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I'm down.
I figured you would, at the end of the backstory.. but if you need us to do it we can I suppose.


I’m sure we can all add a blurb about glory, gold, adventure, or some such.
No.


I think you mean:

No.
Y'all debating about magic and I'm still trying to figure out how I want to write this archer.


Archer who claims he's blind for fame but he's really not.

<Snipped quote by Rtron>

Me and Aristo will discuss it. So far personally I like the direction as long as it is indeed ritual based rather than instant, but. Have a feeling you do in fact mean the former. Can you give me an example of how they might conjure these spirits?


So for healing, the one that'll likely be used the most, all the components are provided by the person whose being healed. The character would draw a circle diagram, the person'll go in the middle, and then the character would sit at the edge and summon the spirits, using (or forcing depending on whose being healed) their energies to heal them. This'll take a toll on the person as well, since having spiritual energy forced into you to supercharge your healing process isn't pleasant.

For possession, the character will have a token of one of the three (an arrow head, a rusty hilt, a spear head, or something along those lines). They'll draw another diagram, only this one is square and the character will be in the middle. They'll cut themselves and drip some blood on the token, and then summon the spirit into their body. The once the spirit takes over, they cannot summon other spirits until the character takes control (usually a few hours, maybe shorter or longer depending on the situation.) This'll probably be the least 'lose control of my body' risky, since these three are gonna be connected to the character (Family, maybe) and not want to harm them. It might gradually change over the course of the RP, depending on events.

For scouting, another circle diagram, slightly different than the healing one, with some blood from the character, an eye from something (preferably human, for clarity), and a burning herb to help their spirit connect with the other spirit (probably at least slightly hallucinogenic). This'll be the most risky, since their spirit is connected directly to another spirit that isn't as trustworthy as the three above.

Simply talking to the spirits to see if they've noticed anything or have any secrets to give up will only require a burning herb and some quiet, so the character can go into a trance and have a chat.

If the capturing of the souls of the slain isn't too OP that'll require a diamond diagram, blood from the character, some bits and bobs of metal, some herbs, and time to fight and subdue the spirit. If that's allowed, it'll be the most risky since its trying to capture a spirit that doesn't want to be dead and doesn't want to serve you and trying to prevent it from taking over your body.
@Goldeagle1221@Aristo

So I've a character idea that I think'll work with the magic system.

Basic outline is that they were from a tribe the Kothar conquered and had to wipe out because the Tribe chose total annihilation over surrender (or maybe they angered one of the ancients and got destroyed? That might actually work better).

One member survived, the Tribe's only magic user. The character tried to bring their tribe back and succeeded, after a fashion. The character now has all these various spirits of their tribe inside of them (similar to Ermac with less of the flashy magic). And can use ritual to have these spirits do various things. These rituals include, but are not limited to: Seeing through the eyes of one of the spirits as they spy on a faction, communing with the spirits for information, drawing upon the collective energy to heal injuries, and being possessed by one of the three that were the tribe's mightiest warriors to help fight, their weapons being spectral (but still only having the same physical effect The arrows look ghostly but still act like normal arrows, for example).

The character could probably also use the same ritual to chain the souls of particularly powerful slain enemies (or allies you never know) to them for similar effects. But that's just a secondary thought that is probably too powerful, and not something that is in the main idea.

The major drawback being that every time they do this ritual the character has to also fight off the other spirits since, you know, people don't like being trapped between life and death, with a major risk of losing control of their own body or spirits being released through them to try and possess those around them.

Thoughts?
@Goldeagle1221@Aristo

Could you give us a general idea of accepted character types? So we don’t end up with 5 summoners or some such.
Well shit, now I actually have to finish my CS. Haven't RPed with Rtron in years.


You do. It is now contractually binding It has been too long.

@CleverbirdCouple things, after Gold and I put our heads together:

After reading your description of blood magic, we were hesiant because we felt it didn't jive with how we envisioned the seting. Hard to put consisely, but here goes - Blood magic is kosher in the setting, but in a more suble way. We'd prefer to see the effects move away from buff/debuff terminology and direct manipulation. Its effects and the procedure of casting should be more nuanced... ritualistic? Grounded more in ceremony and something resembling voodoo, opposed to waving one's hands behind the frontlines and churning the lifeblood out of your enemy.

Do you remember the witch, Mortianna, in Robin Hood: Prince of Thieves? There's a scene where she uses blood, saliva and other substances mixed together to discern visions of the future. This is the sort of magic we have in mind. Subtle, with often unforseen effects, but also powerful in the right situation (as evidenced in the Conan stories where sorcerers might extend their lives, call forth extraplanar creatures, conjure illusory effects, and so forth).

Also, on the matter of gods - this blood cult is free to believe it sources its power from whatever deity it worships. But as to whether that deity is real or not, there is no solid confrmation, nor denial. It should be a faith-based matter. How a sorcerer choses to interpret his dreams is on him, for example. There are powerful beings and monsters out there thay may seem godlike, and folks can choose them as patrons, but all 'godhood' is on faith.

Other than that, there aren't any glaring issues. What are your thoughts?


So would things like magically enhanced artifacts, or premade spells work? Like a magic spear that finds the throwers target or an orb that once broken summons a minotaur or what have you.
@RtronThere sure is!


Excellent! I'll begin whipping up a CS soonish.
Is there still room here for one more?
And done! Lorica is ready to be reviewed.

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