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2 hrs ago
Current It's too hot today -_-U
23 hrs ago
alright, cleaned out my visitor messages! last one I got was happy birthday wishes, 2 years ago! Let's see what I might get now that I'm surlier and less friendly :P
23 hrs ago
I'm surprised I'm not seeing more ideas popping up for rp's... I may be forced to try past ideas of my own, again, which I'm sure will go just GREAT...
2 days ago
Anyway, goodnight.
2 days ago
Do a lot of people conflate "simple" with "boring"? Because that would explain a lot.

Bio

Bios are stupid; oh, sure, everyone can see them, but I bet nobody reads them.

Rude hand gestures and shpadoinkle, there.

No, I wasn't drunk when I wrote this, but I was very tired.

Most Recent Posts

Hurry Up & Wait :P
Sounds interesting! I'll give it a shot!
I'm a little confused, about the digivices- the characters I've seen portrayed with art (great, btw) are holding gen1 Digivices, but the one pictured in the intro almost looks like something designed to fit on the wrist and forearm? Which one is actually being used?
Another excerpt, this one a complete work of fiction, but, something that some characters may have been exposed to, similar to "The Message"-

In the last year or two (no one really knows, for sure), strange encounters and sightings have radically increased! It started small, like these things always did, with the usual suspects- people who, for one reason or another, experts and society at large could easily shrug off or dismiss. But, ignoring it like a hoax didn't work, anymore...
Not only was it slowly, noticeably, escalating, but a pattern was emerging. Not with the people reporting incidents, themselves- it quickly grew to where there was no pattern, with them- but, it was always at night, and always in an area thick with fog, or myst; regardless of the season, or if the area normally experienced such weather.
Still, nobody began to take it seriously until property was damaged, and animals and people started going missing.
People have stopped going outside, especially after a message began appearing in seemingly random places:

When the fog is thick,
too thick to see,
lock your doors
and don't go out.

If you find yourself
caught in an alien stair,
Run faster than fast,
hope your legs don't give out!


Nobody knows who is responsible for this message, or it's precise meaning- some think it's just a warning, from people working to try and understand what's going on. Others think something is spreading this message to taunt and frighten people.

Whatever is going on, it's not showing any signs of stopping...


---------------------------------------------------

I'm interested in running a horror game in a setting where supernatural elements are overlapping with the "normal" world, but, unlike an Urban Fantasy setting, or other horror themed settings, this overlap is recent, and not constant. Thus, it's not necessarily a common knowledge fact that this is happening, but people are aware of it, to some extent or another. Society being the way it is, people are still very reluctant to acknowledge what's going on, but are unconsciously adapting, i.e., people have stopped going out at night, etc. (expect a mix of more traditional monsters like things that could be compared to current mythologies like vampires and werewolves, but also "cryptids"; more "modern" monsters like The Dover Demon, Sasquatch, Chupacabra, and all manner of things that simply haven't been given a name.

Psychics are rare to this setting, but they are present. No high powered psychic abilities, but, maybe some low level stuff, like sensing emotions or reading surface thoughts, with a lot of concentration, maybe even the ability to consciously sense other minds, subtle things. No magic, just, people working with what skills and resources they have either to investigate what's going on, or just survive, depending on the role a player wants to take on and how the scenario plays out.

Players are encouraged to make use of tropes as a jumping point for building distinct characters, with some obvious caveates; Tropes are not stereo types, per se, I do want to see some actual character. On that note, embrace being someone who's good in particular situations, and maybe average at best in others; avoid the extremes of "Can only do one thing" and "capable of many things but good at precisely none of them". Other than that, give other players a chance, ok? No speed posting.

Edit: Some information I think will help potential players better envision the setting came about in a PM, and I'm going to post my response here. Hopefully, this helps build interest as well ^_^







Submit Character files here, or in a PM, please. Either way, a PM conversation will be had, so, keep that in mind when deciding where to submit it.
Going to repost this in the Casual RP section
Update: there is a character sheet!
Hey! Looking to build a group for a modern horror setting! Nothing specific, but, here's a thread that describes the setting- roleplayerguild.com/topics/181741-nig…

PM me if interested, or post your questions to the thread! Do be sure to read the thread in case a question has already come up and been answered!

NO character sheet, just show me an interesting, well thought out character (I still expect some kind of character sheet, I just don't have a format layed out/standardized... Yet)
I'm toying with a working title of "Escape from the Nightmare Zone", but that's rather... R.L. Stein of a title. I'll maybe use "Nightmare Zone" within the setting, es a description or label for the phenomenon that helps define affected areas, but it still has a campy feel, and I want it to be a little more serious.
if we can get minimum 4, maximum 6 players, and a co-gm, I think we'll have a game!
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