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23 days ago
Current I'm a pretty good writer and former site staff; I still deal with imposter syndrome every time I log on. You're definitely not alone. And t's worth trying anyway.
4 likes
23 days ago
Don't worry, D3AD ST4R, most of us feel like that. <33
3 likes
24 days ago
Pretty sure you just described a third of the world's population. Welcome!
2 likes
25 days ago
I just started watching it.
3 likes
1 mo ago
I just finished The Secret History, a very Gen X book. Never Let Me Go before that, which I'd recommend to any writer outside the MFA atmosphere who wants to know emotonal restraint.
3 likes

Bio

argh.

Most Recent Posts

Jorick said
Actually, yeah, that's kind of textbook manipulation. You're manipulating people by prodding them with something supposedly wrong about their sheet just to test their reaction and see if they have problems with cooperation or criticism. Seriously, dunno why you're trying to deny that.The thing about it that people seem to not understand is that manipulation is not a negative thing in and of itself.


^

Although I have to call that last bit subjective.
Brovo said
Alright. Let me highlight a piece for you.. The test is one to see if you can handle having your character criticized. Now whether this means you change your character, or you explain, calmly, why you think the character is good enough and try to defend it, either way, you pass, because you handled the criticism well.It's the people who can't separate criticism of a fictional character from criticism on themselves that don't usually pass. I apologize if that was unclear. I hope that clears it up nicely.


Don't apologize.

Let me put it this way: I don't know you. We've had some group interactions, enough to where I feel comfortable enough assuming you're mature enough. So since we have this common ground of 'mature enough'...sure, I can understand where you're coming from. But, me personally, it seems unnecessary, and the afore mentioned words you don't seem to like having thrown your way (dishonest and manipulative in particular).

If someone proves themselves incapable of handling criticism (and what GM hasn't ran into this issue before?) then they're out, gone, kicked. It's simple, easy, honest, and straight-forward. I'm not shy, I don't need premeditated hoops for a player to jump through.

You and I are, no kidding, different in this regard. So be it. Not a big deal.
Brovo said
Uh... I further clarified what I do already above, but I suppose I can repeat myself again.. The fact that you find that disturbing, says .


Didn't read it. I have your earlier text to go off of. And you originally wrote:

Brovo said
2) Reject some people for (I can make up bullshit as well as the next guy) and wait 3-4 days to get back to that person. This tends to vaporize 50% of the problem players right there, since most of the impatient ones also tend to have fragile egos. Bonus points in that it also works against people who cannot stand criticism, which if you have a long lasting RP, will invariable occur to everyone at least once.


If the above is true, I stand by my opinion. If it isn't, I guess I don't care that much. =)
Miss Gallagher said

What's your issues with partners lately?



None with partners recently. But then, 1x1's tend to have more problems finding partners. Especially with a page of rules and, let me guess, only accepting one gender behind the writing?

So no kidding you're frustrated.

Brovo said
Oh, that reminds me, two other things I'll do.1) Check posting history. If they have a habit of jumping out of RP's, keep that in mind.2) Reject some people for (I can make up bullshit as well as the next guy) and wait 3-4 days to get back to that person. This tends to vaporize 50% of the problem players right there, since most of the impatient ones also tend to have fragile egos. Bonus points in that it also works against people who cannot stand criticism, which if you have a long lasting RP, will invariable occur to everyone at least once.


You can rationalize this however you want, it is manipulative and dishonest. But each GM treats players differently.

This is just a rather disturbing window into how you treat your players. ^_^

I typically don't need a passcode, or some clever 'test.' If you're a writer, and a GOOD writer, odds are you can spot quality from non-quality. For Group game GMs needing to screen players to make sure they get that quality player...know your setting, present a CS that asks for what you want to see, post your own CS first to give people a good example...then wait.

No tricks, no gimmicks, no passcodes...notta. Just letting people's writing speak for itself, and not being afraid to turn people away as a GM if they fail to meet your previously established standard.

I suppose I fail to see the need for anything more complicated than that.
Wipe the slate clean and re-start.

Maybe not every IC post. But reset enough to actually have a clean slate.
Squrmy said
Well, I'm still here.Dunno what's going on, though. xD


I think the elder siblings are about to throw down a hammer.
I've designed Star Trek ships using RPG rules. I'm a nerd, ohno!

I had a ship that could beat nearly any ship around it's size on the Z axis. This was great as it was packed with BFGs on the front. Although it could make me dizzy sometimes. =/
Usurper King said
Who are you talking to...?


I don't know. Maybe those subscribed to this thread. ^_^
Kestrel said
I couldn't take over Kadaeux' Star Wars game, and I don't think he'd be able to substitute for the Library. Our styles are simply too different.


Very true. I've done long standing games, and that's why I think the idea struck me: would it NOT be fun as a reader/roleplayer to see a Kestrel SW game story arc, or a Kad Library story arc? Say something that'd last a few weeks at longest. Like earlier, presuming you liked and could work with the person. As by 'guest GM' I don't mean an actual GM, but someone that can write storytelling posts for the game separate from the GM. Just for a limited story arc.

(I've always wanted to do 'seasonal' arcs of the same size in a game. Example: a Halloween scene where people become their costumes. Having to save Santa Claus. Etc.)

The power and responsibility aspect of it is completely in the storytelling, in the writing NPCs (friend or foils). I don't mean to suggest letting someone come in and run your game. Just limited run writers, essentially, for your game. That's what I mean by 'guest GM'.

Whereas the 'spot writer' idea is more writing a certain NPC (like a big bad) within the story and framework of the GM. It'd be giving the players a different style, and the unease of the unfamiliar. I doubt I'm the only GM that encourages their players to take up NPCs too powerful or plot heavy or specific to be any one player's character. And I'm probably not the first to suggest having someone even outsider your players coming in and doing it.

But the Guild is just so talent rich, I had to ask and see what the feedback was. And I'm a geek for creative collaborating. ^_^
YoshiSkittlez said
Steve is good with swimming...explosions...not so much...lol


He does have that super human endurance, though.
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