Avatar of Raineh Daze

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5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
2 likes

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Also, just a heads up, but I've got graduation ceremonies and stuff to do tomorrow so I'll probably not post until Thursday.
It's more an example, plus Noriko's former health, that suggests a deaf magical girl is a contradiction in terms.
Yeah, that's accepted, so long as the fire is... minor. She's going to be going through a lot of soul gems in the end.
It's not an explicit power so much as... part of the contract? Noriko was chronically ill beforehand, for instance. I don't know where that sort of thing ENDS, though. And if not, why a fairy would recruit someone to do fighting with that disadvantage?
One of the other players has the Blades guy. And most combat jobs are going through the Fighters Guild as usual. Unless you'd like to try your luck going through the noble families directly.
The explanation, for now, is being left at "all the damn elves have magic, we can't have three different arcane sources bitching at each other all the time".
They're being forced to work together again outside of the Imperial City. Obviously, this has made internal relations rather... strained.
The days draw to the end of Sun's Height and the midday sun beats down across the breadth of the Alik'r. Travellers shelter where able and in the cities across Hammerfell, work draws to a halt as the workers rush indoors to escape the summer heat. Even the great city of Sentinel, cooled by the winds of the Iliac Bay, seemingly sits idle beneath the searing rays.

Yet one business thrives across the city: tea and coffee-houses both, drinks unique to this desert, do their greatest business in this break. Here, over drinks as hot as the sands outside, deals are struck and jobs arranged as readily as in Skyrim's drinking halls or the corner clubs of Morrowind. In this season, both are plentiful with preparations for the harvest in the fields between city and bay continue, protection for caravans and ships to the Empire, and arrangements for the Koomu Alezer'i festival.

Even the city's shadowy underbelly pauses to rest, the illicit trade in Moon Sugar and skooma halting; the vast diaspora of Khajiit to be found here know as well as the native Redguards not to strain oneself under the desert sun. Yet the whispers here take on a more concerned tone--the guards are stepping up efforts to quash the illegal trade, the Dominion makes exports from Elsweyr increasingly difficult from an embargo on the Imperials, and the beggars are the first to fear rumours of an undead menace stirring in the mausoleums in the desert.

As the break comes to an end, the same tensions become more evident across the city. Longshoremen and merchants alike worry about the tariffs and embargoes a resurgent Empire once again begins to enforce. The Fighters Guild looks in eagerness and anxiety alike as the cracks papered over in the past decade, holes still not filled after so many went south to drive back the elves, begin to show with a rise in banditry and beasts. The limited presence of the Mages Guild worries that the tensions will spill into a persecution of the arcane, in a country even more virulently opposed to magic than Skyrim.

Yet for the Empire and wandering adventurers, this is all a glorious opportunity. A stable country would offer no chances--and no jobs. For those with the desire to find them, all sorts of work is there for the taking...
Yeah, that's accepted.

As small a number as it is, four characters hits my threshold for starting this thing and I'll get on that soon. It would be nice if they went into the character tab now, though. xD
Well, it would definitely have a negative attempt on teamwork, but my concern is largely that it's going to run into the issue where the obvious difficulty of communication makes it hard to interact even in a roleplay.

... and becoming a magical girl seems to help with things like that. Not sure to what extent, that's Vita's thing.
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