Avatar of Raineh Daze

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6 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
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8 mos ago
swish
9 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
10 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
12 mos ago
a loaf is a surprisingly hard thing to make
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@Dead Cruiser Vampire #1 was severely weakened by a group of vampire hunters. Vampire #2 has been a vampire hunter at times. Possible connection? :P
  • Name: Elizabeth Cooper
  • Age: ~500
  • Gender: Female
  • Appearance:
  • Personality: Despite being an old vampire, Elizabeth isn't what you would expect. She's not built up any sense of superiority, nor any sort of lingering affection for the past. She's outgoing and wears her heart on her sleeve: a thrill-seeking vampire that has no compunction about getting into fights and relishes those that actually present a fight. Yet at the same time, she's too moral to just start them with someone blameless, or to ignore anything hugely wrong.
  • Abilities: Elizabeth has the traditional vampire abilities--speed, strength, regeneration, sex appeal--and one other that's a bit more unusual: a mesmerising gaze that, though weak, is pretty good for getting normal, non-supernatural people to stop asking awkward questions that might lead to revealing the 'undead blood-sucking monstrosity' problem.
  • Skills: A lifetime of odd jobs has given Elizabeth a wealth of manual skills, particularly when it comes to sailing and, as her most recent job, driving cars fast. She's also got a large, large amount of experience in fighting--and wasn't someone to pass up learning better technique than you could pick up through the magical equivalent of barroom brawls. She's also unsurprisingly multilingual, though in a lot of languages her speech can be more than 'antiquated'.
  • Equipment: The most overtly supernatural thing that Elizabeth brought with her to the ritual are a pair of apparently-unremarkable knuckledusters, which you wouldn't think a super-strong vampire needed. Their main benefit, simply 'being magic' aside, is that each punch is accompanied with a concussive blast (and eerie blue lighting), which makes staying in position if she hits you considerably harder even if it somehow doesn't hurt. On the more mundane side, she brought along a rather expensive car, a wardrobe that seems to involve quite a few long, heavily hooded coats, and her bank details.
  • Brief Backstory: A long time ago, in an unromantic fishing village along the north sea, a vampire took an unhealthy interest in one of the girls. Said girl, unaccustomed to well-heeled strangers flirting with her, was easily taken in and shortly found herself bereft of her humanity. Not that she cared too much, even after he grew bored with her company: she wanted thrills, anyway.
    One way or another, on her travels the girl found herself as a sailor, present on the Western discovery of Japan. It was a journey she'd travel on a lot, even while the country was mostly closed off. Thus, it wasn't a huge surprise when a small group of mages looking for an experienced crew for their illicit journey landed Elizabeth. It was the first major experience with the rest of the supernatural the girl had ever had and, on the long journey, she learned a lot from them once their secrets were outed--disposing of her discretely wasn't really an option. General supernatural experience aside, she learned rather a lot of more mundane knowledge--such as literacy.
    Her greater familiarity with the country they were targeting caused her to be hired for the rest of their journey--starting the White Night ritual. Given the character of some she'd travelled with, along with the goal of the ritual, was enough to put some sense of responsibility into Elizabeth's head, which caused her to come back every time it was being held. Despite its intention of being a magi-only fight, she's been meddling with the ritual's outcome since the inception, trying to make sure that nobody of ill intention--or even better, who'd want to use it--gets the power at the end.
    Getting involved in the conflict gave an answer to her thrill-seeking: look out conflict. Not humdrum military matters, but supernatural enemies that could actually make it fun. Other vampires abusing their abilities, magi doing the same, or even a few homunculi built to fight with a dead creator. Not willing to lose all contact with the world she'd been raised in, Elizabeth kept doing high-risk jobs for more mundane cases when things were peaceful and, in recent years, took up racing. For once having a job that doesn't pay the bare minimum, she's showing up to the ritual with more than the clothes on her back.
MOVED TO CHARSHEET.
Uh what. No. Just... no. That looks ridiculous, as well as pointless.
Fighting the Weird Girl


With her trip... semi-successful, and jaunty country music continuing to loudly issue from the computer strapped to her wrist, Rain wasn't entirely sure of the best step forwards. She wasn't really equipped for fighting giant bird things--at least not one that was already being heavily bombarded--and the girl behind it seemed pretty impervious to physical damage.

So she went for her normal A, which was 'punch it in the face'. Maybe she'd get set on fire, that was always an amusing outcome... well, the flaming chunks from drugged-up raiders who had no idea who they were attacking were.
Isn't that the etymology for chupacubra anyway?
Additionally, it seems like the mention of the Varangian Guard might have confused things. That was more or less just the name given by the Eastern Roman Empire to the politically-independent mercenaries serving the Emperor directly. They happened to, initially, be derived mostly from Scandinavia--thus Vikings. With Viking dark elves and a human empire derived from the ERE, keeping that sort of dynamic would mean getting the guard of dark elves from wanderlust, desire for riches, or whatever, and having them serve as politically neutral soldiers--possibly moreso, due to lifespan differences between humans and elves. Not a separate subspecies.
It would be better to go with the stupidly long version. More room for paragraphing and explaining things.

For instance, the chupacubra being with the dark elf Vikings serving an Eastern Roman Empire analogue would make less sense than it being a goblin guarddog (especially if they have a blood and guts obsession).
Skipping the... whatever the first ones thing is because I'm honestly not quite sure what you're suggesting... and focusing on the chupacubra: you're conflating several completely different ideas again. Goblins domesticate chupacubra? That's an interesting thing. Dark elf elite defences for a warm Aztec-goblin place when the dark elves are basically in Iceland? That's a logical jump.

I'm finding it hard to say much about the ideas you're proposing, because it keeps starting with a simple premise and ending up with results that have knock-on effects on major cosmological points (or are just plain confusing)
i had an idea for the Dark elves to be Cathemeral (it means being able to be active during both the night and day)


Do people all spontaneously conk out at nightfall where you are? :P
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