"WOOOOOOO!!!LET'S FUCKING GOOOOOOOO! STRIX! STRIX! STRIX!"
Gender: Male (He/They) | Age: 14 (1st Year)| Height: 5'7" | Weight: 135 lbs
D20 -Brains +1 | D12 -Fight +1 | D10 -Charm +1 | D8 -Brawn | D6 - Grit | D4 -Flight +1Name:
135lbs and 5'7'', this male specimen is a member of Homo Sapiens. With time, this male specimen would become what is commonly known as "frat boy" or "bad boy", both of which are the protagonist of almost every cheesy dairy allergic teen novel out there. Sadly, due to his genetic making, this specimen will never become either category due to his inability to gain more weight. Thus, unable to make himself more muscular.
Aside from that, other notable traits are as follows. British teeth. Blond hair. Fleshy nose. And a 2 cm scar at the back of his left ear, near his neck. Personality:
Athletic. Confident. And a little bit rambunctious. These are a few words that come to mind when describing George. The boy never stood still or spent time alone without seeking companies. Headmaster for most of the mischievous acts commit on the playground, George is the leader of the local kid gang. A "King", he proclaimed.
But this comes with a problem. George has a tendency to bully... Isolating newcomers from his group, if you will. Multiple talks have happened between the child's parents to other parents whose kids are isolated from the main group. His parents have assured others parents that such acts will never happen again.
But still, better safe than sorry. Background:
He was born for greatness.
Like Merlin, the most famous mage of all time. Or Einstein. Or Newton. Or King Louis XIV.
George came from a long line of magical users. His father is one. His aunt is another. So are his grandparents. And if you put enough interest in their dynasty, the Willis lines can trace their magical roots to back when the Independence War happen. As such, great expectations are placed on each individual of this dynasty. "To multiply and to prosper" was their motto. And while the family has been more progressive through generations, starting with the marriage "non-magic", some expectations still remain.
Born with such a legacy, it was no surprise for George to develop his own self-grandeur. He was held by his grandfather, whispering in his ears how great he shall become. He was taught tricks and tips to make it easier to cast a spell. Of course, he isn't allowed to learn spells, but this familial propaganda shapes him. They taught him how different he is from his neighbor, the Woods, and their autistic child. They are a league above his little neighborhood. An entire entity above this quaint little farming community. They aren't even the same on a biological level. It is him and them. The Willis against the horde of non-magic users. It and him.
So, he was practically grinning from ear to ear when he got accepted to Strixhaven. Finally, he can be away from these farmhands. Finally, he can be with someone biologically the same. His kind. His people.
He is George Willis. He came from a long line of magic users.
He is George Willis. And he is meant for greatness. Strengths:Flaws:Fear:
- Mediocracy: He is not the first magician, nor will he be the last. His life will soon fade away, leaving no trace behind.
- Fear of heights: He has an inherent fear of height. Once, when he was a child, he drop his toys down 56 floors building in LA. He never found it again. Irrational, but the impression leave him scarred since.
- Beaten by normies: Killed by a gun, perhaps?
- Imagining his future self
- Being basic (do what others around him doing, following the herd)
- Boba Tea
- Anything bitter
- Shy people
- Rebellious people
- People who say he is frail or anything of his inability to put more weight.
- Nail bitting
- Head scratching
- Wood: Wisteria(Brain)
- Core: Dragon Heartstring (Fight)
- Valiance 2400: His family, of course, knew of his fears. That is why they gave him this as their parting gift. He did not touch it once.
- Beginning Computational Magic
- History of Magical Civilizations
- Leather-bound Notebooks
- Pens and Pencils
- Goggles (for flying)
- Driving gloves
- A box of dry mealworms