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Recent Statuses

3 mos ago
Current Ribbit.
4 likes

Bio

Watch out.

The gap in the door... it's a separate reality.
The only me is me.
Are you sure the only you is you?


DON'T TOUCH THAT DIAL NOW, WE'RE JUST GETTING STARTED

Most Recent Posts

- John Constantine new origin arc

- Eve Coffin/Aava Arkham/Arkr's Cairn/Magpie Witch homebrew mashup + witching killings in time loop/trapped in town

- Batman Brother EYE arc

- Batman Two-Face Finale arc

- Batman revised origin flipped Bat/Joker dynamic

- Batman Magpie murders
J A W B O N E
J A W B O N E

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"One time, I gutted this choom kid, right in front of this pig's eyes, for shits 'n' giggles."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y

John Doe
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30's |
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Single | Ganger/Merc | Maelstrom
P H Y S I C A L P R O F I L E
P H Y S I C A L P R O F I L E

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S

C H A R A C T E R H I S T O R Y
C H A R A C T E R H I S T O R Y

This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.

D E T A I L E D A P P E A R A N C E
D E T A I L E D A P P E A R A N C E

A full physical description to compliment your face claim and physical profile. In addition to physical attributes, this section can be used to flesh out personal mannerisms such as how the character carries themselves, do they talk with their hands or other such notable details. A sense of personal style can also be described here along with any other elaboration needed to complement the physical profile such as a description of tattoos, coloured hair etc.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )

Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.
<Snipped quote by Roman>

Former is easily okay, current...trickier, but would have to see the story of it before any kind of judgment. Open mind, and all that.


Duly noted; I can account for both.
<Snipped quote by Roman>

Former ganger a la Jackie Welles, or current ganger?


Either/or.
Can't guarantee my consistency and I understand that's less than ideal, but interested. Would PC's hailing from Night City's street gangs be viable?
A CITY IS ALIVE BECAUSE THE PEOPLE LIVING IN IT BOUNCING AROUND THEIR DAILY ROUTINES ARE EQUIVALENT TO ELECTRICAL SIGNALS FIRING THROUGH NEURONS AND BRAIN CELLS
Surreal Horror RP [REIFY OR DIE]

Magic/Sorcery Political RP [schools of magic]

Star Wars RP [? but NO JEDI]

Gods Murder Mystery RP [Samsara: A Divine Reckoning]

Runeterra RP [sandbox, OC's only?]

Legend of Zelda RP [Lost Knight]

Sci-Fi Survival Horror RP [Caelus Terminal]
Types of Magic

Divination: The practice of seeking knowledge of the future or the unknown, usually through practiced rituals.

Incantations: Invocation of spells and charms through the use of verbal and physical rituals/intonations. By its very definition, Incantation is a common denominator in all schools of magic.

Alchemy: The brewing of potions and elixirs that can bestow positive and negative effects in equal measure, but also the practice of material transmutation.

Sorcery: Incantation's older brother; Sorcery is the channeling and wielding of raw magic without the need for verbal/physical formulas. Equally powerful as it is difficult to control, and those who practice sorcery recklessly may be just as likely to destroy themselves as cast magic.

Spirit Mediation: A cousin to Divination, Spirit Mediation deals specifically with contacting spirits - whether they be the natural spirits of the world, or the ghosts of those who have passed on - and seeking knowledge through their counsel.

Necromancy: The dark side of Conjuring; Necromancy weaves magic specifically through bone and necrotic flesh. Necromancers don't 'raise the dead', they simply animate bones and rotting flesh through magical force of will; if the will wavers (or is removed), the construct falls still.

Conjuring: Conjuration is the hardest fundamental to grasp; it is the creation of objects through magic manipulation. Sometimes, this takes the form of tools or weapons formed of raw magical energy, ethereal yet powerful - but usually looks like using magic to bind preexisting material together into the desired form.

Illusion: Illusion magic fools the senses without altering the world in a tangible, material way. The difficulty of an illusion scales exponentially with the amount of people it's deceiving; illusions can fool any of the senses (bar touch), but can also effect more generalized 'feelings', such as paranoia, anxiety, and temper, but also joy, desire, and calm (among others).

Restoration:

Blessings:

Curses:

Mysticism:



WE INTERRUPT THIS UN-SPECIAL BROADCAST TO ASK YOU ONE VERY SPECIAL QUESTION:


FEELING A LITTLE FRAYED AROUND YOUR METAPHYSICAL EDGES?
ARE THE THREADS OF REALITY UNWINDING AROUND YOU?
HAS THAT EXISTENTIAL CRISIS GRADUATED TO A TRANCENDENTAL CALAMITY?

WELL LOOK NO FURTHER!
WE HAVE THE SOLUTION FOR YOU:


"BUT HOW DO I APPLY?" WE HEAR YOU ASK! WELL, HERE'S WHY OUR OFFER IS EXTRA-UNMISSABLE:

it's already started

SO FEEL FREE TO LAUGH, SCREAM, CRY, OR HOLD YOUR LOVED ONES CLOSE
THESE ARE YOUR LAST MOMENTS
ENJOY THEM IN ANY WAY YOU LIKE

and when it's done they'll have never happened anyway
THANK YOU FOR TUNING IN!
we now return you to your irregular, un-scheduled, irretrievable...reality

As it transpired following the above broadcast, only 80,000 people, scattered across the globe, felt real enough to be unaffected by the Un-Making that followed in the next 24 hours. The effects of the phenomenon were nonsensical, improbable, and flaunted the known fundamentals of the universe. It didn't matter. It happened anyway.

The majority simply winked out of existence - some slowly, their bodies unravelling like an old blanket, some quickly, flickering out like old TV static switched off at the mains. Some that Left were remembered; many more weren't. Some had their consequences of a life lived remain behind; many more didn't, and those consequences Left as well. Some left the memory of a hole, an absence known innately but unexplainable, measured only by shadows left behind.

The Un-Made that remained made impression of their own. Warped, misshapen creatures, their resemblance to once-humans made them all the more horrifying, and they each displayed traits and foibles distinct from both every other iteration, and the metaphysical rules of the quantified universe. Around them, reality sags and bulges and bends and contorts, and in their wake they leave gnarled, distorted pockets where physics breaks down, time crashes into itself, and all things never-should and always-could collided in ways that spilled along streets and fields like oil along the surface of water, resting atop but never mixing.

The Reals survive; truly, this is the one indomitable aspect of the human condition that even the un-writing of actuality failed to undo. They survive, and band together, and survive some more, always moving, always hoping, signposting those pockets and picking their way around the Un-Made. To what end, no-one is really certain, but then many weren't certain before natural law was turned inside-out; survival is for survival's stake, and this basal truth remains profoundly unaffected by the upheaval of order into chaos.

The Reals survive; there is simply no other way to be, and no-one else to do it for them.

Hound, please make sure your wife is aware there are greater things at stake than simple office politics.

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