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Watch out.

The gap in the door... it's a separate reality.
The only me is me.
Are you sure the only you is you?


DON'T TOUCH THAT DIAL NOW, WE'RE JUST GETTING STARTED

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And here I was worried I killed the RP again lol


in this tower
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R E L A T I O N S H I P S:

Short summary of your characters thoughts, feelings and regards for the rest of the cast. Optional and can be added to whenever.
oops
On the upside, I wrote with some people I hadn’t before and quickly grew to love working with, and Luce is probably one of my best-written characters, and now sits as joint-favourite of characters I’ve ever played.
can one of the races have a quirk where children aren't born without their own active decision to come into existence? Maybe the Vizairi, being made partially of magic, dip into the essence of Galdur to create children, but in doing so said essence has an active choice in being created, so there are no Vizairi children that didn't actively choose to be born.
Okay......

So I wouldn't be coming back with Vincent, at least not as a PC - I'm happy to have cameos or references to him - as the original plan was Vincent would discover his powers came from his nature as a hybrid of Human and a 4th-Dimensional race that granted him such mastery over the standard 3 dimensions (similar to Mr. Mxyzptlk's nature as a 5th-dimensional being, and all the craziness he can get up to as a result), and end up leaving this plane in search of more of his kind and hopefully his mother and biological, 4th-dimensional father. A 2 year gap is a very feasible period for this to have happened in. RIP the Vincent/Eilidh romance.

Hopefully this is OK - I have seen that Wraith has app'd a new character, and I'll be looking to do the same, but I'd like a week to think about sheets and come up with something I'm excited about.

I'd also appreciate if we could get an organized run-down of which characters remain (if we know)? So far, it sounds like Eilidh, Red, Kali, Varo, and potentially Connor are returning, while the rest are gone or having replacements being applied for?
How much leeway do we have for making actions in-character without using our once-per-turn Special Action?

For example, eating, drinking, looking at the map that's already been Examined by another character - assume this is all fine to do within a post without using my Special Action, but then if I wanted the Labourer to pocket another beer for the road - this is a Collect action? Can I pick up the boltcutters, snip the top of a food can, and tear it open to eat what's inside within a post without using a Special Action, or are all of these a Special Action combined, or even separately (i.e. Collect for boltcutter, Attack to use boltcutters on can, Examine to check and eat the food)?

I don't want to step on toes by taking multiple actions within one post when they should be separate uses of Special Actions across several turns - but also, using a Special Action is a tricky and strategic choice as-is, especially as more Special Actions get introduced, so if I have to be even more careful around what the Labourer is doing each post then it might slow me down.
The Labourer kept a firm grip on the length of chain as he climbed back up out of their initial cell, the weight and sturdiness of them a comforting anchor in these otherwise disturbing circumstances. As he climbs back up, he hears glass breaking above him, and he flies back into the bunker-room.

On the cot, the old man, once so filled with fervour as to rip his own chains off the wall, now weeps quietly, engaged in a quiet dialogue with himself and the shattered glass of a dropped bottle scattered about beneath him. The Labourer isn't sure whether to pity the man or scorn him, but in either case he's distracted by the fragance of the stale lager and the sight of five remaining bottles.
"Speak for yourself." He mutters back, grabbing a bottle for himself and pilfering the bottle opener out of the old man's hands, taking a deep pull and feeling a nasty satisfaction blossom in the back of his brain. A guilty, black gremlin, that says I know I shouldn't, but I know I have to. Half the bottle gone in one go, he pulls his lips away from the neck with some reluctance, instead opting to examine the map with the woman.

It reveals lots and very little, simultaneously. They're on an island - in an island? - and there are, apparently, several key points of interest, or at least that's as much as he can deduce by the various dots scattered about the map. The yellow one - at the north-west tip - is either the most important of all or, guessing from what little context is available, potentially a lighthouse and nothing more. Despite having a map, he felt somehow even more confused about their whereabouts.

Another idea struck him. Was the yellow them? He considered everything so far; the cell below - the key, hidden but poorly-enough to be found quickly - the pull-cord disguised in the lightbulb, leading them up here to some kind of supply room. Supplies for what? For the journey ahead of him. If the yellow was their current location, then they were at the furthest point of the island from the bridge, which seemed to be the only way off and back to civilisation. It almost made sense - like this was some kind of sick game, and they were being tested. You made it this far, let's see how much further you can manage.

He felt that spark of angered survival instinct again. He flexed his grip around the chains in his hand. He looked again around the room at the supplies, before his gaze finally settled on the door.

"Alright." He said, finishing the beer. "If anything's safe to eat, then let's eat. Then, let's see what's behind this door."

>Explore (try and open the door)
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