Avatar of Rhona W

Status

Recent Statuses

5 days ago
Current F**CKING HOFF-STYLE!
12 days ago
The desire to join an RP instead of run one, but the lack of anything being advertised or open that fits my interests
9 likes
2 mos ago
Why are people posting 1x1 'looking for' threads in the main section, when there's a whole section for 1x1 RP's?
4 likes
3 mos ago
It'd be nice to be able to *play* an RP I'm interested in for once, rather than having to *run* one all the time. Of course, doesn't help that I'm picky about what I enjoy.
10 likes
3 mos ago
Hmmmmm... PM inviting me to an RP on Discord by a user who just joined the site and has no posts? Doesn't sound iffy at all, no sir.
3 likes

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. Or *shudder* school RPs...

I have a lot of fandoms; Transformers, Macross, MLP: FiM, Fallout, Battletech, Ace Combat, and others to varying degrees. But I don't often join fandom RPs because the ones I'm into don't come up, or I am very picky about my RPs and their plots and feel.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating. I like a lot of depth, story, setting and character to my RPs, so am usually found in Casual and sometimes Advanced. Though, usually running my own RPs.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones, robots or synthetics, or some hybrid of both.

Outside of my RP tastes and hobby; I read a lot of books, play wargames and TTRPGs, make model aircraft and vehicles, and am also a brony and furry. I have been running a large local furmeet group for the last 10 years and have been involved in running a very successful UK MLP convention.

Most Recent Posts

Name: Diane Trenton

Callsign: Trench

Age: 35

Species: Bovine

Appearance:

(plz ignore name and text. All credit to artist on FurAffinity. Warning for no clothes, but nothing shown)


Has a faded, crescent-shaped scar running from just above her left hip in an arc down to below her navel.
When not in uniform, wears practical yet stylish clothing; jeans, sneakers or boots, checked shirts, T-shirts and such.

She is 6' 8" tall, and surprisingly strong for her build.

Bio:
Diane - or Di, to her friends - is a lively, outgoing and friendly sort. She cares greatly for others, and is an honorable, trusting, and loyal person. She has a strong set of morals and rules she follows both in and out of combat, and strives to do well by others and expects the same in return. She gives other the benefit of the doubt and trust, but will be relentless and devastating if crossed, and to those she sees abusing their own positions of power and responsibility, or preying on the helpless and innocent.

Despite this caring and compassionate nature, she is not naive nor ignorant; she is firmly aware that hard choices have to be made, and something circumstances and life do not allow the best outcomes every time, and the best must be made of a situation - even if you have to do awful things to help others.
Knowing these choices come up, and the hardships that she and her pilots must face (especially with her own personal life and history as part of the equation), she tries to do the best to care for and look after her people, lending somewhat to her reputation as 'team mom'.

Despite her large size and build, she is nonetheless physically fit, strong, and more than able to do her job to the exceptional degree she does.
She has a confident, and occasionally cocky, forward approach with most people and can be quite flirty on occasion. She has an outgoing, cheerful and even occasionally brash personality, and loves to socialize, especially drinking, and eating out with her friends and comrades. She can be the life and soul of a party, and loves to throw a party as much as going to one. However, this outgoing and boisterous personality hides her doubts, worries and fears and some of the painful memories of her past. She is a good listener and loves to support others, but will often be somewhat reluctant and hesitant with revealing details about her own past and background.

She keeps in regular contact with her parents, who are very proactive, supportive and encouraging of her career, and like to stay involved in her life... for better or worse. She loves them, but sometimes feels they are a bit... much.

Service Record:
Diane enlisted into DefCom out of college. She graduated with high marks, and entered the GEAR pilots' program immediately. She struggled with some aspects, and chafed against discipline. Struggling, she eventually found her place and role, and proved herself to be a model pilot.
She received recognition and was awarded medals for valour and conspicuous gallantry for putting herself into the line of fire to save civilians trapped in a hostile area during a border skirmish, and rescuing fallen comrades.

Following this, she was promoted and worked extensively with an air assault unit, and as a forward combat controller, and served with DefCom's Special Forces for a four-year period.
Opting for further flight training and moving more into the area of testing and evaluation, she was transferred to the classified 'Nightwerx' R&D Facility in the Nightshade Mountains, where she assisted in the development of the V-GEAR's combat tactics, and the organization of the SOCT units, as well as several exchange duties with front-line fighter units. She also underwent additional training in aerospace operations.
As the first VG-0 and SOCT units came into service, she applied for a lead position in a combat unit, and received the post as head of the Black Knights, a role she is proud to have, but harbors some anxiety about.

V-GEAR assignment: VG-0S

V-GEAR Distinguishing features: Two-tone dark/light grey colour scheme with black vertical tails. Helmet has a checkered red-and-black pattern on the peak.

Personal Theme: Infinity
Current Character Roster


Black Knights Squadron

Commander Diane Trenton; Squadron Leader

Lieutenant Imir Kelsea

Lieutenant Ryan Winters

Lieutenant Thomas Akelsen

Ships' Personnel

Captain Isolde Tamberley - Ship's captain

Commander Maxwell Conway - First Officer

Doctor Johannur Veldsdottir - Ships' chief medical officer
I have added the game rules to the OP, as I forgot to add them in the first place - but, to my credit, I did put the OOC up before I left for work in the morning, so I'm impressed it's as together as it was. I've also added the 18+ tag to the game, explanation for why is in the game rules section.

@VyperPunk Linden looks great so far, I like how he's shaping up. I think he'll be a good fit!

@Caliban22 Ryan is great too, I like that he's married and has a family, that's a different and interesting dynamic to explore. I also love the art too. He's definitely looking great too.

I'm putting up some info on the characters tab on important NPC's from the ships' crew, and also my own character too.
The OOC is now up, and accepting entries for characters. I will get my own character up once I get back from work this evening.

roleplayerguild.com/topics/167540-gea…
g e a r s




GEARs is a sci-fi roleplaying game with anthropomorphic (or furry) player characters piloting transformable combat mecha.

It is inspired by the 'real robot' genre of anime, specifically Macross but also Gundam, Patlabor, Eureka 7 and numerous other anime are inspirations, as are other works of science fiction.
The game features a detailed and rich world and setting, where the nations of the planet of Arvara stand on the precipice of war as they clash over ideologies, revelations, and secrets rippling through their society. And underneath it all is the question of where their species came from, what happened to their creators, and what is behind all of the mysterious occurrences, violent incidents, and strange phenomena happening across the world of Arvara.
Strange and shadowy forces are massing across the surface of the planet, utilising their own customised and unusual GEARs - the titular combat mecha - and staging violent and brutal attacks around the planet.
Called to arms and assembled into new Special Operations Combat Teams and equipped with the latest Variable GEARs and equipment, the Black Knights are thrust into the heart of the action, tasked with discovering who and what is behind this, and putting a stop to this war before it threatens to engulf all of Arvara in its' flames.

Their journey will long, fraught with dangers, and each turn on the path will be full of discoveries and revelations. They will fight arduous, grueling, costly, and deadly battles against terrifying foes, and be hailed as heroes - and the things they discover will change Arvara, and perhaps even more.

----------------------------------------

This is a reboot, retool, and remake of my original GEARs universe. In a lot of ways it is even closer to what I originally imagined the idea to be.

In it, the player characters take on the role of pilots in a new Special Forces GEAR unit named the Black Knights piloting the first units of transformable GEARs.
The game will be about the characters fighting in this unit, part of the Defence Forces of the Union of Tallorian Free States - the UTFS - which are under the threat of war from the aggressive and dystopian Valdereich Empire, as well as the rise of a disruptive and dangerous terrorist organization, and a nebulous and mysterious unknown threat that seems to be rising across the world from the unknown and locked away Western continent of Arvara.









Once we have got started and things start happening, I will also include a recap of the story so far as part of this post.
I've had a reread of the intro and I am glad there's not going to be too much 'nit pickyness' of the technological aspects and
I do tend to prefer character driven RPs as well.

Did you want me to ask another friend of mine who may be interested in joining? I haven't known him that long but he was going
to join the RP I was going to set up. Or are you good for numbers at this point?


Yeah, the technology is internally consistent and logical enough to make the background solid, which is all it needs to be. It's a fictional game; we're not trying to build working giant robots here. And besides, giant combat robots are inherently flawed as an idea, having them be realistic enough is good enough. It's all just flavour in the end.

Feel free to ask your friend, It'll be good to have more people rather than the minimum, as we haven't had a huge number of confirmed people yet.

As we have the minimum amount, I'll try and get the game up today, or by tomorrow at the latest.

I did have a couple of ideas regarding more specific loadouts/roles for each person, though I will probably go into that more in the OOC once it goes up.
Really great to have you both confirmed, with me as well (I'll be having my own character as usual), that brings us up to at least the minimum numbers!
@Silverwind Blade I see. I'm not sure how Interested I am now. I'll continue stalking the thread and asking questions but I may not join the RP when the time comes, if that's okay with you?


Fair enough, it's up to you what you want to do after all and you're under no pressure to join or not.
@Silverwind Blade Okay so it's much more character and plot focused, seeing as how everyone pretty much has the same options in combat?


Yes, very much so. The mecha are an integrated part of telling that story, and allow for greater expression and interaction for characters, and for some memorable combat and the like, and give opportunities for our characters to get into situations where they can find out things and share experiences, but the idea is that the characters will drive the plot forward as much as the conflict, and that not all of that conflict will necessarily be combat either.
@Silverwind Blade Damn. that's unfortunate. Will there be any customizability in sort of, optional equipment or anything like that?


You'll be able to customize the paint scheme to suit your individual tastes, and the warload - being as how they're aircraft as well as robots - can also be swapped out from mission to mission as needed (i.e. different kinds of bombs, missiles and so on), much like any real-world fighter jet.
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