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2 mos ago
Current As a GM, I hate all my players in particular
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6 mos ago
joining the war on smoking, on the side of smoking
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8 mos ago
as a patreon reward I will read your least favorite person's handmade custom tabletop RPG homebrew and ask them why they didn't just run it in 5e instead
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10 mos ago
I started RP before double digit age but you couldn't have gotten an admission I was under 18 under threat of death. Kids just casually admiting it online now is wild.
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12 mos ago
the whole subway's mine for the slammin'
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Bio

sneed

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Also a Battletech enjoyer, noticed when one mech was just the Black Knight lol.

something something tyche comstar pay your bills joke

(post from me soon)
Ranbu no Izayoi


”Next in line!”

Unlike the last two times they’d dealt with gate guards and border security, this time the Kirins were queueing in line like all the rest, instead of finding ways to circumvent the guard by hook and by crook. It was almost a novel feeling.

Of course, this being the border to Skael, the line was about as short as expected, with only a few independent merchants and one caravan queueing and awaiting inspection at the border. Skael’s infamous isolationism pushed away most curious people from approaching, with only those with either rare contacts or necessary goods typically traveling back and forth from the border. That, or mercenaries returning from abroad.

The queue came up to the Kirins’ caravan, and Izayoi waited as Esben and Eliane took the lead with what identification and papers they had. As he read them over, the guardsmen conducting the inspection just gave a brief nod of his head.

”Right, so you’re the persons of interest we’ve been demanded at to let you straight in. Move along, then. And try not to keep whatever bigwig in Solitude wants you waiting, eh? We’ll send word along, not to worry.” He ushered them through the border gate, and Izayoi blinked. Just like that, with hardly any fuss? It seemed that Skaeller spymistress had kept true to her word. A lucky break, for once on this entire journey.

The nearest village on this side of the border was still a few hours’ march, but by the time they arrived, close to sunset, Izayoi was given cause to deeply regret her earlier breath of relief: the hamlet was in a state of panic, townspeople fleeing their way.

"Blightbeasts! Blightbeasts!"
"Gods, help us!"
"The militia can't hold much longer!"

Ahead, they could see a ragtag group of village militia, armed with spears and pitchforks, working desperately to stem a tide of ravenous Blightbeasts of all shapes and sizes surging in from the south and east.

"Damn it all!" Izayoi hunched down, reaching to thumb an inch of steel from her scabbard. "Come! They'll not stem that tide for long!" She dashed forward, diving straight into the fray.

"Och, good luck, kupo!" Goug squaked in alarm, immediately starting to prod the chocobos to turn with the wagon. "I'll try not tae get eaten, while ye sort that kupo shite out!"

Alright, that one actually bugs me enough that I'm changing it by one letter. And done.

Lieutenant Aria Dvalin


Age: 23
Archetype: Soldier/Commander
Gender: Female
Appearance: 5’8”, lithe build, typically wearing either a flightsuit or formal officer dress.
Occupation: Lancer, Imperial Army Lieutenant
Affiliations: Imperial Court (former), House Dvalin, Imperial Army
Skills and Abilities:
  • Ruthless Aggression: Disgraced, hungry for accolades, and willing to do anything in the name of victory, Aria bears a fire in her that serves her well on the battlefield. She bears no aversion towards wetwork and dishonorable tactics, not batting an eye if that’s what it takes to succeed in a mission.
  • Noble Contacts: Even with House Svalin in a state of humiliation and near-ruin, debts must be paid. Any noble house with enough decades and centuries to its pedigree bears a long line of alliances and favors owed, all informally categorized but still remembered. Aria can leverage what remains of her family’s reputation to at least receive audiences with the house’s old allies, though whether or not she receives aid at a bearable cost, or any aid at all, is up in the air.
  • Budding Ace: While still young, Aria’s begun to build a reputation for herself as an up-and-comer in the military, irrespective of her family’s reputation. She impressed in simulations at pilot academy and performed well enough in her first deployment that her name is likely on a shortlist somewhere in terms of military careers to watch out for.


Faults and Limitations:
  • Recklessly Aggressive: The same will and fire that fuels Aria is also a double-edged sword. She’s all too willing to discard good sense and caution if she thinks she can leverage an advantage, and is easily goaded in the face of perceived timidity or cowardice.
  • Disgraced Name: Hans Dvalin, Aria’s father, was accused of and convicted in seventeen cases of illegal market manipulation, deception of Imperial authorities, and murder of a rival noble competitor. For this, House Svalin’s assets were seized and its name muddied, the pieces left for Aria to pick up. Those with any knowledge of the Imperial Court will recognize her family name and the disgrace associated with it.


Biography:
Born as the first daughter and eldest child to the venerable and noble House Dvalin, Aria spent her childhood raised on Old Earth itself, her family a prominent player in the Imperial Court. She was at least acquainted with several of Emperor Aurelius’s imperial scions, though the only one that could be called a friend was one Prince Cassian. They were playmates and schoolmates in their youth, with Aria trying her best to rein in his budding excesses in their pre-adolescent years, lest he drag her down when he was inevitably caught.

The silver lining there was that she didn’t have to personally witness Cassian’s descent into scandal and debauchery during their teenage years, as House Dvalin was implicated in graft, treachery, and murder. All common failings of the high nobility, but to be caught was to be punished severely. Aria’s parents were executed, their assets seized, and both she and her younger siblings were split up and rendered wards of the state. House Dvalin still existed, as the children weren’t technically punished for the sins of their parents, and she was now its head, but that was to be a matriarch of nothing. Her extended family saw which way the wind was blowing and scattered both physically and socially, leaving her alone.

And all of that just wouldn’t do. Having been raised in the highest halls of power itself, Aria swore to return one day and bring her family name back to prominence. Of course, a teenage girl with no resources and a tarred name had no way of doing that alone. Thus, the moment she came of age, she applied to and was accepted into an imperial military academy. Aria spent her academy years pouring blood, sweat, and tears into ensuring she was to be the best she could be, and was rewarded by passing with flying colors, earning the privilege of being named a Lancer and sent along to her first deployment immediately. She performed with distinction against pirates, raiders, and rebels, but still knew that this wasn’t catapulting the Svalin name up to the halls of power anywhere quickly enough. Something had to change.

It was around this time that word of Prince Cassian’s Lance being formed reached her. While it burned to remember such an old childhood friend, and it was outright bizarre to hear of this after hearing of his debaucheries during her time in the academy, Aria nonetheless didn’t hesitate. Her current deployment was ending anyways, and she would be reassigned soon. Thus, she was the one who reached out first, hoping to leverage her old association and childhood friendship with the Prince to secure a spot in his Lance. Nepotistic? Perhaps. Did she care? Not at all. Whatever it took. One way or another, she would find her way back to Earth. This was just the most expedient way to do so that Aria could see.


AC: ARMATUS


Role and Doctrine: While still largely resembling the chassis of a generalist Leonard stock unit, the Armatus is modified under the hood to specialize in aerial mobility and interception. Some armor was stripped to improve speed and aerodynamic performance, turning the unit into a high-speed, low-drag interceptor capable of anti-air and ground capabilities alike. Typically armed with a generalist suite of weapons, aiming to whittle down enemies at range before moving in for a decisive kill stroke up close.

Notable Armaments or Systems:
  • Aerial High-Mobility Suite: A combination of a back-mounted jump pack, several jump jets installed into the leg module, and enhanced thrusters give the Armatus a greater amount of aerial movement compared to most mechs, capable of zipping around midair for some time.
  • SPAMRAAM Missile Launcher: Smart-Propelled Advanced Medium-Range Air-to-Armor Missiles. Designed for saturation fire to overwhelm enemy point defense, the SPAMRAAM fires a barrage of micro missiles per salvo. While the penetrative and explosive power of each are minimal on their own, their combined effect when enough missiles overwhelm enemy defenses are comparable to heavier payloads.
  • Skyeye Targeting Suite: An upgraded FCS and sensors. Enables a wide-range multi-lock and enhances target lock capabilities to a medium degree.


Known Limitations or Vulnerabilities:
  • Stripped Armor: While not near the extreme of a true glass cannon, the Armatus still had enough of its armor plating removed to accommodate its jump jets that its defensive capabilities are below that of a standard model of its make. In a prolonged or cramped fight, this will prove to be an issue.
  • Off The Shelf: While customized to a degree, the Armatus’s profile is still obviously that of a moderately common Leonard unit. Thus, its general capabilities are still easily able to be estimated.
  • Specs Restricted: Outside of its exceptional mobility, the Armatus bears no other distinguishing characteristics. The weight limit and energy load required to maintain its speed and boost capability limit it to using average weaponry besides the SPAMRAAMs. It would take excessive fine-tuning and likely an internal overhaul to accommodate a hypothetical engine refit that would solve these issues, as the Leonard’s stock engine is only barely keeping up with the demands the unit is placing on it.


@Kensai

Fair enough, was just kind of awkward reading it on review this morning like "ohhhh shit, I hope they didn't think I was ripping them off"
@Kensai
Yeah, it kind of occurred to me on review that I accidentally made things a bit too similar (wrote most of it in a single drunken haze). Can rework it if you think it's stepping on your toes too much.

Lieutenant Aria Dvalin


Age: 23
Archetype: Soldier/Commander
Gender: Female
Appearance: 5’8”, lithe build, typically wearing either a flightsuit or formal officer dress.
Occupation: Lancer, Imperial Army Lieutenant
Affiliations: Imperial Court (former), House Dvalin, Imperial Army
Skills and Abilities:
  • Ruthless Aggression: Disgraced, hungry for accolades, and willing to do anything in the name of victory, Aria bears a fire in her that serves her well on the battlefield. She bears no aversion towards wetwork and dishonorable tactics, not batting an eye if that’s what it takes to succeed in a mission.
  • Noble Contacts: Even with House Svalin in a state of humiliation and near-ruin, debts must be paid. Any noble house with enough decades and centuries to its pedigree bears a long line of alliances and favors owed, all informally categorized but still remembered. Aria can leverage what remains of her family’s reputation to at least receive audiences with the house’s old allies, though whether or not she receives aid at a bearable cost, or any aid at all, is up in the air.
  • Budding Ace: While still young, Aria’s begun to build a reputation for herself as an up-and-comer in the military, irrespective of her family’s reputation. She impressed in simulations at pilot academy and performed well enough in her first deployment that her name is likely on a shortlist somewhere in terms of military careers to watch out for.


Faults and Limitations:
  • Recklessly Aggressive: The same will and fire that fuels Aria is also a double-edged sword. She’s all too willing to discard good sense and caution if she thinks she can leverage an advantage, and is easily goaded in the face of perceived timidity or cowardice.
  • Disgraced Name: Hans Dvalin, Aria’s father, was accused of and convicted in seventeen cases of illegal market manipulation, deception of Imperial authorities, and murder of a rival noble competitor. For this, House Svalin’s assets were seized and its name muddied, the pieces left for Aria to pick up. Those with any knowledge of the Imperial Court will recognize her family name and the disgrace associated with it.


Biography:
Born as the first daughter and eldest child to the venerable and noble House Dvalin, Aria spent her childhood raised on Old Earth itself, her family a prominent player in the Imperial Court. She was at least acquainted with several of Emperor Aurelius’s imperial scions, though the only one that could be called a friend was one Prince Cassian. They were playmates and schoolmates in their youth, with Aria trying her best to rein in his budding excesses in their pre-adolescent years, lest he drag her down when he was inevitably caught.

The silver lining there was that she didn’t have to personally witness Cassian’s descent into scandal and debauchery during their teenage years, as House Dvalin was implicated in graft, treachery, and murder. All common failings of the high nobility, but to be caught was to be punished severely. Aria’s parents were executed, their assets seized, and both she and her younger siblings were split up and rendered wards of the state. House Dvalin still existed, as the children weren’t technically punished for the sins of their parents, and she was now its head, but that was to be a matriarch of nothing. Her extended family saw which way the wind was blowing and scattered both physically and socially, leaving her alone.

And all of that just wouldn’t do. Having been raised in the highest halls of power itself, Aria swore to return one day and bring her family name back to prominence. Of course, a teenage girl with no resources and a tarred name had no way of doing that alone. Thus, the moment she came of age, she applied to and was accepted into an imperial military academy. Aria spent her academy years pouring blood, sweat, and tears into ensuring she was to be the best she could be, and was rewarded by passing with flying colors, earning the privilege of being named a Lancer and sent along to her first deployment immediately. She performed with distinction against pirates, raiders, and rebels, but still knew that this wasn’t catapulting the Svalin name up to the halls of power anywhere quickly enough. Something had to change.

It was around this time that word of Prince Cassian’s Lance being formed reached her. While it burned to remember such an old childhood friend, and it was outright bizarre to hear of this after hearing of his debaucheries during her time in the academy, Aria nonetheless didn’t hesitate. Her current deployment was ending anyways, and she would be reassigned soon. Thus, she was the one who reached out first, hoping to leverage her old association and childhood friendship with the Prince to secure a spot in his Lance. Nepotistic? Perhaps. Did she care? Not at all. Whatever it took. One way or another, she would find her way back to Earth. This was just the most expedient way to do so that Aria could see.


AC: ARMATUS


Role and Doctrine: While still largely resembling the chassis of a generalist Leonard stock unit, the Armatus is modified under the hood to specialize in aerial mobility and interception. Some armor was stripped to improve speed and aerodynamic performance, turning the unit into a high-speed, low-drag interceptor capable of anti-air and ground capabilities alike. Typically armed with a generalist suite of weapons, aiming to whittle down enemies at range before moving in for a decisive kill stroke up close.

Notable Armaments or Systems:
  • Aerial High-Mobility Suite: A combination of a back-mounted jump pack, several jump jets installed into the leg module, and enhanced thrusters give the Armatus a greater amount of aerial movement compared to most mechs, capable of zipping around midair for some time.
  • SPAMRAAM Missile Launcher: Smart-Propelled Advanced Medium-Range Air-to-Armor Missiles. Designed for saturation fire to overwhelm enemy point defense, the SPAMRAAM fires a barrage of micro missiles per salvo. While the penetrative and explosive power of each are minimal on their own, their combined effect when enough missiles overwhelm enemy defenses are comparable to heavier payloads.
  • Skyeye Targeting Suite: An upgraded FCS and sensors. Enables a wide-range multi-lock and enhances target lock capabilities to a medium degree.


Known Limitations or Vulnerabilities:
  • Stripped Armor: While not near the extreme of a true glass cannon, the Armatus still had enough of its armor plating removed to accommodate its jump jets that its defensive capabilities are below that of a standard model of its make. In a prolonged or cramped fight, this will prove to be an issue.
  • Off The Shelf: While customized to a degree, the Armatus’s profile is still obviously that of a moderately common Leonard unit. Thus, its general capabilities are still easily able to be estimated.
  • Specs Restricted: Outside of its exceptional mobility, the Armatus bears no other distinguishing characteristics. The weight limit and energy load required to maintain its speed and boost capability limit it to using average weaponry besides the SPAMRAAMs. It would take excessive fine-tuning and likely an internal overhaul to accommodate a hypothetical engine refit that would solve these issues, as the Leonard’s stock engine is only barely keeping up with the demands the unit is placing on it.

@Bentus Question: are mechs flight and/or zero-G capable in this setting? Or is it largely ground-based warfare? Assuming the latter based on the inspirations, but just wanted to make sure.
Missed the intcheck, but expressing interest. Will cobble a character up soon.
Ranbu no Izayoi


Izayoi sat. She listened. When she had the opportunity to get a word in edgewise, she acted. She remained where she sat, putting her sword in her lap. The blade left its sheath. She moved...

...and bonked Rudolf on the head with the scabbard.

"Foolish boy." She sighed, returning blade to sheath and both to her sash and sitting back down. "That was for putting yourself so horribly at risk with such an ill-thought out decision." The Mystrel intoned, looking and sounding more concerned for Rudolf than anything else. "I cannot condemn its utility, especially after saving several of our lives repeatedly. I can only tell you to keep your own well-being in mind with further uses of the demon's strength."

A few more moments passed, with Izayoi seemingly having nothing more to say regarding the matter.

"Now, dinner, anyone?"

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