjord City feel unforgivingly real. Cars drive around causing long lines of traffic, and uncountable workers and humans tarry about, going to or from work. What perhaps stands out the most is the sheer lack of Pokémon-themed marketing. In Bigfjord City, it is like they look down on the premise of Pokémon driving the world. The only Pokémon you see are the Murkrows sitting on the street lights, hunting for their next meals and trinkets, as well as the Rattatas lurking just visible in the various alleys, doing very much the same thing. Unlike basically everywhere else in Isson, the atmosphere was not welcoming. It was stiffeningly uncaring.
There were shops as far as the eye could see, and in the far distance was a gigantic skyscraper higher than any other, with a giant ball seemingly flying free right beside it. On this gigantic building was plastered four letters, a name. “Rukh”.
‘Rukh is the noble family running logistics in Bigfjord City,’ Ewan said what Erika might already know, depending on how well informed she is. ‘The noble families run this city. Rukh is just one of them. There’s also the Mercia family, the Witherspoon family, the Cyrre family, the Agni family, the Hudson family, and the Rivens family… Between them, they own practically every store and building here. This is a place of business, of working people. There’s no place for Pokémon Trainers here,’ he said, gazing up at the skyscrapers.
‘Now, now, Ewan, let’s not be gloomy about it!’ Joshua skipped forward, and extended his arms upwards at the giant buildings of the city. ‘It’s the beating heart of Isson’s economy! Look at this amazing architecture! Sure, maybe there isn’t a lot for us to do here, but it was absolutely worth seeing with our own eyes. Why, we should be thankful to all the working men and women of this city, toiling away so we can enjoy our time outside it! I wish them luck in all their-’
CRASH.
Behind them, they had just walked by a jewelry shop, just one among countless other kinds of shops that existed throughout Bigfjord City. When they had gone a couple meters past it, the glass window suddenly shattered. An alarm sounded. Turning around…
Pokédex Entry #651 – Quilladin, the Spiny Armor Pokémon. It relies on its sturdy shell to deflect predators’ attacks. It counterattacks with its sharp quills. They strengthen their bodies by running into one another. They are very kind and won’t start fights. It’s numb to pain, so even violent collisions don’t faze it.
This fellow had just crashed straight through the front window! Despite the Pokédex entry saying it won’t start fights, it was shooting Pin Missiles all over the place breaking glass covering various pieces of valuable-looking jewelry!
Then, from outside, a team of five individuals jumped into the store. They were dressed in black, wearing masks, but by their physique they were quite young, and three of them were female. They had with them a host of Pokémon…
Pokédex Entry #42 – Golbat, the Bat Pokémon. It flies in moonless night skies or inside dark caves, seeking prey. Once found, it stealthily bites and sucks their blood, not stopping until it’s full, which is at around 10 ounces, at which point it can’t fly. A human can safely donate 15 ounces, so one bite should still be safe. Curiously, after a meal, it changes blood-type to that of its target.
Pokédex Entry #81 – Magnemite, the Magnet Pokémon. It floats by emitting electromagnetic waves from the units on its sides. It is attracted to electricity and will home in and feed on it, in case of a shortage you might want to check the breaker box for Magnemites. It is eerily silent, known to appear out of seemingly nowhere with a sudden Thunder Wave.
Pokédex Entry #109 – Koffing, the Poison Gas Pokémon. It fills itself with lighter-than-air gases to float, and concocts them into poisonous gases within. When agitated, it expels the gases within into a poisonous smoke-screen. However, it can fail the process and randomly blow up. At higher temperatures, it is especially prone to blowing up at little to no provocation.
Pokédex Entry #358 – Chimecho, the Wind Chime Pokémon. When it cries, it echoes inside its hollow body. It is known to hang from trees and eaves and cry in the wind. It uses its long tail to pick up berries and nuts which it then eats. Should it be enraged, it cries ultrasonic waves powerful enough to most foes flying.
One of the team, was in the center, and despite being the smallest, she was the one that called out.
‘This is a robbery! Do not resist!’ she called, and the various people in there hid by the corners. Except the receptionist, who pulled a Pokéball… ‘Supersonic!’ she commanded, and Golbat immediately shot out soundwaves at the offending individual, who immediately regretted his decisions and fell over with hands over his ears. ‘Right. Yoink!’
‘On it. Magnemite!’ one of the others nodded and cried out, and the Magnemite made an electric sound… and then a bunch of jewelry from all over the store came flying magnetically towards the magnet Pokémon!
A big guy, seemingly the trainer of the Quilladin, was also focused on the inside and stuffing jewelry into a bag he’d brought. The last guy and the girl, with a Koffing and a Chimecho each, were attentively looking out. There was a couple of bikes nearby, and it was clear they had arrived using these bikes.
While this was going on.
‘Oh, man, a robbery?’ Joshua commented, looking surprised. ‘Oh, fair Erika, I’m here if you’re scared! It is probably for the better if we do not get involved, it is not our job. Here, me and Ewan will defend you…’
Ewan, meanwhile, had drawn his Pokéballs and is now dashing headlong towards the robbery.
‘Aw, man. That guy’s sense of justice is probably a bit overtuned. Did I ever mention he’s a policeman’s son?’ Joshua lamented. ‘I’m with you, whatever you decide to do, my lady!’
The passersby seemed to have collectively decided not to get involved and were clearing the street as quickly as they could…
What would Erika do?
…
On a nearby lightpost sat a large bird that previously wasn’t there, its head flipped upside down and staring down at the robbery, and then at Ewan, Joshua and Erika.
Pokédex Entry #164 – Noctowl, the Owl Pokémon. It makes no sound when it flies, and it is believed to never fail at catching prey in darkness. Its eyes can see in even the tiniest amount of light. When it wants to think, it flips its head upside down, which somehow sharpens its intellectual power. Some call it “the emperor of dark nights”.
The guy did not seem phased at all at Basil’s threat, simply standing there staring Basil into his eyes as requested, no movement of his expression unveiling any thoughts that might be going through his mind. No positive nor negative feelings. When Basil finished his speech, he brought a hand to his pocket, and lifted up a Pokéball to point at him.
‘Battle me,’ he stated.
What would Basil do?
If Basil refused...
The guy wordlessly put the Pokéball back into his pocket. Instead, he turned around and started walking, picking up a phone from his other pocket as he did so. Never once did he seem bothered by the flow of events, and now he was on his way.
What would Basil do now?
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’ 8. Follow. Not sure if it would be smart, but it is an option.
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
‘Eh, I’ll have it sorted out later,’ Kaz figured, doing a hand-wave as he turned away from his Pokémon. Eryn asked if he’d be going back.
‘I’m going through this cave, actually,’ Kaz said. ‘I apparently have to stick around here for a while, and I heard about this cool city where they fight all the time, Cooldome City. I intend to go there and find out what I can about battling! Then, in f- a couple days time, I’ll be right back in here!’ he said, smirking about it. So then, Eryn inquired about contact information.
‘Contact info?’ Kaz looked like she’d asked for something completely foreign to him. ‘Oh, right. A number. A number for my phone, a number especially to contact me, my phone number. That number?’ Kaz asked, as he realized what she was talking about and then idly scratched his neck. Then he just smiled. ‘I actually don’t have one. I’ve never needed one. Maybe I should look into that in Cooldome City, haha,’ he chuckled. ‘Hey, I can take YOUR number, and then when I get a way to contact you, I’ll be able to contact you! How does that sound?’ he asked. Then he looked down at Eri…
‘Hey, your Bagon looks frozen stiff! The ice around here might not agree with him, haha!’ he chuckled, unaware. ‘Anyway, time for me to depart, so…’ he looked towards the icy slide.
‘Eh, that way looks troublesome. Towards adventure! We’ll find our way eventually!’ he declared, turning in the opposite direction of where the Glaceon went out. His Pokémon followed, Gourgeist, Klefki, Heracross and Skrelp calling excitedly, while Golduck walked firmly unexcitedly behind them…
Golduck stopped, suddenly. It turned briefly, looking down at Eri, the partly psychic duck’s forehead glowing momentarily… then it turned and followed Kaz once again.
Eryn is still in the Frozen Cave.
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back. Go back to the Frozen Cave Mines, and to safety. 4. Proceed. Delve deeper into the Frozen Cave, possibly seeking a destination. 4.1. Get through. There is an exit on the other side of the Frozen Cave. You can attempt getting to it. 4.2. Descend. It very much feels like you can descend lower and lower through these caves. What could await down there? 4.3. Ascend. Besides down, it also feels like upwards could be a potential direction, climbing up through the various holes the snow and wind falls through. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Kaz. Does something, perhaps, feel off about what just happened in front of you?
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
Common: #41 Zubat #220 Swinub #361 Snorunt
Uncommon: #215 Sneasel #225 Delibird #362 Glalie
Rare: #471 Glaceon
But, she can head back to the Mines if she so wishes. With Peri she can scale the frozen slide or just dig a new path if she so wished.
Regardless, what will Eryn do? Rest as intended? What will she then do next day, in that case?
Frozen Cave, Mines
Less than a cave, it feels like you’ve entered the bottom of a great ravine of ice. Long corridors with cliff-like walls stretch on, moving far along the western Mt. Chill mountain range. A cold wind almost constantly blows through the cavern, and looking for the source of these winds will reveal that far above are occasional holes in the cave ceiling which are letting in sunlight from above, and the light from there bounces on all the ice and brightens the entire cave in mystical light. This alone is a spectacle to witness.
However, perhaps the most curious detail is the fact these are, in fact, mines. Workers make their housing in tents, igloos and even properly constructed houses high in the mines. Human-made stairs, ladders and bridges spread across certain walls of the caverns where humans and Pokémon work to uncover the secrets frozen into the walls of the cave. For the most curious of both Pokémon and items are frozen into these walls, and these miners make a profit chopping them out. Perhaps you could join in, see what you might find?
1. Find Pokémon. Note, there are more Pokémon in the tunnels than here. Unless you’re specifically searching the ice? 2. Talk. This is basically a small settlement. They probably know a bit about mining in ice! 3. Move along. Either out of the cave, or deeper into it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Not many, but there’s a small base here! 6.1. Miner’s Base. For maps, getting info or tools and learning how to mine! 6.2. Miner’s Shop. Skip all the hard work of actually mining and buy what the miners are selling! Varies every day! 6.3. Comfy Igloo. If you just want to rest, have a chat, relax, restore health. 7. Area Specific: Mining. People here mine the ice for items and Pokémon caught in the ice. You could too!
Connected areas: Route 5. Exit the mines and you’ll be right there. Frozen Cave. The Frozen Cave proper awaits beyond the mine.
The man smiled and rose as well, and assuming that was in order to shake his hand, he took and shook her hand. ‘To ten more, haha.’
‘Until next time, then!’ he waved her good bye as she and Sno departed. She sent her messages to the others, asking them to convene on Route 13…
‘ON OUR WAY’ Maple answered basically instantly. ‘We’ll be there soon. Joshua is in the middle of coordinating right now so he can probably not answer,’ Ewan wrote her back. ‘im in the midle of cordinating right now but ill be there soon <yay emoji>’ Joshua replied soon after. ‘Dear Erika,’ Ellyn started her message. ‘On account that Maple has dragged me all the way to Route 9 and that we’re in front of Cooldome City right now we’ll probably not be able to join you, regardless of what Maple just wrote. I hope you can enjoy whatever next adventure you’re embarking on without us.’ She’d written rather eloquently… ‘NVM ELLYN, WE ARE COMING’ Maple sent moments after Ellyn’s message. ‘I was just dragged all the way from Worldedge City to Cooldome City, I am not going to be dragged all the way back again. Disregard Maple.’ Ellyn wrote to Erika. ‘WE ARE HIRING A FREECAPE FERRYMAN FOR ELLYN’ Maple sent to Erika a fraction of a second later ‘Miss Maple has forgotten she spent all her money,’ Ellyn wrote. ‘JUST WAIT RIGHT THERE, WE’LL BE THERE’ ‘We will not.’
And those were the last messages Erika got from them for now.
With that, Erika was able to head back to the route of the endless night, Route 13.
Route 13
No cat people, sorry.
Route 13 is the route between Worldedge City and Bigfjord City, it is known as the route on which it is always night. Why, exactly, is it always night? The reason escapes proper explanation, but it is as if the very energy of the sun is being sucked away when it enters this area. Instead there are dark clouds, which all habitually strike at the Power Station located in the north-east of the route. The result is that this grassy plain of otherwise unremarkable characteristics is masked by a constant shroud of darkness that is never going away, and it is charged with the electricity of the many wind turbines spread across the route as well as the Power Station itself. Many man-made machines lie around this route, powered by electricity, and there’s also many hiding places should you want to hide.
The route has numerous darkness-dwelling birds, Hoothoot and Murkrow being the most common. There’s also Bunnelbys and Meowths, stalking around. However, inspired by the electricity around, some electric Pokémon have been drawn to these plains, even during the night, like Electrike and Shinx. As mentioned, the Power Station lies mildly ominously to the north-east, lightning strikes blasting it through the darkness with unnerving frequency, but in the south on a cliff lifted by the beginning of Mt. Strength also carries the Private Palace, owned by perhaps the richest man in Isson. It is said he has Pokémon in his garden that he allows people to catch if they were to go there.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Seek out trainers and battle them. 4. Talk. See if they can answer whatever questions you want answered. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Go Camping. Where would be a better place to sleep than the place where it’s always night? Well, according to popular consensus, anyway.
Connected areas: Route 12. To the west stretches a long patch of gentle grassland and tall cliffs. Route 10. To the east, past Worldedge City, are the farmlands where Psychic Pokémon do the farming. Power Station. The source of Isson’s electricity stands to the north of Route 13. Private Palace. To the south of Route 13 stands the home of the richest man in Isson. Care to visit? Bigfjord City. To the north-west, the gigantic city known for its dark sky-scrapers rises tall. Worldedge City. The mystical capital of Isson hangs in the air around Mt. Edge.
What will she do here? She would have time for a regular post action before they came.
Albeit, if she just waited long enough.
Eventually, the two boys Erika befriended appeared before her…
Joshua had a new Pokémon walking behind him. A pink, quadruped creature with a gem on its forehead.
Pokédex Entry #196 – Espeon, the Sun Pokémon. Born from an Eevee who felt immense loyalty to its trainer, it developed Psychic powers to protect its trainer. Its skin has a texture like velvet, and it is so sensitive it can use it to predict the weather and the opponent’s next move. As its gem is bathed in sunlight, it charges its Psychic power which it uses to sense the future and the thoughts of others.
‘I’m delighted to see you once again, fair Erika!’ Joshua twirled around and extended a hand towards her, as if presenting her, not for her to grab. ‘Please forgive the poor penmanship of my message, but I was in the middle of something…!’ he presented, calling out happily. The Espeon looked amused behind him.
‘He was in the middle of coordinating an elaborate contest performance that involved his Eevee evolving mid-performance, when suddenly he just pauses, says “sorry, gotta answer this”, and replies to your text-message in the middle of everything. I could not believe my eyes,’ Ewan shook his head.
‘Ah, but it was but practice! A practice performance, before the real deal! After all, winning or losing does not matter in Contest Clarity!’ Joshua protested. ‘As it was, replying to my dear friend was more important!’
‘Unbelievable,’ Ewan, despite sighing, still looked a bit amused by it all. ‘In any case. We did say we wanted to head for Power Station or Bigfjord City. What did you think?’ Ewan asked Erika.
The other party, trainer and Pokémon, did not seem like they realized what the Pokémon disguised as a Bagon was going through. Instead, focus went to the Glaceon, who was asked once more if they wanted to join Kaz’s team… the Glaceon had a little smug look in its eyes as it gave a couple small cries.
For the Pokémon present, the cry translated to.
‘Come back to this very cave, alone, in exactly five days. Bring three Sitrus Berries. Put one of them on the ground and hold the other two in each hand. Then give me your best impression of a Glalie. If you manage that, I’ll come with you.’
Kaz recoiled a bit, blinking at the Glaceon.
‘Er… I mean…’ his gaze briefly flashed towards Eryn and her Pokémon and then turned to his own Pokémon. ‘Did you guys get that?’
What followed was all five of them nodding, then, Klefki pretending to be an analog clock, spinning around the keys as if they were the hands the equivalent of five days, with Skrelp helpfully pretending to fall asleep and then wake up every other spin of the long key-hand. Gourgeist shot out three Bullet Seeds, caught them, and then placed one on the ground and held the other two in each of its hair-hands, while Golduck went up to Kaz, intruded into his bag much to Kaz’s surprise, and then lifted up a Sitrus Berry from it and pointed at the various Bullet Seeds. Finally, Heracross, giving its absolutely best cry to mimic a Glalie, that looked more like a Heracross making an angry Heracross impression.
Kaz looked at his party thoughtfully.
‘I have no idea what you guys are doing,’ he declared, and his five party-members collectively collapsed on their spots.
‘… But that does mean there was something Glaceon said, right?’ he confirmed, and his Pokémon looked up and all nodded together. ‘That means, I just need to figure out what you all are trying to tell me, and then I’ll come back!’ he declared, and pointed back at Glaceon.
‘Count on it! I’ll be back in… a couple days!’ Kaz declared, grinning!
The Glaceon, apparently satisfied, spun around and leapt for one of the two exits, walking out of the room.
‘Alright! There we go!’ Kaz grinned, and then spun back to Eryn. ‘Alright, as for you… would you like to be lifted back up?’ he asked, making a thumb-motion at the icy slide back to where she had slid down from. The options would be to try to find an alternative way up through one of the two other exits out of this room.
What will Eryn and co do?
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back. Go back to the Frozen Cave Mines, and to safety. 4. Proceed. Delve deeper into the Frozen Cave, possibly seeking a destination. 4.1. Get through. There is an exit on the other side of the Frozen Cave. You can attempt getting to it. 4.2. Descend. It very much feels like you can descend lower and lower through these caves. What could await down there? 4.3. Ascend. Besides down, it also feels like upwards could be a potential direction, climbing up through the various holes the snow and wind falls through. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Kaz. Does something, perhaps, feel off about what just happened in front of you?
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
Name: Ronin and Miko. Deni and Eli. Real names, Denise and Elizabeth Walton. Age (Magical Girl): 11
Specialization: Air and Reinforcement. Weapon: The Swords. Melee/Mystic. Power: Twin Soul and Third Eye.
Stats: STR: 7 AGI: 7 VIT: 6 MAG: 7 LCK: 4
Perks:
Dual Weapon
Flexibility
Martial Training
Get out of Jail
Big Damn Heroes
Super Map
Patron: Solo Patron Benefits:
Free Agent
Genki Girl
Patron Drawbacks:
Alone
Ronin and Miko did their things and helped Justine and Rachel in the fight… then once again, MDP tamed their opponents and pulled them to their side. That’s just a thing she does. Ronin laughed.
‘Way to go, Dreamy!’ Ronin said, raising her sword in salute. Then, Penny revealed she had disabled all of Hatter’s traps. Once again, salute and a smirk. ‘Way to go, Penny!’ she said, and also… ‘Nice shot, Alicia!’ Credit where credit is due!
Then Hatter showed up with a hostage… Ronin took a moment to consider how to act, but Miko…
‘And then what?’ Miko asked, frowning at Hatter. ‘You kill your hostage, your own ally, and then what? Fire that gun, and you will be stuck alone in a room full of enemies that hate you even more than before,’ she said, starting to advance on Hatter. ‘Did you, really and truly, think this through?’ she asked, advancing still on Hatter, substantial anger in her eyes. ‘Put your gun down and surrender. Then you can avoid a lot of sudden pain from a lot of sudden weapons.’
Is what Miko would like to say, but maybe the police baton will happen before she’s done. If so, then at least she might at the very least be distracting him. She was also ready to pull up a barrier, for herself if he decided to shoot her or the hostage if she got close enough, if the Mad Hatter decided to actually fire.
Interdimensional Home - The dimension has collapsed.
Blood Magic
Overcity Shift
Interdimensional Tourist - Joe.
Hammerspace Handbag
Ally - Mayra
Awareness
Absolute Direction
Sealing
Cuddlespawn - Demogorgon, the Prince of Demons.
Patron: Asengav Patron Benefits:
Creeping Doom
Reasonable
Minions
Retrieval
Mystic Might
Mana Font
Patron Drawbacks:
Quick-Tempered
Mind-Bent - Removed.
Insomnia
Bane - Candles and cracked mirrors.
Health Sapping
Her ploy had been successful. Alexander was freed, and now she was stuck with her “mother”. Feeling powerless to do anything else, Mariette followed the Queen. The best thing she could do right now was to take as much time as she could from the Queen, to keep her away from the front lines. Let her friends win as much as they could without having to contend with her.
She was led through so many chambers, she felt depraved of knowledge. The battle must have proceeded without her. How were they all fairing? Herself, she was brought to a bedroom. Cakes of all sizes, fine tea, plushies that would have made Mariette swoon if it had been in most other situations. She did see the pillars, but didn’t know their meaning.
Queen gave her something. A necklace, so tight it was unremovable. Mariette was struck with the fear that this was going to strangle her, or just completely remove her powers… No. Not completely. Just… make her completely unable to get away. Okay. … The Queen was moving to leave. Mariette wanted to prevent her. Every second could count.
‘What… what’s the Grand Magistrate?’ Mariette asked.
And if that didn’t keep her talking, or if she finished answering that one without Mariette having follow-up questions.
‘Please don’t leave. You talk about you losing me… but what if I lose you?’ Mariette asked, hoping it would cause her to pause just a bit.
After that, she was likely out of material. Nothing else to it. She would, of course, experiment. … And she’d find that her portals were no longer portals. Just windows, showing a different location on the other side. Was the Queen able to listen in on anything she says in here or through the necklace? It was a risk she had to take. The advantage she could provide using her portals was too great.
‘Penny,’ she reached out with a portal to the first person she wanted to update, while she was opening portals all over to try to gleam information from all over Wonderland. How her troops were maneuvering, if the plan was still going. ‘I have been tracked down and locked up in the castle by the Queen. She put a necklace on me, and now my portals are impassable, I can only look or talk through them…’ she said, seeing the golden pillars… ‘I’m a bird trapped in a cage.’
‘Lily, Alexander, Chloe, Gaia, Connie and Mayra are currently fighting Caterpillar, and a strange doll she summoned. They’re decently fine. My forces should be ready to strike, but the Queen just headed out. She has her own portals, she could appear when it suits the least. If I see any threats coming, I will try to warn you all,’ she said. She’d have loved to give the same update to the other team, but they seemed a bit wrapped up at the moment.
__________________
Name: Mayra McCullough, or “Flame Demon”, or “Dragon-Spawn” Age: 15
Specialization: Fire & Darkness Weapon: Dragon body (Fists/Mystic) Power: Duplication
‘Okay! I will not burn that specific thing into a crisp!’ Mayra acknowledged, then leapt down from the unicorn to vanish into a shadow in the ground. Using the stealth of her Darkness-magic to hide her approach, she circled the site of the current incident.
‘You, on the other hand…’ she muttered to herself, because there was another target in the area that nobody had laid claim to, that Mayra was quickly homing in on in the shape of a shadow. There were apparently skeletons around, so Mayra darted from shadow to shadow, her presence hidden by stealth-magic, as merely a pool of darkness that got closer and closer to its target. And if she got there undetected…
Mayra’s clawed hand thrust up from Caterpillar’s shadow, seeking to grab her foot with a burning, clawed hand.
‘Heeey, fairy-girl. You remind me of Lea. That makes you extra burnable!’
The dragon-girl burst up at Caterpillar from the minister’s own shadow as a living, grinning embodiment of fire, having rocketed herself up while engulfing herself in fire-magic in order to slam a flaming fist into the girl from underneath, hoping she was distracted by the ones entangled by Pinocchio and trying to do something about the doll. It was Mayra’s hope that coating herself with fire would burn the threads before they could ever tangle her, if they even were a concern at this range and with her surprise-attack.
If Caterpillar was somehow to dodge or block, the dragon-girl was more than ready to use her bursts of fire-magic in addition to her substantial physical prowess to continue to hunt down the summoner with an eager punches and kicks supported by fire, and of course also having her awareness to keep her aware of if the enemy was trying any clever counter-attack that she could dodge using those very same methods of maneuverability.
Kaz looked a little surprised when Eryn sent out another Pokémon, since one doesn’t usually send out a Pokémon at the END of a battle. But he looked down at Eri, who appeared as a Bagon, and kneeled.
‘Oh, aren’t you an interesting little fella? Did she get you in Wet Caverns? Hehe,’ he asked, not seemingly able to see through the illusion. Then Eryn asked her next question.
‘Oh, you would like to see the cast?’ Kaz chuckled at her question. ‘I can show you all of them! I usually let them all walk freely, anyway, I just didn’t want to intimidate Glaceon too much!’ he said, as he grabbed three Pokéballs and threw them into the air! … And then he assumed a thinking pose as they were still flying in the air. ‘Then again, maybe seeing more friendly faces would have been a good thing…’
As he was thinking about it, the Pokéballs hit the ground and three Pokémon emerged!
Pokédex Entry #711 – Gourgeist, the Pumpkin Pokémon. It is a malevolent Pokémon that catches prey with its hair-like arms and sings joyfully as it causes pain to its victims. Under new moons, they take to wandering city streets while singing in eerie voices. Anyone who hears their song is cursed. They come in varying sizes, from 20 lbs to over 80.
Pokédex Entry #707 – Klefki, the Key Ring Pokémon. A key collector, it sometimes infiltrates homes to steal keys. It never lets go of a key once it’s grabbed, so people give it keys to vaults and safes to prevent theft. Should it be endangered, it will threaten the attackers by fiercely jingling their keys at them. Its diet consists of minerals.
Pokédex Entry #690 – Skrelp, the Mock Kelp Pokémon. Camouflaged as rotten kelp, it sprays liquid poison on prey that approaches unawares. It vanishes into the seaweed and remains perfectly still to avoid larger Pokémon. It is not a good swimmer, so if caught in a storm, it is sometimes washed far away and is unable to return home.
‘You’ve met Golduck and Heracross already, but here’s Gourgeist, Klefki, and Skrelp!’ Kaz introduced them while the Pokémon took a moment to take in their surroundings. ‘Be careful of Gourgeist, he likes to play pranks,’ Kaz warned playfully, and the pumpkin Pokémon brought its hair-arms up to its face in a feigned “what, me? I’d never!” gesture. ‘Be careful of Klefki, he likes to play pranks,’ Kaz continued to gesture, and Klefki happily spun, making noise as the keys hit each other. ‘And be careful of Skrelp, she likes to play pranks,’ Kaz gestured to the last one, who immediately shot out a weak Water Gun that did nothing but splash at the ground between her and Eryn, but might still have caused a scare. It then immediately swam (because it’s one of those Pokémon that, when they appear, is surrounded by a water bubble to let it act as normal above ground) behind Kaz as if to hide while doing the sea-horse equivalent of giggling. ‘As said!’
‘Hera, heracross,’ Heracross said, pointing up at Kaz. ‘Be careful of Kaz, he likes to play pranks, too,’ was what he said for the Pokémon that understood him.
‘What, me? I’d never!’ Kaz held up his hands to his face in a feigned innocent gesture while chuckling behind it.
The Glaceon on the icy rock looked back at Eryn when addressed, and it simply made a noncommittal cry of acknowledgement.
‘Oh, right! I was trying to fill up my sixth spot! Even though, well…’ he made some hand-gestures that meant nothing. ‘Eh, nevermind that! So, what do you think, Glaceon?’ he turned to smile at Glaceon.
Glaceon stared back at him, its tail waving lightly, looking like it was considering its reply. In the meantime, Eryn and her friends could consider their next move, if they so wished.
What will they do?
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back. Go back to the Frozen Cave Mines, and to safety. 4. Proceed. Delve deeper into the Frozen Cave, possibly seeking a destination. 4.1. Get through. There is an exit on the other side of the Frozen Cave. You can attempt getting to it. 4.2. Descend. It very much feels like you can descend lower and lower through these caves. What could await down there? 4.3. Ascend. Besides down, it also feels like upwards could be a potential direction, climbing up through the various holes the snow and wind falls through. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Kaz. Does something, perhaps, feel off about what just happened in front of you?
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
‘I’m happy to hear it,’ he said, as a response to this having been a cute and cozy experience. He then listened to all that Erika had to say, listening closely. At the end, he took a moment to consider, and then he said…
‘There is a city that none of you have been to yet. It is the capital of showmanship in Isson. It’s where the media resides, and it’s where athletes and actors perform their craft. It is a city of the arts, where the movies are made, where the records are recorded, and of course, where the music is played at the largest of venues…’ he replied.
‘Oh, but without the right tools, it would still be difficult to find what you seek, even if you went there. Fortunately, you have everything you need,’ he continued.
Onto answering her next question… and the man chuckled.
‘All regular evolution stones are for sale in the Worldedge Department Store, like your Fire Stones and so. The way to evolve to Leafeon and Glaceon is indeed the Moss Rock and the Icy Rock, since I placed them both somewhere in this world. But, I must say. I find it incredibly amusing you’re asking this when one of them is already present in this very post.’
‘As for the other, a player has, in fact, encountered it. If you were to search for its name in the logs, and disregard the times people are just mentioning it as a way to evolve an Eevee, you will be able to find it. Feel free to gain the knowledge of both of the rock’s locations if you manage to find them in the posts after reading this, heh.’
Then… the final question.
He considered. Took a little while. Then sighed a little. Finally, he looked back.
‘Bigfjord City.’ He said with finality. He didn’t say another word about it.
‘Aside from that, there’s a little scene waiting in case someone were to approach the Champion Estate. There’s also a story that awaits at the bottom of the Industrial District. Martin Price got so, so close to it, so close that I to this day wonder if I should have told him he was going the wrong way in that one post… That said, Eryn Montero has been given the directions to that place, and would likely go there eventually. Maybe.’
‘That’ll be all I will say for now. Oh, and since I forgot.’
Your party is full! Select one Pokémon to send to the PC.
‘What will you do now?’
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Residential District.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
The guy watched Basil’s reactions without showing a shred of if he had pieced anything together or not. He did take a moment to look somewhere to the left of him, like if there was something that he wished to confirm or so, but then looked back to Basil. He did not show much reaction to Basil starting to advance on him, nor at the obvious rage he was displaying. Upon Basil demanding his answer, the guy considered for a moment. Then he looked up and replied.
‘If you were to hand her over, the problem would be gone from your life forever,’ he said. ‘You would not like the alternative. You are not a hero.’ So he declared, with the exact same tone of voice as before. Not a hint of feeling threatened, or being excited for having obtained a lead.
It should be noted, there are people around. This is in the middle of the streets of Stillwood Village, and people are going about their business. So any actions beyond the natural, from either part, would be sure to attract attention.
What would Basil do?
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Kay joined Sno and Polly in the upside-down club, where Kay announced this was her thing… the upside-down Polly scoffed!
‘I’m ALWAYS upside down, you had to flip over just now! I win!’ the little bird chirped right back, deciding she was the winner of some imaginary contest on her own.
‘Oh, yeah, don’t worry! It has never directly harmed any Pokémon that has used it yet!’ Russel said proudly. ‘Though, it may confuse them. Psychic powers are their primary muscles, so to say, and this machine will be directly interfering with that part. But just tell them that it may unlock a hidden power they didn’t know they had, and I’m sure you can convince them to use it!’ Russel assured. He had not missed Kay’s look.
‘From Cooldome, eh. Lots of action happening there, but the cold doesn’t entirely agree with my machines, haha!’ he laughed a little. ‘Yeah, that’s fine. Just bring them back when you’re done with them. Do write down your findings!’ Russel said, proudly. Then, about that Pokémon…
‘Oh, yes. That one,’ Russel immediately leaned forward, his hand going through his beard as he took his goggles to look at Erika with an excitement within his crazed little eyes. ‘A foreigner came and told me about it. Apparently, it’s a Pokémon… that is an engine! Think, think of what machinery it could pull if you put it inside a machine!? As a Pokémon, it’s not going to need gas in the usual way, and what if we can make it stronger by training it like any other Pokémon!? The possibilities are, dare I say it, endless! I want to power a flying machine with one!’ he said, clearly all excited.
‘Unfortunately, he didn’t know its name. As I heard it, there isn’t any on Isson. It is a foreign Pokémon, from a foreign land. To find one, why, you’d have to trade yourself one from someone who already has one! As for finding someone who does that, I don’t know. I’ve already checked the Worldedge Trade Station, they don’t have any. But perhaps you know someone that could know where you’d find one, hm? Maybe?’ Russel suggested, tilting his head at her.
Then, she departed, and Russel waved after her as she left before he turned to his next project.
Next, she wandered up some stairs and arrived at the Residential District. Definitely the calmest place in Worldedge City, the most chaotic things that happened here were from the games of children. Normal people lived here, coming and going as they needed to, and there was a park to play in or explore. Otherwise, it was certainly the nicest place in the city to simply take a walk. Yet, Erika ended up somewhere anyway. By a couple apartment buildings, she wandered up to the second floor. Somehow, she knew where to go. And then she found an open door, and…
An ordinary apartment, with a kitchen, a bedroom, a large lounge, and a TV with a Nintendo Switch connected to it. A computer was also next to the TV. On the wall a map of Isson was attached, with helpful information being written and notes attached all over it. There were pictures of characters hung up, of the various Gym Leaders, of the various people who had received their Pokémon from Kalmia. There were notes around each town and location, a couple around Pureplain City, a lot around Worldedge City and Bigfjord City, a moderate around just about all other places outside cities.
There were lists of Pokémon, where they could be found, all sorts of information… but it was all a bit fuzzy in Erika’s mind. She’d find she had trouble recalling it later. There were bookshelves containing a lot of video games, strange technological gizmos and the occasional books on Pokémon and roleplaying games, and photos of a man with various Pokémon.
‘Hello!’ a man stood at the bedroom door, waving a little awkwardly at Erika. As he spoke, his tone of voice was familiar. ‘I’m sorry if this breaks immersion a little. But, I am PlatinumSkink, and I made this game! I figured if Game Freak keeps putting themselves into their games, I should keep up tradition,’ he said. Note that, by necessity, Erika is not able to grasp the implications of “made this game” and should not react with that in mind once she leaves.
‘Please, have a seat,’ he offered, pointing to the dinner table in the kitchen. He went over to the fridge, and… ‘Would you like juice? Milk? Water? I, heh, don’t have much else,’ he said, and if Erika asked for any of it she would get a glass of it.
‘This place, well. I reward you for your efforts, and I can also point you in the direction you want to go if there’s such a place that you can describe to me. Like all creators, I will offer you a diploma if you catch all Pokémon, as unlikely as that is,’ he said, and chuckles. ‘Believe me, if you were to actually catch all Pokémon in Isson, I will make a legit diploma and mail it to you, wherever you are in the world. I am serious.’ For some reason, Erika felt like he wasn’t talking to her, there.
He walked over to the bookshelf, which contained several binders. The binders are, well, let’s see…
The guy took the binder called “Spreadsheets” and started leafing through it. ‘Man, it’s been so long. I put a lot of hours into writing all of this, haha. Of course, I enjoyed it a lot. I do hope you’re having fun.’ He closed the binder and placed it back into the shelf. ‘These binders are off-limits, don’t read them, hah,’ he said with a little chuckle.
He walked a step to the right and picked up a gizmo from the shelf. He inspected the item, seemingly considered something. Then he smiled, and then stepped over to Erika with it.
‘I think there was something I had decided to do when someone came here, but I forgot what it was. But since you took your time to come here, I’d like you to have this,’ he said. He held over a headgear, with some shining lights on top of it, made to be outfitted on a Pokémon.
Erika obtained Exp. Share!
‘It’s the Exp. Share! If a Pokémon in your party wears it, then whenever any of your Pokémon battles, half their experience will be transferred to the Pokémon wearing it. It will be like they remember half the battle, and they will get experience that goes towards leveling up. Now, since this is a roleplay, it is probably not as difficult to level up low-level Pokémon, but still.’ With that said, he then held over one more thing. It was a Pokéball.
‘This is also the place I figured is the best place to give out the most important gift Pokémon. Would you like one?’
Erika obtained Eevee!
Gender: ♀ Type: Normal Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 15 Moves: Helping Hand, Growl, Tackle, Tail Whip, Sand Attack, Baby-Doll Eyes, Swift, Quick Attack Ability: Adaptability. Attacks that are the same type as the Pokémon are even stronger. Held Item: None.
New Pokémon caught! Erika earned 3000 P!
Would you like to give a nickname to Eevee?
‘Aside from that… I can answer your questions,’ he said, and now sat down in front of Erika, placing his hands together as he did. ‘Not about me, mind you. But about this world, perhaps where you’d like to go next, or about any people you’ve met, or if there’s anything in particular you want to experience. I don’t promise I will answer, sometimes things are best experienced on your own, but I could guide you in the right direction to learn those answers. And, of course, you’re free to return here whenever you feel like,’ he said, smiling.
‘So, is there anything you’d like to know?’
Or, if she was done here, she could turn around and leave back into Worldedge City again.
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Residential District.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
Name: Ronin and Miko. Deni and Eli. Real names, Denise and Elizabeth Walton. Age (Magical Girl): 11
Specialization: Air and Reinforcement. Weapon: The Swords. Melee/Mystic. Power: Twin Soul and Third Eye.
Stats: STR: 7 AGI: 7 VIT: 6 MAG: 7 LCK: 4
Perks:
Dual Weapon
Flexibility
Martial Training
Get out of Jail
Big Damn Heroes
Super Map
Patron: Solo Patron Benefits:
Free Agent
Genki Girl
Patron Drawbacks:
Alone
Ronin wasn’t super happy with Justine’s comment, or using her name over her pseudonym. Still, there was still action going on around here, so…
‘She’ll be okay. I can’t fix this here, but she’ll be okay,’ Ronin said, jumping to the side to place Caroline’s statue gently out of the way. ‘If we can find Brittany she can probably help her,’ she claimed. An alchemist should probably have the solution, or otherwise have just the magic item in her collection, Ronin figured. ‘For now, we seem to have more on our hands!’ she said, spinning around and lifting her sword at the incoming manticores!
‘I’ll back you up!’ Ronin told Justine, throwing a hand and a reinforcement spell at her. With that, Ronin intended to keep up with Justine, skipping on Reinforcement platforms and speeding herself up with Wind magic if Justine started flying, backing her up, shielding her if they endangered her and attacking if Justine provided the opportunity!
Meanwhile, Miko managed to run into Rachel’s rear. ‘Ack!’ sge made a little noise and stumbled back, blushing a bit as well. ‘I-I’m sorry,’ she said, feeling silly. This was not the time for clumsiness. With the voice of the queen heard above, and now the March Hare appearing intending to do battle, Miko took a ready stance with her blade drawn.
‘I’ll back you up,’ Miko said to Rachel, perhaps at the exact same time Ronin said the same thing to Justine, and placed a hand on Rachel to boost her already formidable self with Reinforcement magic. With that, she’d join behind the woman, protecting her blind spots and taking advantage of any openings she might create, a Wind-boosted fast girl supporting the juggernaut from behind, as both the twins joined a more formidable combatant to help where the fighting was fiercest!
Interdimensional Home - The dimension has collapsed.
Blood Magic
Overcity Shift
Interdimensional Tourist - Joe.
Hammerspace Handbag
Ally - Mayra
Awareness
Absolute Direction
Sealing
Cuddlespawn - Demogorgon, the Prince of Demons.
Patron: Asengav Patron Benefits:
Creeping Doom
Reasonable
Minions
Retrieval
Mystic Might
Mana Font
Patron Drawbacks:
Quick-Tempered
Mind-Bent - Removed.
Insomnia
Bane - Candles and cracked mirrors.
Health Sapping
Mariette held her resolute expression, as she seemed to make the queen’s heart waver. Then, a whole bunch of things happened. One thing stood out. Apparently the skeleton army was attacking the Green Helms. That was unacceptable. While Mariette’s wrist was grabbed by the queen and she was, herself, unable to get away, she opened a portal by her mouth. It led to Chloe.
‘The Green Helms are our allies,’ she whispered in a hurry, while the queen was distracted. Then, in addition, she opened another portal. She had the Lilliputs on standby, and at least one on her, and among them was their princess. She needed someone with authority… and as such it was time to bring the Lilliput Princess herself.
Mariette didn’t have much time. ‘The skeletons are not the enemy, retreat, I won’t be able to help,,’ Mariette whispered, before opening a portal and placing the Lilliput princess among the Green Helms command, while the queen was commanding Caterpillar and Mad Hatter and Hare. These were very small portals, and the whispering was done while the queen herself was shouting orders, so Mariette hoped she had escaped detection after closing the portals, and that the others would be able to handle it. The other vassals of Wonderland knew the plan. The princess specifically so she could take command, if the Pea Princess wasn’t woken up yet.
Then the queen turned to grab Alex. Mariette wanted to stop her, but didn’t know how to explain… when Alex’s animals attacked. The idea fell into place instantly and she summarily executed it.
‘Mother, watch out!’ Mariette pretended to be so startled by the appearance and attack of the animals that her tentacles let go of Alexander, tried to grab onto the queen as quickly as possible and hopefully disorent her enough to let go of Alex as Bob pulled the other direction. If it worked it would end up with Mariette on the other side of the portal, but that felt safer than what was going on right now.
__________________
Name: Mayra McCullough, or “Flame Demon”, or “Dragon-Spawn” Age: 15
Specialization: Fire & Darkness Weapon: Dragon body (Fists/Mystic) Power: Duplication
‘Pah! She needs to have more faith in me,’ Mayra wasn’t exactly thrilled to be told that Mariette didn’t think she could beat the queen. Then, though, Connie got strange, and the eyes of her mask widened… Mayra grinned. ‘Ooooh, yeah. The queen’s got nothing on your nightmares!’ Mayra said, sounding proud of this fact. ‘Yeah, come on, let’s go submerge her!’ Mayra agreed, taking Gaia’s hand and jumping up on the steed as they headed for the queen and the situation before them!
‘…’ the guy inspected Basil for a second, then looked away and up to ponder for a second. Then he turned back and looked at Basil with those same, utterly indifferent, eyes.
‘I’m looking for a Gothita,’ he stated, simply. ‘It could be on its own, or it could be with a trainer. Regardless, it is far from home and if it's with a trainer, that trainer is mistaken in that it belongs to them. I’m going to bring it back.’ So he said, his tone one of stating a fact. His eyes, void of emotion, lingered on Basil.
‘Help me look for it. We’ll cover more ground if we ask around with the two of us. That will be my reward,’ he stated. It did not sound like a question.
It sounded like he had already decided.
What would Basil do?
There is no trace of her. She was definitely following Basil last he checked, but now she's just not there.
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Dei shot out a blast of Dragon Rage, and it hit the floating ball of ice straight on! Glalie reeled, probably surprised by the amount of damage that hit actually did to it. Peri proceeded to bring down her tail and launch rocks flying all over, covering vision and eventually collapsing down at the incoming assailant.
But Glalie would not be deterred. Rage gathered in its eyes, and it opened its mouth wide, looking just about ready to blast out a powerful blast of ice at them, through a crack between the various rocks.
This is when Eryn turned to the trainer… only to find he was not there. He was missing from the location where he very much should have been.
There was a sudden noise of a strike, coming from the Glalie’s direction, and its eyes widened in sudden pain, followed by the sound of a Pokéball opening. All of a sudden, the Glalie fell, toppling over forward, and behind it the trainer fell while holding a new Pokémon. It was blue, covered by a shell, and it had a long, powerful horn, and some strong-looking arms despite clearly being a huge bug. The trainer leaned behind the Pokémon as Peri’s Rock Tomb came falling, crashing down all around the area. As the chaos subsided, the Glalie was fainted, and…
‘Well done, Heracross!’ the trainer said, leaping up with a smile, patting his Pokémon on the back. ‘Really good instinct, striking immediately after coming out of the Pokéball!’
‘Hera!’ Heracross proudly raised his arms and flexed, albeit his expression looked considerably confused.
Pokédex Entry #214 – Heracross, the Single Horn Pokémon. Found in forests, they often feast on tree sap and honey. While usually docile, its strength is called Herculean. It uses its prized horn in battle, getting it under enemies and throwing them with it. It is said to be able to lift 100 times its own weight.
Over in the distance, Golduck finally managed to get that one Glalie off it with a swiftly delivered Zen Headbutt, and after the Glalie flinched a couple meters away, the Golduck breathed in before leaning forward, opening its beak to unleash a powerful Water Pulse, blasting the Glalie back into the icy wall behind it, under which it then collapsed. Glalie fainted. The trained noticed, and waved at his Pokémon.
‘Good job, Golduck!!’ he called. The clearly annoyed Golduck called back an angry quack. ‘I know! I know! I’ll do better!’ he replied, laughing a bit. He then turned to Eryn.
‘Hey, close one! But you handled yourself well! I’m Kaz, how are you doing?’ he asked, smirking over at Eryn, putting his hands on his hips and hunching over just the slightest, seeming just a bit tired, perhaps not strange given the acrobatics he just committed to.
Behind him, still sitting on that very same rock as at the start, Glaceon tilted its head and looked towards Kaz with some curiosity. The Eeveelution had a view of it all from the other side of the room compared to Eryn’s perspective.
It seemed like the danger was over. What’s Eryn’s reply?
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back. Go back to the Frozen Cave Mines, and to safety. 4. Proceed. Delve deeper into the Frozen Cave, possibly seeking a destination. 4.1. Get through. There is an exit on the other side of the Frozen Cave. You can attempt getting to it. 4.2. Descend. It very much feels like you can descend lower and lower through these caves. What could await down there? 4.3. Ascend. Besides down, it also feels like upwards could be a potential direction, climbing up through the various holes the snow and wind falls through. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Kaz. Does something, perhaps, feel off about what just happened in front of you?
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
Polly the Pidgey was absently scuttling about on the ceiling, poking her beak against the surface she was standing upside-down on. When Sno came over and floated upside-down in front of her… the little Pidgey extended her wings and called out happily.
‘Welcome to my world!’ the call means if translated. She then looked a little disappointed about being left behind when Erika called her back. … And after that, Polly flapped her wings, and started flying, still upside down, pursuing Sno for fun.
Then Erika asked her thing about Inkay and Topsy-Turvy things…
Russel jerked to, and pulled his goggles off his eyes to stare at her, his eyes just the slightest insane and also just the slightest like the most intelligent person you’d ever know. He placed his goggles back on his eyes and then pointed at Erika.
‘Give me a sec’,’ Russel said, before walking over to the Abra that was writing something by the desk over there. He promptly lifted the helmet off Abra's head, and Abra immediately stopped writing, looking like every muscle in its body suddenly froze. After that, Russel walked over to a pile of mechanical not-junk and started rummaging through it.
‘I know I had it somewhere here. Let’s see, how do I make this fit a floating squid?’ He screwed some screws and the helmet broke in half, apparently he didn’t need the whole thing. He grabbed a bunch of bands that looked strange, poked a bunch of wires together, and then strapped it to a band. Some parts of the technology from the helmet was being reused.
‘Psychic Pokémon, they’re so interesting, you know? They have the power to change the very world we live in! All with their minds! Which is what makes it so interesting…’ Russel grinned as he stood up, his invention apparently done. ‘To make machines that harnesses, or messes with that power!’
He turned back to Erika. He held a strange headpiece, clearly shaped to be put on an Inkay’s head. It was like a band, to be strapped around the white top part, detachable on one side, with a hole for the top of the head to come through. It was metal, looked very inflexible, and had a bunch of wires powering an unknown machine integrated inside the band.
‘I’ve not yet gotten to work with an Inkay before, but I’m excited to see it! This machine, it…’ Russel took a pause to look down at the machine and looked like he considered how to say something. ‘… CHANGES how Psychic power is handled by the Pokémon’s mind. Sometimes it’s, well, not great, but sometimes it results in breakthroughs that will lead to even greater discoveries when tested!’ he called out, excited.
‘If you would be willing, I’d love for you to try this on your Inkay, and then tell me what it did! Whatever happens… SHOULD be related to what the Pokémon’s powers usually do!’ he told, holding the item to Erika!
Erika obtained ??? machine!
If she accepted, that is.
‘Oh, yeah, sure! That was fast! Hahaha!’ he laughed at the second part, snatching up the goggles he’d just put down. He held them over to her, too. They were rather bulky for goggles, more akin to what you’d find in a science-fiction story. ‘They were an attempt to make goggles that allowed me to see Psychic energy… but I just saw a stream of it leading back to my lab. So I just figured it somehow knew where I lived and it just guided me home. Hahahaha!’ he laughed again, holding the goggles over to her.
Erika obtained Not-Actually-Guide-Home Goggles!
‘Before you go…’ he took a step back, and then did a humble bow to Erika. ’I am Russel, inventor and pioneer of Worledge City, and also the owner of this here shop! They call me mad, but I say, progress requires a touch of insanity! How else would you find what mushrooms are poisonous!?’ he chuckled, clearly not minding what they call him that much. ‘What should I call you, miss?’ he asked, standing back up again with a smile.
Erika is free to respond, and then she can depart, if she so wishes, or continue the conversation. Or she can do, practically whatever.
What does Erika wish to do?
Flying Machine - Kinda makes you able to fly! Only works around Mt. Edge. It looks like a bike with jet-engines attached to it. 4000P
Something Stone - Will evolve some Pokémon prematurely. Which? No idea! 1000P
Confusing Candy - Might give multiple levels! … Or take some away? 1000P
Clueless Claw - Held item. May randomly cause Critical Hits for any participant in the battle. 2000P
Homing Ball - It’s an engine you attach to a Pokéball. Should make it homing! Or, at least, it will rocket off way faster than you can throw it! One use only. 700P
Sticky Boots - To climb on walls. Warning, only the bottom of the boots stick, and they’re REALLY hard to pull off walls. 700P
Perilous Potion - Heals a Pokémon full, even if fainted, but Pokémon may faint a few turns later. 2000P
Random Rope - An Escape Rope that takes you to a random location. No, Russel doesn’t know where. 500P
Risky Revive - Might revive your Pokémon! … Miiiiight do something else! 500P
Completely Normal Bicycle - Been meaning to throw it away. Want it? 50P
Scanning Glasses - Glasses that might let you see the movements through (not too thick) objects and walls! Also good for seeing invisible things! Comes with a relatively small chance of violently exploding! 3000P
Psychic Visualizer - A humming machine that makes Psychic powers visible in a tint of purple around the machine when turned on. Useful to know if Psychic powers are being used in the area. Psychic Pokémon seem bothered by it. DO NOT USE NEAR A PSYDUCK! 2000P
Suggest! - Russel has so many things, he might have forgotten what he has. Give a suggestion what you want, and we’ll see what he might have!
Catch 1 Espurr - Contains intense psychic power! Just what I need! - 2000P + Twisted Spoon.
Catch 2 Klink - They would be perfect for a machine I’m building. - 2000P + TM74 Gyro Ball
Catch 1 Stantler - It can make illusions. It has given me ideas. - 2000P + One thing from the store.
Catch 1 ???? - I have heard of a Pokémon that is literally an engine. It is not native to Isson. Bring one to me. - Will trade you a Porygon. And multiple items from the store. And will invent something for you. Or owe you 1 favor.
Try out the new Magnetic Flying Engine - It needs more testing! - 2000P + Magnetizer
Try the NEW Perilous Potion on a fainted Pokémon in battle - Checking for improvements! - 2000P + Perilous Potion
Feed Polly. The Pidgey in the ceiling. She loves her Anti-Gravity Backpack, but it makes her difficult to feed. - 300P + Iron Ball
Take Rito for a spin. Rito the Rotom, in the drone Russel designed to be Rotom-compatible. Watch him as he drives! - 2000P + Itemfinder
Let Tabra teleport you. She’s the Abra by the teleport panel. Return and tell me where you ended up. - 3000P + Random Rope
Find Anna - The Kecleon. She is likely somewhere in Worldedge City, and she’s wearing the clothes I made that would change colors when the Kecleon does. I want the clothes back. - 10000P + Scanning Glasses
Collect rocks from Mt. Edge - Mt. Edge is the source of the weird gravity that makes Worldedge City work! Find some rocks from deep in the mountain, they might contain clues! - 6000P + TM80 Rock Slide
Make Cryea stop being mad at me. I need Cryea the Porygon for a digital invention. The last invention broke and she became mad at me. Please fix her? She’s inside these Digital World Goggles. - 10000P + TM24 Thunderbolt
Deliver teleportation panels to Worldedge City Gym - As an apology for last time. - 5000P + TM04 Calm Mind
Clean sideroom 21 in the World Library - The “Auto-Cleaner” blew up. - 2000P + Luminous Moss
Test out the Guide-Home Goggles! - The “Guide-Home” Goggles apparently does not guide home! Where do they guide you? Detailed investigation appreciated! - 5000P + TM35 Flamethrower
So, what does Erika do?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Commercial District.
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
‘Huh?’ Mayra turned and saw… Connie and Gaia riding in on unicorns. ‘Oh, yeah. I know exactly how you got those,’ she said, giggling at the strange sight. Not too weird in Wonderland, honestly. Mayra pushed herself up to a squat as they came closer and asked their questions.
‘Oh, yeah, I’m perfectly fine! But Mariette just threw me out her shadow when I was about to have the perfect angle to back-smack that silly queen!’ Mayra frowned and crossed her arms, frowning as she considered what just happened. ‘She got some nerve! I was to hide in her shadow specifically to ambush an opponent… and then, as soon as the ultimate ambush-target approaches, she throws me out!? What is she thinking!? So yeah, she’s definitely in trouble now!’ Mayra grumbled.
This definitely isn’t taking place within hearing-range of the queen.
‘Oh, if you’re gonna train, then isn’t Mt. Strength perfect? There’s literally already a thousand-something fighting-types in there doing nothing BUT training! I heard they have their own dojos!’ a woman said with a chuckle. ‘… It might be a bit dangerous if you’re just starting out, though. If you’re a normal Pokémon Trainer… you could always go to the adjacent routes, like Route 4 and 5? There’s trainers to challenge and Pokémon to battle,’ the lady next to her said, trying to be a bit more careful.
‘Oh, are you trying to defeat the Gym? In that case, the Mountain Valley just north-east should help! There are plenty of Flying-type Pokémon there that are itching for battle, they can help you level up, or if you catch them, they can help you win against the Grass-types!’ said a man.
‘Oh, I guess you’re a Pokémon Trainer. You could look around for things like these. If you look for hidden items, you find them sometimes. Here, have one,’ said a lady and handed him something.
Basil obtained Rare Candy!
‘Well, wherever you train, don’t do it in the Ancient Woods. The Pokémon there are higher level, and even if you train at a higher level, they inflict so many status problems that it’s not worth it…’ a young man said.
‘…’ then he randomly asked another person… but this person was different. This was a young man with deep-orange hair, wearing a black jacket, and the look in his eyes was different. They were so… indifferent. ‘In Worldedge City, on the third floor of the Department Store in the Commercial District, there is the Power Market. For a price, they sell the Power Items, which allow Pokémon to gain power faster. They will not increase their max potential, but it will speed up training. Worldedge City is also where one finds the Move Tutor’s Mansion, and with the Information District and Marilyn’s Divination, there is no item one cannot obtain. With that, you become stronger than any regular training can make you,’ he said. He pondered a little, looking away, before he continued talking.
‘If you’re looking for a mentor to teach you about battling, then you want either Cooldome City or Ironcliff Town. Cooldome City is a city of battle, and they have their arena where the biggest tournaments aside from the Pokémon League are fought. It follows that the strongest trainers gather there, as well, and some are willing to help train you. The alternative, Ironcliff Town, is the town at the Pokémon League’s doorstep. It is where those intending to challenge the League gather, and also where a lot of old Pokémon veterans have chosen to live. At least a few there should be willing to teach you the tricks of the trade,’ he said. It seemed he was done, and then…
‘Now that I’ve told you all that, what’s my reward?’ he asked, turning to stare at Basil with a blank expression.
What would he do now?
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.