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  • Last Seen: 26 days ago
  • Old Guild Username: Rilla
  • Joined: 12 yrs ago
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    1. Rilla 12 yrs ago
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8 yrs ago
Current It turns out that you can, if you message your friendly neighborhood moderator.
11 yrs ago
Working, essentially, second shift blows. I hate getting home after midnight. xD
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11 yrs ago
Any day now, I'll have my first kid. Mini Rilla. #Awesome
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Are there anymore posts coming?

Due to my own lack of time and stuff, I'm not upset with anyone. It is looking like I may have to call this, mainly as a factor of my already shoddy time which has probably affected this adversely as well as the lack of posts between. If it is closed, I'm already looking forward to another incarnation of it, perhaps not yet on the other continents(as that would require a huge write up) but perhaps another campaign elsewhere and would welcome you all back to it.

excepttheargumentativebritishandtheformerdeadguy<3
What usually requires a prep? Just magic or can other abilities that aren't physically defend-able require them?


Usually just magic, but anything can be prepped. Any ability you possess, unless stated as passive, and even then, can use a prep to make it stronger. That's what preps, and sometimes interchangably charges, are for. To increase the power, or other stated /thing/ of an ability.

Is only magic that needs it?


No, but primarily it's what its used for. Preps on other things affect different stuff. You can prep a gunshot by making it more accurate, you can prep a sword swing to make it more powerful(often doesn't matter, as some folks will just swing full force anyway).

What sort of things can be considered not needing a prep and why?


Mostly things that normally don't need one. You don't need to prep a gun, but you can. Passive abilities as well. Skills, which I classify as different than magic.

What sort of descriptions can be classed as preps for magic or an ability?


Basically anything, a sharpening focus, a complex movement, anything, so long as you note that it IS specifically being used to prepare an ability. For example:

Kei'taro's preps are noted by his tattoos beginning to glow as specific to the ability. If Alphonse wanted to sharpen the edge of his blades using Chi, then they might glow light blue.

What happens when you do a prep, can you still defend yourself while doing it or when someone goes to attack, in order not to get hit do you have to stop? Would that just cancel out all the preps?


You can, depending on what you need to do for a prep. If your prep requires you to focus intently for x amount of seconds, then you can't defend, or if you do, it cancels it. For me, it only cancels out the most recent of preps. So if I've already prepped twice, going for three, and you manage to stop me - I still have two preps, just not the third. This could, obviously, be different for others.

Is a prep's time based on the power level of it and if you cast it premature, should it have a penalty? Or just lowered in power that is possible?


The longer you prep, the strong your attack will be/the sharper your accuracy(if using a gun), etc., etc. If you use it with one prep, it won't be as strong as someone who casts it with two preps. Now, if you have it written that you can cast your magic without a prep, but it has a cost, be sure to factor that in as well.

How do you determine when an interruption is successful?


An interrupt is successful when it's logical, basically. If someone is trying to do too many actions in a post, you can interrupt between any one of them if possible. If I'm throwing 100 punches(Stated in a post), you can stop me at 2, 5, 43, 78, 99, whichever number you want if possible. If you can successfully do that, without metagaming, godmodding, or otherwise cheating, then you're successful. It basically will cancel out the entirety of my post after the point in which you interrupt me. So if you stop me at 43, then I have 57 punches that just aren't there anymore.

All answers are based on my own interpretation of T1, @Skallagrim, @Melonhead, DJ, even @Vordak may have a different view on each question. @Fallenreaper
What is this tactful and polite that you speak of? We are warriors here!
Every moment of time, some believed, was etched out in the great fabric of time and space - threaded into the Strings of Creation, written into the Manifesto of Existence. Others, believed, that each moment in time was another chance to make a change - affect their own fate and destiny, and change their personal reality.

Nihl wavered for a moment, an occurrence that took place so rarely that it often shocked those near him at the time of the event. Which would he fall into? Was he always destined to be here at this moment, his fate written into the stars, or had he chosen at every moment to take the path that would eventually lead him here.

His eyes darted around the grand room, the one that Skallagrim had assigned him as a second, and noted that every string thus far burned into existence had been placed, with excruciating precision into the proper place. From a bird's eye view, the strings formed a complex system of runes, that in their position created a larger rune.

The Grim Reaper, as he fancies himself, had told him there were several of these being made a potential access points for the King of Nightmares. There was no way of knowing which, if any, he would use to enter the fray.

A commotion outside of the doors to his room threatened to draw his attention. A single misplaced string, tethered to the upper-left corner of the door, glowed as words flowed through it. A messenger string, an invention of his, lay thread through the major areas of the Lobby. The one called Daniel spoke with Skallagrim, and then the assault began in earnest.

NIhl turned his attention away from the string, it was unimportant at the moment. His fingers moved deftly through the air, the nimble digits swimming as power poured through them and produced the rest of the rune. The city of circles and triangles came to completion. NIhl didn't sit to admire his work, instead he reached to his left and gripped the Nuibari and used it to rise to his feet. There was one more piece to the puzzle he needed to complete, piercing the middle.

---

It had been a long time since the Grim Reaper could properly access the world, his time in the Headquarters, where he first had to observe the other half of Nihl, Terra, was one of borrowed time. Skallagrim had tried to speak to him then, the arrogant Cughtagh, favored of the bitch Queen. Now, he could feel the swill of power, like an ocean of ethereal magic washing over him. Made whole was the goal he had in mind, in service to the unlawfully imprisoned King.

The attack on the Lobby had been planned without him, but the Reaper was not one to sit and be... Forgotten. A small chuckle. The Irony.

The massive double ended scythe swam lackadaisically end of end at his side, the masterful fingers that guided them barely touching them. The void between the prison of the King and the world which many thrived was one he called home, as it allows him to properly converse with his King, as well as send apparitions of himself into the world.

He looked above his head, as the web of runes was created above him. Then, with an inhale and its following exhale, the masterpiece was shattered and his world was open.

---

What came first was not the hooded apparition that called himself the Grim Reaper, instead it was the monstrous scythe that prevented damage from being inflicted on him, and he from inflicting damage, until the scythe cut through someone of power, allowing it to mimic it in a way.

No Nightmare King was he, but he was still a terrifying visage.

"The Nightmare King, brother to the Dreaming Queens, slowly makes his march. Already his soliders have arrived."

Nihl said nothing, yet stared at the upper right corner of the once great runic structure. He had made a plan. He would forever split from Terra, his other half. They could communicate on a small scale, but no longer intrude on each others thoughts as easily as before. An implanted rune there had done it, when broken, it completed the harsh magic. No doubt Terra felt the side splitting pain he felt at that very moment.

He retrieved his sword and looked towards the Grim Reaper, who had already begun to flow away. "I shall see you soon, sire."

The Reaper barely nodded his head, and vanished out into the chaotic world of the Lobby. Not long, he came upon Skallagrim verbally battered N'Katya. He was right, the female Xindhi was a braggart. He would not interfere, but he would watch to see if she could defeated the fabled Cughtagh.

Or had the King thrown his lot in with a weak Dreamer.
@Skallagrim@DJAtomika

Both of you can fall in a hole
ask Ruby or Heyseuss. I'm heading into work. hahah. work until 2. bed. work at 9.
I am all hands for including a discovery phase. While in the end, all is in the GM's hands, a discovery phase can provide a bulk of additional information that they may have overlooked, allowing for a higher-quality re-evaluation.

I don't see what problems you guys have with T1 though. I am satisfied with a bare-to-bone T1, where all preps, defenses and ect. are stripped away to be entirely replaced with common sense, information and logic, since i never really did understand them anyways. Pepper it with some kindhearted leeway and scrupulously detailed character sheets, and you're good to go. What's more to ask for?


The pure and complete answer for every possible scenario, in an easy to read format so I ain't gotta read everything.

I am fine with charges and stuff, because it keeps people from going MAGICSPAMMUTHASUCKER
Bumping this:

So, as we prepare for the next season of our Arena stuff, I had some stuff I wanted to open up discussions for.

1)There is still no ETA on the upcoming system changes on Mahz' side for the ranking system. So, his current one will suffice as the global system, and I, or another, will handle the season by season rankings. Wagers will be nixed in terms of points, however you can still bet a weapon or item.

2) There has been talk that the current T1 system doesn't work for most, or all, of us. I am wondering why no other system has been proposed, or much talked about. When we wanted a different tier system we got one, though it sort of fell in our laps. Is that what we are also hoping for here?

3) In terms of tournaments, I am an advocate for one of the following:

3a) Either accepting the GM's acceptances
or
3b) Gms offering a discovery phase wherein all tournament participants can chime in on characters before the matches start.

Once matches start then there should be no mention of folks being OP. It really detracts from the actual matches, and in one point, caused one person to drop out. We have to trust that the GM knows what he/she is doing

4) What changes would you like to see in next years ranking system? I am in favor of everyone fighting everyone once, instead of cycling through the same few people. It'll open up people to new fights and keep people from farming points from one person.

5) I am still looking to host the Rookie Tournament, but there are also plans for me to move so my internet access may be dodgy around Thanksgiving and forward. I still want to do a preset character tournament, in terms of powers, but leave physical attributes open to the character creators.

6) What other types of tournaments would you guys like to see. or would you even really like to have the rankings continue?

7) ALso, next month I'll make the thread for the Super Card in December. Has anyone else wanted to join it? I'm confirmed for the show, but not sure who I'll be facing. I think Skally and Melon are set to battle each other there as one of the main events.

-- Possibly more to come ---

When you want a fight ranked, remember my uselessness. :(
It's adorable you think I can sticky things.

becauseicant
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