Avatar of Raineh Daze

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5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
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Yoshikawa Miu


Miu was getting considerably less stares than would be expected for somebody walking around with a sword in this day and age. True, the short girl was getting quite a lot--white hair was definitely not a normal thing to see and the scar on her chest wasn't really hidden--but nobody really seemed as alarmed as the very real weapon would have suggested. It was Miu's lazy test for fellow competitors: react to the weapon in any way and you were obviously magical enough to see through the pathetically weak illusion. Hopefully, she could get all the warnings over and done with today then move onto actually fighting the suicidal tomorrow.

After all, once she gave a proper introduction, only an idiot would stay and fight. There was no chance that anyone more powerful was going to show up just for this ritual; they all had better ways of trying to obtain the Origin than a fight to the death. Probably too much ego to use somebody else's work for it, as well.

A few cherry blossoms drifted down as the white-haired mage entered a park and stopped to admire the trees. Despite appearances, she wasn't from Japan and the sight itself was something unusual. This place was definitely going to provide a more scenic backdrop than central London... or that time she'd fought someone in a sheep farm.

The same unfamiliarity was definitely annoying Miu, to say the least. She was getting hungry and running into the rather annoying prospect that she had absolutely no idea what to get.




Saotome Ami


The city's resident vampire was currently watching gameshows whilst waiting for either the White Night to start, somebody to actually come in and order something to drink (or eat, provided they liked it spicy), or someone to inquire about the open job she'd started trying to fill last week. It wasn't like she could simply close the entire bar for the length of the ritual but at the same time she couldn't really help people out if leaving wasn't an option.

At least, this was the last time and soon Rokuro would calm down for good, with nothing more dangerous for her to deal with than the occasional criminal who thought that the police were the only thing in this place that would deal with them. People coming in from all over the place and fighting to the death was a depressing thing to live through time and time again.

Hopefully, any wet-behind-the-ears brat who thought they were such a hotshot would notice the two supernatural messages on the bar's exterior--the constant 'mages welcome' one that was up constantly, and 'Information about the White Night' that went up in preparation for this. If they were going to take part without even looking in the busy sections of town, and a bar incongruously placed between two larger buildings stood out, then this was going to get really messy...
I LIVE.
<Snipped quote by Raineh Daze>

None of them suit my style save for Plot Magnet.

Maybe Inexperienced but I have a feeling Vita wants a young'un for that role.


Not even obsessive? Wouldn't be hard to spin that into most other things.
@PaulHaynek There are still roles open, though.
  • Name: Saotome Ami
  • Age: >500
  • Gender: Female
  • Appearance: Older than she looks.
  • Personality: Ami's a rather relaxed person: she enjoys meeting new people, taking time to paint, and nowadays watching TV. However, she's got a resolute moral core and a sense of duty with her abilities--as bad as vigilantism is, the vampire can't stomach sitting by and doing nothing. This desire to help people is why, despite her age and lack of interest in the actual result, she continues to participate in the White Night every time it occurs--not to mention that she promised she'd keep an eye on it.
    Capable of being friendly to anyone.
  • Abilities: For one, Ami's a vampire with all the advantages and disadvantages that come with it. Secondly, she's had a long time to work out what her Night affinity is good for. Notably, she has a spell that allows her to function in the daytime despite that normally being a no-go. Her favoured repertoire also includes contact spells to put someone to sleep, or influence the emotional state of a target. Due to some overlap with other affinities, she's also not half bad at illusions.
    If combat actually needs fatal damage, however, she's reliant entirely on common spells that, filtered through her affinity, look somewhat terrifying. Unrefined magical damage on a touch--not necessarily by her hands--is her bread and butter if it comes to that.
  • Skills: Combat-wise, not all that much: she can dodge vastly well, but her idea of actual mortal combat relies entirely on simply touching someone, so her offensive skills tend not to employ much of the strength that she could use. She's got huge amounts of practice at her current and previous mundane jobs, at least. And painting.
  • Equipment: Seeing as she's on her home turf, Ami's very well stocked on the magical equipment side of things, though her actual use of items when it comes to it is pretty minimal. Her bar, however, is very well prepared for anyone not expecting a literal siege. Aside from being quite a resilient piece of property and notably smaller than its neighbouring buildings, it has floorboards with runes on the underside... that simply put to sleep anyone on them that starts a fight. Various structural components likewise cause a minor illusion that obscures talk of the magical from anyone without at least the potential.
  • Brief Backstory: Over half a century ago, out of memory of any western magic users or those interested in the White Night, a vampire came to the small settlement that evolved into Rokuro. Their stay didn't really have much impact--except on one of the girls living there, who continued to rely on accommodating travellers for years afterwards, whilst the settlement grew.
    Things changed for Ami when the first westerners to arrive in the place were able to take note of her oddity and, when the ritual's real time-scale became apparent, enlisted the local undying girl to keep an eye on it through the ages and to stop it spilling out into the public. A few even spent some time teaching the vampire basic magic so that she would stand a better chance over time.
    Thus, over the centuries, Ami has become essentially a fixture of the White Night--stepping in where possible if things are getting too heated to keep it secluded. She's also moved into explaining the scenario for anyone that might happen to just... stumble onto things or enter with incomplete knowledge, though her more pressing concern is trying to prevent the more moral participants from getting killed off and encouraging their success.
    She moved out of the hostelry business and now mostly runs a bar, one that still functions as an effective neutral zone and refuge for the White Night: no matter if people were mortal enemies half an hour ago, they'd better not start anything on the premises. It's also one of the few public places in the city where the supernatural can be openly discussed without spilling everything to the public. There are, however, rooms to rent--all conspicuously free now that the ritual's starting, though they have an unmentioned cost...
    She's never actually left Rokuro.
  • Plot Role: Veteran
  • Name: Saotome Ami
  • Age: >500
  • Gender: Female
  • Appearance: Older than she looks.
  • Personality: Ami's a rather relaxed person: she enjoys meeting new people, taking time to paint, and nowadays watching TV. However, she's got a resolute moral core and a sense of duty with her abilities--as bad as vigilantism is, the vampire can't stomach sitting by and doing nothing. This desire to help people is why, despite her age and lack of interest in the actual result, she continues to participate in the White Night every time it occurs--not to mention that she promised she'd keep an eye on it.
    Capable of being friendly to anyone.
  • Abilities: For one, Ami's a vampire with all the advantages and disadvantages that come with it. Secondly, she's had a long time to work out what her Night affinity is good for. Notably, she has a spell that allows her to function in the daytime despite that normally being a no-go. Her favoured repertoire also includes contact spells to put someone to sleep, or influence the emotional state of a target. Due to some overlap with other affinities, she's also not half bad at illusions.
    If combat actually needs fatal damage, however, she's reliant entirely on common spells that, filtered through her affinity, look somewhat terrifying. Unrefined magical damage on a touch--not necessarily by her hands--is her bread and butter if it comes to that.
  • Skills: Combat-wise, not all that much: she can dodge vastly well, but her idea of actual mortal combat relies entirely on simply touching someone, so her offensive skills tend not to employ much of the strength that she could use. She's got huge amounts of practice at her current and previous mundane jobs, at least. And painting.
  • Equipment: Seeing as she's on her home turf, Ami's very well stocked on the magical equipment side of things, though her actual use of items when it comes to it is pretty minimal. Her bar, however, is very well prepared for anyone not expecting a literal siege. Aside from being quite a resilient piece of property and notably smaller than its neighbouring buildings, it has floorboards with runes on the underside... that simply put to sleep anyone on them that starts a fight. Various structural components likewise cause a minor illusion that obscures talk of the magical from anyone without at least the potential.
  • Brief Backstory: Over half a century ago, out of memory of any western magic users or those interested in the White Night, a vampire came to the small settlement that evolved into Rokuro. Their stay didn't really have much impact--except on one of the girls living there, who continued to rely on accommodating travellers for years afterwards, whilst the settlement grew.
    Things changed for Ami when the first westerners to arrive in the place were able to take note of her oddity and, when the ritual's real time-scale became apparent, enlisted the local undying girl to keep an eye on it through the ages and to stop it spilling out into the public. A few even spent some time teaching the vampire basic magic so that she would stand a better chance over time.
    Thus, over the centuries, Ami has become essentially a fixture of the White Night--stepping in where possible if things are getting too heated to keep it secluded. She's also moved into explaining the scenario for anyone that might happen to just... stumble onto things or enter with incomplete knowledge, though her more pressing concern is trying to prevent the more moral participants from getting killed off and encouraging their success.
    She moved out of the hostelry business and now mostly runs a bar, one that still functions as an effective neutral zone and refuge for the White Night: no matter if people were mortal enemies half an hour ago, they'd better not start anything on the premises. It's also one of the few public places in the city where the supernatural can be openly discussed without spilling everything to the public. There are, however, rooms to rent--all conspicuously free now that the ritual's starting, though they have an unmentioned cost...
    She's never actually left Rokuro.
  • Plot Role: Veteran


A little explanation for the emotional stuff: music, art... night-time's used to evoke emotions so much. As is the moon, stars, etc. associated with it.
I just need to point out that, uh... you forgot the last bio field in that. XD
  • Name: Yoshikawa Miu
  • Age: 87
  • Gender: Female
  • Appearance: Appearances can be deceptive.
  • Personality: Humble, passive, and preferring the peaceful solution—all words that describe Miu’s exact opposite. She’s proud of her achievements, competitive in all things, and enjoys fighting far too much to the point of actively hindering her fighting capabilities to stretch it out. She also has a fanatical hatred of cheating and trying to gain something that you haven’t earned. Whilst this means that she looks down upon the mage families that have vast stores of knowledge and wealth to pass down, it’s much worse news for anyone taking part in the White Night or similar rituals (and vampirism, oddly enough).
    In Miu’s view, whether you want to reach the Origin or obtain vast magic, you’d better do it under your own ability. Simply going through the motions someone else set up? Abusing a font of knowledge that you can’t comprehend but lets you cast spells beyond your means? These are cardinal sins, and she the executioner to punish you. She sees it as a more moral option, too: who the hell wants someone willing to try a get-rich-quick scheme to have enormous power?
    Having something of an overdeveloped sense of fair play, too, playing dirty is a remarkably effective way to fight her—if you reject the single offer to back out of the White Night and pass the point of no return. Rather passionate and refuses to back down, too—once she’s decided to kill you, only running to another continent’s really a safe bet in this ritual.
  • Abilities:
    • Affinity: Improvement; something much in excess of her family’s normal affinity of Reinforcement and practised to an extreme. Aside from basic self-enhancement spells, Miu has directed it towards more lasting effects and outright alterations. One of her favourite tricks is to learn someone’s signature ability… then fight them with another version of it. If it can’t be copied, then she’ll just find a close analogue instead.
    • Body Improvements: Taking inspiration from vampires, and considerable time, Miu has outright enhanced her physical abilities to inhuman levels—as well as prevented her own ageing and gained regeneration. However, the regeneration is inferior to the actual undead’s… and she can’t get rid of the scar the process left without undoing it, either.
    • Right Eye: Worn underneath an eyepatch, generally, it’s apparently nothing but creepy darkness—unless you use some means of revealing illusions. She decided that hiding it was better than having one with inverted colours and a glowing iris. It can see through illusions, as well as the eyepatch it’s hidden behind.
    • Spells: Taking an approach of not really specialising in any single type of magic, Miu’s magical repertoire is uncannily large. Though she could probably pick spells deliberately to counter people, she tends to not use any in combat if it can be helped—or failing that, altering her sword in some way. Changing its size or weight mid-attack, altering the shape, shrouding it in magic, arcs of cutting light with every swing… if she’s not copying your own abilities, it’s probably just that. The majority of the rest of her repertoire? Spells affecting her own body temporarily, of course, though they generally aren’t going to do much her normal abilities can’t. Though hey, being larger or having more arms can be useful…
    • Skills: An excellent swordswoman and, as a mage, someone whose grasp of the more mundane side of magic (such as measuring, drawing, memorisation, and the like) is as close to mastery as can be reasonably achieved. She’s also, for similar reasons, better at cooking than one might expect.
  • Equipment: Not really feeling any need to prepare for the trip rather than once in Rokuro itself, all that Miu has brought with her is the sword and basic utensils. The sword isn’t terribly unique without magic, aside from being almost nigh-impossible to damage and sharp enough to cut anything unfortunate enough to even fall on it.
  • Brief Backstory: Despite being a gifted mage now, Miu started with very little to note—her family was hardly an established force and all they had going for them were ‘not alchemists’, which probably would have helped them out more. She refused to stay as ineffectual as her parents, however, after learning her affinity: if her magic was one of relentless improvement, then she’d just have to match it.
    It’s safe to say that she succeeded, with flying colours.
    It was only later on, more involved in international magic, that her dislike of those who relied on external measures to gain power became a strong enough motivation to get involved and shut these sorts of things down unless the person was able to prove themselves worthy… by being better than she is anyway. It hasn’t really happened.
  • Plot Role: Powerhouse Antagonist

  • Name: Yoshikawa Miu
  • Age: 87
  • Gender: Female
  • Appearance: Appearances can be deceptive.
  • Personality: Humble, passive, and preferring the peaceful solution—all words that describe Miu’s exact opposite. She’s proud of her achievements, competitive in all things, and enjoys fighting far too much to the point of actively hindering her fighting capabilities to stretch it out. She also has a fanatical hatred of cheating and trying to gain something that you haven’t earned. Whilst this means that she looks down upon the mage families that have vast stores of knowledge and wealth to pass down, it’s much worse news for anyone taking part in the White Night or similar rituals (and vampirism, oddly enough).
    In Miu’s view, whether you want to reach the Origin or obtain vast magic, you’d better do it under your own ability. Simply going through the motions someone else set up? Abusing a font of knowledge that you can’t comprehend but lets you cast spells beyond your means? These are cardinal sins, and she the executioner to punish you. She sees it as a more moral option, too: who the hell wants someone willing to try a get-rich-quick scheme to have enormous power?
    Having something of an overdeveloped sense of fair play, too, playing dirty is a remarkably effective way to fight her—if you reject the single offer to back out of the White Night and pass the point of no return. Rather passionate and refuses to back down, too—once she’s decided to kill you, only running to another continent’s really a safe bet in this ritual.
  • Abilities:
    • Affinity: Improvement; something much in excess of her family’s normal affinity of Reinforcement and practised to an extreme. Aside from basic self-enhancement spells, Miu has directed it towards more lasting effects and outright alterations. One of her favourite tricks is to learn someone’s signature ability… then fight them with another version of it. If it can’t be copied, then she’ll just find a close analogue instead.
    • Body Improvements: Taking inspiration from vampires, and considerable time, Miu has outright enhanced her physical abilities to inhuman levels—as well as prevented her own ageing and gained regeneration. However, the regeneration is inferior to the actual undead’s… and she can’t get rid of the scar the process left without undoing it, either.
    • Right Eye: Worn underneath an eyepatch, generally, it’s apparently nothing but creepy darkness—unless you use some means of revealing illusions. She decided that hiding it was better than having one with inverted colours and a glowing iris. It can see through illusions, as well as the eyepatch it’s hidden behind.
    • Spells: Taking an approach of not really specialising in any single type of magic, Miu’s magical repertoire is uncannily large. Though she could probably pick spells deliberately to counter people, she tends to not use any in combat if it can be helped—or failing that, altering her sword in some way. Changing its size or weight mid-attack, altering the shape, shrouding it in magic, arcs of cutting light with every swing… if she’s not copying your own abilities, it’s probably just that. The majority of the rest of her repertoire? Spells affecting her own body temporarily, of course, though they generally aren’t going to do much her normal abilities can’t. Though hey, being larger or having more arms can be useful…
    • Skills: An excellent swordswoman and, as a mage, someone whose grasp of the more mundane side of magic (such as measuring, drawing, memorisation, and the like) is as close to mastery as can be reasonably achieved. She’s also, for similar reasons, better at cooking than one might expect.
  • Equipment: Not really feeling any need to prepare for the trip rather than once in Karstberg itself, all that Miu has brought with her is the sword and basic utensils. The sword isn’t terribly unique without magic, aside from being almost nigh-impossible to damage and sharp enough to cut anything unfortunate enough to even fall on it.
  • Brief Backstory: Despite being a gifted mage now, Miu started with very little to note—her family was hardly an established force and all they had going for them were ‘not alchemists’, which probably would have helped them out more. She refused to stay as ineffectual as her parents, however, after learning her affinity: if her magic was one of relentless improvement, then she’d just have to match it.
    It’s safe to say that she succeeded, with flying colours.
    It was only later on, more involved in international magic, that her dislike of those who relied on external measures to gain power became a strong enough motivation to get involved and shut these sorts of things down unless the person was able to prove themselves worthy… by being better than she is anyway. It hasn’t really happened.
  • Plot Role: Powerhouse Antagonist

Doin' the powerhouse villain, if that's all right.
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