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Ahem.
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The point being that, after that, he apparently just walked off. Which... is kind of baffling.
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Ahem.
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Does the fact that half the party left for the dungeon count as a suggestion? Because if I was a party leader and I needed to tell them something, I'd just catch up and explain on the road.
Also information about the entrance being trapped would be pretty common knowledge, since we've established the upper floors have been partly cleared out before.
Sure, it was 'popular' in a manner of speaking, but there was a reason she had a target there. No-one had ever reached the lower two levels of the decaying
Al is a professional adventurer who makes his living clearing out ancient ruins and killing monsters. How's it a coincidence if he of all people was in an ancient ruin full of monsters?
Maybe @IncredibleBee's character explored it before? His bio says he's a professional adventurer.
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For someone with the mindset of "Stab problems, take gold", it's all the information you need.
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But we already know that it's full of traps because other adventurers have explored the top floors already.
Unless Sophia's somehow memorized the trap layout all the way through to the bottom, this can't be that vital.
Yes. You wait until a decent amount of time before you're likely to run into a trap to tell the party about them. That way, nobody has a chance to forget and you can give out information in a narratively-appropriate way.
It seems like a better idea to give exposition in parts as the party is going to and through the dungeon, instead of all at once several miles away from it. I mean, that's how most stories with a prominent dungeon in it go. I'm not sure why they do it, but I think it might be for pacing reasons.