Current
I mean, some people want to do it for the reason it’s supposed to be for, but it being all but outright mandatory, well.
4 days ago
@Ricky: I never thought about it like that, but it really can be, huh? I checked out the Mormons for a stint, and I can 100% see that being a reason behind them pushing that.
5 days ago
Tricks them into thinking it was their choice, when it was structured for them to fail.
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5 days ago
The Amish doing that strikes me as a psychological way to keep people there. Isolate them > send them out > get culture shock > return to the comfortable rather than figure out a foreign culture.
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5 days ago
Ashifa: Shoving/forcing the religion on someone isn't what Christianity should be about. I'm sorry if/that that's what's going on for you.
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Bio
Click Here at Your Own Risk:
Previously Known As: Siaya Dragalorn
Call Me: Riven. What, expecting something else?
Phonetic Pronunciation:rih-vin whyte (like the color)
Time Zone: Central Standard Time (CT) (GMT-6).
Active Hours: I'm an insomniac with an unpredictable schedule. While I prefer being on graveyard shift hours, it changes regularly. Long story short, there's no predicting what time or days I'll be active on here.
Country: United States of America (boo)
Age: How rude! But if it matters to you, I'm over 21.
Writing/Play-by-Post Experience: Well over a decade for both.
Likes + Hobbies: Reading. Writing. The night. Most things fantasy and paranormal. Collecting things (I think I'm part dragon). Creating art (an amazing woman once told me that she and I don't make crafts. Crafts are like coloring books or pre-made kits and their like. What we do is create. We make something from nothing). Gaming (PlayStation for the win!). Wandering old cemeteries. Night walks...
Personality: *Laughs manically.* Personality? Do you really wish to know the personality of someone without a heart? Yes? *Sighs.* Very well, then. I'll recognize there's an advantage in knowing what you're getting into. To try and put me simply, I'm an old soul, and yet I have a semi-teenage personality wrapped in a body occasionally required to masquerade as the adult society says it is. With my rather unusual preferences, I tend to favor media in the Children's/YA sections, though my own writing tends to have dark and violent themes that threatens to tip it over into New Adult content.
Other: ~ If you want to chat and/or roleplay, feel free to message me! ~ Non-LGBT asexual (I will die on the hill that asexuality doesn't belong in the LGBT line-up). Sex-repulsed, to be specific, and yet I'm a closet romantic. Because, yes, there's a difference between smut and romance.
~ Rise of the Guardians ~ Nightmare Before Christmas ~ Harry Potter ~ Merlin (2008) ~ Warehouse 13 ~ Spirited Away ~ Howl's Moving Castle ~ Avatar: The Last Airbender ~ Trollhunters (Tales of Arcadia) ~ Jackie Chan Adventures ~ Teen Titans (2003-'06) ~ My Hero Academia ~ Yona of the Dawn ~ Death Note ~ The Legend of Dragoon ~ Persona 5 ~ The World Ends with You ~ Final Fantasy ~ Kingdom Hearts (*Gasp!* Such a shocker!) ~ Little Nightmares 1 + 2 (3 had potential, but fell flat for me) ~ Rising of the Shield Hero ~ Shadows House
Because they can make for interesting conversation starters.
1x1: Eh. Not the best idea at this point, probably. I'm rather unreliable. If you don't care that I'm unreliable, my inbox is open. Group: No, but thanks for the thought.
~ None at the moment, but if you have an idea that might fit our matching preferences, feel free to message me!
As of 6/8/26: I don't even know anymore. Maybe once a day. Maybe never.
(Sorry, I know it's long. What can I say? I know what I like--and don't like.)
~ Main Character Gender: No preference. I'll gladly play a main male or female character! No doubling necessary.
~ Partner RL Gender: Man or woman, as long as you can write decently for the gender (and creature) you want to write for.
~ Multiple Main and/or Side Characters? Yes to both! I can be equally content writing for a semi-larger group of characters, or playing only a single MC. I do prefer keeping it small on the MC front (two to three in my control, max), but can do as many side/secondary characters as the story needs!
~ Writing POV and Tense: Third-person past-tense. This is both my typical style, and what I'd like from a RP partner.
~ Character Age: Various. My favored MC age (or appeared age) range tends to 17-24, but I do write for characters 24+.
~ Driver, Shotgun, or Passenger? All, mental capacity allowing. I can GM a story on my own, co-GM, or let my partner take the driver's seat while my character(s) causes chaos from the backseat.
~ Genres:Favored: Fantasy, paranormal/supernatural horror, fairy tale. With a Side Of: Adventure, suspense, mystery, action, drama, magic. But Not: Hard sci-fy, solely slice-of-life, erotica, canon fandom, tabletop style.
~ Cannon or Originals: I will NOT write for cannon characters or plots. I'm all for "Inspired By," or "Based On," though!
~ Swearing: I'd prefer none, but can tolerate PG-13-ish in IC. I personally don't use standardized or direct profanity. Not a fan. Lord of the Rings doesn't have any cussing in it, you know. Proof you can make an incredible dark story without profanity or sexual content. And please try to avoid it entirely in OOC with me.
~ Sex/Smut:NO. If you absolutely need smut in your RPs, then we're NOT a match. I don't even lead characters to a "fade to black" point. As a sex-repulsed asexual, I don't write sex scenarios. Period. I adore romance (see below), and this doesn't rule out semi-intimate physical scenes; it just means that my characters' undies stay on.
~ But, Romance? Love Interests?! Romance and sex are NOT the same thing! I adore the presence of a REALISTIC love interest for characters. But not having romance/love interests wouldn't be a deal breaker, either; if it forms between characters, then great!
~ General Nudity: PG-13. I can tolerate non-sex-based nudity if it's absolutely pertinent to the story/situation, though it tends to be uncomfortable for me, and I'd request that you don't go into details. Ask yourself, "Would it change anything important if this character wasn't nude?" If the answer is 'no,' it's unnecessary in my book--which, honestly, is 99.99% of the time.
~ Gore and Violence: YES, please! As long as it fits the characters and story we're telling, BRING ON THE BLOOD AND AGONY! I enjoy physically (and mentally) torturing characters more than what's probably healthy.
~ Other Mature Themes: I'm okay with the presence of most other "mature/adult" themes not directly mentioned here. Though, that may depend on how, exactly, they come into play in the story.
~ Eras of Interest: Modern, medieval, renaissance, Victorian, mixed, made-up. Just not purely futuristic.
~ Gender Pairings:Romance Potential: MxF only. I don't care which I write for in that role. Just Friends: Any pairing.
~ Writing Level: Advanced/literate. I'd like a partner to at least somewhat match that.
~ Usual Post Length: Situational. I don't expect a partner to know their word count, but on average from me, expect no fewer than 200 words, while I've hit 1,500+ with story-heavy and/or loner posts. As a rule of thumb, the more you give me to work with, the more I'll give back.
~ Requested Partner Post Length: Situational. I request my partners be capable of somewhat matching when circumstances allow. But sometimes the situation only requires a small number of words. When in doubt, as they say, quality over quantity! However, I can't stand one-liners, or constantly short, static posts.
~ Grammar and Spelling: I ask that a RP partner have basic English grammar and writing skills. I like understanding what I'm reading. But I won't turn into a grammar police officer on you--unless you give me permission to.
~ Roleplay Medium: Conflicted. I used to prefer only forum threads for many reasons. But with the rise of AI, RP guilds have got to be the perfect theft fodder with all the continuous new public content. Which would leave the less-organized PM.
~ AI Use: NO. AI has absolutely no place in anything that involves art, or anything that eliminates a human element. In RPs with me, don't use AI for anything, be it writing, editing, or even storing or getting ideas or research. No AI art, either. Not knowingly, at least--that garbage is getting harder to avoid. And if you feed my stuff to AI, and I WiLl EnD yOu.
~ Posting Speed: Inconsistent. Some days I can do one or more, others one a week, and yet others one a month+. Depends on, well, everything.
~ Partner Posting Frequency: As long as I know you're still interested, I really don't care. Take your time. This is for fun, not something that should be stressed over!
~ OOC Chat: Not a requirement for me beyond plotting, but encouraged; I enjoy getting to know the mind behind the characters!
~ Other: >> I'm pretty ghost-friendly. It isn't fun to be left hanging, of course, but I quite understand that life doesn't always give you the chance (or energy... or willpower...) to say something to a partner before it rips you apart. If you come back, don't feel too guilty to message me, be it to RP or just chat! Chances are, I've been a bit worried about you. But no offence taken if you don't! >> Don't feel shy to give me pointers with my writing! While I look at roleplays as one giant, beautiful mess of a rough draft, I LOVE getting well-intended feedback with my writing. >> I typically create long and overly detailed character profiles, but note that this isn't something I require of my partner. What matters is that YOU know your character well, while I know what I need to know. I just want to warn you! If you want to know what you'd be getting into with there, click here for my character vault on the Guild.
~ Want a Writing Sample? Then click the below hider for an example of an opening IC post.
. Calrin crouched in front of the Noble’s weapons’ cabinet. His dark blue jeans tightened to accent his leg muscles, his bare chest showing off his toned upper body. Dark blue tribal tattoos on his arms licked toward his chest and shoulder blades, stopping just short of each on either respective side. The cabinet before him was crowded with various weapons, from swords and spears to a couple historical guns tucked securely in the corner. Emphasis on securely. Though disabled now, even Calrin could sense the residue of its protective enchantments. Though that alone should have been enough to deter most thieves, it had at least five different locks keeping the door of the main cabinet secured, with the same number on the small drawer in front of him. The ones on the drawer even required enchanted keys to unlock. And yet, somehow, the Stardust Phantom had broken through all of it, disabling the ones on the drawer, while leaving no trace of himself behind. Five identical daggers rested side-by-side on the velvet lining of the drawer. In one space where a sixth dagger should have been, there was nothing but pebbly sand. Nothing but ‘stardust,’ as it had been labeled. The glittery substance glowed with a faint silvery light in the shadows of the drawer. Each 'star' winked and flickered, as if mocking Calrin and the avorian Noble the dagger had belonged to. Calrin scooped up the handful of the Stardust Phantom’s calling card. As he looked at it, a few of the pebbles winked out, leaving only what looked like glittery black goldstone. He tipped his hand, eyeing the stardust as it shifted. He jerked his head, clearing his vision of his blond bangs, and shifted his dusk-blue gaze to the cabinet. All those weapons, and the thief had only taken a single dagger. He’d known exactly what he was after. He always did. Calrin took a breath and closed his eyes. He had to be certain. Though copycats were few and far between as of yet, they were still out there. He reached into the metaphysical realm where dreams and magic cross. His body shimmered, losing some of its definition into a coppery haze. The tattoos on his arms almost seemed to glow, their lines blurring with the rest of him. Though general magic wasn’t his expertise, he’d spent enough time around its users to be capable of sensing its presence if he tried hard enough, even pick out familiar signatures. To his dismay, the other bits of magic saturating the house were overwhelming, turning into an indistinguishable mass. He grunted frustratedly. His brows furled as he focused harder on the stardust. Though the other magic auras were nearly all the same to him, he’d since familiarized himself with the true Stardust Phantom’s calling card. Finally, he managed it. Though it was fading, and fast, the flitty, mischievous aura of fae magic was unmistakable. It mingled with the twang of human meddling, chemicals the faery magic corroded beyond scientific recognition. In turn, the human chemicals burned away the defining characteristics of the fae magic, making it impossible to tell which Fae Court the magic-user belonged to, even if Calrin had been apt enough in standard magic to sense that himself. Calrin released the partial link to the more abstract realm, and his form solidified. A grin spread over his lips; this was, without a doubt, the work of the Stardust Phantom. “So?” Evara, the victimized Noble, asked from behind him, her voice twittering and musical. “Was it really him?” She finished in a heated whisper. Calrin nodded. “You said you found it missing a day ago?” he confirmed, pouring the stardust from one palm to the other. That seemed right, compared to the strength of the fading aura and glow. “About that, yes.” His grin widened. This was the quickest he’d managed to hear about one of the Phantom’s thefts. Which meant that the thief might not be too far out of town yet. Or, if Calrin was lucky, perhaps the thief was still here. “Did he take anything else?” Calrin asked without looking from the stardust. “Some money I’d left out. Nothing else of such value. Nothing that can be traced.” “The Enforcers already tried to scry for the dagger?” “Twice! But something’s concealing it!” She huffed her frustrations. “Is it true what they say? That he’s nothing but a human?” She spat the word as if it was the foulest of insults. “As far as anyone can tell, yes.” He straightened and faced the avorian. Evara Airlar scowled at the stardust as he trickled it again from one hand back to the other. Feathers in the browns and whites of a falcon sprouted from her head, flowing down like a bobbed haircut. Though she had the face of a human, her features were sharp, her eyes deep brown with pupils disconcertingly larger than a human’s. A pair of feathered wings tucked into her sides, protruding from the open back of a designer halter top. She crossed her feather-speckled arms over her chest, her fingers tipped with avian claws. “Filthy vermin, the lot of them!” she spat, her wings twitching with her irritation. “I’ve put the Enforcers on it, but they’re incompetent buffoons!” She threw a hand and wing up exasperatedly. “Can’t even find a single thief, let alone that nuisance cluster of local rebels that—!” She cut herself off, eyes widening as she remembered who, exactly, she was speaking to. She swiftly bowed her head, hands folding in front of her as if in prayer. “Forgive me, m’lord. I shouldn’t be burdening you with such troubles. This isn’t your territory to worry about.” Calrin waved the apology away. “The burdens of one are lighter when carried by the shoulders of all!” The woman smiled at him. “Eloquently put.” He winked his thanks, though he couldn't take credit for it. It was something his late sister had been fond of saying. The people seemed to love it, so he'd adopted it. “The thief got the real one?” He nodded to the open drawer. “The rest are just decoys?” “Yes, Lord Ba’alrin.” “Please, call me Rin.” He smiled warmly at her. “This is hardly a formal visit! The Enforcers are skilled, but I’m as vexed as you about why they haven’t caught this pest.” He exaggerated a frown at the dust as it trickled through the bottom of his fist. “Might I keep this?” He nodded to the stardust. “Yes, yes. It’s worthless, but yes.” He gave her another charming smile. “Many thanks, Lady Airlar!” He opened a small bag at his belt, careful to make sure the Noble didn’t see the contents. He trickled the pebbly sand inside it, letting the glowing bits join the collection of now dark stones he’d collected from other crime scenes. He straightened, then offered the Noble a deep bow. “I thank you for allowing me into your home under such short notice, good Lady!” Evara twittered at his show of formality despite his own request. That he was shirtless and shoeless paired with his physique to paint a perfect picture of the Nomadic Prince. “The pleasure has been mine, Lor—Rin.” She curtseyed as well as her pencil skirt allowed. Her wings flared slightly beside her. He started through the manor house to the front door. “Won’t you stay for lunch?” Evara asked, following him. “Or perhaps some tea, at the least? It wouldn’t take our cook long to prepare some refreshments for your trouble! It’s the least I could do to thank you for coming all this way.” “That’s generous of you, but no.” He stopped at the grand front door. Sunlight filtered in through a stained-glass window near it’s top. It glinted on the copper-inscribed black torc around his throat. “Sadly, I have business to conduct elsewhere.” “Of course.” He collected his pair of leather riding boots from beside the door, and slipped them on. “Should you need anything,” Evara went on as he opened the door, letting in the afternoon sunlight, “don’t hesitate to call on us!” “You’ll be the first I come to, dear Lady!” He smiled dashingly, gave her another flourishing bow, then left. The mild warmth and blossoming scents of late spring filled the air. The Noble’s manor took up most of one side of the street. Other grand houses found space further down the road. Lawn mowers rumbled as human servants and slaves tended to the gardens of their supernatural betters. Calrin upheld his trained posture and regal stride until, at last, he was out of the line of sight of the Noble's house. He breathed a sigh of relief, relaxing his posture. Though Evara wasn't so bad as far as the Nobles went, he was happy to leave her presence. He reached into the pouch at his belt and removed a small bit of the stardust. He couldn’t tell in the light if he’d gotten any of the pebbles that still retained their glow, but it didn’t matter. He wasn’t entirely sure why he was still keeping it. It really was worthless. It wasn’t enough to trace the origin of the thief, the fae magic scrubbing the traces of its owner away, and it had no monetary value. Yet, Calrin found it intriguing. Its existence felt like a challenge. A challenge he was quite eager to accept. He shook it around in his palm as he walked, thinking. Though he refused to admit it, he'd been obsessed with finding the Phantom since he first heard the rumors. Though the Houses had done their best to prevent the knowledge of this thief from spreading, especially among the human population, spread it had. There had even been speculation that the Phantom was working with a popular rebel group, the Diamond Templar, though the validity of that was yet unproven. Despite the Phantom’s crimes, Calrin couldn’t help but admire the thief. It took no small amount of both skill and talent to do the things this thief had accomplished. Yes, the thief had to have at least one supernatural accomplice to create the stardust and to have evaded capture for so long, but still, even with aid, he'd accomplished things that should have been impossible for a human, help or no. Calrin could only hope that he found the culprit first. A human like that could be of more use alive than dead if in the right hands. And not just for interrogation purposes. Now, he just had to figure out where the Stardust Phantom would strike next, and get there first. Though the Phantom’s thefts had seemed random at first, recently, Calrin had started to notice a subtle pattern. If he was correct, he had a vague idea of what the Phantom would go after next. Now, if only he could figure out where the next target was, along with the possible ‘what.’ He ground the stardust against his palm with his fingers. He needed information. Obscure information that, regrettably, even Evara couldn’t provide. The Noble hadn’t even really known what she had, only that it was an ancient family heirloom. Calrin had been content to let her think that that was all it was. After all, he only suspected it was more than just an old magical trinket. He couldn’t be sure without seeing the real thing. As far as he knew, it could be nothing more than a wild goose chase. As it was, there were two places you were guaranteed to find even the most elusive of information: a library, and a pub. Of the two, Calrin much preferred doing his research at pubs. And he had just the place in mind. He dripped the stardust back into the pouch. With his next step, his body evaporated into a puff of copper smoke, vanishing as he left the physical realm behind. The houses around him turned into ghosts of their physical forms, the emotions of the people inside tickling at his senses as tangible things, not just ideas. In his gaseous state, he shot through the warped streets of the Dreamscape. For now, it was fairly quiet. This city had very few nocturnal creatures taking up residence, their and their staff's dreams distant wisps twanging at the web of this realm. With the twisted time of the Dreamscape, it took only moments before he found himself outside a pub he’d heard good things about. With another swirl of smoke, Calrin reformed in the physical plane across the street from the pub. The noise of people always hit the hardest when he came back from the relative quiet of the Dreamscape. People swarmed about on lunchtime breaks between the brick buildings around him. A passing dwarf in a stained business suit cursed and startled away at Calrin’s sudden appearance. Recognition flashed in the gruff man’s eyes. He belted out a curt apology, then hobbled on his way. Designed to retain an old-world feel, even the magic-fed street lanterns of this business district looked like they came from another era, each one meticulously forged with the likeness of dragons and other spindly creatures wrapping them. A lazy smile played across his face. Now this was where he'd rather be, not some stuffy Noble's estate. Nobles might have the funds for finery and extravagant galas, but the citizens were the ones who really knew how to have a good time. Calrin crossed the cobblestone street to the pub. A sign hung outside the door in the shape of a skull, displaying the pub's name: The Drunken Skull. Keeping to the theme, the door’s handle was a brass skull. A few large crystalline skulls peered out from the door itself, giving glimpses of light and movement from the inside. Pulling the door open by the handle's mouth, he entered the familiar fray of a pub in the raucous throws of lunch-hour.
Dang, you're still here after all that? You deserve a treat for sticking round!
If you have any interest, even vaguely, don't hesitate to contact me! The worst I can do is say no. Hope to hear from you!
Mae’s tight-lipped expression grew slightly tighter at Serapis’ response as she placed the folding screen between the bed and door. “Still not what I meant.” Not bothering to press the matter, she gave an exasperated sigh. “Do what you need to do.” She ducked behind the screen as her companion called for her help once more.
* * *
Taking a route that would avoid the dining hall where most of the staff still waited, Thayva led Seaella to the kitchens. Thayva grabbed one of the lit lanterns hanging from the walls and used it to light their way down the vacant halls. Seaella followed quietly, glancing frantically around her surroundings, trying to remember every turn they made. Her grip on her sister’s weapon only tightened, every peal of thunder making her flinch as it shook the house, the howling wind outside whistling eerily. The kitchen was a large room lined with cabinets. A few large iron stoves sat against one wall, a pile of wood stacked in the corner. A small, tall table sat near the center of the room, providing a bit of extra counter space. Casting Seaella a glance, Thayva set about gathering a few different types of fruits and placed them in a bowl, all beneath Seaella’s watchful gaze. Thayva sat the bowl on the table, and offered Seaella a smile. “You must be hungry.” Seaella eyed the bowl for a long moment, then slowly stepped toward the table. She startled and spun around when Serapis entered, calling his wife’s name, her grip on the staff tightening that much further. “Of course.” Thayva smiled warmly at him. “Has the staff been pacified?” She looked to Seaella as the elf slowly inched closer to the table, the child’s eyes shifting between the dracons and the bowl of fruit. Thayva nonchalantly scooted the bowl closer to the edge of the table closest to girl.
* * *
Nick sighed and went to his own bed. “I know. It’s like they think we can’t handle it.” He scowled, then punched his pillow, trying to fluff it before he fell into it and covered drew his course blanket over his head, welcoming the warmth of it in the cold of the night.
The corner of Izzy’s mouth puckered slightly at Blake’s response, then rolled her eyes with an exaggerated motion at his request for breakfast again. “Okay, okay.” She put her hairbrush away, and placed a couple hair ties around her wrist, a habit that had formed within the last couple months. She had just stepped out of the bathroom when Zach’s voice called up to them. “In the fridge,” Izzy answered as she descended the stairs, still in her fuzzy pajamas. “Waiting to be...” Her sentence trailed off as she stopped in the doorway to the kitchen, taking in the Zach’s wetness as he drank directly from the faucet. “Is it raining,” she leaned backward to glance out a window, “or did you jump in a lake?” Not quite feeling like cereal for breakfast--or trying to convince her brothers to have a bowl themselves--she stepped to the fridge and pulled out a pack of bacon and a carton of eggs, and deposited them on the counter.
Though it's still technically a few hours away... Happy Thanksgiving! :-D I hope you get to eat a lot of good food, and spend time with family and friends.
Heritage: The daughter of the late White Queen, Alyce Heart, named after another ancestor somewhere down the line. Her father died a couple months before she was born, making him one of the firsts murdered by the Red Sorceress before anyone realized war was at hand.
Appearance: Elayra stands at about 5’6”, is of a small build, and has a light skin tone. She has gray eyes, her mother’s eyes, that often have a haunted look in them, and is often told by those few who remember the White Queen that she looks like her mother. She wears her platinum hair with its loose curls down most of the time, and her fingernails are almost always chewed short.
Distinguishing Marks: She has many scars on her body from both training and battle with the creatures of Wonderland. From blade wounds and burn marks from spells, to claw and bite marks, the scars are all in various stages of healing, some now only faint silvery lines. Of easiest notice is the still healing scar stretching vertically over her left eye from just above her eyebrow down to her cheek the length of her nose. She’s fairly proud of this one, having gained it just before killing one of the Red Sorceress’ scouts.
Clothes Wear: Though it is the standard of the common female in the land to wear a dress, Elayra loathes the things and refuses to wear one unless absolutely necessary. She prefers a pair of trousers and a form-fitting top in colors that help her blend in with her surroundings. She wears tall leather boots with a slight heel, and a pair of matching bracers. She also has a belt that holds her trusty sword and favored dagger, as well as a pouch in which she keeps what little amount of the stones that are the land’s currency she has managed to collect, along with a few other small odds and ends. However, she does have a dress in her wardrobe for those rare occasions when it would help her to better fit in with the world around her.
Abilities: Magic-wise, she is capable of only a few simple spells, since she has spent honing her ability to access the magic that flows through the world. On the other hand, she has been learning how to fight since she was capable of holding a weapon. She is rather extraordinary at wielding polearms, hand-to-hand combat, shooting a bow, and various types of swords. However, she tends to favor the sword, and is fairly quick on her feet.
Weapons: Ever since Drust deemed her worthy and able enough to have her own, good weapons, she's used two particular weapons: a saber, and a kris dagger. Both of these, according to Drust, were gifts from her mother. While the White Queen never used the sword, the dagger itself was once a favored side weapon by her mother. Sword: It resembles a long, double-edged saber, the blade curving slightly. The blade has a blue hue to it, and the rather plane hilt is a dull silver color with a black leather-wrapped handle. Kris Dagger: Essentially the same in appearance as her sword, only with a wavy blade. Bow and Arrows: A simple recurve bow made of a strong, sturdy wood. She has added random small carvings onto it. The arrows are of a matching wood with brilliant blue fletching that changes shades and even adds a bit of purple and green in different lighting. She often has the bow slung over her back, and the quiver of arrows hanging at her hip. Unless, of course, she feels she has no eminent need for them, in which case she stores them away in her pack. The quiver is enchanted to keep the arrows from falling out, no matter how violently shaken, but allows for its owner to easily pull them out. Unlike her bladed weapons, this was "borrowed" from one of the Forsaken. Weapon Update: As of page 16 in IC, she no longer has her kris dagger. Instead, courtesy of unforeseen events, she's using one of her guardian's, Drust's, spare stiletto daggers. It's a rather simple affair. The silvery metal forms a spiral at the the hilt, topped by an elegant round pummel. Its needle-pointed, triangular blade’s length is around nine inches. Unlike your common Earth stilettos, each of the three thin sides are forged and sharpened in a way that lets it be used for cutting and slashing, not just thrusting.
Personality: Having grown up in the perilous world of Wonderland, Elayra tends to be suspicious of everyone and everything, since you can’t even trust what you see in the world anymore. She is careful and watchful, and always on the move, always secretly hoping to encounter one of the Red Queen’s followers so she could bring about their demise. When around people she knows, or in a situation where emotions are heightened or heated, she is not afraid to speak her mind, often not thinking through her words before they leave her tongue, which has often ended poorly and resulted in a couple of her scars. She is not one to hesitate to defend what she believes is right, or to fight for those hurting from the Sorceress’ rule. She is the brutal, fearless sort, and even when she does feel fear, sorrow, or any other ‘weak’ feelings, she refuses to show it, either her bitter, angry side emerging with more potency, or putting on a cocky, self-assured grin and spouting off a few smart comments. Though she often fantasizes about what Wonderland was like before the curse, the weight of reality is always a crushing one, and she fears to dwell on the dreams for long for fear the world may never be restored. After all, if the fate of the world really would rest on the shoulders of her and someone she knew nothing about, she dares not hope for the best. Life had taught her all too well that hope did little besides bring about painful disappointment.
Major Positive Traits: Active. Dedicated. Adaptable. Curious. Brave. Alert. Compassionate toward those suffering from the Red Queen’s rule. Fierce.
Major Negative Traits: Stubborn. A bit sadistic when it comes to her enemies. Bitter. Overly serious. Untrusting. Harsh. Hot-tempered.
Weaknesses: She often acts too fast and without thinking things completely through, letting her emotions get the best of her. Though it often works for her, she can be too fierce, often getting carried away and taking it from a heartfelt intensity to an almost scary ferocity.
Ticks and Tags:Ticks: Chews on her fingernails. Twirls or chews a strand of hair when thinking. Tags: “I’m nobody.” “It’s a living nightmare.” She always speaks with a serious, and authoritative tone.
Fears: Extremely small spaces, and otherwise being locked up. Complete darkness—or, rather, not being capable of seeing what might be lurking in it. Failing to dethrone the Red Sorceress. Of facing the Red Sorceress. Of not being capable of living up to the shadow cast by her mother.
Other:Cherished Object: A necklace the White Knight gave to her. It is a family heirloom in the shape of the royal coat-of-arms that the queen ordered him to give Elayra once she turned thirteen. About an inch large, a red stone creates a heart with a curved bottom and a point that curls up into a spiral. Atop it is a small blue rose in bloom. Two swords of tarnished silver weave through part of the heart on either side to create an X, the tiny metal pieces visible through the red stone. The pendant hangs by the swords from a chain that is shockingly sturdy, and she always keeps it hidden beneath her shirt to prevent it from possibly giving her identity away. It’s said to glow when the thing the wearer seeks is near, and has proven that rumor to be truth.
Short Bio: Elayra remembers little, if anything, of how life was before the Sorceress’ curse ravaged the land. She has been told the story of how they escaped: the White Knight took the two children through a hidden passage in the palace, and they made their way over the land to Harrow Hollow Hill, where it is said portals to many worlds reside. With the opening of a couple of them eminent, they jumped on the opportunity. With the portal entrance too small for the three to fit through together, the boy went first. Before the other two could follow, they were ambushed by a few of the Sorceress’ creatures and forced to flee or be killed. When the queen’s curse took effect, it did no harm to Elayra, but it changed the White Knight. Though he remained mostly in control of himself, never forgot the task he had been charged with, the kindness and genteelness that once ruled him was all but abolished. In its place was an almost crazed brutality kept at bay by only the little of who he once was that remained. So, Elayra grew up knowing only the nightmarish side of Wonderland and with a surrogate parent who was firm and harsh, always unrelenting in his training. He taught her how to wield various types of weapons, as well as educated her about everything he could to aid her in succeeding in bringing down the Red “Queen.” Though he showed a restraint that all others affected by the curse lacked, his methods were just shy of barbaric on the field. However, the Knight did have moments where his true self shone through, showing a kindness befitting a doting father. But, on the other side of the coin, there were times when the curse took almost full control, sending him into a terrifying rage. The two occasionally stayed with a few other survivors and supporters of the White Queen, all living underground and hoping they would not be found. She kept who she was a secret, by order of the Knight, and for knowing that if anyone knew who she was, it could very well mean her death. She learned quickly, as one must when living in a world where even the grass could try to tear you apart, and your mentor, when more consumed by the curse, lived by the philosophy that “pain is the greatest teacher.” Even so, the Knight was the only family she had, and she cherished every moment when the curse was subdued long enough for her to see a small glimpse into the gentle, caring people Wonderland was once filled with. At long last the Knight, who watched the skies diligently, told her it was finally nearly time for the portal to Earth to open and for her to seek out the Hatter’s son. The two set out on the journey once more to Harrow Hallow Hill in the dismal hope that she would succeed and be capable of bringing him home to Wonderland and putting an end to the evil Red Queen’s reign, and the rule would once more belong to the Heart family.
Because it's always nice to know what the heck we're talking about. Note: Each of these terms have been added here because they've been mentioned or explained in IC. It's just nice to have reminders somewhere.
> CottonTail Fire-Starter(s)—First Use: Page eleven, but named here. Nothing catches fire better or quicker, or burns longer than a CottonTail fire starter! They’re fluffy white balls that look more like fur than cotton, and are slightly smaller than your average cotton ball. Complete with an option to buy a handy-sized boxed kit that gave you a space for the fire starters and matches. “CottonTail” is the name of the company who made them. Well, makes, though the quality is questionable, what with being run by would-be zombies. They chose their name based off this first product of theirs, since the fire-starters resemble stubby rabbit tails. Which, well, they are, but don’t worry. The ‘rabbits’ aren’t harmed to get them. They shed them, like a sanake sheds its skin, only more often.
> Eatmay Cake—First Use: Page seven, passing mention. Carroll's inspiration for the "Eat Me" cake. One of the easiest magical confections for chefs to create. While eatmay cake does not make it's eater grow, it does create an almost anti-gravity effect for a short time. It was once a staple party favor in pre-Curse Wonderland.
> Forgen, the—First Use: Page one, post one. A term used for any animal or person born into the Curse after its initial impact. Meaning their age range is infancy to around 13. They're often described as being soulless by the omitten, though no one knows for sure. While their racial instincts (be it human or animal) appear to be present to some extent, and they do occasionally adapt to mimic some of the Forsakens' patterns (such as participating in making food or items), they're mostly run by the pure instincts that the Curse feeds on. While they'll protect their own Curse-ridden kind, they're wired and driven to destroy and kill. They can sense the omitten, who are, regrettably, their favored prey, the Curse targeting anything sentient that it hasn't infected. Since they were born infected, their bodies and minds have better adapted to its effects, making them smarter and faster than the Forsaken. It's unclear whether or not the Forgen would revert back to a normal state should the Curse be broken.
> Forsaken, the—First Use: Page six. All those initially affected by the Curse. All Forsaken are currently roughly thirteen years old or above. They are now scarcely even shadows of what they once were. Animals and even many plants became blood-thirsty and driven by only the most primeval of desires, while humans became almost zombie-like. Most human Forsaken still go about their typical day to an extent, but it's more muscle-memory than a conscious decision. Outside this form of auto-piolet, if the Curse in them senses an omitten nearby, or if the affected sees someone without the tell-tell signs of infections, it will embed the the desire to destroy the uneffected.
> Jumper(s)—First Use: Page three. Short for "World Jumper." People who used to hop between worlds, staying for various periods of time, with a central hub stationed in Wonderland before the portals sealed themselves. They had the ability to sniff out portals, and easily navigate through their magic. When the portals were closed, they were trapped wherever they were, making some of them insane while others managed to adapt.
> King's Curative—First Use: Page twelve. A healing potion said to be capable of curing anything but death itself. It's one of the rarest items in Wonderland, even before the Curse, because of its unusual ingredients and the amount of magic necessary to produce it. When made right, it's glittery, opaque pale pink—think strawberry milk—and smells like a mix of pine, grapefruit, and brine. While few others have managed to make it, it's easiest made by Spiritayians, since some of the ingredients are found only in their realm.
> Moondrop milk— First Use: Page four, but isn't named until page fifteen. A disinfectant with minor healing properties. Unlike the King's Curative, moondrop milk's healing only goes as far as to heal simple scrapes and staunch bleeding of fairly shallow wounds. It does not heal more than surface wounds, and doesn't prevent scarring. Deeper wounds are only forced to coagulate quicker, meaning it doesn't even form a scab, only clots minor bleeding. While the healing aspect won't work on major, significantly deep wounds, the disinfectant properties don't lessen. Moondrop milk is made from a special type of dew from flowers known as moondrops, mixed with the crushed shells of moonbeetles, which are often found together. When first mixed, it has a slight red tint to it from the taint of the Crimson Curse, but that fades over time into a thin milky white substance. Until it turns white, it can't be used. If used while the taint is still prominent, it would worsen the wound and cause a Curse-ridden infection only time can heal. While it can be quite the journey to procure the flowers and beetles, it isn't impossible, and can be made by anyone with the right know-how. Durst knows how to make this and has likewise taught Elayra.
> Omitten—First Use: Page four. A name often given to those who managed to avoid the effects of the Curse, excluding the partial block on magic. They are hunted by the Red Queen, and thus have been driven into hiding.
> OmniChrono—First Use: Page thirteen. See post (255) for description. Since the flow of time can shift in areas of Wonderland where the Spiritayum has a stronger hold on the land, following its own rules rather than what Time set for Wonderland itself, the OmniChrono (Chrono(s) for short) was created mainly for adventurers and any others who didn’t need a minute-by-minute rundown of time, but something that would continue working even if they passed through somewhere with wonky time-flow. But this time piece does more than tell time. While there are clocks out there in Wonderland that keep track of individual minutes, OmniChronos do what they need to with more accuracy than any typical clock. It also powers itself using the various elements that it taps into, making it capable of running indefinitely without having to change any batteries or winding it up. Back before the Curse, it was standard equipment for the knights—both your standard knight and White and Black Knights—of Heart palace.
> Rabbit Hole(s)—First Use: Page twelve. Not to be confused with your common, every day rabbit hole, Rabbit Holes are a series of tunnels creatures known as the White Rabbits dug. They’re tunnels that connect different places of Wonderland, and can quicken passage from one place to another due to the magic qualities of the White Rabbits. Before the Curse hit, the Rabbits would frequently change where each tunnel wound up, so sometimes entries would vanish and new ones appear, or old ones would lead to new places. However, it’s impossible to get lost in the vast maze of tunnels; the magic of the tunnels themselves prevents anyone from straying from the intended path of the Rabbit Hole.
> Safe Zones— First Use: Page ten. Known as Hollow Sanctums to those of the Betwixt within Hollow Forest, they are areas, typically clearings, where the emotions of the forest and the spirits cannot touch those traveling through. They offer a safe place to sleep and rest once the spirits become more active and rise to their full power with the setting sun.
> Spiritayum, the—First Use: Page four. Though technically a place, it's currently used more as just the term for what is basically Wonderland's spirit realm. Or, more accurately, a sort of resting place for Wonderland's spirits to wander through until they're ready to move on to whatever's next. Though there is a lot more to it than that, it is simply not necessary for you to know at the moment, dear reader.
> Spiritayian(s)— A Spiritayian is someone (or something) born to the Spiritayum, rather than the typical spirit of Wonderland's dead that has passed on.
> Daejinn—First Use: Page twelve. Cats born in the Spiritayum. The best creatures to liken them to is a mix of genies, demons, and cat siths, though only in powers and how they work, not actual race. Having more free rein among the physical realm, they make deals—or grant wishes, depending on how you look at it—with anyone who summons them. The older the daejinn, the stronger their powers, and the more they can do. But their service always comes at a price. A price determined by the task requested and the daejinn's mood. Believe me, these creatures are more dangerous than they sound, but, thankfully, there are only a two or three of them still left around. Though they do a pretty good job at making people think there are more of them.
> Deerdrin—First Use: Page one, post one. An animal dwelling in the Twisted Forest that resembles a deer with thick legs, massive antlers entwined together, and a furless pelt that’s often a dark base color with circular patches of black or brown. As normal as your common dear on Earth in those parts. The curse has twisted its once harmless nature, giving it usable claws, a mouth-full of sharp teeth, acidic green saliva, and a taste for human flesh as opposed to its previous herbivore diet.
> Katoka—First Use: Page four. “Nasty warrior cat people.” Higher-ranking beasts in the Sorceress’ army.
> Shadowmire—First Use: Page two. Beasts that are essentially recon groups for the Red Queen, and are the most disposable and easiest beaten of her ranks. They are large, panther-like cats, and have accordion-like bodies, stretches of thin, scaly skin folding between tufts of fur. They travel through shadows, where they are virtually untouchable until they emerge, and are always found in litters of six. Their ranking is visible by card suits. The leaders normally have an overall red color, with the mark of their suit in black, while the rest are reversed. Keep them angry, and you keep them stupid.
> Tichari— First Use: Page nine. Pronounced ty-CHAR-ee. Considered to be "ghost foxes," tichari are messengers of the Spiritayum (see the subsection above), and can be summoned by most Spiritayians. They are silvery blue foxes that travel in a streak of electric mist. Their fur crackles with blue and silver sparks, their eyes glow white, and their sparking mist rises from their fur like steam when they move slow enough to be even semi-visible. When they move, their electric aura leaves a slight afterimage of themselves, giving the illusion of a trail of the element following them.
> Terraflame— First Encountered: Page fifteen. Terraflames are elemental creatures with a fiery core surrounded and protected by a layer of rocks and earth. Pre-Curse, they would feed off of the negative emotions of humans and were even kept as pets. Post-Curse, any raw, negative emotions not tainted by the Curse attracts them, and they'll feed on emotions just as much as the flesh of those they target. Females are typically around the size of a Mastiff, while males are slightly larger and bulkier. Their eyes glow from their fiery core and their double tongues resemble two thorny vines that can extend out a great distance. The older the terraflame, typically the longer the tongues, and the thorns on the females' tongues are weaker and often break off--and grow back--while the males' are more difficult to snap off. The rest of their exact appearance differs depending on what types of stones create the overall geological makeup of where they're born--volcanoes. Specifically, a series of mostly inactive volcanoes piled atop and around each other known as Mount Crone. The rocks of their armor slowly forms around their fiery lifeforce the longer they remain in their volcanic homes until they're strong enough to join their parents out in the wild, collecting and adding rocks to their armor as they grow. Rocks/stones and dirt that reform when they're injured due to the natural, elemental magic of their core connecting with the rocks and stones they collect. However, this same magic can only handle so much bulk, thus limiting their size. Water is deadly to them, and they survive best in warm, dry climates.
> Toatunt— First Use: Page eleven, as jerky. Pronounced TOE-tuhnt. Carroll's inspiration for the frog footmen. They could once be caught and trained, but, well. Best not to now. Since they usually burrow underground, their bodies absorb nutrients directly from the soil while repelling unwanted waste. Thus, their meat is full of many of the things one's body needs to keep strong and healthy. As long as you can get past the earthy—and sometimes swampy, if not cooked or cured just right—flavor of it. As jerky, it is mainly an unnaturally vibrant red—stained by the Curse, but safe to eat, nonetheless—with spots of equally vivid orange that are sometimes raised, giving them a wart-like appearance.
> White Rabbits—First Mentioned: Page twelve. Not to be confused with your common white rabbit. White Rabbits are, well, giant white rabbits with mole-like claws and a stomach capable of digesting earth. They were considered creatures of magic itself. They were relatively docile, friendly beasts in and of themselves, but would happily fight to the death if something posed as a large enough threat. Alas, when the Crimson Curse hit, cutting them off from magic, they disappeared. It’s rumored that they went crazy and withered away, dying out somewhere in the tunnels. But no one knows for sure.
Where applicable, click the odd colored text for a picture reference. Note: As with above, each entry here was added because they've been mentioned or visited in IC.
> Betwixt, the—First Use: Page ten. A realm between realms. It is where the spirits of the earthbound and certain Spiritayians (creatures born of the Spiritayum) dwell. It is here that vinifcium travel to when they try to communicate with any residing in the Spiritayum, making it a sort of "meeting room." Whether the entity the vinifcium is searching for meets them is another question entirely. A downside is that someone will always answer a vinifcium, even if it's not the entity they were seeking. Side note: the Betwixt takes on various appearances depending on where it is accessed.
> Gardale—First Mentioned: Page twelve. One of the few towns brave enough to settle near Hollow Forest. Not quite a city, it’s still fairly large. Being so near to the portal gateways of Harrow Hollow Hill, they often got a lot of traffic from Jumpers before the Curse, though not as much as the larger cities a bit further out. Its condition and the state of its residents are currently unknown. But it has a Rabbit Hole in it that, last Drust knew, lead to—or at least near—Mushroom Gorge.
> Harrow Hollow Hill—Introduced on page one. A single mountainous formation with a hollow center located in roughly the middle of Hollow Forest. It is protected by a magical barricade of trees, with only one possible entrance. Leading to the clearing where the old portal entrances could be found, it was once further protected by a gate that now serves only as a painful reminder of what once was.
> Heart Castle/Palace—Often referred to as both a castle and palace. So far, only mentioned in passing. Ghent and Elayra lived there when they were small, but neither really remembers the place. Located at the exact center of Wonderland within the royal city, it was once a grand, magnificent building. It is one of the oldest structures still standing, and had been ruled by the Heart family for as long as anyone could remember. Now, it belongs to the Red Queen, its current condition unknown.
Hollow Forest—Introduced on page one. A neighbor of the Twisted Forest, and is another measure of protection for Harrow Hollow Hill, its presence usually enough to make your average passerby steer clear. The trees here grow tall and thick, with vines crawling over the forest floor as if trying to strangle the vegetation. The trees drip crimson sap, and he colors--from the bark on the trees to the thick foliage above--look more vivid, more real than reality, and the ground is cast in "an unnerving patchwork of shadows and brilliant rays of sunlight." The moment anyone steps foot into this forest, cold emptiness and despair begins to nudge at them in the unnatural quiet saturating the woods. An icy phantom wind occasionally blows through the trees. For it's lore, click here.
> Mushroom Gorge—First Mentioned: Page twelve. Caervolus’ domain. Nothing further is currently known about the place in IC.
> Swallowhill Swamp— Mentioned in passing on page six. A place where it is always raining. It is riddled with mischievous hills that would once swallow unsuspecting travelers and randomly spit them out somewhere else in the swamp. Nowadays, they just like swallowing people. If they manage to dig their way out from the bowels of the earth is another matter entirely.
> Tulgun’s Marsh—Passing mention on page four. A place where Elayra and Drust were once forced to take shelter. The stench of the place alone is enough to turn even many of the bravest souls away, but it is a good place if you're running from something following your scent... so long as you have an iron stomach, or no sense of smell.
Twisted Forest—Introduced on page one. Elayra and Drust were staying near the edge of this forest before heading to Earth. Mist haunts the barren, blackened trees, every trunk hunched or twisted as if in pain from bearing the Curse for so long. It is a neighbor to Hollow Forest, ending in a distinctive line created by the trees. "The dry, decaying bark of trees of the Twisted Forest ended in a defined line, each bent over as if frozen trying to flee what lay inches past its boarder."
> Whispering Woods—Mentioned in passing on page one. A small woods just outside the royal city's bounds. It was once a lovely place where Elayra's and Ghent's parents would take them for picnics or to spend a couple days camping to get out of Heart Castle and break the usual day-to-day activities for a little while.
Being a tricky thing to grasp, a guide on using magic may come in handy. Note: These rules apply to every world, not just Wonderland.
SPOILER ALERT! This section contains some information not previously covered in IC. Since Ghent has acquired a journal on magic in IC, the following would be found in that for him. Also, this is still a work in progress. And likely often contradicts itself since kinks haven't been worked out.
> Magic is not something you have. It something you access. It flows through every world, whether it is recognized or not, waiting for someone to call upon it.
> Not everyone is capable of accessing magic. Magic can be a finicky thing, and does not choose to work for everyone. While most people can use it for simple, day-to-day life, it is often still a struggle for them, and there are many who cannot even do the simplest of tasks. For others, though, such as races with a strong connection to magic, it is possible to do extraordinary things with magic. The stronger the innate connection to magic, the more powerful the caster. The strongest race with magic in Wonderland has been the vinifcium since the dawn of time.
> Once you access it the first time, you're golden. Well, sorta. The first time is always the hardest. It takes a great deal of concentration to find magic, but once it's been found, regardless of the world you discovered it, chances are you can access it anywhere. Your homeland, though, is most likely going to be the most welcoming.
> Focus words are a handy thing, but not necessary for everyone. Focus words are basically words intended to help someone command magic to do their bidding. In short, they’re pretty much spells. The majority of people need these to be capable of communicating with and thus using magic. More powerful people and races can outgrow this need, directing it instead with only thoughts.
> You need more than focus words to fully control magic. Focus words are just that; they help you focus on what you want, and are an easy way to tell magic what you want from it. But you need to direct it with your mind as much as your mouth. You need to show it exactly what you want it to do, otherwise it could decide to be more or less powerful than you want it to be, or even do something entirely different from what you wanted, focus word or no focus word.
> In case you haven't figured it out, magic is, in a way, alive. Though not exactly an entity, it is an existence that has displayed no small amount of personality and understanding. What it is, exactly, has mystified scholars of all worlds since the dawn of time.
> Age matters. No, not the age of the caster, but of the magic. The older the world's magic, the stronger it will be. On the other hand, it also gets a bit crankier. Older magic will be a bit more difficult for the average person to first access, while younger magic is often rather eager. Wonderland's magic is the most ancient and used of all the worlds, and Earth's is the youngest and least accessed.
> Magic can feed off of magic. It is possible for different types of magic to siphon the power others use, thus making itself stronger. There are two sides to this: the helpful, and the parasitic. On the helpful side, it allows those who can use magic to empower each other, allowing them to do greater things they could not do alone. In this case, it is always a choice, and must be allowed by all parties involved. On the parasitic side, however, it simply does it. Normally seen with curses and other, darker enchantments that have long since been forbidden in Wonderland, parasitic magic will feed on others’ magic whether they like it or not. Parasitic magic is like a virus. If not kept in check, it can grow to the point of having a life of its own. It also does not necessarily feed just off magic. It can also be empowered by various other forms of energy, such as negative emotions.
> While the magic of a world cannot be destroyed, it can be tainted, and people can be blocked from using it. It is this aspect that the Red Sorceress utilized with the Crimson Curse, which has made Wonderland’s magic reluctant, at best, to work for anyone residing there, and has blocked all but a select few from using it.
> Names hold a certain power. But only for beings with a strong link to magic, meaning your every-day human and lower-end magic users are likely safe, while sorcerers, beings of the Spiritayum, and other creatures connected to (but not necessarily created by) magic are left prone. Knowing the real name of someone with a strong connection to magic means another casting a spell can do more damage and from a greater distance, as well as creates the possibility of casting spells to control an individual. To counter this, most affected by this fact take on at least one alias.
> To enchant an item, one must store a bit of the world's magic inside of it. Enchanted items run rife in Wonderland... or they used to, at least. They're created by a talented magic user infusing some of the world's magic into an item. This magic must always be directed in what it is supposed to do--when enchanting a pack, for example, it must be imbued with magic with the intention of, say, increasing its internal capacity--in order for it to work. The only exception is a vinifcium weapon, which cannot have a specific order imbued into the magic. Which makes vinifcium weapons more unstable and dangerous to create, but perfectly sound once forged. All enchantments tend to wear off of the items over time, excluding vinifcium weapons, making it necessary to re-enchant them every so often. When they must be re-enchanted ranges from just a couple years to a good century, depending on the item's comparability with magic and the enchantment itself.
> More finicky than general world magic. First discovered by a powerful sorcerer—and later the first World Jumper—portals are a form of magic that very few have ever fully been capable of controlling.
> The magic of portals is linked to the general magic of the world, but is not directly a part of it. While portals have a connection to the magic of the world, making them function in rhythm with a world's magic, they exist on their own level, allowing them to have defenses unreliant upon the world's magic. If something goes awry with a world's general magic, the portals will close themselves so whatever is wrong in one world cannot spread to another.
> There is currently no one powerful enough to change the portals’ location. While where they are at in Wonderland is unchangeable, there was once the possibility of choosing where one opened up at on the other end. Alas, the secret to that died millennia ago. Now, they’re in fixed positions. When they’re open, that is.
> If a portal seals itself off then reopens, the portals in the world outside Wonderland change. This is another defensive measure. ALL the portals will switch up, though the number of them will remain the same. There is no way to predict where they will open until they’re open.
> Portals will switch locations if necessary. Portal magic is not without its brains. If something disastrous occurs in the location of one of the portals, rendering it unsafe or impossible to travel through, that single portal will move, commonly not far from its original position.
> Think of where you want to go or someone you want to find, and you’ll pop out the portal closest to that place or person. This can be a handy little trick, but you'd better have either a really good mental image or general connection to them available. And it means you could end up on the wrong continent, if there is not a portal closer to where you want to go.
> The pathway between Wonderland’s single hub portal and the many others in another world can be navigated. Something only the most experienced Jumpers have been capable of managing, it is possible for someone traveling through to direct exactly which portal they come out of, so long as they know where it is.
For some lucky few, focus words aren't needed to direct magic. But for the rest, here's a list of ones used so far.
> Clyesco—Dispels most of the occasional false walls found almost randomly—but strategically—in Wonderland. False walls were created in various caves and structures during the very first rise of the Red Sorceress many centuries ago by her enemies as a means of hiding. While not all remained after their casters died, many were strong enough to survive the years. Cast first on page one.
> Conrare—Used to unlock locks. First cast: page eight.
> Extinguo—Extinguishes fire. Necessary for most fire-related magic, especially when cast by a beginner. Not currently used, but has been mentioned.
> Igniculus—Officially spoken on page eleven. Creates a small flame. Good for a tad bit of light, or to light something else on fire. Extinguo is not always necessary with its use.
> Inexus—Causes a surge of energy somewhere between wind and a magical force to rush from the caster. It is more of a close-combat spell, its strength fading over distance. Uses: pages five and seven.
> Tuito—Creates a magical barrier. Depending on where it is directed, it also makes a nice umbrella. Does not usually need another word to dispel it, simply a thought of needing it gone, or a lack of concentration. One of the easiest things to request of magic. Mentioned on page five.
> Tuteao—As Ghent proved on page five, apparently capable of creating and shooting off multiple electric sparks from the caster. An accidental focus word, that may or may not work again. Only time and use will tell.
Because apparently, this gets fan art! ^.^ Many thanks to the contributors!
Gather 'round the fire, oh eager listeners! For a tale have I for thee. A section for side and/or background stories for Wonderland and other characters of this RP as written by me or Polarize.
Death Wears Red
The tale of how Drust escaped with Elayra and Ghent from the Red Sorceress' onslaught of Heart Palace, and how Ghent got separated from the other Wonderlanders. ~~Completed Story!~~
Recommended Reading: After page 13.
Spoiler Warnings and Stuff: A few minor links to things that happen (such as something on page eight) and a couple information spoilers prior to recommended reading page. Some character descriptions have been omitted to prevent reveal before in IC, so expect some aspects around certain characters not introduced or hinted at prior to page 13 to be vague. Since this is based in pre-Cursed times, it'll give a glimpse as to how some things were before the Crimson Curse.
As this story got too long to fit on this single post, I had to hunt for a public-ish place to put this. So, click the link below for the story!
Fantasy, Adventure, Action, Horror, Classics Retold / PG-13 Random readers are very much welcome!
Note: I've been told that various aspects of this RPs backstory bears resemblance to Beddor's The Looking Glass Wars. To the best of my knowledge, the vague concepts of an evil "Red" invading Wonderland, escaping/lost heirs, a spelling of "Alyce," and the unfortunate similarity of "Madrail" to his "Madigan" are as far as these resemblances go. This story is very much an original tale not based on Beddor's series. However, inspiration has come from Carroll's classics, and even a touch of the show Once Upon A Time. **Disclaimers:** The name Absolem was "borrowed" from Tim Burton's film adaptation, because I was lazy in the moment and didn't want to think up a different name. Plus, it's a cool name. And not the blue caterpillar in this RPs case. Lastly, pictures used for places and characters are neither my nor Polarize's work, unless marked as such under the "Fan Art" section in the next post.
Thank you, and enjoy, Siaya
Wonderland. It’s a word that incites visions of whimsical landscapes. Of a queen of hearts screaming, “OFF WITH THEIR HEADS!” and rather incompetent card soldiers. Of a child named Alice who stumbled into a world of wonder through a rabbit hole, a mysterious evaporating cat, and a tea party with rather wonky individuals. But his tale was naught but a work of fiction inspired by stories shared between one Charles Dodgson and a now long-deceased princess of Wonderland, Alyce Heart. Stories that Dodgson distorted for his own entertainment. After all, they were ramblings of a place that couldn't possibly exist. And yet, it does. Nestled in a nook between worlds you thought were mere fairy tales, is Wonderland. It's a land filled with marvels you've only ever dreamt of. For generations, beneath what's become known as the White Rule, Wonderland experienced a time of peace and prosperity. It flourished and grew, becoming a hub of activity for those few who traversed its portals between worlds. Until fourteen years ago. At he height of Wonderland's prosperity, the White Queen ruled with an iron, yet gentle hand. Together, with her many supporters and greatest warrior mage--and most trusted friend--Hatter Madrail, they upheld the peace like none of the White Rule before them. Though tragedy had struck both, stripping them of their loving spouses, they were both left with beautiful children who they doted on, preparing them to one day take their places at court. Elayra Heart, a curious, energetic girl with an appearance as fair as her mother's, the Queen. Ghent Madrail, a fierce, yet kind boy with a natural instinct for magic--and a weakness for sweets.
When the children were two and three years of age, the greatest blight the worlds had ever seen reemerged: The Red Sorceress. A woman as ancient as Wonderland's uniting, she had long ago been weakened and locked away in a realm where she could do no more harm. But her dark desire to see Wonderland and the rest of the 'fairy tale' lands beneath her control could not be contained. Backed by her own army of fierce creatures from the darkest depths of her prison, she broke free. Her terror rained down upon Wonderland. The streets ran with the blood of her victims. And her favorite method of executing those who opposed her? Why, beheading, of course. Well. When she didn't rip their hearts out first. Even with the powers of Queen Alyce Heart and Hatter Madrail, Wonderland fell to the Red Sorceress. With the palace--and the 'heart of magic'--under her command, she cast a curse upon the world. It ravaged the land, twisting nearly everything it touched, turning the world into a gruesome, bloodthirsty shadow of what it once was. The dead were the lucky ones. And thus began the Era of Crimson Destruction.
But some hope still remains. The Queen and Hatter weren't without plans of their own. Near the eve of Wonderland's fall, the young heirs stole from the palace, protected by the Queen and Hatter's most trusted White Knight. His job? Take the children to the safety of Earth. Should the palace fall, he would train them there until they'd grown strong enough, then return and restore peace. In theory, at least. By an unlucky stroke of fate, the two children were separated, Ghent tumbling, lost and alone, to Earth. Before the Knight and Elayra could follow, the portals shut, trapping them apart. With their lives--and sanity--scarcely intact, the two were forced into hiding. Now, nearly fourteen years later, the stars have at last aligned, activating the failsafe Hatter and the Queen had put into place so long ago. A failsafe that grants life to the portals for a short time to a single world: Earth. This is their one chance to find Ghent and bring him back to Wonderland before the portals shut for good. Without him, the bloody nightmare the once grand world had become would never end. For he is boy of magic untouched by the Crimson Curse. More, he is one of the last remaining vinifcium--a race of great power--and heir to the greatest warrior mage to have graced Wonderland. But he is a boy whose memories of Wonderland have been wiped into mere wisps of dreams, coerced into the fantasies of a 'confused, dazed child' by modern-day Earth. He is a boy who has grown up never knowing magic or the harsh cruelties his birthland has become. But, as the Queen and Hatter had been warned, it is in the hands of these two teenage heirs that the fate of not only Wonderland, but every other connected world, rests.
Since we already have so many other characters running around, would you be up for sticking with five? While I think I'm usually fairly good at keeping large groups straight, eight feels a bit excessive to me. How many from the orphanage, and how many from their precious travels?
And sorry again for the delay in response to the OOC.
Izzy narrowed her eyes and let out an annoyed sigh when Blake followed her. But at least she had gained his interest. She left the door open as she pulled her toothbrush from the holder on the sink. “You’re awfully confident about your ‘success ratio’ for a twelve-year-old,” she said not unkindly as she looked at him sideways, and slathered toothpaste on the brush. She could not help but wish she had his level of self-assurance. She started brushing her teeth absently as Blake rattled off his assessment questions, trying to not nod, though the gentle pink on her cheeks gave away her answers. She finished with her teeth, then spat out her mouth-full of foamy toothpaste. “Thanks, Love Doctor. I’ll spare your bacon for today as payment.” She picked up her hairbrush. “How about this one:” she glanced to Blake in the mirror, “how can a girl tell if he’s interested in her?”
Between Blake’s familiar posture in her chair, and the contempt displayed almost satisfyingly on his face at her questions, Izzy tried to suppress a grin, resulting in a rather tight-lipped smirk. “Sure he does, but I’m asking you, not him.” She cocked her head slightly in her hand, then her face fell as Blake’s expression changed. “Of course not!” she answered too hastily. She felt her cheeks growing hot, and looked to her covers, letting her hair fall over her face and hoping it would hide the blush. She scowled at his final comment. “Fine. If you’re going to be that way about it, forget I even asked.” With her glower plastered on her face, Izzy tossed her blanket from her and stood. “I’ll be down to make breakfast in a few minutes.” She stepped toward her bedroom door to head to the bathroom and complete her usual morning routine.
O.O I know THAT feeling. Like I've said, there's no rush. :-) I look forward to when you can post, but real life and your well-being are far more important! I hope you actually get some sleep.
Until I have the pleasure of hearing from you again!
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[center][youtube]https://www.youtube.com/watch?v=QOvaPmnvwfo&ab_channel=TheMelodiousNocturn[/youtube][/center]
[h2]Click Here at Your Own Risk:[/h2]
[hider=Introduction][img]https://i.imgur.com/V9r4Cn4.png[/img]
[center][img]https://i.imgur.com/8crUwn3.gif[/img][/center]
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[color=gray][b]Previously Known As:[/b][/color] Siaya Dragalorn
[color=gray][b]Call Me:[/b][/color] Riven. What, expecting something else?
[color=gray][b]Phonetic Pronunciation:[/b][/color] [i]rih[/i]-vin whyte (like the color)
[color=gray][b]Time Zone:[/b][/color] Central Standard Time (CT) (GMT-6).
[color=gray][b]Active Hours:[/b][/color] I'm an insomniac with an unpredictable schedule. While I prefer being on graveyard shift hours, it changes regularly. Long story short, there's no predicting what time or days I'll be active on here.
[color=gray][b]Country:[/b][/color] United States of America (boo)
[b][color=gray]Age:[/color][/b] How rude! But if it matters to you, I'm over 21.
[b][color=gray]Writing/Play-by-Post Experience:[/color][/b] Well over a decade for both.
[b][color=gray]Likes + Hobbies:[/color][/b] Reading. Writing. The night. Most things fantasy and paranormal. Collecting things (I think I'm part dragon). Creating art (an amazing woman once told me that she and I don't make crafts. Crafts are like coloring books or pre-made kits and their like. What [i]we[/i] do is [i]create[/i]. We make something from nothing). Gaming (PlayStation for the win!). Wandering old cemeteries. Night walks...
[b][color=gray]Personality:[/color][/b] *Laughs manically.* Personality? Do you really wish to know the [i]personality[/i] of someone without a heart?
Yes?
*Sighs.* Very well, then. I'll recognize there's an advantage in knowing what you're getting into.
To try and put me simply, I'm an old soul, and yet I have a semi-teenage personality wrapped in a body occasionally required to masquerade as the adult society says it is. With my rather unusual preferences, I tend to favor media in the Children's/YA sections, though my own writing tends to have dark and violent themes that threatens to tip it over into New Adult content.
[b][color=gray]Other:[/color][/b] ~ If you want to chat and/or roleplay, feel free to message me! ~ Non-LGBT asexual (I will die on the hill that asexuality doesn't belong in the LGBT line-up). Sex-repulsed, to be specific, and yet I'm a closet romantic. Because, yes, there's a difference between smut and romance.
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[img]https://i.imgur.com/bSjkdrQ.gif[/img]
[color=gray][b]~[/b][/color] Rise of the Guardians
[color=gray][b]~[/b][/color] Nightmare Before Christmas
[color=gray][b]~[/b][/color] Harry Potter
[color=gray][b]~[/b][/color] Merlin (2008)
[color=gray][b]~[/b][/color] Warehouse 13
[color=gray][b]~[/b][/color] Spirited Away
[color=gray][b]~[/b][/color] Howl's Moving Castle
[color=gray][b]~[/b][/color] Avatar: The Last Airbender
[color=gray][b]~[/b][/color] Trollhunters (Tales of Arcadia)
[color=gray][b]~[/b][/color] Jackie Chan Adventures
[color=gray][b]~[/b][/color] Teen Titans (2003-'06)
[color=gray][b]~[/b][/color] My Hero Academia
[color=gray][b]~[/b][/color] Yona of the Dawn
[color=gray][b]~[/b][/color] Death Note
[color=gray][b]~[/b][/color] The Legend of Dragoon
[color=gray][b]~[/b][/color] Persona 5
[color=gray][b]~[/b][/color] The World Ends with You
[color=gray][b]~[/b][/color] Final Fantasy
[color=gray][b]~[/b][/color] Kingdom Hearts (*Gasp!* Such a [i]shocker![/i])
[color=gray][b]~[/b][/color] Little Nightmares 1 + 2 (3 had potential, but fell flat for me)
[color=gray][b]~[/b][/color] Rising of the Shield Hero
[color=gray][b]~[/b][/color] Shadows House [/center]
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[img]https://64.media.tumblr.com/b7a2ec8bb931bbd0b6269344d7aa8810/tumblr_pstzh2j9gm1tvvsht_400.gif[/img]
Because they can make for interesting conversation starters.
[color=gray][b]~[/b][/color] Bladed weapons
[color=gray][b]~[/b][/color] Human-made art
[color=gray][b]~[/b][/color] Books
[color=gray][b]~[/b][/color] Masks
[color=gray][b]~[/b][/color] Enamel Pins
[color=gray][b]~[/b][/color] Crystals
[color=gray][b]~[/b][/color] Dragons
[color=gray][b]~[/b][/color] Vampire themed stuff[/right]
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[h2]Click Here at Your Own Risk:[/h2]
[hider=Roleplay Preferences]
[img]https://i.imgur.com/qoth5Oj.png[/img]
[img]https://i.imgur.com/GnYWhpC.gif[/img]
[color=gray][b]1x1:[/b][/color] Eh. Not the best idea at this point, probably. I'm rather unreliable. If you don't care that I'm unreliable, my inbox is open.
[color=gray][b]Group:[/b][/color] No, but thanks for the thought.
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[img]https://i.imgur.com/O9E2hXz.gif[/img]
[color=gray][b]~ [/b][/color]None at the moment, but if you have an idea that might fit our matching preferences, feel free to message me! [/right]
[img]https://i.imgur.com/ntjvhI1.png[/img]
[img]https://i.imgur.com/yaDvzeY.gif[/img]
[b][color=gray]As of 6/8/26:[/color][/b]
[color=gray][b]I[/b][/color] don't even know anymore.
[color=gray][b]Maybe[/b][/color] once a day.
[color=gray][b]Maybe[/b][/color] never.
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[img]https://i.imgur.com/fePs5Fw.gif[/img]
(Sorry, I know it's long. What can I say? I know what I like--and [i]don't[/i] like.)
[/center]
[color=gray][b]~ Main Character Gender:[/b][/color] No preference. I'll gladly play a main male or female character! No doubling necessary.
[color=gray][b]~ Partner RL Gender:[/b][/color] Man or woman, as long as you can write decently for the gender (and creature) you want to write for.
[color=gray][b]~ [/b][b]Multiple Main and/or Side Characters?[/b][/color] Yes to both! I can be equally content writing for a semi-larger group of characters, or playing only a single MC. I do prefer keeping it small on the MC front (two to three in my control, max), but can do as many side/secondary characters as the story needs!
[color=gray][b]~ [/b][b]Writing POV and Tense:[/b][/color] Third-person past-tense. This is both my typical style, and what I'd like from a RP partner.
[color=gray][b]~ [/b][b]Character Age:[/b][/color] Various. My favored MC age (or appeared age) range tends to 17-24, but I do write for characters 24+.
[color=gray][b]~ [/b]Driver, Shotgun, or Passenger?[/color] All, mental capacity allowing. I can GM a story on my own, co-GM, or let my partner take the driver's seat while my character(s) causes chaos from the backseat.
[color=gray][b]~ [/b][b]Genres:[/b][/color] [u]Favored:[/u] Fantasy, paranormal/supernatural horror, fairy tale. [u]With a Side Of:[/u] Adventure, suspense, mystery, action, drama, magic. [u]But Not:[/u] Hard sci-fy, solely slice-of-life, erotica, canon fandom, tabletop style.
[color=gray][b]~ [/b][b]Cannon or Originals:[/b][/color] I will NOT write for cannon characters or plots. I'm all for "Inspired By," or "Based On," though!
[b][color=gray]~ Swearing:[/color][/b] I'd prefer none, but can tolerate PG-13-ish in IC. I personally don't use standardized or direct profanity. Not a fan. Lord of the Rings doesn't have any cussing in it, you know. Proof you can make an incredible dark story without profanity or sexual content. And please try to avoid it entirely in OOC with me.
[b][color=gray]~ Sex/Smut:[/color][/b] [i][u]NO.[/u][/i] If you absolutely need smut in your RPs, then we're NOT a match. I don't even lead characters to a "fade to black" point. As a sex-repulsed asexual, I don't write sex scenarios. Period. I adore romance (see below), and this doesn't rule out semi-intimate physical scenes; it just means that my characters' undies stay on.
[b][color=gray]~ But, Romance? Love Interests?![/color][/b] Romance and sex are NOT the same thing! I adore the presence of a REALISTIC love interest for characters. But not having romance/love interests wouldn't be a deal breaker, either; if it forms between characters, then great!
[color=gray][b]~ General Nudity:[/b][/color] PG-13. I can tolerate non-sex-based nudity if it's [i]absolutely pertinent[/i] to the story/situation, though it tends to be uncomfortable for me, and I'd request that you don't go into details. Ask yourself, "Would it change anything important if this character wasn't nude?" If the answer is 'no,' it's unnecessary in my book--which, honestly, is 99.99% of the time.
[color=gray][b]~ Gore and Violence:[/b][/color] YES, please! As long as it fits the characters and story we're telling, BRING ON THE BLOOD AND AGONY! I enjoy physically (and mentally) torturing characters more than what's probably healthy.
[color=gray][b]~ [/b][b]Other Mature Themes:[/b][/color] I'm okay with the presence of most other "mature/adult" themes not directly mentioned here. Though, that may depend on how, exactly, they come into play in the story.
[color=gray][b]~ [/b][b]Eras of Interest:[/b][/color] Modern, medieval, renaissance, Victorian, mixed, made-up. Just not purely futuristic.
[color=gray][b]~ [/b][b]Gender Pairings:[/b][/color] [u]Romance Potential:[/u] MxF only. I don't care which I write for in that role. [u]Just Friends:[/u] Any pairing.
[color=gray][b]~ Writing Level:[/b][/color] Advanced/literate. I'd like a partner to at least somewhat match that.
[color=gray][b]~ [/b][b]Usual Post Length:[/b][/color] Situational. I don't expect a partner to know their word count, but on average from me, expect no fewer than 200 words, while I've hit 1,500+ with story-heavy and/or loner posts. As a rule of thumb, the more you give me to work with, the more I'll give back.
[color=gray][b]~ Requested Partner Post Length:[/b][/color] Situational. I request my partners be capable of [i]somewhat[/i] matching when circumstances allow. But sometimes the situation only requires a small number of words. When in doubt, as they say, quality over quantity! However, I [i]can't stand[/i] one-liners, or constantly short, static posts.
[color=gray][b]~ [/b][b]Grammar and Spelling:[/b][/color] I ask that a RP partner have basic English grammar and writing skills. I like understanding what I'm reading. But I won't turn into a grammar police officer on you--unless you give me permission to.
[color=gray][b]~ [/b][b]Roleplay Medium:[/b][/color] Conflicted. I used to prefer only forum threads for many reasons. But with the rise of AI, RP guilds have got to be the perfect theft fodder with all the continuous new public content. Which would leave the less-organized PM.
[color=gray][b]~ AI Use:[/b][/color] NO. AI has absolutely no place in anything that involves art, or anything that eliminates a human element. In RPs with me, don't use AI for anything, be it writing, editing, or even storing or getting ideas or research. No AI art, either. Not knowingly, at least--that garbage is getting harder to avoid. And if you feed my stuff to AI, and I WiLl EnD yOu.
[color=gray][b]~ Posting Speed:[/b][/color] Inconsistent. Some days I can do one or more, others one a week, and yet others one a month+. Depends on, well, everything.
[color=gray][b]~ Partner Posting Frequency:[/b][/color] As long as I know you're still interested, I really don't care. Take your time. This is for [i]fun,[/i] not something that should be stressed over!
[color=gray][b]~ OOC Chat:[/b][/color] Not a requirement for me beyond plotting, but encouraged; I enjoy getting to know the mind behind the characters!
[color=gray][b]~ Other:[/b][/color] >> I'm pretty ghost-friendly. It isn't fun to be left hanging, of course, but I quite understand that life doesn't always give you the chance (or energy... or willpower...) to say something to a partner before it rips you apart. If you come back, don't feel too guilty to message me, be it to RP or just chat! Chances are, I've been a bit worried about you. But no offence taken if you don't!
>> Don't feel shy to give me pointers with my writing! While I look at roleplays as one giant, beautiful mess of a rough draft, I LOVE getting well-intended feedback with my writing.
>> I typically create long and overly detailed character profiles, but note that this isn't something I require of my partner. What matters is that YOU know your character well, while I know what I need to know. I just want to warn you! If you want to know what you'd be getting into with there, click [url=https://www.roleplayerguild.com/topics/189349-rivens-brain-children/ooc]here[/url] for my character vault on the Guild.
[color=gray][b]~ Want a Writing Sample?[/b][/color] Then click the below hider for an example of an opening IC post.
[hider=Writing Sample]
. Calrin crouched in front of the Noble’s weapons’ cabinet. His dark blue jeans tightened to accent his leg muscles, his bare chest showing off his toned upper body. Dark blue tribal tattoos on his arms licked toward his chest and shoulder blades, stopping just short of each on either respective side.
The cabinet before him was crowded with various weapons, from swords and spears to a couple historical guns tucked securely in the corner.
Emphasis on [i]securely.[/i]
Though disabled now, even Calrin could sense the residue of its protective enchantments. Though that alone should have been enough to deter most thieves, it had at least five different locks keeping the door of the main cabinet secured, with the same number on the small drawer in front of him. The ones on the drawer even required enchanted keys to unlock.
And yet, somehow, the Stardust Phantom had broken through all of it, disabling the ones on the drawer, while leaving no trace of himself behind.
Five identical daggers rested side-by-side on the velvet lining of the drawer. In one space where a sixth dagger should have been, there was nothing but pebbly sand.
Nothing but [i]‘stardust,’[/i] as it had been labeled.
The glittery substance glowed with a faint silvery light in the shadows of the drawer. Each 'star' winked and flickered, as if mocking Calrin and the avorian Noble the dagger had belonged to.
Calrin scooped up the handful of the Stardust Phantom’s calling card. As he looked at it, a few of the pebbles winked out, leaving only what looked like glittery black goldstone.
He tipped his hand, eyeing the stardust as it shifted. He jerked his head, clearing his vision of his blond bangs, and shifted his dusk-blue gaze to the cabinet.
All those weapons, and the thief had only taken a single dagger. He’d known exactly what he was after.
He always did.
Calrin took a breath and closed his eyes. He had to be certain. Though copycats were few and far between as of yet, they were still out there.
He reached into the metaphysical realm where dreams and magic cross. His body shimmered, losing some of its definition into a coppery haze. The tattoos on his arms almost seemed to glow, their lines blurring with the rest of him.
Though general magic wasn’t his expertise, he’d spent enough time around its users to be capable of sensing its presence if he tried hard enough, even pick out familiar signatures. To his dismay, the other bits of magic saturating the house were overwhelming, turning into an indistinguishable mass.
He grunted frustratedly. His brows furled as he focused harder on the stardust. Though the other magic auras were nearly all the same to him, he’d since familiarized himself with the true Stardust Phantom’s calling card.
Finally, he managed it. Though it was fading, and fast, the flitty, mischievous aura of fae magic was unmistakable. It mingled with the twang of human meddling, chemicals the faery magic corroded beyond scientific recognition. In turn, the human chemicals burned away the defining characteristics of the fae magic, making it impossible to tell which Fae Court the magic-user belonged to, even if Calrin had been apt enough in standard magic to sense that himself.
Calrin released the partial link to the more abstract realm, and his form solidified. A grin spread over his lips; this was, without a doubt, the work of the Stardust Phantom.
“So?” Evara, the victimized Noble, asked from behind him, her voice twittering and musical. “Was it really [i]him?[/i]” She finished in a heated whisper.
Calrin nodded. “You said you found it missing a day ago?” he confirmed, pouring the stardust from one palm to the other. That seemed right, compared to the strength of the fading aura and glow.
“About that, yes.”
His grin widened. This was the quickest he’d managed to hear about one of the Phantom’s thefts. Which meant that the thief might not be too far out of town yet. Or, if Calrin was lucky, perhaps the thief was still here.
“Did he take anything else?” Calrin asked without looking from the stardust.
“Some money I’d left out. Nothing else of such value. Nothing that can be traced.”
“The Enforcers already tried to scry for the dagger?”
“Twice! But something’s concealing it!” She huffed her frustrations. “Is it true what they say? That he’s nothing but a [i]human?[/i]” She spat the word as if it was the foulest of insults.
“As far as anyone can tell, yes.” He straightened and faced the avorian.
Evara Airlar scowled at the stardust as he trickled it again from one hand back to the other. Feathers in the browns and whites of a falcon sprouted from her head, flowing down like a bobbed haircut. Though she had the face of a human, her features were sharp, her eyes deep brown with pupils disconcertingly larger than a human’s.
A pair of feathered wings tucked into her sides, protruding from the open back of a designer halter top. She crossed her feather-speckled arms over her chest, her fingers tipped with avian claws.
“Filthy vermin, the lot of them!” she spat, her wings twitching with her irritation. “I’ve put the Enforcers on it, but they’re incompetent buffoons!” She threw a hand and wing up exasperatedly. “Can’t even find a single thief, let alone that nuisance cluster of local rebels that—!”
She cut herself off, eyes widening as she remembered who, exactly, she was speaking to. She swiftly bowed her head, hands folding in front of her as if in prayer. “Forgive me, m’lord. I shouldn’t be burdening you with such troubles. This isn’t your territory to worry about.”
Calrin waved the apology away. “The burdens of one are lighter when carried by the shoulders of all!”
The woman smiled at him. “Eloquently put.”
He winked his thanks, though he couldn't take credit for it. It was something his late sister had been fond of saying. The people seemed to love it, so he'd adopted it.
“The thief got the real one?” He nodded to the open drawer. “The rest are just decoys?”
“Yes, Lord Ba’alrin.”
“Please, call me Rin.” He smiled warmly at her. “This is hardly a formal visit! The Enforcers are skilled, but I’m as vexed as you about why they haven’t caught this pest.” He exaggerated a frown at the dust as it trickled through the bottom of his fist. “Might I keep this?” He nodded to the stardust.
“Yes, yes. It’s worthless, but yes.”
He gave her another charming smile. “Many thanks, Lady Airlar!” He opened a small bag at his belt, careful to make sure the Noble didn’t see the contents. He trickled the pebbly sand inside it, letting the glowing bits join the collection of now dark stones he’d collected from other crime scenes.
He straightened, then offered the Noble a deep bow. “I thank you for allowing me into your home under such short notice, good Lady!”
Evara twittered at his show of formality despite his own request. That he was shirtless and shoeless paired with his physique to paint a perfect picture of the Nomadic Prince.
“The pleasure has been mine, Lor—Rin.” She curtseyed as well as her pencil skirt allowed. Her wings flared slightly beside her.
He started through the manor house to the front door.
“Won’t you stay for lunch?” Evara asked, following him. “Or perhaps some tea, at the least? It wouldn’t take our cook long to prepare some refreshments for your trouble! It’s the least I could do to thank you for coming all this way.”
“That’s generous of you, but no.” He stopped at the grand front door. Sunlight filtered in through a stained-glass window near it’s top. It glinted on the copper-inscribed black torc around his throat. “Sadly, I have business to conduct elsewhere.”
“Of course.”
He collected his pair of leather riding boots from beside the door, and slipped them on.
“Should you need anything,” Evara went on as he opened the door, letting in the afternoon sunlight, “don’t hesitate to call on us!”
“You’ll be the first I come to, dear Lady!” He smiled dashingly, gave her another flourishing bow, then left.
The mild warmth and blossoming scents of late spring filled the air. The Noble’s manor took up most of one side of the street. Other grand houses found space further down the road. Lawn mowers rumbled as human servants and slaves tended to the gardens of their supernatural betters.
Calrin upheld his trained posture and regal stride until, at last, he was out of the line of sight of the Noble's house.
He breathed a sigh of relief, relaxing his posture. Though Evara wasn't so bad as far as the Nobles went, he was happy to leave her presence.
He reached into the pouch at his belt and removed a small bit of the stardust. He couldn’t tell in the light if he’d gotten any of the pebbles that still retained their glow, but it didn’t matter.
He wasn’t entirely sure [i]why[/i] he was still keeping it. It really was worthless. It wasn’t enough to trace the origin of the thief, the fae magic scrubbing the traces of its owner away, and it had no monetary value. Yet, Calrin found it intriguing. Its existence felt like a challenge. A challenge he was quite eager to accept.
He shook it around in his palm as he walked, thinking.
Though he refused to admit it, he'd been obsessed with finding the Phantom since he first heard the rumors. Though the Houses had done their best to prevent the knowledge of this thief from spreading, especially among the human population, spread it had. There had even been speculation that the Phantom was working with a popular rebel group, the Diamond Templar, though the validity of that was yet unproven.
Despite the Phantom’s crimes, Calrin couldn’t help but admire the thief. It took no small amount of both skill and talent to do the things this thief had accomplished. Yes, the thief had to have at least one supernatural accomplice to create the stardust and to have evaded capture for so long, but still, even with aid, he'd accomplished things that should have been impossible for a human, help or no.
Calrin could only hope that [i]he[/i] found the culprit first. A human like that could be of more use alive than dead if in the right hands. And not just for interrogation purposes.
Now, he just had to figure out where the Stardust Phantom would strike next, and get there first. Though the Phantom’s thefts had seemed random at first, recently, Calrin had started to notice a subtle pattern. If he was correct, he had a vague idea of what the Phantom would go after next.
Now, if only he could figure out [i]where[/i] the next target was, along with the possible ‘what.’
He ground the stardust against his palm with his fingers. He needed information. Obscure information that, regrettably, even Evara couldn’t provide. The Noble hadn’t even really known what [i]she[/i] had, only that it was an ancient family heirloom.
Calrin had been content to let her think that that was all it was. After all, he only [i]suspected[/i] it was more than just an old magical trinket. He couldn’t be sure without seeing the real thing. As far as he knew, it could be nothing more than a wild goose chase.
As it was, there were two places you were guaranteed to find even the most elusive of information: a library, and a pub.
Of the two, Calrin much preferred doing his research at pubs. And he had just the place in mind.
He dripped the stardust back into the pouch. With his next step, his body evaporated into a puff of copper smoke, vanishing as he left the physical realm behind. The houses around him turned into ghosts of their physical forms, the emotions of the people inside tickling at his senses as tangible things, not just ideas.
In his gaseous state, he shot through the warped streets of the Dreamscape. For now, it was fairly quiet. This city had very few nocturnal creatures taking up residence, their and their staff's dreams distant wisps twanging at the web of this realm.
With the twisted time of the Dreamscape, it took only moments before he found himself outside a pub he’d heard good things about.
With another swirl of smoke, Calrin reformed in the physical plane across the street from the pub. The noise of people always hit the hardest when he came back from the relative quiet of the Dreamscape.
People swarmed about on lunchtime breaks between the brick buildings around him. A passing dwarf in a stained business suit cursed and startled away at Calrin’s sudden appearance. Recognition flashed in the gruff man’s eyes. He belted out a curt apology, then hobbled on his way.
Designed to retain an old-world feel, even the magic-fed street lanterns of this business district looked like they came from another era, each one meticulously forged with the likeness of dragons and other spindly creatures wrapping them.
A lazy smile played across his face. Now [i]this[/i] was where he'd rather be, not some stuffy Noble's estate. Nobles might have the funds for finery and extravagant galas, but the citizens were the ones who really knew how to have a good time.
Calrin crossed the cobblestone street to the pub. A sign hung outside the door in the shape of a skull, displaying the pub's name: The Drunken Skull. Keeping to the theme, the door’s handle was a brass skull. A few large crystalline skulls peered out from the door itself, giving glimpses of light and movement from the inside.
Pulling the door open by the handle's mouth, he entered the familiar fray of a pub in the raucous throws of lunch-hour.[/hider]
[center][img]https://i.imgur.com/7QnMzQi.png?3[/img][/center]
[b][color=gray]D[/color][/b]ang, you're still here after all that? You deserve a treat for sticking round!
[center][img]https://i.imgur.com/hsGZnJX.gif[/img][/center]
[color=gray][b]I[/b][/color]f you have any interest, even vaguely, don't hesitate to contact me! The worst I can do is say no. Hope to hear from you!
[center][img]https://i.imgur.com/7QnMzQi.png?3[/img][/center]
[center][img]https://i.imgur.com/4hWNt64.gif[/img][/center][/hider]
[center][img]https://i.imgur.com/7QnMzQi.png?3[/img][/center]
[center][h1]It was so... [i]kind[/i] of you to stop by.[/h1]
[img]https://i.imgur.com/j0Xku1K.gif[/img][/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/RJyFv7T.png" /></div><br><div class="bb-center"><img src="https://i.imgur.com/jsheRX6.gif" /></div><br><div class="bb-center"><img src="https://i.imgur.com/7QnMzQi.png?3" /></div><br><div class="bb-center"><iframe src="//youtube.com/embed/QOvaPmnvwfo?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe></div><br><div class="bb-h2">Click Here at Your Own Risk:</div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Introduction">Introduction [+]</button></div><div class="hider-body" style="display: none"><img src="https://i.imgur.com/V9r4Cn4.png" /><br><div class="bb-center"><img src="https://i.imgur.com/8crUwn3.gif" /></div><br><br><div class="bb-center"><img src="https://i.imgur.com/RJebQce.png?1" /></div><br><font color="gray"><span class="bb-b">Previously Known As:</span></font> Siaya Dragalorn<br><br><font color="gray"><span class="bb-b">Call Me:</span></font> Riven. What, expecting something else?<br><br><font color="gray"><span class="bb-b">Phonetic Pronunciation:</span></font> <span class="bb-i">rih</span>-vin whyte (like the color)<br><br><font color="gray"><span class="bb-b">Time Zone:</span></font> Central Standard Time (CT) (GMT-6).<br><br><font color="gray"><span class="bb-b">Active Hours:</span></font> I'm an insomniac with an unpredictable schedule. While I prefer being on graveyard shift hours, it changes regularly. Long story short, there's no predicting what time or days I'll be active on here.<br><br><font color="gray"><span class="bb-b">Country:</span></font> United States of America (boo)<br><br><span class="bb-b"><font color="gray">Age:</font></span> How rude! But if it matters to you, I'm over 21.<br><br><span class="bb-b"><font color="gray">Writing/Play-by-Post Experience:</font></span> Well over a decade for both.<br><br><span class="bb-b"><font color="gray">Likes + Hobbies:</font></span> Reading. Writing. The night. Most things fantasy and paranormal. Collecting things (I think I'm part dragon). Creating art (an amazing woman once told me that she and I don't make crafts. Crafts are like coloring books or pre-made kits and their like. What <span class="bb-i">we</span> do is <span class="bb-i">create</span>. We make something from nothing). Gaming (PlayStation for the win!). Wandering old cemeteries. Night walks...<br><br><span class="bb-b"><font color="gray">Personality:</font></span> *Laughs manically.* Personality? Do you really wish to know the <span class="bb-i">personality</span> of someone without a heart?<br> Yes?<br> *Sighs.* Very well, then. I'll recognize there's an advantage in knowing what you're getting into.<br> To try and put me simply, I'm an old soul, and yet I have a semi-teenage personality wrapped in a body occasionally required to masquerade as the adult society says it is. With my rather unusual preferences, I tend to favor media in the Children's/YA sections, though my own writing tends to have dark and violent themes that threatens to tip it over into New Adult content. <br><br><span class="bb-b"><font color="gray">Other:</font></span> ~ If you want to chat and/or roleplay, feel free to message me! ~ Non-LGBT asexual (I will die on the hill that asexuality doesn't belong in the LGBT line-up). Sex-repulsed, to be specific, and yet I'm a closet romantic. Because, yes, there's a difference between smut and romance.<br><div class="bb-center"><img src="https://i.imgur.com/7QnMzQi.png?3" /></div><br><br><div class="bb-center"><img src="https://i.imgur.com/oKVvwzz.png" /><br><br><img src="https://i.imgur.com/bSjkdrQ.gif" /><br><br><font color="gray"><span class="bb-b">~</span></font> Rise of the Guardians<br><font color="gray"><span class="bb-b">~</span></font> Nightmare Before Christmas<br><font color="gray"><span class="bb-b">~</span></font> Harry Potter<br><font color="gray"><span class="bb-b">~</span></font> Merlin (2008)<br><font color="gray"><span class="bb-b">~</span></font> Warehouse 13<br><font color="gray"><span class="bb-b">~</span></font> Spirited Away<br><font color="gray"><span class="bb-b">~</span></font> Howl's Moving Castle<br><font color="gray"><span class="bb-b">~</span></font> Avatar: The Last Airbender<br><font color="gray"><span class="bb-b">~</span></font> Trollhunters (Tales of Arcadia)<br><font color="gray"><span class="bb-b">~</span></font> Jackie Chan Adventures<br><font color="gray"><span class="bb-b">~</span></font> Teen Titans (2003-'06)<br><font color="gray"><span class="bb-b">~</span></font> My Hero Academia<br><font color="gray"><span class="bb-b">~</span></font> Yona of the Dawn<br><font color="gray"><span class="bb-b">~</span></font> Death Note<br><font color="gray"><span class="bb-b">~</span></font> The Legend of Dragoon<br><font color="gray"><span class="bb-b">~</span></font> Persona 5<br><font color="gray"><span class="bb-b">~</span></font> The World Ends with You<br><font color="gray"><span class="bb-b">~</span></font> Final Fantasy<br><font color="gray"><span class="bb-b">~</span></font> Kingdom Hearts (*Gasp!* Such a <span class="bb-i">shocker!</span>)<br><font color="gray"><span class="bb-b">~</span></font> Little Nightmares 1 + 2 (3 had potential, but fell flat for me)<br><font color="gray"><span class="bb-b">~</span></font> Rising of the Shield Hero<br><font color="gray"><span class="bb-b">~</span></font> Shadows House</div><br><div class="bb-center"><img src="https://i.imgur.com/7QnMzQi.png?3" /></div><br><br><div class="bb-right"><img src="https://i.imgur.com/UsRJvcK.png" /><br><br><img src="https://64.media.tumblr.com/b7a2ec8bb931bbd0b6269344d7aa8810/tumblr_pstzh2j9gm1tvvsht_400.gif" /><br><br>Because they can make for interesting conversation starters.<br><br><font color="gray"><span class="bb-b">~</span></font> Bladed weapons<br><font color="gray"><span class="bb-b">~</span></font> Human-made art<br><font color="gray"><span class="bb-b">~</span></font> Books<br><font color="gray"><span class="bb-b">~</span></font> Masks<br><font color="gray"><span class="bb-b">~</span></font> Enamel Pins<br><font color="gray"><span class="bb-b">~</span></font> Crystals<br><font color="gray"><span class="bb-b">~</span></font> Dragons<br><font color="gray"><span class="bb-b">~</span></font> Vampire themed stuff</div><br><br><div class="bb-center"><img src="https://i.imgur.com/7QnMzQi.png?3" /></div><br><br><div class="bb-center"><img src="https://i.imgur.com/4dePkyv.gif" /></div></div></div><br><div class="bb-center"><img src="https://i.imgur.com/7QnMzQi.png?3" /></div><br><br><div class="bb-center"><img src="https://i.imgur.com/6HGd4BT.png" /></div><br><div class="bb-center"><img src="https://i.imgur.com/1mwxAXC.gif" /></div><br><div class="bb-h2">Click Here at Your Own Risk:</div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Roleplay Preferences">Roleplay Preferences [+]</button></div><div class="hider-body" style="display: none"><img src="https://i.imgur.com/qoth5Oj.png" /><br><br><img src="https://i.imgur.com/GnYWhpC.gif" /><br><br>	<font color="gray"><span class="bb-b">1x1:</span></font> Eh. Not the best idea at this point, probably. I'm rather unreliable. If you don't care that I'm unreliable, my inbox is open.<br>	<font color="gray"><span class="bb-b">Group:</span></font> No, but thanks for the thought.<br><br><div class="bb-right"><img src="https://i.imgur.com/Dfvs5bh.png" /><br><br><img src="https://i.imgur.com/O9E2hXz.gif" /><br><br><font color="gray"><span class="bb-b">~ </span></font>None at the moment, but if you have an idea that might fit our matching preferences, feel free to message me!</div><br><br><img src="https://i.imgur.com/ntjvhI1.png" /><br><br><img src="https://i.imgur.com/yaDvzeY.gif" /><br><br><span class="bb-b"><font color="gray">As of 6/8/26:</font></span><br><font color="gray"><span class="bb-b">I</span></font> don't even know anymore.<br><font color="gray"><span class="bb-b">Maybe</span></font> once a day.<br><font color="gray"><span class="bb-b">Maybe</span></font> never.<br><br><div class="bb-center"><img src="https://i.imgur.com/0xp8D16.png" /><br><br><img src="https://i.imgur.com/fePs5Fw.gif" /><br><br>(Sorry, I know it's long. What can I say? I know what I like--and <span class="bb-i">don't</span> like.)</div><br><font color="gray"><span class="bb-b">~ Main Character Gender:</span></font> No preference. I'll gladly play a main male or female character! No doubling necessary.<br><br><font color="gray"><span class="bb-b">~ Partner RL Gender:</span></font> Man or woman, as long as you can write decently for the gender (and creature) you want to write for.<br><br><font color="gray"><span class="bb-b">~ </span><span class="bb-b">Multiple Main and/or Side Characters?</span></font> Yes to both! I can be equally content writing for a semi-larger group of characters, or playing only a single MC. I do prefer keeping it small on the MC front (two to three in my control, max), but can do as many side/secondary characters as the story needs!<br><br><font color="gray"><span class="bb-b">~ </span><span class="bb-b">Writing POV and Tense:</span></font> Third-person past-tense. This is both my typical style, and what I'd like from a RP partner. <br><br><font color="gray"><span class="bb-b">~ </span><span class="bb-b">Character Age:</span></font> Various. My favored MC age (or appeared age) range tends to 17-24, but I do write for characters 24+.<br><br><font color="gray"><span class="bb-b">~ </span>Driver, Shotgun, or Passenger?</font> All, mental capacity allowing. I can GM a story on my own, co-GM, or let my partner take the driver's seat while my character(s) causes chaos from the backseat.<br><br><font color="gray"><span class="bb-b">~ </span><span class="bb-b">Genres:</span></font> <span class="bb-u">Favored:</span> Fantasy, paranormal/supernatural horror, fairy tale. <span class="bb-u">With a Side Of:</span> Adventure, suspense, mystery, action, drama, magic. <span class="bb-u">But Not:</span> Hard sci-fy, solely slice-of-life, erotica, canon fandom, tabletop style.<br><br><font color="gray"><span class="bb-b">~ </span><span class="bb-b">Cannon or Originals:</span></font> I will NOT write for cannon characters or plots. I'm all for "Inspired By," or "Based On," though!<br><br><span class="bb-b"><font color="gray">~ Swearing:</font></span> I'd prefer none, but can tolerate PG-13-ish in IC. I personally don't use standardized or direct profanity. Not a fan. Lord of the Rings doesn't have any cussing in it, you know. Proof you can make an incredible dark story without profanity or sexual content. And please try to avoid it entirely in OOC with me.<br><br><span class="bb-b"><font color="gray">~ Sex/Smut:</font></span> <span class="bb-i"><span class="bb-u">NO.</span></span> If you absolutely need smut in your RPs, then we're NOT a match. I don't even lead characters to a "fade to black" point. As a sex-repulsed asexual, I don't write sex scenarios. Period. I adore romance (see below), and this doesn't rule out semi-intimate physical scenes; it just means that my characters' undies stay on.<br><br><span class="bb-b"><font color="gray">~ But, Romance? Love Interests?!</font></span> Romance and sex are NOT the same thing! I adore the presence of a REALISTIC love interest for characters. But not having romance/love interests wouldn't be a deal breaker, either; if it forms between characters, then great!<br><br><font color="gray"><span class="bb-b">~ General Nudity:</span></font> PG-13. I can tolerate non-sex-based nudity if it's <span class="bb-i">absolutely pertinent</span> to the story/situation, though it tends to be uncomfortable for me, and I'd request that you don't go into details. Ask yourself, "Would it change anything important if this character wasn't nude?" If the answer is 'no,' it's unnecessary in my book--which, honestly, is 99.99% of the time.<br><br><font color="gray"><span class="bb-b">~ Gore and Violence:</span></font> YES, please! As long as it fits the characters and story we're telling, BRING ON THE BLOOD AND AGONY! I enjoy physically (and mentally) torturing characters more than what's probably healthy.<br><br><font color="gray"><span class="bb-b">~ </span><span class="bb-b">Other Mature Themes:</span></font> I'm okay with the presence of most other "mature/adult" themes not directly mentioned here. Though, that may depend on how, exactly, they come into play in the story.<br><br><font color="gray"><span class="bb-b">~ </span><span class="bb-b">Eras of Interest:</span></font> Modern, medieval, renaissance, Victorian, mixed, made-up. Just not purely futuristic.<br><br><font color="gray"><span class="bb-b">~ </span><span class="bb-b">Gender Pairings:</span></font> <span class="bb-u">Romance Potential:</span> MxF only. I don't care which I write for in that role. <span class="bb-u">Just Friends:</span> Any pairing.<br><br><font color="gray"><span class="bb-b">~ Writing Level:</span></font> Advanced/literate. I'd like a partner to at least somewhat match that.<br><br><font color="gray"><span class="bb-b">~ </span><span class="bb-b">Usual Post Length:</span></font> Situational. I don't expect a partner to know their word count, but on average from me, expect no fewer than 200 words, while I've hit 1,500+ with story-heavy and/or loner posts. As a rule of thumb, the more you give me to work with, the more I'll give back.<br><br><font color="gray"><span class="bb-b">~ Requested Partner Post Length:</span></font> Situational. I request my partners be capable of <span class="bb-i">somewhat</span> matching when circumstances allow. But sometimes the situation only requires a small number of words. When in doubt, as they say, quality over quantity! However, I <span class="bb-i">can't stand</span> one-liners, or constantly short, static posts.<br><br><font color="gray"><span class="bb-b">~ </span><span class="bb-b">Grammar and Spelling:</span></font> I ask that a RP partner have basic English grammar and writing skills. I like understanding what I'm reading. But I won't turn into a grammar police officer on you--unless you give me permission to.<br><br><font color="gray"><span class="bb-b">~ </span><span class="bb-b">Roleplay Medium:</span></font> Conflicted. I used to prefer only forum threads for many reasons. But with the rise of AI, RP guilds have got to be the perfect theft fodder with all the continuous new public content. Which would leave the less-organized PM.<br><br><font color="gray"><span class="bb-b">~ AI Use:</span></font> NO. AI has absolutely no place in anything that involves art, or anything that eliminates a human element. In RPs with me, don't use AI for anything, be it writing, editing, or even storing or getting ideas or research. No AI art, either. Not knowingly, at least--that garbage is getting harder to avoid. And if you feed my stuff to AI, and I WiLl EnD yOu.<br><br><font color="gray"><span class="bb-b">~ Posting Speed:</span></font> Inconsistent. Some days I can do one or more, others one a week, and yet others one a month+. Depends on, well, everything.<br><br><font color="gray"><span class="bb-b">~ Partner Posting Frequency:</span></font> As long as I know you're still interested, I really don't care. Take your time. This is for <span class="bb-i">fun,</span> not something that should be stressed over!<br><br><font color="gray"><span class="bb-b">~ OOC Chat:</span></font> Not a requirement for me beyond plotting, but encouraged; I enjoy getting to know the mind behind the characters!<br><br><font color="gray"><span class="bb-b">~ Other:</span></font> >> I'm pretty ghost-friendly. It isn't fun to be left hanging, of course, but I quite understand that life doesn't always give you the chance (or energy... or willpower...) to say something to a partner before it rips you apart. If you come back, don't feel too guilty to message me, be it to RP or just chat! Chances are, I've been a bit worried about you. But no offence taken if you don't!<br> >> Don't feel shy to give me pointers with my writing! While I look at roleplays as one giant, beautiful mess of a rough draft, I LOVE getting well-intended feedback with my writing.<br> >> I typically create long and overly detailed character profiles, but note that this isn't something I require of my partner. What matters is that YOU know your character well, while I know what I need to know. I just want to warn you! If you want to know what you'd be getting into with there, click <a href="https://www.roleplayerguild.com/topics/189349-rivens-brain-children/ooc">here</a> for my character vault on the Guild.<br><br><font color="gray"><span class="bb-b">~ Want a Writing Sample?</span></font> Then click the below hider for an example of an opening IC post.<br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Writing Sample">Writing Sample [+]</button></div><div class="hider-body" style="display: none">.	Calrin crouched in front of the Noble’s weapons’ cabinet. His dark blue jeans tightened to accent his leg muscles, his bare chest showing off his toned upper body. Dark blue tribal tattoos on his arms licked toward his chest and shoulder blades, stopping just short of each on either respective side.<br>	The cabinet before him was crowded with various weapons, from swords and spears to a couple historical guns tucked securely in the corner.<br>	Emphasis on <span class="bb-i">securely.</span><br>	Though disabled now, even Calrin could sense the residue of its protective enchantments. Though that alone should have been enough to deter most thieves, it had at least five different locks keeping the door of the main cabinet secured, with the same number on the small drawer in front of him. The ones on the drawer even required enchanted keys to unlock.<br>	And yet, somehow, the Stardust Phantom had broken through all of it, disabling the ones on the drawer, while leaving no trace of himself behind.<br>	Five identical daggers rested side-by-side on the velvet lining of the drawer. In one space where a sixth dagger should have been, there was nothing but pebbly sand.<br>	Nothing but <span class="bb-i">‘stardust,’</span> as it had been labeled.<br>	The glittery substance glowed with a faint silvery light in the shadows of the drawer. Each 'star' winked and flickered, as if mocking Calrin and the avorian Noble the dagger had belonged to.<br>	Calrin scooped up the handful of the Stardust Phantom’s calling card. As he looked at it, a few of the pebbles winked out, leaving only what looked like glittery black goldstone.<br>	He tipped his hand, eyeing the stardust as it shifted. He jerked his head, clearing his vision of his blond bangs, and shifted his dusk-blue gaze to the cabinet.<br>	All those weapons, and the thief had only taken a single dagger. He’d known exactly what he was after.<br>	He always did.<br>	Calrin took a breath and closed his eyes. He had to be certain. Though copycats were few and far between as of yet, they were still out there. <br>	He reached into the metaphysical realm where dreams and magic cross. His body shimmered, losing some of its definition into a coppery haze. The tattoos on his arms almost seemed to glow, their lines blurring with the rest of him.<br>	Though general magic wasn’t his expertise, he’d spent enough time around its users to be capable of sensing its presence if he tried hard enough, even pick out familiar signatures. To his dismay, the other bits of magic saturating the house were overwhelming, turning into an indistinguishable mass.<br>	He grunted frustratedly. His brows furled as he focused harder on the stardust. Though the other magic auras were nearly all the same to him, he’d since familiarized himself with the true Stardust Phantom’s calling card.<br>	Finally, he managed it. Though it was fading, and fast, the flitty, mischievous aura of fae magic was unmistakable. It mingled with the twang of human meddling, chemicals the faery magic corroded beyond scientific recognition. In turn, the human chemicals burned away the defining characteristics of the fae magic, making it impossible to tell which Fae Court the magic-user belonged to, even if Calrin had been apt enough in standard magic to sense that himself.<br>	Calrin released the partial link to the more abstract realm, and his form solidified. A grin spread over his lips; this was, without a doubt, the work of the Stardust Phantom. <br>	“So?” Evara, the victimized Noble, asked from behind him, her voice twittering and musical. “Was it really <span class="bb-i">him?</span>” She finished in a heated whisper. <br>	Calrin nodded. “You said you found it missing a day ago?” he confirmed, pouring the stardust from one palm to the other. That seemed right, compared to the strength of the fading aura and glow.<br>	“About that, yes.”<br>	His grin widened. This was the quickest he’d managed to hear about one of the Phantom’s thefts. Which meant that the thief might not be too far out of town yet. Or, if Calrin was lucky, perhaps the thief was still here.<br>	“Did he take anything else?” Calrin asked without looking from the stardust.<br>	“Some money I’d left out. Nothing else of such value. Nothing that can be traced.”<br>	“The Enforcers already tried to scry for the dagger?”<br>	“Twice! But something’s concealing it!” She huffed her frustrations. “Is it true what they say? That he’s nothing but a <span class="bb-i">human?</span>” She spat the word as if it was the foulest of insults.<br>	“As far as anyone can tell, yes.” He straightened and faced the avorian. <br>	Evara Airlar scowled at the stardust as he trickled it again from one hand back to the other. Feathers in the browns and whites of a falcon sprouted from her head, flowing down like a bobbed haircut. Though she had the face of a human, her features were sharp, her eyes deep brown with pupils disconcertingly larger than a human’s.<br>	A pair of feathered wings tucked into her sides, protruding from the open back of a designer halter top. She crossed her feather-speckled arms over her chest, her fingers tipped with avian claws.<br>	“Filthy vermin, the lot of them!” she spat, her wings twitching with her irritation. “I’ve put the Enforcers on it, but they’re incompetent buffoons!” She threw a hand and wing up exasperatedly. “Can’t even find a single thief, let alone that nuisance cluster of local rebels that—!”<br>	She cut herself off, eyes widening as she remembered who, exactly, she was speaking to. She swiftly bowed her head, hands folding in front of her as if in prayer. “Forgive me, m’lord. I shouldn’t be burdening you with such troubles. This isn’t your territory to worry about.”<br>	Calrin waved the apology away. “The burdens of one are lighter when carried by the shoulders of all!”<br>	The woman smiled at him. “Eloquently put.”<br>	He winked his thanks, though he couldn't take credit for it. It was something his late sister had been fond of saying. The people seemed to love it, so he'd adopted it.<br>	“The thief got the real one?” He nodded to the open drawer. “The rest are just decoys?” <br>	“Yes, Lord Ba’alrin.”<br>	“Please, call me Rin.” He smiled warmly at her. “This is hardly a formal visit! The Enforcers are skilled, but I’m as vexed as you about why they haven’t caught this pest.” He exaggerated a frown at the dust as it trickled through the bottom of his fist. “Might I keep this?” He nodded to the stardust.<br>	“Yes, yes. It’s worthless, but yes.”<br>	He gave her another charming smile. “Many thanks, Lady Airlar!” He opened a small bag at his belt, careful to make sure the Noble didn’t see the contents. He trickled the pebbly sand inside it, letting the glowing bits join the collection of now dark stones he’d collected from other crime scenes.<br>	He straightened, then offered the Noble a deep bow. “I thank you for allowing me into your home under such short notice, good Lady!”<br>	Evara twittered at his show of formality despite his own request. That he was shirtless and shoeless paired with his physique to paint a perfect picture of the Nomadic Prince.<br>	“The pleasure has been mine, Lor—Rin.” She curtseyed as well as her pencil skirt allowed. Her wings flared slightly beside her.<br>	He started through the manor house to the front door.<br>	“Won’t you stay for lunch?” Evara asked, following him. “Or perhaps some tea, at the least? It wouldn’t take our cook long to prepare some refreshments for your trouble! It’s the least I could do to thank you for coming all this way.”<br>	“That’s generous of you, but no.” He stopped at the grand front door. Sunlight filtered in through a stained-glass window near it’s top. It glinted on the copper-inscribed black torc around his throat. “Sadly, I have business to conduct elsewhere.”<br>	“Of course.”<br>	He collected his pair of leather riding boots from beside the door, and slipped them on. <br>	“Should you need anything,” Evara went on as he opened the door, letting in the afternoon sunlight, “don’t hesitate to call on us!”<br>	“You’ll be the first I come to, dear Lady!” He smiled dashingly, gave her another flourishing bow, then left. <br>	The mild warmth and blossoming scents of late spring filled the air. The Noble’s manor took up most of one side of the street. Other grand houses found space further down the road. Lawn mowers rumbled as human servants and slaves tended to the gardens of their supernatural betters.<br>	Calrin upheld his trained posture and regal stride until, at last, he was out of the line of sight of the Noble's house. <br>	He breathed a sigh of relief, relaxing his posture. Though Evara wasn't so bad as far as the Nobles went, he was happy to leave her presence.<br>	He reached into the pouch at his belt and removed a small bit of the stardust. He couldn’t tell in the light if he’d gotten any of the pebbles that still retained their glow, but it didn’t matter.<br>	He wasn’t entirely sure <span class="bb-i">why</span> he was still keeping it. It really was worthless. It wasn’t enough to trace the origin of the thief, the fae magic scrubbing the traces of its owner away, and it had no monetary value. Yet, Calrin found it intriguing. Its existence felt like a challenge. A challenge he was quite eager to accept.<br>	He shook it around in his palm as he walked, thinking.<br>	Though he refused to admit it, he'd been obsessed with finding the Phantom since he first heard the rumors. Though the Houses had done their best to prevent the knowledge of this thief from spreading, especially among the human population, spread it had. There had even been speculation that the Phantom was working with a popular rebel group, the Diamond Templar, though the validity of that was yet unproven.<br>	Despite the Phantom’s crimes, Calrin couldn’t help but admire the thief. It took no small amount of both skill and talent to do the things this thief had accomplished. Yes, the thief had to have at least one supernatural accomplice to create the stardust and to have evaded capture for so long, but still, even with aid, he'd accomplished things that should have been impossible for a human, help or no.<br>	Calrin could only hope that <span class="bb-i">he</span> found the culprit first. A human like that could be of more use alive than dead if in the right hands. And not just for interrogation purposes.<br>	Now, he just had to figure out where the Stardust Phantom would strike next, and get there first. Though the Phantom’s thefts had seemed random at first, recently, Calrin had started to notice a subtle pattern. If he was correct, he had a vague idea of what the Phantom would go after next.<br>	Now, if only he could figure out <span class="bb-i">where</span> the next target was, along with the possible ‘what.’<br>	He ground the stardust against his palm with his fingers. He needed information. Obscure information that, regrettably, even Evara couldn’t provide. The Noble hadn’t even really known what <span class="bb-i">she</span> had, only that it was an ancient family heirloom.<br>	Calrin had been content to let her think that that was all it was. After all, he only <span class="bb-i">suspected</span> it was more than just an old magical trinket. He couldn’t be sure without seeing the real thing. As far as he knew, it could be nothing more than a wild goose chase.<br>	As it was, there were two places you were guaranteed to find even the most elusive of information: a library, and a pub. <br>	Of the two, Calrin much preferred doing his research at pubs. And he had just the place in mind.<br>	He dripped the stardust back into the pouch. With his next step, his body evaporated into a puff of copper smoke, vanishing as he left the physical realm behind. The houses around him turned into ghosts of their physical forms, the emotions of the people inside tickling at his senses as tangible things, not just ideas.<br>	In his gaseous state, he shot through the warped streets of the Dreamscape. For now, it was fairly quiet. This city had very few nocturnal creatures taking up residence, their and their staff's dreams distant wisps twanging at the web of this realm.<br>	With the twisted time of the Dreamscape, it took only moments before he found himself outside a pub he’d heard good things about.<br>	With another swirl of smoke, Calrin reformed in the physical plane across the street from the pub. The noise of people always hit the hardest when he came back from the relative quiet of the Dreamscape.<br>	People swarmed about on lunchtime breaks between the brick buildings around him. A passing dwarf in a stained business suit cursed and startled away at Calrin’s sudden appearance. Recognition flashed in the gruff man’s eyes. He belted out a curt apology, then hobbled on his way.<br>	Designed to retain an old-world feel, even the magic-fed street lanterns of this business district looked like they came from another era, each one meticulously forged with the likeness of dragons and other spindly creatures wrapping them.<br>	A lazy smile played across his face. Now <span class="bb-i">this</span> was where he'd rather be, not some stuffy Noble's estate. Nobles might have the funds for finery and extravagant galas, but the citizens were the ones who really knew how to have a good time.<br>	Calrin crossed the cobblestone street to the pub. A sign hung outside the door in the shape of a skull, displaying the pub's name: The Drunken Skull. Keeping to the theme, the door’s handle was a brass skull. A few large crystalline skulls peered out from the door itself, giving glimpses of light and movement from the inside.<br>	Pulling the door open by the handle's mouth, he entered the familiar fray of a pub in the raucous throws of lunch-hour.</div></div><br><br><div class="bb-center"><img src="https://i.imgur.com/7QnMzQi.png?3" /></div><br>	<span class="bb-b"><font color="gray">D</font></span>ang, you're still here after all that? You deserve a treat for sticking round!<br><div class="bb-center"><img src="https://i.imgur.com/hsGZnJX.gif" /></div><br>	<font color="gray"><span class="bb-b">I</span></font>f you have any interest, even vaguely, don't hesitate to contact me! The worst I can do is say no. Hope to hear from you!<br><br><div class="bb-center"><img src="https://i.imgur.com/7QnMzQi.png?3" /></div><br><div class="bb-center"><img src="https://i.imgur.com/4hWNt64.gif" /></div></div></div><br><div class="bb-center"><img src="https://i.imgur.com/7QnMzQi.png?3" /></div><br><br><div class="bb-center"><div class="bb-h1">It was so... <span class="bb-i">kind</span> of you to stop by.</div><br><img src="https://i.imgur.com/j0Xku1K.gif" /></div></div>