Avatar of Raineh Daze

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5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
2 likes

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<Snipped quote by Raineh Daze>

And yet there are many comments about Sophia lacking confidence with her powers. A man with a kind word for everyone would of course try to boost the confidence of one who lacks it

Of course, if Marc Ferrus is mistaken, then he probably would come off as condescending without knowing it. But I attribute such things to him being daft.

Do you have any further concerns?


She lacks confidence in her ability to deal with mortal injuries. Not repair pre-set broken bones.

More importantly, Marc just randomly grabbed someone doing healing magic. Grabbing people during a delicate matter is generally not an advisable course of action. I would assume that doing it during any sort of healing action is a REALLY bad idea.

... also, wouldn't 'grab the shy person to reassure them' seem like a bad idea if he's supposed to be a kind person? She's not a stranger, so he'd know it's a bad idea. And if she WAS a stranger, it'd be rude in general. <_<
<Snipped quote by Raineh Daze>

You continue to call him Marcus. That is not his name.

He is being written as a typical knight in shining armor, with all the overly friendly and somewhat daft tendencies it implies. Should you wish to see him as unlikeable and condescending, that is your prerogative.


Fixed the name issue, it's late and fit his last name. >_>

Reassuring people that they can do something they're confident they can do is condescending. That's not 'overly friendly', that's assuming people have no self-confidence. :/
Again, I'm fine going through the dungeon one-armed. In-character, I'll try to make it as a challenge to the character to prove herself to the team. Who's bigger, badder, and more qualified than someone who can take on a dungeon with a broken and survive?

I'm also going to reason that the poultice is the setting's equivalent to ibuprofen and nothing else. Also, it was to my understanding that Sophia didn't have opposable thumbs to manipulate things with.


Er... the arm's healed. Or will be by the time we get anywhere.

Also, is Marcus SUPPOSED to be unlikeable and condescending? He's really coming off that way.
@Raineh Daze: my last post involved me talking to Sophia. Any response to that?


She's small, easily intimidated, and someone just got ploughed through a table and injured. Commenting on someone else's professed magical abilities is a bit outside of her concerns for the short term.

... also I missed that post when checking if I'd forgotten something, and I'm not really sure how to accommodate it anyway.
Sophia was beginning to have concerns about their choice of location, since so many people here seemed to be far too violent and altogether belligerent. Everybody seemed so... unrestrained, and to the sheltered harpy it was all rather overwhelming. It didn't help matters that the only person here she could really trust was her fellow Reonite paladin; Marc seemed to be well-intentioned enough... but the fact that he spoke like a chivalric novel was offputting. Of course, she'd also known Tanya for longer.

"Ah, the castle is--" the diminutive harpy managed to get out before an ominous and sickening noise interrupted her vain attempt to explain what exactly awaited them in the castle. Were all taverns so violent? She didn't want to be in them again if this was a common occurrence, her wings were fragile...

Happily, someone else splinted the injured limb whilst the numb flapped over to take a look at the injury. It simplified the healing process, since she couldn't really align bones manually without considerable pain, but whilst the poultice might be a good anti-inflammatory, it was questionable if it would really help healing speeds.

"Could you please try and keep your arm still?" the white-haired harpy mumbled, wings arcing around to surround the injured arm. It was set, and the poultice would avoid a few nasty effects... so it should only be a few minutes to get it healing at a good rate. If the arm-wrestling girl realised she shouldn't move, at least.
Attempting to fill out one's party with tavern-dwellers isn't a particularly good idea, either. Many key fantasy dungeon-crawler elements are predicated on phenomenally poor ideas. A crippled drunken ex-soldier is par for the course, really.


Somewhere with alcohol's where you're likely to find mercenaries hanging around, though. Landschnekts tell us that much. Well, that or a brothel, or a tailor's.

On the other hand, you generally don't grab someone actively injured.
A soldier with one arm is only half as good a fighter, if you take the pain out of the matter. Considering how most people (drunk or not) would be completely incapacitated by having their arm mangled, this is a fundamental testament to their value. A missing arm isn't the worst injury one could be starting a dungeon with. I've had to deal with worse ones in my tabletop gaming experiences.


Yes, it tells you they'd be useful if they had both arms working.

I've challenged an entire army with a two-handed sword through my torso in one tabletop. Tabletop experience does not say much. :P
There's no good reason to bring someone along who can only use one arm. It's a castle that's known to have traps and monsters, it's unreasonable to expect highly moral religious types to bring along someone injured to such a scenario. Just... changing it to a less serious injury saves time and effort over having to work out why the hell you'd take someone injured along.
Doesn't saying 'fractured' imply that it's simpler than 'horribly mangled'? Since that doesn't sound like a clean break.
<Snipped quote by Raineh Daze>

If I saw someone who was able to swing an adult human around like a flail, and another who was able to stand, let alone talk and move around after a broken arm and a bodyslam, I'd say they were both pretty good for adventuring.


Not from a personality perspective.
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