Avatar of Raineh Daze

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5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
2 likes

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According to my subscriptions... two years? So yes? ^^;
@HereComesTheSnow Um, hello. I don't quite remember where we've met before. D:


  • Name: Charlotte Hughes
  • Age: 34
  • Personality: When in an immediately life-threatening situation, she displays a calm and no-nonsense attitude. The keyword being immediate. If there's only the promise of danger, then Charlotte is somewhat lackadaisical about the risks--her eyes might be peeled and she might be ready to respond immediately but she'll probably be joking the whole time.
    Her rather black humour can be troublesome for more concerned explorers.
  • Attribute: Immortality [Concept]
  • Abilities: From her attribute, Charlotte derives the incredibly obvious ability of not dying. Her body will also return to what she views as its default state fast enough to be visibly regenerating--a particularly useful distinction as it both avoids the risk of being caught in an infinite return-to-injured loop and maintain her current status.
    To make up for having the most purely-defensive attribute possible, and overcome prior weaknesses, Charlotte is also... well, exactly as she appears--half man, half machine. She's enormously strong, as the ability to wield a sword that massive might attest, and pretty agile--not the best sprinter, but her reactions and standing jumps are something to behold.
    As former military, her combat skills are pretty wide, if inclined towards the "rusty" due to the strangeness of rifts and her own durability. Except actually using other weapons; you can't take a 9' long sword into places.
  • Skills: She can cook, sew, clean things up, swim, gush over cats... really, her skills are mostly that which gets you by in daily life, or necessary for military action.
  • History: Charlotte's early life couldn't be said to be anything super unusual for a British child of the era--not really the most academically inclined, but not particularly distinguished. In the end, she wound up choosing a military career, ending up in the Royal Marines. Perhaps it wasn't so surprising that she was thus in one of the first groups to actually start probing the rifts before it became an almost normal thing...
    Whilst she was therefore one of the first to show up with a Conceptual Attribute, she also became one of the first actually severely injured in the process--something that kept her out of commission for an annoyingly long few years, as Charlotte was still trying to grasp the extent of her own abilities and not wind up halfway back to being incapacitated on a regular basis.
    But once her own grasp of her ability firmed up, it opened a lot of possibilities... after all, who better to test and employ dangerous cybernetics based on Rift materials than the person who could revert any damage they might do until things could be replaced? And at the same time, it would let her make up for her earlier disaster... and keep exploring the worlds that had captivated her from the first sight.
  • Other:
Knights of the Round Table

At the Arena


Lancelot had put his Master's position to work over night and managed to contact some more of the knights--bringing them together both with the note that the king would be there, and that Gawain's disappointing record couldn't be allowed to stand. It was making the arena registration room quite crowded right now--not only was there Lancelot, Mordred, Arturia, Mordred's Master, and Arturia's Master, but Tristan and Gareth had also been found, and there was a rather large preponderance of armour. Like they might need to go out and fight at any second.

It was leaving the man in charge of the bureaucracy quite overwhelmed; this was both rather a lot to add to the schedule and scheduling appropriate matches to demonstrate the level they should enter the contests in was even more trouble: though it might seem ridiculous to test the Knights of the Round Table in such a manner, no single person could accurately tell where the heroes of the past fell in relation to one another. The mere fact that someone as seemingly useless as a Roman Emperor could fight forced throwing preconceptions out the window.

"Arturia, this is taking aaaaages," Laetitia whined, not happy about being stuck here with everyone else whilst the paperwork slowly got processed. Ah... she'd wanted to sleep in today, but here she was woken up and dragged along, "Can't we just have you and Mordred in the afternoon and the rest of us can go buy breakfast and watch?"

She assumed that Seria wanted to get out of here too...
Lillia Avemaria


He... how dare that man call Arinne a child! She was small, yes, but it was an adorable trait and not like she was all that young... and it was so rude to jump ton conclusions based on someone's height like that! The surprising biscuit did take the edge off her pouting, and the group delegation pleased her. Spending the day with Arinne and Saturday was much better than an afternoon of how-do-you-do's trying to get to know people in the middle of a crime scene. The only new person was the body.

The seeting arrangements were... acceptable. Maria seemed quite annoyed about how they were arranged in the car--most likely she wanted to be with Lillia--but the girl herself was mostly pleased with them. She would have liked to swap Saturday with herself, but then that would have made for an unhappy Saturday, so maybe a tiny ring-shaped bench seat would have been best...
Sir Tyaethe


"Then meet them in the afterlife!" Tyaethe retorted, lunging forward at the line of orcs and--ignoring them. Who cared about the orcs? The vile things were barely worth her attention in this situation, all that mattered was closing the distance between her and that witch as quickly as possible. Not that this meant that anything that actually got in her way got a pass... as one brute found out, hewn in two by a pair of newly-healed arms.

No,she needed to get to the witch before she could fire off any sort of magical attack... or show her what sort of stopping power you really needed to bring down one of Mayon's paladins.

Mostly, she was simply shoving her way through, wherever possible. Cutting them down was just asking to get surrounded and held up.
Alkyrieaze von Einzbern


"''But'', the big ones are fluffier..." the girl insisted, frowning. Okay, these were pretty fluffy, but they weren't ''as'' fluffy. Nor were they deadly, and the lack of some sort of lethal risk took all the fun out of it. It was rather like having Altera around, she supposed. "Hmph. To make up for poor first impressions, if you ever need more specialised alchemical knowledge than your Servant can provide, I may be able to give you some advice... unless Hohenheim shows up, there is nobody better in the city than I. And most magi would ''beg'' for any of our homunculi knowledge."

... if not, she'd have to find some excuse to find ''them''. There weren't many fun people to talk to, and Da Vinci was one of the few Servants who could be reasonably assumed to know anything of interest to the child.

Lillia Avemaria


Today had gotten off to a poor start: her intent had been to get to the meeting point before the others to at least talk with Arinne more normally... and object to the completely unnecessary invocation of the contract. Really, did she think so little of their friendship that it was necessary? All she had to do was but ask, and the other prodigy would have been at her surface with as many of the maids as were currently free to be borrowed from their duties.

But she had mistakenly thought that they would be meeting in Arinne's home, not thinking to double check the meeting point, and it was only upon her arrival there that Maria had been able to get her attention long enough to alter their course! Now instead of being early, she was going to arrive late... what a poor first impression for someone of her lineage to set...

The number of strangers in the room as Lillia burst in, trailed by a tall and elegant maid that--both through his powers and experience--Paul would know harboured a truly shocking number of sharp implements.

"I-I'm terribly sorry for my lateness," she said, somewhat out of breath, "Lillia Avemaria, reporting." She even gave a little curtsy at that, before the white-haired girl attempted to not attract any more attention: sidling up to beside Saturday and picking a biscuit herself, with Maria positioning herself by the door.

At least Saturday was as adorable as ever...
  • Name: Lillia Avemaria
  • Age: 14
  • Gender: Female
  • Appearance: In some regards, Lillia is quite endowed, certainly to the point that it’s rather hard to ignore… whilst in regards to her height it is quite the opposite: any height difference between her and Arinne can be put down to their shoes.
  • Personality: As the family heir to one of the Tower’s old noble families, Lillia has been quite spoiled… and thoroughly conditioned to act properly. She’s unfailingly polite and friendly, though she can be quite upset by bullying or being picked on—not that most people would even consider that to be an option, in her life. She’s also quite bad at reading people’s intentions… unless she’s in danger.
    In dangerous or messy situations, quite unlike most girls of her age, Lillia tends to remain frighteningly calm. She’s hard to shock.
  • Abilities: The generation’s other magical prodigy, Lillia has a vast pool of high-quality mana, and at her family’s insistence has studiously trained in the basics of various elemental or seemingly generic magic: if you have the magical ability, then one should be quite able to maintain a household in a comfortable state with it (of course, that’s why servants exist, but the point remains).
    Her true affinity is for Life, something regularly occurring in the Avemaria’s main line—and possibly explaining the rumours that for some generations, all of their servants have been homunculi made at one point or another. Lillia, a prodigy or not, is much too young to have considered entering into the process of trying to… acquire a soul. Instead, she tends to focus on more mundane concerns, like healing, or growing plants, or—in extremis—draining the life from anyone too close… which mostly serves to make people around her increasingly sleepy. With the proper set-up it could be quite more lethal.
    That her specialisation is Poisons would come as quite a surprise with her attitude, but she likes how it can be used for some medical effects that healing wouldn’t cover. Or self defence. A touch that makes limbs go numb can be quite useful.
  • Skills: Lillia is pretty good at gardening, cutting things carefully, and sewing.
    Do not ask her about anything created after the industrial revolution, she’ll be quite confused.
  • Assets: As the current heir, Lillia has access to vast wealth—provided that she can justify it to her parents, who are fairly permissive about what their daughter might choose to spend money on—obviously, becoming a business magnate is out, but almost any mundane expenses are beneath their notice. Similarly, the family’s large staff of maids and bodyguards who are also maids can be called upon—diverting the butler from their duty would, however, be considered quite improper.
    One maid, in particular, is assigned specifically for Lillia’s use and protection—Maria, a homunculus made with full intent to be extremely proficient with knives and not to talk back to her master. Accordingly, she’s completely mute.
  • Brief Backstory: The Avemaria family has a long history, but it does tend to be accused of having quite unsavoury practices in the past—no matter that most of their contributions to mage society have been through their adeptness at healing, somehow quite competently dealing with injuries that can’t simply be healed away—missing limbs or severely damaged organs, if you’re willing to pay up, then anything can be healed right now…
    One of the things that lends credence to the negative rumours, however, is that the rumours of a vast mansion and its grounds maintained and staffed by homunculi? True, for at least five generations back: from cradle to grave, five generations have been served by the exact same household. To have that many, they must be getting souls… somehow.
    Lillia is their latest heir, born into the family and given quite a lot of attention by parents with time to spare, and almost anything she could ask for. But there were no other children her age amongst the family or staff, so what were they to do? Simple: have her associate with the child of one of the few other families of appropriate standing.
    Perhaps it’s not surprising that when Arinne called upon her contracts, the Avemaria sent Lillia instead of one of the adults. No doubt her parents have reasoned it easier to send someone who would be visiting regularly anyway than go themselves and have Lillia intrude awkwardly.
From the depths I surface with a character that it took me over a week to actually settle on.

  • Name: Lillia Avemaria
  • Age: 14
  • Gender: Female
  • Appearance: In some regards, Lillia is quite endowed, certainly to the point that it’s rather hard to ignore… whilst in regards to her height it is quite the opposite: any height difference between her and Arinne can be put down to their shoes.
  • Personality: As the family heir to one of the Tower’s old noble families, Lillia has been quite spoiled… and thoroughly conditioned to act properly. She’s unfailingly polite and friendly, though she can be quite upset by bullying or being picked on—not that most people would even consider that to be an option, in her life. She’s also quite bad at reading people’s intentions… unless she’s in danger.
    In dangerous or messy situations, quite unlike most girls of her age, Lillia tends to remain frighteningly calm. She’s hard to shock.
  • Abilities: The generation’s other magical prodigy, Lillia has a vast pool of high-quality mana, and at her family’s insistence has studiously trained in the basics of various elemental or seemingly generic magic: if you have the magical ability, then one should be quite able to maintain a household in a comfortable state with it (of course, that’s why servants exist, but the point remains).
    Her true affinity is for Life, something regularly occurring in the Avemaria’s main line—and possibly explaining the rumours that for some generations, all of their servants have been homunculi made at one point or another. Lillia, a prodigy or not, is much too young to have considered entering into the process of trying to… acquire a soul. Instead, she tends to focus on more mundane concerns, like healing, or growing plants, or—in extremis—draining the life from anyone too close… which mostly serves to make people around her increasingly sleepy. With the proper set-up it could be quite more lethal.
    That her specialisation is Poisons would come as quite a surprise with her attitude, but she likes how it can be used for some medical effects that healing wouldn’t cover. Or self defence. A touch that makes limbs go numb can be quite useful.
  • Skills: Lillia is pretty good at gardening, cutting things carefully, and sewing.
    Do not ask her about anything created after the industrial revolution, she’ll be quite confused.
  • Assets: As the current heir, Lillia has access to vast wealth—provided that she can justify it to her parents, who are fairly permissive about what their daughter might choose to spend money on—obviously, becoming a business magnate is out, but almost any mundane expenses are beneath their notice. Similarly, the family’s large staff of maids and bodyguards who are also maids can be called upon—diverting the butler from their duty would, however, be considered quite improper.
    One maid, in particular, is assigned specifically for Lillia’s use and protection—Maria, a homunculus made with full intent to be extremely proficient with knives and not to talk back to her master. Accordingly, she’s completely mute.
  • Brief Backstory: The Avemaria family has a long history, but it does tend to be accused of having quite unsavoury practices in the past—no matter that most of their contributions to mage society have been through their adeptness at healing, somehow quite competently dealing with injuries that can’t simply be healed away—missing limbs or severely damaged organs, if you’re willing to pay up, then anything can be healed right now…
    One of the things that lends credence to the negative rumours, however, is that the rumours of a vast mansion and its grounds maintained and staffed by homunculi? True, for at least five generations back: from cradle to grave, five generations have been served by the exact same household. To have that many, they must be getting souls… somehow.
    Lillia is their latest heir, born into the family and given quite a lot of attention by parents with time to spare, and almost anything she could ask for. But there were no other children her age amongst the family or staff, so what were they to do? Simple: have her associate with the child of one of the few other families of appropriate standing.
    Perhaps it’s not surprising that when Arinne called upon her contracts, the Avemaria sent Lillia instead of one of the adults. No doubt her parents have reasoned it easier to send someone who would be visiting regularly anyway than go themselves and have Lillia intrude awkwardly.
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