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1 yr ago
1 yr ago
"no" - Cauldron guy from Getting Over It.
2 yrs ago
Prepare for the holly jolly impact, boys. Grab your stockings and pull because christmas is immanent!
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Bio


Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.

Fandoms: Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.

Personality: Ambiguously ?????????????????.

Favorite Homestuck characters: In order: Eridan, Karkat, gamzee, John.

Hate kanaya and Jade.

My Homestuck class: Bard of Void

Likes: Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.

Dislike: Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.

Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.

my 1 x 1 IC

Most Recent Posts


An angry, stressed out woman. Seems like a normal teacher to me, man.
@Gutshot

What I am scribbing is that I ain't put my fist into the twister when it comes to RPs. Getting more bloody than a brood mothers period ain't known to me. It's all, motherfucking. ones and zeroes.

But I'm all up to give it my muscles and mass.


I think, brothers. Despite all the cunning commentary and, motherfucking. master mustard we got laid down on this layer of a burger. We're drifting off a little.

Here's what I would like an NRP:

Can be weird stuff racially or technologically. You know, alien swarms. Jelly geniuses in space ships. The Gelatinous Cube returns, man.

Certain physics fuckery is off limits. Especially time travel/manipulation stuff.

Have a clear end in sight of the RP. How that's done is up to the GM.

Some point system so some vague sense of balance between nations exist.

Sounds fun, my internet investigator. I'm in. I'll put up a sheet soon. I ain't like. put. motherfucking. my boot in the can kickanator type of RP's before.

Bribe my way to good grades with weekly milk bottles.
@Ashgan

Nations don't exist in the same linear issues as a person, which is why typically stories that focus on nations tend to turn into never ending posting sprees. Nations tend to be a win or lose scenario or effectively, they fall into a stable state for a long period. Even if that stable state is bad, poor or even just unsung. It's stable for the greater community.

I think, though brother that you're onto a point here, man. Maybe we're looking too deep into this. Perhaps the there should just a be a simple "end date" where if you're nation isn't clearly victorious it just cements into whatever state it is in for the next couple of generations until there is a continuation of story.

AKA: if you're nation is poor and the end date comes. You're nation for the time between this RP end and the next continued RP is one of a poor nation and all of its previous struggles.

That way we got the "clear end/victory" conditions that mean people got to act in a certain time limit-lets say..for example..every X posts represents X years-

In terms of tone I notice that two things happen in sci-fi RP. Normally people tend to abuse time, mass and nano bot stuff like crazy. It sort of gets silly with what these people can do. This isn't silly if it was say..a weird alien...low tech race that had this gimmick at its central method of power-like say..an alien horde- but for guys with guns and the net, it tends to get a bit much.

Second is that, a lot of time when building cities. People tend to build a city or nation for an ideology that they have a fetish for. Which typically stops it from being properly stained by its own logical issues by OOC bias.

Solution:

Put an end date.

Put a tech cap.

Declare a clear scenario: I'd suggest that the battle take place on the native planet with maybe some space battles for some nearby asteroids/ mineral planetoid around it. It will be easier to boil down a general tone on a single planet where you're either an invade, refugee, weird abnormally or system home species in their own political vices.

Edit: Excuse the loose goose. I'm posting after just waking up from a dream weirder than a celebrities love life.
@ClocktowerEchos@Zetsuko

It just sounds complicated because it's all rough.

Basically. What we said is.

Have clear win/lose conditions in sight.

The longer someone is on a planet the more points they get. Certain things like losing wars, having less land/resources, bad events, espionage ectr cause you to lose points. If points reach 0 faction is forced off planet. If both people have lots of points and aren't losing them for any reason.

Then once past 100. You're basically "taking" points from another, closest faction. Effectively. You're literally growing over them. Think of it like..if france was growing so much in media/culture/power that it basically started to dominate and over take..say..England Culture. Effectively replacing it.

So prospering or decaying as a nation. The story is always leading to a power imbalance in factions and thus their inevitable victories or demises. So, you know. We won't have a world of factions that exist for eternity no matter what.

I still think that the amount lost by the enemy on the bar would be the same amount you gain, how exactly that works will need more thought and coffee (which I lack atm), unless you have your own idea.


My main concern is that, from what I've seen. NRP quickly devolve into never ending post fests. We should have a clear end in site, and the best way to ensure that every post gets us closer to end, without devaluing the posts themselves is to incentive actions in universe that may lead to a possible defeat/victory.

War, diplomatic, sabotage or even just cultural growth are all viable. In short, we want content packed but fast moving accounts of actions.

I purpose thus:

We have one seeded planet-OR- a seeded planet but with sections of "space" in the system. Those can't be colonized, but exists as stations or capital ships. Literally if you're ship is forced out of the system or destroyed after being up rooted from the planet. You're faction has lost.

In space as a station, you have a lower cap on how big you can get due to resource limits. Some places add a little bonus-including other types of bonus- like asteroids but that's it.

In space, it's all fleet on fleet combat. Politics. You can't produce alot due to limited resources (maybe having actual fighting units costs growth points or have growth requirements- on land. It can be a battle of who grows more. Once you reach you're cap. Any growth points beyond that starts to "take" another bar. or you can just fight or hire spies and shit.

effectively. you're growing beyond your own borders and culturally/media wise dominating another faction mentally.

Politics is politics. If your faction does leave the universe. The obvious benefit is that all the people will be saved from conflict.
@ClocktowerEchos

I think if we have it be too complex it will be confusing, when compiled with all the story and lore data. Multiple attempts would be aggravating. I think we should have a clear, decisive defeat or victory. If you're colony is booted. Your faction is defeated. What that defeat entails depends on the story line and choices. Same with victory.

Having a "capital" or a sort of seat of power that keeps the culture/faction organization alive that if it gets booted or destroyed is a good, simple way to deal with it. I like the idea of random events. That could be fun.

War tends to promote growth and progression as a whole. Due to the need to mobilize from a relaxed consumer economy to a industrial/ war one. That and most people tend to unite under the defense of a faction when lose entails loss of freedom, family or lives.

How about this:

If we have growth min and max points...say...0-100. 0 is an outpost. 100 is a sprawling metropolis. We can still go with all the other stuff. Maybe destroying or taking land starts to take away points entirely and make it go backwards. I dunno.
@ClocktowerEchos

Works for me.

I suggest though that we move the concept to more abstract terms: Like civilization momentum. The longer a colony is on a planet- the higher its bar fills up. Representing general growth. It gets bigger faster for being in wars and taking land.

But you have a chance of being destroyed in a war as a side effect.

This way. We an play as weird races, like. Collective hive mind blobs. or normal humans. Without having to make special rules for their personal ecology and civil life cycle. That and we have incentives to do otherwise destructive things.

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