Avatar of Raineh Daze

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5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
2 likes

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Most Recent Posts

<Snipped quote by Raineh Daze>

Indeed.

*Gives a look to poor, neglected Miku.*


Miku's not neglected. She has her wife. <.<
<Snipped quote by Raineh Daze>

I don't think it counts if he only does it during training sessions


We just need a more manly Symphogear that responds to action movie themes!
I'd welcome the fact that Garie has someone else to have some fun with, except Genjuuro doesn't really sing so it isn't worth her time.


Sure he does. :P
  • Name: Kazanari Genjuro
  • Universe: Senki Zesshou Symphogear
  • Appearance: Not a tie to be trifled with.
  • *Personality: Genjuro is a generally pleasant, responsible, man who endeavours to look after those he's responsible for in any capacity. He's also a rather hammy gentleman who would be more than willing to take over fighting from a bunch of teenaged magical girls if it weren't for being disintegrated by the Noise.
  • Powers/Skills: With no apparent reason whatsoever, Genjuro is capable of taking on magical girls with his bare hands, as well as performing feats of strength that make no sense whatsoever. Normal humans are not capable of kicking the ground hard enough to cause part of the road to rise up as a barrier, nor catching a building-sized sword without even a scratch. To what does he attribute martial arts ability sufficient to punch through a building or punch an explosion? Eating, sleeping, and watching movies. It apparently works.
  • Equipment: Nada
  • Others: Same time as Hibiki (so I don't have to drive myself insane)

Most evil character get.
  • Name: Signe Amundsen
  • Age: 189
  • Gender: Female
  • Appearance:
  • Personality: In short: 'foul-mouthed, misanthropic sociopath'. Raised to be a 'proper' mage, then disowned for her inadequacies, her sight was set on rectifying this--and attaining the Origin both for its own sake and to rub the faces of everyone to dismiss her in it. Over time, the veneer of gentility and morals have faded, as everyone she actually liked has died or moved away, and even her own family became tools. On the plus side, she's unshakeably confident without actually being arrogant, and has no fear of... well, anything.
  • Abilities: Signe is an Alchemist by training, though nowadays quite firmly a normal mage (despite her knowledge), with the Affinity of Isolation. Mostly, in practice, this has tended to mean magically sealing areas off--but also a particular like for designing rituals and complicated procedures that should normally involve multiple people, but only use one... or start with a vast pool and reduce the affect to a single person.
    Her spells also tend to be things that are in description mild, having been useful for alchemy and various crafts--like heating water, or sewing something shut, or even an effectively magical pair of scissors. Then, when her power grew, Signe altered them to be more offensive. The minor water heating distorted into something capable of boiling blood, the joining more than able to lock your legs together (though if you're wearing trousers joining them works perfectly well without the boost), and the scissors simply larger. Simply adapting well-practised but useful spells for all-out fighting was much easier than learning an entirely new skill set just because of the White Night.
  • Skills: Through a long lifetime of alchemical expertise and a stubborn dislike of having to rely on anyone else, Signe has learned to create just about anything that can be made by hand. Whilst her arms make it easier, the fundamental skills are all earned from a lifetime of doing it herself--from forging, clockwork, and making clothes down to simply making all food from scratch even as culture turned against it. If you want something, and don't mind dealing with an amoral murderer, Signe's a good choice.
  • Equipment: Signe's most obvious 'equipment' is her arms, which she's consistently replaced her actual organic arms with every time she was large enough for it--in order to have arms that can directly work with red hot--or even molten--metal and intricately shape. They're durable and reinforced enough that most things can be blocked with little damage. Not that she cares, since she can replace them.
    Otherwise, she owns rather a lot of devices--many of her own creation, along with as many of her deceased family's as reasonably seemed useful. It's a large collection, with a wide range of items... but impractical yo carry around more than one or two, leaving the rest safely hidden.* The only device she's guaranteed to carry is her dress... which simply repairs itself when damaged or dirtied. It's also effective as a blacksmith's apron.
  • Brief Backstory: Signe was, in times past, foremost a skilled Alchemist--and later the head of a family similarly skilled, industriously working to compensate for their magical deficiencies through skill. Yet this never satisfied her, as the disowned progeny of a 'proper' mage family, she still had every desire to achieve that ultimate goal--the Origin. Yet, with her power level, that could never be done within a single lifetime. Yet the more powerful routes to immortality were beyond her, and the 'common' one chosen by Alchemists was beneath Signe's pride--how could you aim for the Origin if you bought the time to do it?
    News of a strange event from the Orient gathered her attention as she aged and the alchemist turned her attention to homunculi. With her own creations and those of her children and grandchildren to sustain her funds, she made several, testing and refining her theory, until Signe deemed it acceptable to complete the final job. Creating a homunculus that was intentionally how she looked as a child, she altered the ritual to make the sacrificed soul her own... and retain her full consciousness at the same time. An extremely complex method of retaining immortality yet, with enough skill, drawback free aside from cost and--if required--something that could be tuned to your own short-term needs. Plus, in her case, the nuisance of having to replace her arms once she'd grown enough for it.
    Drawing away from close involvement with her family--except to insure that they answered to her in the end, give advice when required, and make wide-ranging decisions--the alchemist returned to the fundamental problem: accessing the Origin would need more power and more options than her devices could provide. Various downside-free methods were fruitless and experiments in more risky methods revealed little more. Frustrated, Signe returned to one of the basics of rituals: sacrifice something to gain something. It was a widely used principle, and the unscrupulous would never look away from using humans as components.
    Investigation into the subject, via various proxies and ignoring when one of her descendants found themselves in trouble by acquiring her reading material, tended to suggest only immediate gains. This prompted further experiments to a permanent power boost, scrapping moral boundaries entirely in favour of just getting the answer. With vast preparation, and as the 20th century was beginning to draw to a close, Signe completed her current Magnum Opus--a ritual targeted to provide a permanent power boost but at fatal cost to those singled out via sympathetic magic and sealed forever via a high degree of compatibility and intricate preparation. That is, instead of using human sacrifice to power a spell, Signe chose to 'absorb' the magical potential of every last one of her living descendants and many of her other relatives, regardless of family or politics.
    It worked, and she paused only to gather all the resources that she could before withdrawing entirely, intent on reaching the Origin more than ever, now that she'd jumped from a lowly alchemist to a powerful mage with no loss in skill or intellect. Only... over time, problems began to present themselves. Her arms sometimes failed to respond as they should, magic would go awry without reason, and even internal damage would present itself. A problem not recorded, with no clear solution, that Signe's analytical mind could eventually identify: a body and devices only meant to hold her meagre magical ability, forced many times beyond its limit... and too unreliable to perform the immensely complex procedure of making a new one.
    So, with time running out, Signe has turned to the only source of a solution: hijacking someone else's plans and getting at the Origin through the White Night, then altering the body whilst inhabiting it. With death or glory being the only options, she has no intention of backing down, even if this wasn't how she wished to achieve her goal. She'll just have to go back to her previous experiments when finished.


*Essentially, she has a lot of items to choose from, with GM permission, but not carrying around an entire arsenal. It would be a bit impractical to list everything that a well-prepared alchemist brought along.
"Make your parents proud"

If Ranma could ever pull that off, it'd be a miracle. XD
Hibiki


Now assured that she was allowed to take the food off the tree, Hibiki pulled off her selected lunch--not paying too much attention to the contents, as the most important element was guaranteed to be there. Then, following the lead of the man introducing himself as 'grandmaster', she grabbed the chopsticks that were conveniently growing from the tree (and yet further reinforcement that this had to be a dream) before opening the cheap plastic that had somehow grown from a tree and attacking it with rather unladylike fervour. Something that the martial artist hovering above would be extremely used to.

Hibiki paused from her assault on the bento when the introductions made the round, not entirely making sense of 'different worlds' part yet due to both lack of attention and the continuing distinct feeling that she'd fallen asleep in class again (accurate, to an extent). It was pretty clear that introductions were being made, however.

"Tachibana Hibiki," the cheerful girl said, after the... talking motorcycle was introduced. At least this made more sense than the overly talkative purple horse, as Tsubasa had mentioned hers earlier.
And yet still vastly more hospitable than Signe will be. XD
Still working out the specifics of a few fields, but hey, I've decided to do a villain with basically no redeeming features. : D

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