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Also my mission(s) hasn't gone anywhere for awhile. I'm just keeping an eye out right now.
Guys I found Wolfram's theme.

Hisaki Kawaguchi | Almost there


The yapping and talking and chattering behind him he paid no mind. He preferred it over his uncle talking about his many endeavors when they go out on camping hikes like this, so he cared little for the noise. The sun was starting to come down, they'll barely have any time to set up the tents... Then again, does anyone here besides him know how to set one up? It completely slips his mind too that Sanji still believed he was a demon and never got the chance to clear that up, but he doesn't care... Or remember. He was more concerned about how crazy it is that they're treating a baby as the head honcho of this entire operation. Soon as said baby said that the campsite was just beyond the trees...

"Good, I was beginning to worry we'd just be hiking through all of the evening too...", he commented. His tone was somewhat displeased, but that was out of how boring most of the walk was. The scenery was nice and all but it tends to be difficult to appreciate if you're not allowed to stop and look.
Now it's not that I think it's an issue of trust, but more assurance, that people play by the rules. Trusting the players is all well and good, but people who do not wish to abide by certain things will appear. If they slip through it becomes a bigger mess than if you gated and filtered it out to begin with. I know this from experience, and watching other RPs. It is certainly a reality that needs to be considered.

Ugh, now it's overdramatized. Look, backstory, personality, just, when it comes to writing I think these things are very important for any character as a whole, and this is out of principle, that this is a literary thing.

But for something like a D&D campaign where you just make an adventurer and go, not so much.
I'm actually more worried about a player's character breaking off from the premise that's been decided. Are players still required to speak with the GM about how their hunter/huntress came to be where they were/fell from grace?
@Sho Minazuki@Kidd

"You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist." - Some douchebag

*cough*


I don't appreciate the cynicism, but I don't relish in inadvertently making this a bigger deal than it should be either, so you keep your snark behind your fingers untyped.

I'll just go talk to the GM then.
Your reasoning has so far been "because I don't think it's necessary", that's a pretty lazy reason, and I think it's because there really is no good reason for you to not put either in. I can get behind an RP that really doesn't require either and plays like a rogue-like, or is a short RP for the sake of doing certain or particular types of roleplay that doesn't need a rich story or world.

But this is neither of those. This is an RP that has multiple players and characters, in a fairly decided setting, that has it's own lore and world to draw from. A backstory and personality is very important, especially the backstory.

Just because you don't think it's necessary doesn't mean it actually isn't. I'll let the GM decide on this, but I've made my case.

If it's in the vein to keep characters a mystery, that's even worse. There should still be some way your character acts, like an enigmatic warrior can still show to be honorable, yet extreme, but still hide their true colors, and backstory? Your character has got to have made a name for themselves somehow, or been known some way. If there are secrets to their backstory, simply be vague or omit those parts, and send them to the GM.

Basically, even if you wanted to omit stuff or keep yourself a mystery, you can STILL do that. Mysterious characters in literature aren't mysterious because we know nothing about them, it's because we know a little about them, and what little we know, makes us want to know more.
Because it's not written down tells me you have absolutely no idea how to articulate your personality in words, which presents a problem when making character interactions. Ever tried to wing a long speech? Given that's much more difficult, you'll be wrought with inconsistencies, not to mention it makes it difficult for other players to interact with you. Basically, you should be able to at least give a few sentences on how you want your character to act. If your character's personality is in your mind, and that just because it's not written down doesn't mean it's not actually there, then what's stopping you from actually you know... Writing it down if it's there?

Backstory is important in this RP too, remember, the premise is that we are "disgraced hunters". How did we fall from grace to begin with? That's why it's even more important in this RP than others, because of the premise of the RP requiring specific types of backstory.
I still think Personality and History should be compulsory, not optional. To not have either is like you just built a character without personality and history (which sounds redundant, but it's silly).

Imagine yourself as a person without a personality or backstory? Or someone you know who is a blank slate with only their skills and appearance. They are nothing more than an empty vessel and uninteresting to be around.
Yeah we do. The RP is disgraced hunters/huntresses. Not straight up villains (which I probably would have liked honestly), but this is kay.

There are also still openings I believe too.
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