Avatar of Raineh Daze

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5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
2 likes

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Most Recent Posts

  • Name: Svetleaze von Einzbern
  • Age: 10, for all that means to her.
  • Personality: If you wanted to pick a single word to describe Svetleaze, it would be vanity. Being an exact physical copy of Justeaze does invite a good perception of your body--if anything, it's too perfect to be human, after all--but she takes it to an unhealthy degree. For a homunculus born to fight, her anger at damage to her clothing or body is simply unreasonable, as is how fastidiously she is about her appearance.
    Despite the vanity, and even despite the whole-hearted belief in her own superiority over normal magi or lesser families, the homunculus is unfailingly polite. Even in the event of beating someone in a fight and indulging her inner sadist, there's no reason to start being rude.
  • Abilities: As a top-class Einzbern homunculus, it is completely unsurprising that Svetleaze is an unfairly good magus, made to a standard that all the careful breeding and good genes might produce once in five hundred years. Of course, being an Einzbern means that the majority of her magecraft has nothing to do with combat: whilst certainly incredibly knowledgeable about creating homunculi and magical vessels, as well as far simpler acts of material alteration, she has little magecraft fit for direct combat. Aside, that is, from something learned from one of her predecessors: the ability to shape wires with a thought. Useful for restraining, and possibly impaling, but Svetleaze has had little chance to try it out.
    If things go south and she finds herself in danger, the homunculus instead has truly fearsome strength to draw upon. Having been made with combat in mind, the unsummoned Berserker's axe-sword, reinforced to not break under its own weight, is an object that she considers tiring to swing around constantly, yet not particularly heavy. Its weight also distracts from the truly precious item she carries: over five years of work have gone into layering bounded fields into the coat to absorb and distribute force regardless of where it strikes her. Practically, she might as well be wearing a suit of armour.
  • History: The Fourth Holy Grail War went terribly but it did offer some useful lessons, even for the Einzbern. One insight was that having a decoy Master was actually a remarkably effective tactic. Before they discarded it in favour of just setting up the biggest, most unstoppable Servant they could, another homunculus was created to take the role of the 'apparent' Master and divert attention away from the vessel.
    Zelretch's project was a rather large distraction and, seeing as it was based around the summoning of Servants, something that they couldn't avoid getting themselves involved in and definitely a scenario where their particular skills and specialities were useful simply in the construction phase. In a hunt for countless grails, the chance of finding a completed one to obtain the Third Magic is surely better than none at all.
    As a result, the fake Master has found herself serving as a real Master, taking the weapon fashioned from their catalyst for the disrupted Fifth Grail War along for the ride. With so many potential enemies in one place and to face, there's something intimately reassuring about a huge weapon that alchemy can't quite emulate.
  • Other: Svetleaze made her own maids. It's a shame they can't come with her.
And, after some discussion, Medea is paired up with Althienna LVDV
  • Name: Medea
  • Class: Caster
  • Appearance: Enough lasers for a magical girl show.
  • Abilities:
    • Attributes:
      • Strength: E
      • Endurance: D
      • Agility: C
      • Mana: A+
      • Luck: B
      • Noble Phantasm: C
    • Class Skills:
      • Item Construction: A
      • Territory Creation: A
    • Personal Skills:
      • High-Speed Divine Words: A
      • Golden Fleece: EX
    • Noble Phantasms:
      • Rule Breaker--All Spells Must be Broken. C-Rank, Anti-Thaumaturgy. Strangely shaped dagger with the ability to nullify any thaumaturgy, including a contract with a Servant--though in that case, it requires shanking the Servant instead. Not very useful for killing people with.
      • Argon Coin--The Golden Fleece. Could be used to summon a dragon, but it seems to be the one magical thing that Caster doesn't know how to do.
  • Personality: Fundamentally extremely misanthropic and determined to seek revenge on everyone else for having to be and act as a witch, despite having no real desire to do this herself. As someone who's never been free to make her own decisions nor shown anything except the expectation that she be an evil witch, kindness earns a much less vicious response. She also likes girls in cute clothes, sincere men that don't talk much, and dislikes muscles--a combination of likes and dislikes obviously not suited to ancient Greece.
    Without as much of a desire to keep up with other Servants and 'win', her spellcasting is most likely to be far more subdued, even where it touches on high speed divine words--forbidden magic and laser bombing runs are forbidden for a reason.
  • Other: Seems to want to learn to cook.
  • Name: Svetleaze von Einzbern
  • Age: 10, for all that means to her.
  • Personality: If you wanted to pick a single word to describe Svetleaze, it would be vanity. Being an exact physical copy of Justeaze does invite a good perception of your body--if anything, it's too perfect to be human, after all--but she takes it to an unhealthy degree. For a homunculus born to fight, her anger at damage to her clothing or body is simply unreasonable, as is how fastidiously she is about her appearance.
    Despite the vanity, and even despite the whole-hearted belief in her own superiority over normal magi or lesser families, the homunculus is unfailingly polite. Even in the event of beating someone in a fight and indulging her inner sadist, there's no reason to start being rude.
  • Abilities: As a top-class Einzbern homunculus, it is completely unsurprising that Svetleaze is an unfairly good magus, made to a standard that all the careful breeding and good genes might produce once in five hundred years. Of course, being an Einzbern means that the majority of her magecraft has nothing to do with combat: whilst certainly incredibly knowledgeable about creating homunculi and magical vessels, as well as far simpler acts of material alteration, she has little magecraft fit for direct combat. Aside, that is, from something learned from one of her predecessors: the ability to shape wires with a thought. Useful for restraining, and possibly impaling, but Svetleaze has had little chance to try it out.
    If things go south and she finds herself in danger, the homunculus instead has truly fearsome strength to draw upon. Having been made with combat in mind, the unsummoned Berserker's axe-sword, reinforced to not break under its own weight, is an object that she considers tiring to swing around constantly, yet not particularly heavy. Its weight also distracts from the truly precious item she carries: over five years of work have gone into layering bounded fields into the coat to absorb and distribute force regardless of where it strikes her. Practically, she might as well be wearing a suit of armour.
  • History: The Fourth Holy Grail War went terribly but it did offer some useful lessons, even for the Einzbern. One insight was that having a decoy Master was actually a remarkably effective tactic. Before they discarded it in favour of just setting up the biggest, most unstoppable Servant they could, another homunculus was created to take the role of the 'apparent' Master and divert attention away from the vessel.
    Zelretch's project was a rather large distraction and, seeing as it was based around the summoning of Servants, something that they couldn't avoid getting themselves involved in and definitely a scenario where their particular skills and specialities were useful simply in the construction phase. In a hunt for countless grails, the chance of finding a completed one to obtain the Third Magic is surely better than none at all.
    As a result, the fake Master has found herself serving as a real Master, taking the weapon fashioned from their catalyst for the disrupted Fifth Grail War along for the ride. With so many potential enemies in one place and to face, there's something intimately reassuring about a huge weapon that alchemy can't quite emulate.
  • Other: Svetleaze made her own maids. It's a shame they can't come with her.

Work on Master is progressing. Obligatory homunculus shall be provided within 24 hours.


not too comfortable playing a guy but I guess I can start learning to do it now, especially since most of everyone played female Masters already. Still unsure about the ability, mainly I forgot whether Reinforcement allows the alteration of the reinforced object's structure, and the overall skillset in general still feel iffy, though I'd mainly aim to retain some form of the current concept with him.


I think the fundamental point about reinforcement is that it doesn't change the object. You can selectively improve some attributes before others, but to distort them...
And we're also... really close to finishing this arc so things will wrap up anyway.
@Raineh Daze
lol want to give my guy a message for that please? might be useful later XD


Nope. That would ruin later fun. :D
Worth noting is that, given she's not physically present at all, Merilia is essentially incapable of interfering with proceedings even with magic. Unless the target is willing to stay perfectly still for a protracted period of time. xD
The howling wind was followed by a much more subdued and brief thrumming, along with an ominous build-up that could only be associated with powerful magic. The result was nowhere near as alarming as the rabbit's appearance--it was easy to miss the change on first glance. Kneeling off to one side, yet distinctly above the ground itself, was a small figure in foreign clothing, apparently cataloguing every minor error with the previous teleportation.

The clothes, though resembling Nori's, appeared far more expensive: when it caught the light, white rabbit-like shapes could be seen in the fine blue silk, and no practical clothing would ever have such long sleeves or as elaborate a belt. The person wearing it was distinctly familiar, since her face was on one of Candaeln's many portraits.

Merilia, former Knight-Witch of the Iron Roses, had returned. Only, it obviously wasn't in body: the descending flour fell straight through her and she cast no shadow. It seemed that Akitsushima was too much to her tastes for the archmage to leave for good.
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