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Watch out.

The gap in the door... it's a separate reality.
The only me is me.
Are you sure the only you is you?


DON'T TOUCH THAT DIAL NOW, WE'RE JUST GETTING STARTED

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T H E B L I G H T E D K I N G D O M



P R E M I S E:

Vassidia is a plagued land.

The people are not unfamiliar with sickness; under the Garland lineage, the kingdom has already suffered and survived the Wailing Death, the Red Plague, the Ursine Pox. The cities know how to quarantine, how to detect, how to treat and experiment with cures. Vassidia is not unfamiliar with sickness; but this is not a mere sickness.

The citizens see it every day; cracked statues, eery in their accuracy of form, mottled ruby chunks bursting from cracks than run across their entire surface. They depect agony, despair, rage and resignation. In the first weeks, before word spread and knowledge grew, the rubies were stolen, chiselled, even thought to be lucky. Now, with wisdom of terrible truth, they are avoided, demolished, known to be cursed. The statues are no depiction; they are the last living moments of those victim to the Stone Blight, captured forever in petrified rock.

Across the continent, beggars and barons alike are developing blisters and boils that burst into encrusted maroon gemstones, fat and dewy rubies that begin to spread lethargy and dullness as quickly as they do a crached, hard black skin rash that grows to encase the victim as the metamorphosis continues internally. Nearly every resource the kingdom possesses is now dedicated towards a cure for the accursed blight that has seized the kingdom.

The High Lord Jocun is running out of hope, and his subjects moreso. From his seat, he has called for adventurers, mercenaries, academics, peasants, nobility - anyone willing to travel the continent in search of answers. Many have departed; few have completed their journey. Fewer still have returned.

Vassidia is a plagued land. How will you fare against the blight?


M A P O F T H E R E A L M:


VASILIUS, THE SEAT OF THE KING


Vasilius is unquestionably the kingdom's capital city, and the center of the realm for all major trade, academics, and political players. A vast and proud city, its streets and boroughs stretch forth from a focal point at the High Throne, which stands at the very center of the royal palace within the Garland Citadel. From here, High Lord Jocun presides with his wife, Queen Vesindra, his infant son, Prince Dahtun, and his many advisors, chief among them the Royal Warlock, Aborran.

Jocun is the fifth of his bloodline to rule the realm, and while many would admit him to be a strong and fair king, many others would question his conflictingly brazen and mysterious manner, some even citing arrogance and a blasé nature due to his family's long-uncontested rule.

What everyone can agree on, however, is the sheer toll that the Stone Blight is taking on the kingdom, with swathes of dead across the continent, and the psychological damage to the citizens by the unassuaged dread. Whether Jocun and those close to him are near a cure or not, no one can say - but every day that passes with the palace's silence is another day of growing unease across the kingdom at large.


EERUM, THE ARID BURG


Eerum, far south and deep within the Sychan Desert, was the first city to be discovered and assimilated into Vassidia and the kingdom of the Garland Lineage, rather than settled by Vassidian citizens proper. Originally a simply shared camping grounds and makeshift marketplace for the few aboriginal tribes of the desert, the tribal identity of the natives was worn away as trade routes and supply lines were opened, feeding barons and couriers into the desert, and allowing Eerum to become a township proper, rather than a few tents propped up around a vital spring of water.

Life in Eerum remains not without its hardships: the heat scorches the ground, making farming exceptionally difficult; trade routes bear caravans rarely, as few are capable of or willing to brave the desert, and fewer still make successful enough journeys to justify the expenditure versus the profit; water is scarce, and the single spring of freshwater that lies within Eerum's central square seems to run lower than ever. Those that 'make it' out here are barely more successful than a modest farmer in the mainland, and those than don't are beggars, dying beggars, or dead.

There is a growing unrest in Eerum - an anger in the people that surpasses anything felt in Vassidia proper. The palace has promised more frequent supply caravans, but the Stone Blight takes its toll on the kingdom, and Eerum is far from the only suffering community in need. The Sychan Desert, it seems, is set to swallow the city whole, like many before it - if the Stone Blight, or Eerum's own citizens, don't spell its downfall first.


KAFAARA, HOME OF THE PIOUS


Kafaara is the seat of power for the kingdom's dominant religion: the Barbed Church. Believers that the world, and all that inhabits it, are children of a great font of Magick, their first priests settled here long ago and built their first altar, which soon grew to a village, a town, and eventually an outright city centered around what was now a great cathedral.

For those who do not subscribe to the lessons and sermons given by the Church's many ministers, including their chief Pontiff Silvene, the First Thorn, and her Circle of Barbs, their practices can seem cultish, violent, and taboo; but for the Church's many followers, the rituals involved are a harmless, day-to-day appreciation of life and those who live it.

Kafaara is a wealthy city - no small thanks to the numerous donations made to the Church - and rich in culture, with many foreign followers of the Church making pilgrimages at least once in their life. It is a center for research against the Blight, though recently far more has been going into the city than has been coming out...


FERROS, THE IRON CITY


Ferros was first settled by a prolific blacksmith who discovered rich iron veins in the hills behind, and quickly seized the opportunity to begin a mining operation and become the early kingdom's nearly sole source of quality forged iron. Eventually the blacksmith's settlement grew and grew, and the iron was used to turn a hamlet into an armoured citadel, with great iron walls and gates and watchtowers.

The great iron city became a beacon for all ambition and enterprising individuals, many would-be entrepeneurs trying - and often failing - to begin their fateful climbs to Vassidia's capital heights. The day-to-day proceedings of the city are guided by the Iron Council, a select group of rich and powerful individuals who lend a steady hand to the city's - and through it, the kingdom's - economy.

Recently, however, a usually booming hub of commerce has closed its gates and shut its markets - and more worryingly, its mines. The Council remains stubbornly silent to envoys and messengers, and the King grows impatient...


MARISMA, HEART OF THE MARSH


Marisma was founded by a small sect of zealous druids who has exiled themselves out of disgust for what they viewed as 'hedonistic excesses of man's machinations'. They traveled deep into the far south-west of the continent and had discovered there a sprawling marsh that encompassed an entire county's worth of land. It was in the heart of this marsh that they constructed their first homes amongst the trees and the swamp, many of them fashioning living spaces from huge, naturally-formed hollows with the trees themselves.

In the present era, Marisma is a naturalist's paradise, never really moving on from its forest-worshiping roots, and its inhabitants enjoys a straight-forward, if at times meager, living; simple survival within one of Vassidia's largest natural wonders. The people are friendly, provided you respect their beliefs and rules, and understanding of those who choose a life beyond the borders of the Great Marsh - though they still spurn most modern advances in smithing, economy, and agriculture.

There are rumours of a resurgence - perhaps reappearance - of those ancient druids, and more presently of unexplained disappearances. The Marsh feels thicker and more cloying than eever, and its previously open citizens grow more paranoid about each other and more fearful of the swamp every day - though everyone still staunchly refuses to leave...


MORNFELL ON MOUNTAINSIDE


Mornfell-on-Mountainside is potentially the oldest city of Vassidia, perhaps even out-dating the capital; although such rumours are easy to spread, given its relatively recent discovery on the far side of the Eastern Border Mountain-range, and difficult to quell, given the city archivists' reluctance to share their history with 'foreigners'.

Unquestionably the most inhospitable city of the kingdom, it owes its ruthless reputation to both the brutality of its mountainous location, and the xenophobia of its people. At its core is a towering, colossal bonfire - sustained by massive quantities of fuel and closely-guarded magick - out of which the city proper spirals its streets, channeling the fire down its main causeways to be siphoned into homes and buildings to supply the people with the heat vital to their survival. Many in the city blame their misfortunes on the opening of their gates to the rest of the kingdom - blame they do not spare the Stone Blight of either.

Lately, an already icy city has grown colder still, and its gates - once open in defiance of its people - are now closed in defiance of its High Lord. Still, scouts consistently report that its fire burns hotter, larger, brighter than ever, and many are left to wonder who remains within the mountain to tend to the flames.


L U M I N A R I E S O F T H E R E A L M:


HIGH LORD JOCUN GARLAND
INFO


QUEEN VESINDRA
INFO


PRINCE DAHTUN
INFO


ROYAL WARLOCK ABORRAN
INFO


SILVENE, THE FIRST THORN
INFO


THE CIRCLE OF BARBS
INFO


THE IRON COUNCIL
INFO


H E R O E S O F T H E R E A L M:


[CENTER][h1][color=slategray][b]C H A R A C T E R[/b][/color][/h1]
[sup][color=silver]"Optional Creed"[/color][/sup]
[img]IMAGE/BANNER[/img]
[h3][sup][sup][color=slategray]B I R T H N A M E [color=slategray]♦[/color] A G E [color=slategray]♦[/color] S E X [color=slategray]♦[/color] A L I G N M E N T[/color][/sup][/sup][/h3][/CENTER]
[COLOR=slategray][INDENT][B][SUP][SUB][H3]Ω O R I G I N S:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][indent][indent][i][color=silver]This is the story of your character's life, their defining moments and how they made it from the womb to where they are now. You can include as much other details as you think is necessary but don't go overboard and spell everything out. Sometimes its best to show through the IC than to tell in the CS.[/color][/i][/indent][/indent]
[COLOR=slategray][INDENT][B][SUP][SUB][H3]Ω A B I L I T I E S / S K I L L S:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][indent][b][color=slategray]//ABILITIES:[/color][/b]
[indent][B][COLOR=silver]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=slategray]//SKILLS:[/color][/b]
[indent][B][COLOR=silver]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=slategray]//LIMITATIONS:[/color][/b]
[indent][B][COLOR=silver]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent]
[b][color=slategray]//WEAKNESSES:[/color][/b]
[indent][B][COLOR=silver]◼ TBD |[/COLOR][/B] [i]Test[/i][/indent][/indent]
[COLOR=slategray][INDENT][B][SUP][SUB][H3]Ω N O T E S:[/H3][/SUB][/SUP][/B][/INDENT]
[/COLOR][indent][indent][i][color=silver]◼ Any further notes your character may require.[/color][/i][/indent][/indent]


R U L E S O F T H E R E A L M:


Rules on Character Creation:​
• Character applications should be made by posting complete sheets in the OOC for review by the GM(s). Incomplete or ‘WIP’ progress should not be posted and will be ignored.

• Applications will not be approved until the GM(s) has/have had proper time to look over the sheet and discuss any issues in the sheets with the applicants. Please keep an open mind while tweaking your character with the GM(s), and please don’t nag.

• Players are permitted only one primary character. This character can die and be replaced, but good reason must be given to the GM(s) for the action to be considered.


Rules on the Out of Character Thread:​
• Respect the Game Master. The GM’s word is final, and if a law is laid then do not argue or disregard it. Failure to adhere will result in ejection from the game and a polite request not to return.

• Respect your fellow players. Debate and constructive criticism is fine; flaming and outright nastiness is not. If you feel there are glaring issues with another player that must be addressed, contact the GM privately. Failure to adhere will result in ejection from the game and a polite request not to return.

• If a quarrel arises between players, either ask the GM to adjudicate, or take it to a private format. Do not use the OOC Thread to quibble among yourselves.

• Feel free to chat, but try not to let talk unrelated to the game run rampant.


Rules on the In Character Thread:​
• Posting at least once a week is to be expected in order to maintain a steady pace and flow. Try to post in the OOC Thread, or message the GM, if circumstances arise which make this difficult. Characters and their players that become inactive will eventually be removed from the game.

• Do not take control of another player’s character without express permission from both the player involved and the GM as to the extent of the actions. Doing so will be counted as God-Modding or Meta-Gaming, and will be considered a serious offence. Killing another character without permission will result in removal of the post, immediate ejection from the game, and a polite request not to return.

• No OOC posting in the IC Thread. That’s what the OOC Thread is for. Obviously.
@Retired (as the as of yet unannounced co-GM)


Jesus, dude, spoilers, come on.
G H O S T R I D E R

"YOUR TIME HAS COME TO AN END...AND V E N G E A N C E IS UPON YOU."


D A N I E L L E R O X A N N E K E T C H O C T O B E R 2 0 0 0 ( 17 ) F E M A L E C H A O T I C G O O D

C O N C E P T A B S T R A C T:

A younger, gender-flipped Ketch, still coming to grips with her possession, her new abilities, and just what these new circumstances mean for both her own life and the lives of the world at large. She needs help, mentoring, and companionship, but is unsure where to find it, and also has to contend with those that would hunt her down and take the Spirit of Vengeance's un-matchable power for themselves. Easily underestimated, even in her own mind, Dani needs a family, a home, and to stop unwillingly turning into a hellfire-infused skeleton with the power to level major cities.

N O T E S:

  • Dani's current allies include Zarathos, the demon possessing her and an uneasy alliance at that, and that's it. She's unsure where to find the help she needs, but she suspects SHIELD, or any well-known wielders of sorcery, would be more than capable.
  • Dani's current foes include Mephistopheles, the devil with whom she made a bargain in the first place, the agents of Mephistopheles, who seek to capture her so he may harness Ghost Rider as his enforcer, and a strange,
    Templar-like faction of men and women who seek to expell the demon she harbours from their world. She is on the run, and paranoid about all three, unable to trust anyone lest they be double-agents for her enemies.
  • Dani is aware that Zarathos affords her some abilities even when not transformed, but she is unsure as to what they are and how they work. So far, she is only aware of an enhanced physical durability, though not to superhuman levels.





T H E J O K E R

"HA HA HA HA HA"


? ? ? ? ? ? ( ? ? ? ) M A L E C H A O S

C O N C E P T A B S T R A C T:

Round and round like a horse on a carousel...
An older Joker, fearing that Batsy has lost sight of what's truly important, and hoping to return a sense of priority to the aging vigilante.
Will I catch up to love? I can never tell.
He's feeling the years himself, and doesn't want to depart without showing Gotham who its citizens deserve, playing the final joke on everyone who thought their city - and humanity at large - were worthy of men like Bruce Wayne and Clark Kent.
I know chasing after you is like a fairytale
Joker has been laying low, watching his empire and influence spread and take root throughout Gotham through dazed, bored eyes. He's bored of 'heroes', bored of 'villains', bored of 'good' and 'evil'. Something needs to be done.

BUT I FEEL LIKE I'M GLUED ON TIGHT TO HIS CAROUSEL

N O T E S:

WHY DID YOU STEAL MY COTTON-CANDY HEART

  • Friends include BATMAN and that's the only friend I NEED and I'm the only friend he DESERVES.
  • Foes include e v e r y o n e .
T H E J O K E R

"HA HA HA HA HA"


? ? ? ? ? ? ( ? ? ? ) M A L E C H A O T I C E V I L

C O N C E P T A B S T R A C T:

Round and round like a horse on a carousel...
An older Joker, fearing that Batsy has lost sight of what's truly important, and hoping to return a sense of priority to the aging vigilante.
Will I catch up to love? I can never tell.
He's feeling the years himself, and doesn't want to depart without showing Gotham who its citizens deserve, playing the final joke on everyone who thought their city - and humanity at large - were worthy of men like Bruce Wayne and Clark Kent.
I know chasing after you is like a fairytale
Joker has been laying low, watching his empire and influence spread and take root throughout Gotham through dazed, bored eyes. He's bored of 'heroes', bored of 'villains', bored of 'good' and 'evil'. Something needs to be done.

BUT I FEEL LIKE I'M GLUED ON TIGHT TO THIS CAROUSEL

N O T E S:

WHY DID YOU STEAL MY COTTON-CANDY HEART

  • Friends include BATMAN and that's the only friend I NEED and I'm the only friend he DESERVES.
  • Foes include e v e r y o n e .
I think this is literally the earliest I have ever gotten a sheet in.

G H O S T R I D E R

"YOUR TIME HAS COME TO AN END...AND V E N G E A N C E IS UPON YOU."


D A N I E L L E R O X A N N E K E T C H O C T O B E R 2 0 0 0 ( 17 ) F E M A L E C H A O T I C G O O D

C O N C E P T A B S T R A C T:

A younger, gender-flipped Ketch, still coming to grips with her possession, her new abilities, and just what these new circumstances mean for both her own life and the lives of the world at large. She needs help, mentoring, and companionship, but is unsure where to find it, and also has to contend with those that would hunt her down and take the Spirit of Vengeance's un-matchable power for themselves. Easily underestimated, even in her own mind, Dani needs a family, a home, and to stop unwillingly turning into a hellfire-infused skeleton with the power to level major cities.

N O T E S:

  • Dani's current allies include Zarathos, the demon possessing her and an uneasy alliance at that, and that's it. She's unsure where to find the help she needs, but she suspects SHIELD, or any well-known wielders of sorcery, would be more than capable.
  • Dani's current foes include Mephistopheles, the devil with whom she made a bargain in the first place, the agents of Mephistopheles, who seek to capture her so he may harness Ghost Rider as his enforcer, and a strange, Templar-like faction of men and women who seek to expell the demon she harbours from their world. She is on the run, and paranoid about all three, unable to trust anyone lest they be double-agents for her enemies.
  • Dani is aware that Zarathos affords her some abilities even when not transformed, but she is unsure as to what they are and how they work. So far, she is only aware of an enhanced physical durability, though not to superhuman levels.

✶ P R O F I L E
BIRTHNAME:
Your character's full birthname.

OTHER NAMES:
Any other names your character is known by.

AGE:
Your character's age in years.

GENDER:
Your character's biological gender.

RACE:
Your character's species. Half-breeds are permitted.

BIRTHPLACE:
Your character's place of birth; specify the specific town as well as the region.

RELIGION:
Your character's religious alignment, if any.


✶ P H Y S I C A L I T Y
HEIGHT:
Your character's height in feet and inches.

WEIGHT:
Your character's weight, in pounds.

APPEARANCE:
A detailed written description of your character's appearance. You may also attach an image in addition to this if desired.

SKILLS, STRENGTHS & TALENTS:
What can your character do well? How do they fight best in combat? What skills do they possess? Detail any magical capability here.

WEAKNESSES & DRAWBACKS:
What physical, mental and emotional traits can sometimes hold your character back? What are their weaknesses in combat? What tasks do they perform poorly?


✶ B E L O N G I N G S
ATTIRE:
What does your character wear? Describe any clothes or armour they carry with them.

WEAPONS:
What weapons does your character use in combat?

TOOLS:
What tools does your character carry to aid them in performing tasks?

PERSONAL ITEMS:
Anything from mementos and souvenirs to spellbooks and magical artefacts; what does your character like to have with them?


✶ H I S T O R Y
Use this space to tell us your character's story so far, from birth to the present day. Write to your best standard, as this section will also be used to assess the quality of your work. This section should also show us what your character's personality is like, and how they became that way.


imgur.com/a/JSC7H
Same, I was hoping to at least get something in with Roman before ep 5 starts, but it seems we work long, yet opposite shifts. But hey, Ep. 3's been pretty much a write-off for a while now anyway, might just be better to fade it to black or some shit. =/

Also, medical stuff? You all in one piece there, m8o?


I'm off today if you're available; work has been particularly horrendous these past two weeks as we're losing people faster than we can replace them, and of our 4 members of management only 2 seem to be any kind of competent (I'm one of the two) so naturally I'm picking up a lot of slack to keep the store afloat. Translation: 30 hours of work in 2 days on-site. Still, the overtime will be nice in 3 weeks time.
So with no Hillan to respond (I assume?) I've swooped his place to reply to @Sir Lurksalot with Whiplash to try and organically insert him into the IC. Hopefully it's worked? I'm guessing Ep.3 isn't going to be around much longer regardless but I needed to get in somewhere. Looking forwards to more!
EPISODE 3: TRAINING DAYS


The world outside was dark as Chester wandered back into his erstwhile bunkroom, the window beginning to glow with the sunrise. Chester looked at his unsullied bunk, cover still tucked in neatly at the corners, and sighed. Difficult to sleep these days. Too often he dreamt of his mother. He missed dreaming about the ranch.

He was snapped out of his stupour by the crackling of his room's intercom sparking to life. Chester wondered if it was supposed to wake him up, or if his mentor knew he was already awake. Either seemed in character for Bruce.

"Chester. Gymnasium. Canteen. Training Room. That order."

Gymnasium. Chester had just come from there - if he couldn't sleep, he theorized, he could tire himself out until he could. Again, he wondered if Bruce knew. Again, neither option seemed out of character. He sighed, and changed his t-shirt before turning around to leave the room - but not before grabbing his Stetson, rooting it firmly on his head. He glanced at himself in the mirror, nodded once, and left.

-

A few hours later, after Chester's 'warm-up' and breakfast/brunch/lunch combo (he had found himself particularly hungry after his own overnight workout and Bruce's morning regime), he found himself in the training room - or a training room, at least, he was sure that the Justice League had more than one, given their inflating ranks of late - and meeting, for the very first time, one of his apparent peers. 'The Rookie', apparently. Humble, if nothing else.

Obviously, this man was suffering under Batman's doctrine as much as Chester was, but it was apparent that the two of them weren't exactly recieving similar treatment. Chester studied his face - wasn't this the guy who punched out Metallo? He looked down at his own chest; firm muscles, to be sure, and protected beneath the thin-but-strong layer of underarmour that comprised Chester's 'Recruit-Suit', but a far cry from the sheer steel of his comrade's previous opponent.

Batman was out of the room within seconds - as was often the case when Chester attended training - but Chester could still feel Bruce's eyes on his back, and today's 'commanding officer' seemed just as fierce. Wildcat. The man had a hell of a reputation behind him, and it showed in every bristling muscle that shaped his body. If the passage of time had fatigued the aging vigilante, he refused to let it show. He stood tall and proud, greeting each recruit before standing back to size them all up. Wildcat looked to Rookie, and then Chester.

"Alright you two, let's see what I'm working with here, why don't you two go a round or two and then I'll step in."

Wait, what?!

Chester...gulped, mentally. He let nothing show in his demeanour as he took off his Stetson, carefully placing it on a nearby bench, before following Rookie to the center of the room. He thought about his armour, and Metallo's chest, and then his own chest, and then he looked at Rookie's arms, hands curling and uncurling as he warmed up fists and took a stance, ready to engage. Chester responded with a guarding position - he thought to try and minimize damage to himself, rather than attack a man who could take on living titanium. Apparently, Rookie was thinking much along the same lines.

"Hey, uhh... don't take this the wrong way, but... how tough are you, exactly?" He asked, opening his hands and shrugging, though still holding his stance "Because there may be a few... ground rules... we wanna lay out before we do this."

Chester nodded carefully. "Ground rules seem...sensible." He said slowly, thinking how best to explain the situation. "I'm no meta, alien, or paranormal, so don't paint me across the back wall. Other than that, don't damage the hat, and, uh...try your best." He smiled slightly before dropping into stance - and then, just as Rookie fell back into his position, Chester jabbed forwards. Sparring, he often found, was fun; sparring with a meta?

It felt like the Justice League was really welcoming him into the fold.
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