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Watch out.

The gap in the door... it's a separate reality.
The only me is me.
Are you sure the only you is you?


DON'T TOUCH THAT DIAL NOW, WE'RE JUST GETTING STARTED

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And yet, you're still here.

Are we expected to have completed friends/enemies/etc sections? Mine will be, but a lot here aren't, and with that combined with what will eventually be Belle's bio, my sheet is going to be....long. This is the first time I've had a near-finished sheet so early into a game, so I don't want to end up fudging it just by over-doing the sheet.
S W A R M Q U E E N

A B E L L E D ' V O I R E 1 8 // 0 7 // 1 9 9 9 ( 1 7 ) F E M A L E

"There's a couple bugs in my code."

▼ A P P E A R A N C E:

"I've always said to embrace your strange."
//STATS:
◼ HEIGHT | 5'4"
◼ WEIGHT | 90lbs
◼ BUILD | Petite
◼ HAIR COLOUR | Brown
◼ EYE COLOUR | Light Green/Amber


//DESCRIPTION:
Abelle, preferably Belle, has always kept a slightly mysterious and alien-like air about her persona, in an open-armed acceptance of the oddities of her existence. She stands at a tall 5'11, with long limbs that threaten to be clumsy but are instead coordinated into smooth, graceful motion. Her facial bone structure appears other-worldly and her expressions dip equally into adorable and uncanny. She keeps her hair short, for low-maintenance as well as to accentuate her bone structure, and coupled with a single plain nose ring and her near-amber coloured eyes, she appears extra-terrestrial. Belle always make sure to cast strong shadows (in the right lighting), and strike an eye-catching figure in her day-to-day.

Despite her decidedly 'alternative' choice of hairstyle and jewelry, Belle once again appeals to the contrarian within her by dressing light and loose, favouring creams, whites, and other bright, pure colours, often choosing sheer, silk, or satin fabrics. While many of her clothes are simple in shape and style, they usually bear some sort of minor affectation in such a way to allow them to stand out against other, similar garments. Her makeup swings between either natural-esque or dark and heavy, but no matter her daily fashion, Belle always appears comfortable and cutting-edge.

▼ B I O G R A P H Y:

"The specifics of my biology has always bugged me."
Belle's parents, Lorin and Nathaneal, were both born in France, and met in class at Aix-Marseille University in Provence, where they were both taking Advanced Language Studies. Lorin's mother and father had lived through the Dark Eclipse and had passed to her the 'hype-gene', and while she had never realised, it had gifted her with an excellent capacity for learning all manner of foreign languages - a skill that had been put down to natural talent and gifted intelligence. Nathaneal, however, had secured his place through scraping every grade he could manage, working hard to achieve the results he needed - Nathan dreamed of a life travelling, and wanted to expand his knowledge of the world through its people. Together, they discovered a quiet, but fiercely powerful kinship, and the two began a deep, loving relationship that would endure many trials. They graduated with high honours, and began planning their lives together, moving to Paris to be young lovers. In 1998, Lorin fell pregnant unexpectedly, and the two young parents-to-be made a quick - and ultimately easy - decision to enter a brave new chapter in their lives. It did not start without its difficulties.

From early into the second trimester, Lorin's obstetrician identified a rare recessive defective gene from Nathaneal had been passed on to their child, that would cause a debilitating - and eventually terminal - neuro-degnerative condition. The couple refused to abort Belle, but instead took every course of treatment, medication, and surgery that was available to help their unborn child. Eventually, in July '98, Belle was born pre-maturely, and she spent 3 months in the NICU before she was declared stable enough to return home. Belle spent a year in Paris with her parents; according to them, it was the best year France, let alone Paris, had ever seen. Then Belle returned to the hospital. Her condition was taking its toll far more rapidly than any doctor - pre- or post-natal - has predicted. Lorin's chosen medical advisors had given Belle four to five un-impeded years, but she lasted only one before returning to white walls and vinyl flooring.

The situation was poor at best. Belle was declining at a rapid rate, and no known treatment could effectively stall the process that had already begun. She had maybe a few months at best, and her parents were distraught. Belle herself didn't - couldn't - understand, instead clinging to hazy, half-formed memories of the city of Paris. It was at the end of their rope that Belle's doctors and parents found a final, frayed string of hope.

An experimental trial treatment for Belle's condition was starting its preliminary stages in the US, and Belle qualified almost immediately. Lorin and Nathaneal, almost frantic with combined grief and bittersweet hope, signed the flood of paperwork with fervoured pens, and Belle was whisked away a mere 4 hours later. Belle spent three days in Washington before her parents cleared their Visa's and passports to join her. In their desperation, they had skimmed over the details of the treatment, and it was only when they had landed, settled, and had Belle returned to them post-treatment that they were de-briefed by the lead medical staff on the trial.

The participants selected had had isolated strains of genetically altered genome tags from select species of insect introduced to the faulty genes that caused their neuro-degnerative conditions; it was a long-shot, and in very early stages, but the scientists involved believed that the DNA, chosen from a very select set of insect species, had properties that could treat or cure the patients' conditions by binding to the faulty genes responsible and either fixing - or overriding - the imperfect processes that caused the degeneration. It took several months, and other participants saw no changes - but somehow, against all odds, it worked for Belle. She got better. Lorin and Nathaneal thanked whoever it was that had watched over their child, and began to pick up their new lives in the US, far removed from the idyllic Paris days of their youth.

Lorin and Nathaneal picked up small jobs that paid enough to get by as doctors and scientists monitored Belle's improvement over the next three years; shortly after Belle turned five, she was found to be clear of all signs and symptoms of her previously life-threatening condition, and her visits and check-ups ceased. Overjoyed, Lorin and Nathaneal searched for their perfect home, and found it in New Hampshire, Crestwood Hollow, where Nathaneal found work travelling and lecturing, and Lorin became a professor of language at a nearby university.

Belle grew up healthy and happy, living in the Beau-side of Crestwood Hollow with her parents, her favourite young memories being those of warm afternoons spent in Mather Park when her father came home from whichever state he had been lecturing in, hazy summer air and the smells of sizzling barbecues filling her. As she aged, Belle inquired of her early life in uncountable medical facilities, and her parents, not ones to hide the truth from their daughter, carefully explained the unfortunates of her first five years, and the circumstances that had allowed her to continue on past them. Belle recoiled at first, only twelve and naive, finding the foreign DNA's presence within her to be unsettling and unseemly; but her parents left her with medical records and research notes, and gently helped her towards acceptance. Belle acquired a keen interest in Human and Insect Biology, Biology as a subject quickly becoming her best, and as she moved up academically she began taking on extra-curricular courses related to Human Biology and Entomology, having a vested interest in the subjects. Now, Belle is 17, through most of her puberty and attending Mather Memorial. She has a small group of close friends, and hopes to move on to university when she graduates to study Entomology in full. She is still fond of Mather Park, and still visits with her father when she can, but otherwise lives a happy, decidedly-'teenaged' adolescence.

▼ A B I L I T I E S / S K I L L S:

"At least it means wasp-free barbecues."

//ABILITIES: Pheromone-based Insect Manipulation - Belle is able to secrete specific pheromones from the sweat pores of her body, creating an invisible beacon for all manner of insect, crustacean, and arachnid life to come crawling out of nooks and crannies of the world to seek the source - inevitable finding Belle herself - and then await further instruction. Belle's variety of pheromones are subtle enough in their distinctions to almost emulate telekinetic control, but in truth, Belle is simply signalling certain instinctual impulses in the swarms she can amass, which can range from complete aggression to total pacifism to absolute retreat.

The uses of her swarm are only limited by Belle's imagination, and her willingness to test the limits of her pheromone control. Only time will tell whether Belle's abilities will develop any unexpected advancements, or if her pheromones are limited only to bug-specific signals.

//SKILLS: Belle possesses a few talents outside of her abnormal pheromones, that prove to be as important to her as her hype-gene. A dedicated student, Belle takes her studies very seriously, as well as taking any extra-credit offered and attending some extra-curricular courses. She keeps herself healthy and fit, jogging, stretching and maintaining an exercise routine to keep her body as healthy and limber as possible, not wanting any further health issues after her first few years.

//LIMITATIONS: Belle cannot produce bugs, nor does she keep her pheromones in a permanent 'on-state', as this would lead to a bigger swarm than she can control, as well as massive ecosystem instability and a negative public reaction when she arrives on-campus with half a city's worth of bugs trailing behind her. As a result, Belle must preempt a situation in which a swarm will serve her, and then carefully amass such a hive with selective pheromones while also ensuring she does not let the size run amok. If there are no bugs in the immediate vicinity, Belle will have to wait longer and try harder to reach out further, and if there are no bugs at all, Belle will have no swarm.

Further, the larger Belle's current swarm, the more difficult it is to maintain pinpoint control as is possible with a smaller group. While she can use the swarm itself to proliferate her pheromones within itself for increased efficiency, the larger the swarm is, the more likely it becomes for sections of it to break away as the rest of it receives new or different instructions, resulting in a large chunk loss as half of the swarm begins leaving or even in-fighting due to the many different species of insect that can be co-habiting one of Belle's swarms at any given time. As such, Belle's pheromone control is a careful knife-edge game - enough to create a swarm and then make it large enough to allow it to govern itself, but not so big as to implode itself. It is far too easy for Belle to simply leave a pheromone lingering for too long, and a swarm to disappear as quickly as it arrived.

//WEAKNESSES: Despite Belle's pheromones, her control is not infallible. Strong enough instinctual responses in the insects that make up her swarm can override any existing pheromone commands and cause the insects to revert to their nature; as such, strong fear, hunger, or mating impulses can destabilize a swarm entirely.

As well as basic instinct, simple biology can also impede Belle's powers. The insects that make up her swarms are just that: insects. While, in large numbers and under Belle's command, they are capable of inspiring fear and causing lasting damage to Belle's enemies, they are still subject to the frailty of their forms - any method that would normally disperse a large cluster of insects will work equally well against Belle's swarms.

▼ N O T E S:

//SUPPORTING CAST:
▼ ALLIES
LORIN D'VOIRE | Mother, and loving primary caretaker of her daughter. Possesses her own hype-gene that affords her an accelerated comprehension of foreign languages, but has never realised this to be the case. She is still paranoid of every flu and fever Belle picks up - afraid of the illness that plagued her daughter's first five years returning - but tries hard not to restrict her. She teaches language as a professor at a nearby university, and savours the time she gets with her family.
NATHANEAL D'VOIRE | Father, and travelling lecturer on a mixture of language studies and neuro-degenerative conditions, a foundation of knowledge he expanded greatly through the trials of his daughter's treatments. He often spends one or two weeks in a particular state, roaming schools and universities to deliver his lectures, before flying back to New Hampshire to spend a week with his family. His feels some guilt for passing on the faulty recessive gene that caused Belle's condition, and spoils her somewhat as a result; his own father died too soon in Nathaneal's life, and so he knows how precious every second can be.

▼ FRIENDS
ALEXA FUMAL | A fellow student at Mather Memorial, heavily interested in architecture and history, and one of Belle's closest friends. They met early on in their academic careers, and have remained steadfast and loyal to each other ever since. Alex doesn't know much about Belle's medical past, feeling it rude to ask, but Belle has shared some details, and likely will again; neither really care - it is the now that matters.

▼ ENEMIES
N/A | None...yet

//STOMPING GROUNDS
MATHER MEMORIAL HIGH SCHOOL | The school Belle attends, taking extra-curricular courses in Entomology and working hard to get the grades she needs for university. Belle latches on to any extra-credit she can find, and she is shaping up to be one of the school's star students.
MATHER PARK | Belle's favourite place in Crestwood Hollow, and where most of her afternoons and warm evenings are spent. The Hanging Tree ever-present, she often sits against its trunk on sunny days and listens to the world, enjoying every detail.
CRESTWOOD HOLLOW PORT | A throbbing hive of buzzing activity, Belle likes to visit the docks when the sun is high just to watch the unfurling tendrils of new people coming in, going out, running around working, or just enjoying their lunch breaks. The thriving hub of movement is both comforting and exciting to Belle, and reminds her that life is far, far bigger than just the city she lives in.

//PARAPHERNALIA
◼ MISC. | Not owning any notable tools or pieces of equipment, Belle instead has only the assorted typical goods of a high-school teenager: the latest smart phone, a laptop, several textbooks on entomology and biology, notepads, pencils and pens, and a copy of her medical history and a large sheaf of research notes from the experimental trial that saved her life.
Alas, I have killed it.
Yeaaaaah boy, just hope we can keep working together on the previously discussed character and arc.
I actually had to drive home afterwards and I'm working today ;( I did drink my own body weight in slush puppy, though.

P.S. Sam if you ARE at Reading, the ostrich burgers are really good.
Bruh, you headed to Readingfestival? I was JUST THERE yesterday (Friday)!!!
My first post in a long time! I feel like I've got my groove back and it feels...good. It feels....



.......really good.

Arlo, A.K.A. 'Halo' : Metropolis



Arlo had been pouring jasmine tea when he'd first felt the ground rock from the break-out at Stryker's Island - and now, the pot spooled steam into the warm, dingy air as he craned his neck to catch a glimpse of the carnage from the one window of his river-side apartment. The ceramic shook with the walls at each new blast, every convict making their splash upon acquiring their fresh, ill-gotten freedom. God knows what kind of havoc was being wrought within the now-fragile walls of that compound; while, like many of Metropolis' citizens, Arlo hadn't actively kept up with the city's resident Superhero's escapades, he was also unable to remain oblivious. Stryker's Island was a dangerous prison for dangerous prisoners, and though Arlo knew only a few of their capabilities, that knowledge alone was enough to cement the island's fearsome reputation. It was surely a time of need, and while he could see from here that it was being attended to, it was clear they wouldn't turn away extra help.

A single bead of sweat ran across Arlo's forehead, stopping at his brow before running down his cheekbone. He wasn't hot, despite the swamp-like atmosphere of his kitchenette, nor was he scared, despite the crisis occurring only a few miles from his neighborhood. No, something far more dangerous was brewing within Arlo, something that would propel him, without a hint of uncertainty, into an entirely new and irrevocable chapter in his life. A feverish, anxious eagerness budded within Arlo, a feeling that quite literally emanated from his palms in a soft, golden glow. He turned from the window, carefully suppressing a nervous smile, and looked at the outfit that hung from his bedroom door handle. Switching his gaze from his impromptu costume to his hands, the gold fading under his will but still present, Arlo made a quick, but perhaps foolish, decision. It took him 20 minutes to 'suit up', and then Arlo was climbing out of his window, carefully scaling his way down the building and into the alleyway below.

-

Moving through the city toward his destination proved more difficult that he had anticipated; while many streets were clear due to the fear of the citizens, many more were full from their curiosity - and the absence of Superman filled the air with a heavy silence. Eyes were equally drawn to and averted from Arlo, some of the public feeling a small swooping of relief as they thought him a force for good, but others flinching away, frightened that he may be one of the escapees. The mixed reactions were off-putting to Arlo, who otherwise shied away from scrutiny, but he did his best to put those vexations aside; this life, that he now found himself unquestionably unable to turn away from, was one that undeniably drew public attention from all quarters. Reactions subdued as this, he imagined, he would soon long for in weeks to come. Arlo kept moving, weaving through grid-lock traffic, pounding across empty squares. It was only a few blocks from his apartment complex to the coast closest to the island, and then all he had to do was cross the river. He supposed he'd cross that bridge when he came to it. Maybe literally.

He made it to the main street before the coast dropped off towards Stryker's Island and stopped in his tracks. A three-point police-block had been set up across the main road and its T-Junction, and it left Arlo without a single point of ingress; the main approach was his best hope without some kind of alternative transport. He leaned against a building and tapped his fingers on his leg as he pondered the predicament, thinking as fast as he could. Approach the officers? Optimistic at best; they were just as likely to apprehend him as they were aid him. Hijack an appropriate vehicle? Foolhardy - not only an actual crime, he also did not know how to pilot either a boat or a helicopter. Try and sneak past the authorities? Wouldn't be overly trying, but he was dressed in bright white clothing, and breaking through their ranks still wouldn't provide him with a way over the water to the island proper. It was clear Arlo hadn't thought this far ahead. The sounds of thudding rotor-blades drew his attention skyward, and looking up he could see a police 'copter circling the vicinity of the island - close enough to monitor, but out of range of any small-arms the inmates may have gotten access to. Arlo pondered for a moment more, and then decided. He didn't have anything to lose. Just ask for assistance. He inhaled deep, exhaled low, and fastened his bandana around his face.

He walked about halfway to the first officer attending the roadblock and began warming up his ability ready to flourish before a loud, angry scream was heard emanating from the island. There was a plume of smoke, and then another, and then several large chunks of concrete rubble erupted from inside the walls of the compound. The largest ones soared upwards and then nose-dived into the water, but several smaller - though still dangerous - chunks of debris managed to close the gap, and they began to bear down upon the police at the roadblock. Breaking into a sprint and spinning a large circle with his hands, Arlo managed to vault over the first barrier and tackle a frozen officer to the ground, dust pluming up as they hit the ground. Slightly dazed from the impact and the sudden action he'd taken without a second thought, Arlo barely registered the clack of a pistol cocking from behind him, and only just managed to push himself up onto a knee and spin around, bringing the circle of golden light up in front of him, before a second, more startled officer unloaded 9 rounds into the shield, each bullet sending ricochet's down Arlo's arm and causing him to grunt painfully as the circle absorbed each shot, the sound of each hit similar to a gong's chime.

"CEASE FIRE, ROOKIE." Beneath Arlo, the tackled officer gave a bellowing command, and the shots stopped immediately, followed by a clatter as the gun was quickly dropped. Arlo dismissed his shield and stood up to his full height - doing his best to look heroic and noble as he did, but also shaking his arm as the muscles ached and bones protested against the trauma. He'd probably be a bit more careful with what he shielded and what he dodged from this point forwards.
"I know we're all a little on edge today," the senior officer said brusquely as he picked himself up off the pavement and brushed his coat off, "but we generally arrest before we execute, and we still don't have any confirmed escapes from the bird." The officer looked from the rookie to Arlo, sweeping his gaze up and down, lingering on Arlo's hands that kept a faint golden glow. "And I doubt any of the creeps in that joint would bother to save my life. Though you're clearly new to the game, aren't ya kid?"

Arlo cleared his throat. He hadn't thought about how to speak; his normal voice, a slightly high pitch with lilting words that betrayed the accent he tried to talk around, would probably not put forth the image he was trying to cultivate. But neither did his outfit, at the point. He decided to speak slowly, being careful with his vernacular and affecting a slightly deeper tone.
"Something needed to be done." He sounded like a tool.
"Plenty's being done, kid, but as an officer I appreciate the sentiment." He replied, and Arlo half-smiled beneath his bandana. "Not much you can do over here, though - but I imagine you already know that?"
Arlo nodded, keeping his gaze fixed with the officer's.
"I need to join your air support." He said, a plan formulating in his mind. "If they fly low enough..."
The officer laughed. "You're a ballsy bastard, I'll give ya that. Alright. Give 'em 5 minutes...we cleared space for an LZ one block over. You'll see it."
Arlo nodded again, thanking both officers - the rookie still paralyzed with embarrassment - before he sprinted away.

-

"A little lower!" Arlo shouted through the pilot's headset, as he gripped the edge of his seat and leaned forwards to peer through the cockpit's front window. Stryker Island loomed below them, the chaos all too apparent despite the relative smallness of the figures fighting. Arlo patted the shoulder of the pilot to signal, and moved from the front of the chopper to the open side. The wind made his hair and bandana flap wildly, and a strange smile could be briefly glimpsed on Arlo's face as a mixture of stunned fear and electrifying eagerness bubbled up within him. The pilot raised a hand as he held the helicopter in a low hover, and Arlo span a large circle between his palms, drawing it out and reinforcing it before seizing it with both hands. He exhaled, closed his eyes, inhaled, and leaped.

The outer walls of Stryker Island were made for containment, with a platform for perimeter monitoring and guard patrols around the very outer edge of the compound. It was this platform that the chopper had been hovering over, and that Arlo now aimed for, falling gracefully before tucking his body in behind his shield and bracing for impact. He grunted loud in pain as they struck the metal grating of the walkway and transferred his momentum into a forward roll that took care of the rest. He ended up on a single knee, his body in some minor pain from the impact and his jaw aching from unconciously clenching his teeth on the way down. The shield had faint cracks along its surface and Arlo dispelled it - it wouldn't do him any more good - and he stood slowly, catching his breath and rolling his shoulders as he took in the tableau of what he'd just sky-dived into.

A staff-borne girl was chasing after another woman, made of blue and moving quickly. Livewire - one of the few villains Arlo knew about. A man without a face was piggybacking a man made of metal, and another woman was pulverizing a metal man. Had he time, Arlo might have paused to philosophize on the difference, but Arlo didn't have time; he had three seconds. Two convicts - non-meta's, but dangerous nonetheless - had taken notice of his rough landing, and figured he was a greenhorn on his first dip in the pool. An accurate estimation of Arlo, but he stood strong regardless. He would get to helping the others as soon as he could, but first he had to clear his own immediate area.

"And who's this amateur about to find himself spread all over the yard?" The larger of the two inquired, half-sincere as he scooped up a piece of rebar that had loosed itself from some rubble. Arlo took a breath to calm his nerve, and then re-knotted his bandana, his hands glowing as they came back down. They flashed, and he was holding two discs: one hollow, the vicious sharpness of its edges almost visible, and the other a solid shield glowing blinding gold.

"Halo." He hissed, before he threw the disc at the convict who'd spoken, leaping forwards to bash the other with the shield. He needed to be careful. He might start having fun.


Name:
Arlo Sarsa
Aryzl


Nicknames:
N/A


Alias:
Halo
Enoch


Age:
23


Sex:
Male (He/Him)


Appearance:
Arlo's two most distinctive features are kept tidy and well-maintained at all times: his otherwise wild, wavy hair is tamed and tied back to a neat, professional bun, and his amber gaze is made sure to be warm and inviting at all times, steering away from the piercing stare he's capable of sporting.

In keeping, Arlo keeps the rest of his person clean and well-groomed, staying clean-shaven and well-dressed. While preferring jeans and a shirt, he has also been known to astound in formal trousers and an accompanying waistcoat and tie when needs be. His smooth features are easy on the eyes, and his warm smile invites many friends. Arlo stands six foot high, and while he isn't toned, he jogs and maintains a base level of fitness.


Powers/Skills:
Arlo has the ability to spin brightly-glowing gold rings and circles of what he calls 'Light Energy' into various sizes, that he can then grip and manipulate to fulfill several purposes: large circles can be fortified and held as shields or defensible barriers, while rings can be fashioned with razor-sharp edges for use as thrown weapons or close-quarters blades.

While Arlo calls it 'Light Energy', but truly believes it to be coincidentally-coloured psychic energy, it is actually weak manifestations of latent angelic power locked deep within him from heavenly forefathers.


Backstory:
At the beginning of the universe, there was the heavenly body known as the Presence, and nothing else. And then, the Presence was surrounded by life.

Among this life were the Pax Dei - four orders of eternally loyal subjects to The Presence, the first in an ethereal race of beings that, in millennia to come, more mundane lifeforms would come to call 'Angels'. The four orders - The Eagle Host, The Bull Host, The Lion Host, and The Human Host - governed all that their maker had seen fit to create, and they were second only to the ultimate authority of The Presence himself. They acted as guardians, matrons, servants, peacekeepers - and military.

Micheal, Arch-Angel of The Eagle Host, watched over Earth in its infancy, guiding Man - the most recent creation of The Presence, and His most precious - through its first steps, and in his duty, Micheal came to love Man, seeing in them all the potential The Presence had gifted them. He took a keen interest in one particular charge - a kind woman, whose generosity, even to her own deficit, greatly humbled the mighty Arch-Angel, and so he sought to shed the restrictions of his post, and become mortal to be one with her. Micheal's brother, the Arch-Angel Lucifer, found such admiration of lesser beings disgusting; and so began the First War of Heaven, ultimately won by Micheal's forces, but not without great tragedy. The Kingdom of The Presence was split, and He felt a great sorrow that spilled out onto His creations; unable to bear the weight of such heartbreak, Micheal cut off his wings, and descended to Earth to be with his desired one, leaving behind all memories of his former power and heritage. And so, the Kingdom mourned the loss of the brothers Arch-Angel, and The Presence created no more.

Many ages passed. Micheal had made a rich family, all with the seed of his beginnings within them, but only a few able to wield such power for the good of their brethren. The latest child of the once-Angel is born 1993 and named Arlo, after his father's father, and his parents enjoy a good life with him in Metropolis. Arlo grows, and the seed in him stirs more than those of his ancestors; something in Arlo is different, a valiant heart or a noble spirit that taps into ancient power hidden deep within his bloodline.

At 16, shortly after puberty, Arlo begins experiencing blinding light emanating from his palms, that he soon learns to weave and spin into shapes. He practices for several years, exploring the sizes, the strengths, the qualities he can imbue his 'halos' with; but he learns to do little else, some kind of block - mental or otherwise - preventing him from tasting the power that, in truth, he is unaware of even possessing. Unsure what to make of his ability, he keeps it hidden, although such a secret bears a heavy burden upon him.

Now, moving into his mid-twenties and living in a new, frightening world - a world without the Justice League, a world threatened by inconceivable threats from unknowable corners, Arlo finds this burden too much to carry any longer. He steps out of his self-made shadow wearing the name of his secret - 'Halo' - as a badge of pride, and aligns himself with those who wish to defend Mankind and those they love. Come what may, Arlo wields his power - and therefore, he must be willing to use it.


Motivation for joining the League?:
In the wake of recent events, Arlo believes his gifts are for a purpose - if he is unwilling to use them for the greater good, he is undeserving of them.


What do you bring to the League?:
Fatally loyal and a valiant defender, Arlo is first to the frontline, and always willing to take blows for his comrades-in-arms.


Notes
TBC
@Roman Arlo is accepted.


Thank you. I have tomorrow off; i'll get a post in then.
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