Avatar of Raineh Daze

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5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
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Most Recent Posts

Lost Cause said
Especially the kind of fun that stems from the fact that most of us signed up as heavily combat-oriented characters.


Hey, Archer can do plenty of non-combat stuff! D:
Marik said
Here’s hoping that future challenges won’t be as combat focused at this one was. I’m not saying there’s anything wrong with that, I’d just expect this almighty deity to test more than physical prowess.


Cooking, clearly.
DAWNSTAR said
Well, I must say that I agree with you. It seems hard to believe that these 'rebels' would have difficulty beating much of anything. In my opinion, most of these characters are way too powerful to be even higher ups in a rebel force. I would expect to find these characters wandering around and fighting off hordes of orcs. Though it is not stated that we are beginners, it is also not stated that our characters should be experts in their fields. The four generals with their 'unfathomable' power would stand little chance against the rebels if they were all like our characters. It is not that I we can't have a few strong people; it is just that I would prefer an actual challenge. Right now, in my opinion, we are set up for any easy win. There is just not enough room for character growth from my point if view. But, I will leave the GM to decide on the matter. If I don't find it acceptable, I will still submit my character for the sake of balancing it out.


... I see nothing about the current group that makes them intrinsically superior to whole armies, nor the innately overpowered (until they join you) boss characters.
Assallya said
While not literally explicit I took this to mean beginning adventurers


Adventurer =/= character
THIS RP SHALL HAVE AN ABUNDANCE OF BOOBS.
Name: Grímhildr (formerly Erik) Víkingrsson

Age: 783

Race: Elf

Appearance: Keeping with the times is important.

Abilities: Grímhildr is, strangely enough, an elf with absolutely no respect for the practice of magic. It's a weak, squishy discipline for those too scared to get their hands dirty. A real warrior gets up close and personal with their opponent! Thus leading to the incomprehensible-to-observe sight of the world's most muscled, albeit kind of wiry, elf swinging around an enormous battleaxe like it's a feather. If that wasn't scary enough, Grímhildr is extremely prone to berserker rages, where pretty much nothing short of instant death is going to get her to stop trying to bite your face off.
Aside from berserker fighting, she's a big fan of food and drink, and thus has the amazing ability to out-consume most of the wimpy types going around nowadays.

History: A long time in the past, before the modern kingdom of Gelum had really been founded, there were rather a lot of guys with big axes, who liked carving stones with runes as memorials, and finding rivers to sail south and bother everyone else. One particularly famed raider never, however, really got into women but found himself needing a son to leave things to when he died. The answer came, unexpectedly, when one raid found an elven infant left behind. Rather than finishing them off, the cheerfully-named Vikingr took the elf home and--not being familiar with girlish anatomy but very familiar with effeminate elven men--adopted 'him' as his son.
Thus, 'Erik' was raised to be a strong warrior and berserker of the North, naturally outliving 'his' father and overcoming the stigma of 'his' girlish looks to the point there was a sizeable contingent of girls looking for 'his' hand. Kind of awkward to find out that, at the age of fifty nine, you're actually a girl. So 'Erik' changed her name to Grímhildr, but kept officially, and traditionally in stories passed down through the tribe, being Vikingr's son.
Of course, Gelum settled down over the centuries, and there wasn't much to fight except for wild animals, but they were fun enough to keep occupied, and even until recently she could generally get a feast going if she dragged a big enough carcass back. It was whilst on one of these wild trips that Umbra attacked.
For the first time in a long time, it seems that her axe is going to be cutting through people, not animals.
Karnstein

The blonde gave the young man a disparaging look, both for the age comment and his insistence on capital punishment. "I have no desire to fight someone so naive as to think I'm merely as old as I look, either, but I can't accept murder for the sake of avenging attempted murder. Your honour is going to be tarnished, boy."

The dramatic pronouncement was accompanied by mist spreading across the rooftop--seemingly coming from under the vampire's dress. She could turn her entire body into mist; simply generating it was a matter of beginning the process but not completing it. As a bonus, it would help Charlotte find the right point, which would even the odds in favour of not having anyone die at all.

"If you refuse to let her live, it seems that I'll be fighting you and that freak of a soldier."
Lucifer

Kick successful, the girl took stock of her opponent. Jettank's abilities were too public knowledge for his own good--and having worked in the IJF, it was even clearer what the suit's abilities and limitations were. It was clear that her only real option for disabling him entirely was to kick hard enough to overcome whatever stopped the force of impacts from cracking his bones, or to slice enough of the armour that it would be rendered nonfunctional. Neither was particularly easy against a fighter with so many ranged attacks.

The pink-haired angel paused for a split second as the gatling guns opened fire, then ran straight into the hail. More than simply dodging and weaving, Lucifer appeared to be performing an aerial ballet to avoid getting struck. Increasingly, she avoided them simply by being above the majority but that didn't put Jettank out of the reach of an arm-targeting slash!
I disagree with using planeswalker loyalty counters as the same thing as mana. Essentially, you're giving yourself free infinite mana. You sure as hell didn't spend seven posts summoning vampires one at a time. Either stick to mana build-up and actually use it, or use the loyalty counters alone. Don't blend the two things and mutilate the system into total convenience. Summoning minions to attack giving you mana to use a ridiculously expensive artefact to summon (because ignoring what the rules imply and used to outright state!) an insanely powerful demon is more or less demanding that we accept that every magic rule is bent to facilitate things being as easy as possible for Sorin! Doesn't need to focus on gathering mana, can do that by attacking; doesn't need to worry about whether the target fits, all targets are equivalent; doesn't need to worry about finite knowledge, he has access to literally every damn card that can be played with black or white mana.
See, here's what I see as the problem: you're taking an item because it's interesting and has a magic card--but if we look at it in gameplay terms, you've pulled a unique magical artefact with an insane mana cost out of your ass. I'm not saying that Sorin wouldn't have that sort of thing around--but the buildup given to 'suddenly, one of the most expensive and generic (mana-wise) cards available' is totally unworthy of the effect.

In roleplay terms, you're arguing that the categories for M:tG effects be broadened so that, essentially, any effect requiring a creature or player can be fulfilled by literally any opponent. Rather broken, since it makes the actual target of cards irrelevant. You might be playing an experienced planeswalker, but producing any Black, White, or Colourless card that might be relevant on a whim gives you... what, 4,500 cards?

And on top of that, wanting to summon this demon is astonishingly bad. From what it is and what it does, it would seem more of a threat than the dragon--plus it's intelligent and inherently malevolent. All that releasing the binding would do in the long term is get Sorin killed.
That's a kind of illogical theory, though. It targets a player; players were originally--and have no reasonable analogue since--considered to be planeswalkers. As planeswalkers, this would make them magic users.Consequently, the logical sacrifice to unleash the demon is either 'planeswalker', 'powerful magic user', or 'magic user'. Conjecturing it to just be 'enemy' would have every summon transform the blade. >.>

... speaking of, told a guy about this card IRL, now he really wants to buy it. XD
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