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Character Compendium:
Ryik

vanovick

Mattie_
Name: Eli
Gender:
Age: Unknown (Forgotten) (Adult)
Race: Demon
A devilish race with pointed ears, horns, wings, and a tail. Faster, stronger, more durable, and quicker to recover from injuries than the average human. Similar to an olympic athlete in many categories. Capable of flight, though wings are built for speed and maneuverability rather than endurance and will tire him out quickly. Could probably fly continuously for only a minute, though gliding takes considerably less effort. Flight speed depends on wind but is typically faster than sprinting. As is the norm for fliers, very high speeds can be achieved out of an aerial dive. Resistant to dark-element attacks.
Appearance:
Equipment: None
Personality: Straightforward and light-hearted. Although he can be a bit impulsive, he’s good at keeping calm should things not go as expected. Highly sociable and loves attention, but will often prioritize others before himself.
Background: As an amnesiac, Eli has no idea where he comes from or who he used to be. Seems to be the only one in the Nexus that doesn’t have a room. Accordingly has no token or living quarters and needs to rely on the good graces of others for food that wasn’t gathered from rooms.
Favorite Food: Steak
Ability: Appears to have none?
Weaknesses/Limitations: Weak to light-element attacks. His tail is physically sensitive. (Hidden under clothes, not to be confused with the fake tail coming out of his belt)
Theme: Hero’s Promise
RP is up here.
Welcome to the Nexus. The people here are wildly different. The worlds they come from, even moreso. Still, this place isn’t the same as the world you remember, is it?

Maybe you woke up in a tropical beach resort. Maybe you woke up in a desolate wasteland. Everyone’s room is different, but some things are always the same: No one came here by choice, and no one can clear their own room.

With the exception of one person, everyone starts in their own room, which plays out explicitly like a level in a video game. The only problem is that no one can clear their own room, causing the room to reset itself over and over again once its time limit runs out. Uncleared rooms have no exit, and most people have no idea what they’re supposed to do to begin with, making no progress at all. Every time the room resets, the room owner resets too, losing all memories of their room, trapping them in an endless loop. Only through the Nexus, which contains doors to everyone’s room, can the cycle be broken. That being said, no one can escape the Nexus yet either...

Each room is designed by the player who made the character, with challenges and/or enemies that match the character in question. The room’s obstacles will be managed by me and the player who created it. The goal of each room is to avoid or conquer all obstacles and acquire a character’s token before the room’s timer runs out. The token possesses the power of the corresponding character, and can take the form of any object the player specifies. (Within reason) When used by other characters, the token will grant them a portion of the corresponding character's abilities, as determined by the player who created them. (with my help for balancing purposes)

Once a token is touched by one of the room's intruders, no matter how briefly, the door back to the Nexus will open up somewhere nearby. The room is cleared when the token is brought through that door, negating the time limit and connecting the exit door to the room’s entrance in the Nexus. However, if a room’s timer runs out, the room owner will gain a tremendous boost in power and lose all control of themselves, going on a murderous rampage that will not end until either every intruder is dead or the token is brought to the Nexus.

Once in the Nexus, tokens can be placed on corresponding pedestals to unlock a character’s living quarters and utility room. A single door in the Nexus is locked, and has no corresponding pedestal. The prevailing theory is that once all pedestals are filled, it will open and everyone will finally be free…














PM me your character apps. I would like to keep tokens, rooms and utility rooms a surprise.
That wouldn't stop people from doing it, and evading legal repercussion would be as easy as leaving the room, but that's cool too.
How flexible can we get with the puzzles or traps in our room? Could we have a room with carnival where we try to throw rings onto the heads of bottles from behind a rope?

Yes. Pretty much anything goes as long as the challenge itself is fairly presented (e.g. hidden elements need to be hinted at) and at least one viable solution is humanly doable. Were you to want the ring toss to be a part of your room, I would go on to ask about the specifics of the ring toss, such as how to allow players to make many attempts, if there is an intended method to circumvent the ring toss, or what you would like to happen if players try to mug the ring toss attendant for prizes.
Edit: In hindsight, my hasty elevator pitch was a bit overloaded in information while also not being very clear. In any case, the RP can be found here.

It contains all the details of the RP laid out a bit more concisely.
Troy

"No! Damn it, at this rate..." Bobby wracked his brain. Gulp just wasn't good with his Poison Gas. What other moves could they use? "Gulp, use Acid Armor!"

The Gulpin's form slowly melted into a puddle before reforming once more. His cells rearranged, he could now withstand stronger physical moves. "Gup!"

"We're powered up!" Bobby pumped his fist into the air. "Let's see what you can do, RIVAL!" How would Troy react?

So his strategy is to give up on evasion or defense and take the hit directly using acid armor as a crutch. It's one thing to know your limits and change your strategy accordingly. It's another entirely to give up on the desperation play and hope things will work out if you ignore it. There is no attack stronger than Rollout once it gets going. If nothing is done about it now, then no amount of acid armor will save Gulpin, and even if Gulpin manages to stop Shuckle later, the damage will have already been dealt, and the war of attrition will have been all but won before it even starts.

"Follow through!" Shuckle continues to speed up, flying at Gulpin with an increasingly magnificent plume of rocks and dust trailing behind.
Troy

Seeing as how Shuckle wasn't poisoned, it would seem that Defense Curling in the face of a special move payed off, or at least wasn't punished. Either way, with a second hit of rollout, it will have been damage-efficient, and Yawn is a relatively slow move. Although Troy doesn't doubt Shuckle's ability to withstand a direct attack or two while asleep, it would be nice to avoid the scenario altogether. With that in mind... "Spin as fast as you can! Tear up the arena and use it against the bubble."

Shuckle attempts to speed up, spinning around the arena, back towards Troy, before coming back towards the bubble and swerving, kicking up as must dust and debris as possible towards the bubble and Gulpin.

Popped or not, the bubble and the dust should provide a workable level of visual obscurity to make Rollout difficult to defend against.

"Now back around." Shuckle continues the swerve, circling around in an arc in order to spin towards Gulpin while avoiding proximity with the bubble and any effects it may have as it may or not pop.

Troy

The queen of deceit strikes again, uncoiling her vast tendrils and winding them around us all in a leathery vice grip akin to that of an anaconda cosplaying as a bear trap, snapping shut on our collective legs and whispering promises of total consumption.

ZARIA, wielder of misdirection and chaotic sower of confusion, how far doth thou aim to grasp?

Just when Troy had given up, when Zaria had completely thrown him off with acting worthy of an award, she had come back around and boldly proclaimed that her earlier statement was a blatant, flagrant, and utterly shameless lie. She knew the transfer students would know immediately. She could have picked any lie, but instead chose to announce her previous statement as the lie in front of the entire class. Did she know the teacher would conduct this particular icebreaker? Was this all planned from the onset? Is Professor Caprea in her pocket? How powerful is her influence, and how high up does it go? Why would she have such influence? Why would she deliberately let the transfer students know she lied? This timing is too perfect. Does she want Troy to suspect her ulterior motives? Is she trying to say there's more than meets the eye? How great is her ambition, and for what purpose does she taunt Troy and the other transfers with this?

Troy goes on like this for quite a while, ruminating on possible explanations for Zaria's actions but not coming to any satisfactory conclusions.

Eventually classes come to an end and the class 2-A tournament begins, with a TM on the line for the victor. Naturally, Troy is ready and raring to go, putting aside the Zaria mystery for the time being to focus solely on his battle. For the first time in front of others, he sends out Shuckle on the battlefield and gives it an affirmative nod. No words need to be said.

He is matched up with a classmate named Bobby, who insists they will be the best trainer in class, screaming even louder than Zaria did earlier today. He then proceeds to say some nonsense he probably stole word-for-word from an anime or something and takes the initiative with a Sludge attack from his Gulpin.

Troy couldn't help but notice the attack's shoddy quality, sparser than one should expect and symptomatic of Gulpin's visible inexperience. Even in spite of Shuckle's defensive focus, power split is unlikely to yield much (if any) results this battle, and Shuckle should theoretically do the most damage through brute force.

As for Gulpin's attack, although poison is usually very difficult for a Shuckle to deal with before learning Rest, it's shouldn't be an issue for a 1v1 battle with healing available in between, so long as things don't get dragged out. Troy hates to take chances, but expecting a Shuckle to dodge an attack with no setup is like expecting the sun to stop shining. Still, it's not like there's no counter-measures.

"Block it with defense curl."

Shuckle withdraws into its shell and angles itself to avoid direct contact with the sludge as the poison comes to drape itself over his shell.

"Now, shake it off with rollout!"

Shuckle begins spinning rapidly, attempting to shake off the poison while it barrels toward Gulpin.

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