Avatar of Sierra
  • Last Seen: 2 yrs ago
  • Joined: 7 yrs ago
  • Posts: 639 (0.26 / day)
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    1. Sierra 7 yrs ago

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Recent Statuses

2 yrs ago
Current For those wondering where I fucked off to ... the apple iphone 14 pre-order launch is this thursday and I work software dev for a cell carrier. Been a lil slammed.
2 likes
2 yrs ago
As someone who once unironically used grey-on-black text .... don't. Its impossible to read on OLED screens, which include most modern phones.
1 like
2 yrs ago
Sometimes I feel like this site is a Thai buffet. I'm sure there's delicious things here, but for the life of my I can't find anything that really speaks to me right now.
6 likes
2 yrs ago
When not prepping for my D&D table, I should spruce up some of my stuff here. Not all of my old content is the garbage I presumed it was. But some things I wrote we won't talk about ....
2 likes
2 yrs ago
Reflections on characters past: "Adi really was a spoiled brat. How did I ever think her motivations were compelling?"

Bio

Peace is a lie. There is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, my chains are broken.
The Force shall free me.

Most Recent Posts

In ... 6 yrs ago Forum: Suggestions/Problems
@Mattchstick I think you're sort of on the right track but what you're getting at is very niche. For a more "standard" tolkien-esque fantasy setting you could do it like this:

You have towns that act as hubs. When in said towns, characters continue to live as normal without their players. Players can come back and pick the character back up whenever they want. When off on a quest with a group however they must diverge from the group, concluding their commitment to said group before they can drop out. This is obviously a very rough notion but I think it makes the point clear. Note that due to the scale and complexity of interstellar sci-fi, that genre gets much much harder in this realm because of difficulties managing playable space.
In ... 6 yrs ago Forum: Suggestions/Problems
The problems that @catchamber's current proposal will run into are as follows:

The duplication of universes on the fly is going to turn people off, particularly people like me who have universes with incomprehensible amounts of lore behind them. The sci-fi world of Stardust has more lore written for it than it does stories within it by an order of magnitude, and the unwritten lore is another order greater than the written. In no world could someone ever duplicate that. And if they did, it creates massive & abhorrent continuity errors. I would never subject Stardust to that. The people that have these quantities of lore are going to be excellent worldbuilders that you absolutely want because they'll flesh out this infinite space. Yet the duplication concept is potentially alienating.

You have an infinite amount of space, made worse by employment of multiverse. I've run enough sci-fi groups to know that everything goes to shit when multiverse theory comes into play. The fundamental rules of continuity are thrown out the window and that never ends well. It gets confusing very fast, leads to all kinds of potential powerplaying, godmodding, etc. Its quite literally and open door for godmodding because as you've described it, if the "local/thread GM" has said no, someone can simply duplicate that universe and go around them to get what they want.

The last major issue I'll harp on is that you have no way to bring players together, and your proposed system will actually encourage more fragmentation. At that point your persistent universe is really just a microcosm for the site as a whole, with the exception of overriding one of the accepted rules of RP etiquette. Unless you force players together, they will diverge. I speak from experience on that. I think @The Harbinger of Ferocity summed it up quite nicely. You need to drag players into involvement with a central plotline, or else they'll just go off and do their own thing with 1-2 others which IMO defeats the point.

How I would recommend proceeding is to treat it like you would any other large group roleplay on the site. Except, due to intent to run for perpetuity, you have very clear rules relating to ad-hoc player participation. It needs to be clear when and how players can jump in and drop out and precautions need to be put in place to avoid players becoming integral to progressing the plot, then dropping out/going inactive, and processes/penalties established for when it does inevitably happen. I believe based on my own firsthand experiences that doing anything else will be a recipe for failure.
@Cryfest Well with the interest in Will Made Real I may look at actually fleshing the concept out further.

Root of all Evil may or may not actually be taken. I have someone asking about it in more detail in PMs so a casual "sounds cool" doesn't actually get anything anymore. :P

I'm also tacking on another one to the first post, dieselpunk western hybrid, optional magic elements. Also a more worked out one where I'd be prepared to run a group.
@Blue2 Good. I was skeptical that those wold take since they're so far out of line from the genre norms.

@Kassarock I'll level right back. I'd be lying of I said Reckoning of Souls was not influenced by that. It definitely was. Not really a reboot, but some of the concepts I liked I wanted to try and reincarnate.
Hi guys! Today what I have is a bunch of pre-interest checks for you. These are ideas not yet fully ready for roleplay recruitment or standalone int checks, but I still wanted to test the waters with the concepts. The group I would prefer to run with these varies in size a bit and there's even a 1x1 in here at the bottom. All of them have the key genre elements listed outside the expanders so take a look at any you think might interest you. I appreciate all manner of feedback on the different concepts.
Reckoning of Souls

A group concept inspired by some things I’ve done but never really took off. This is just a world premise with no plot details to see how interesting people find it. Medieval High Fantasy, some grimdark elements.

Will Made Real

Hybrid light cyberpunk fantasy meant for a group. Actual plot fairly undetermined. Elements of magic & superpowers, plus some of the usual cyberpunk tropes.

Hold the Line

Mechwarrior RPG set during the second wave of Clan invasions. This may be a forum-Roll20 hybrid or be solely a Roll20 campaign. The ruleset for mech combat on Roll20 is (very WIP, and) inspired heavily by Mechwarrior and Battletech but streamlined. 4-8 player party not counting myself.

Root of all Evil

1x1 Medieval themed pseudo-slice-of-life idea surrounding a particularly damaged individual. Can go very 18+ in more than a few ways. Dark, twisted, sadistic, probable gore, not for the faint of heart.

The Frontier Skies

Planes, horses, airships and guns! Western/dieselpunk hybrid with optional magic/magitech/low fantasy elements. Has been run as a small group before, absolutely up to do it again.
I want to be interested, but I dunno. Twas the same story with the last one.
I'll give it a good lookover, though admittedly I am more enthused about a 1 on 1 prospect. I absolutely enjoy romance stories, I just don't ever like to force it. There's got to be ... chemistry, with the characters to make it really enjoyable.
1x1 section moves slowly. You won't drop off first page for at least a day. You can slow down on the bumping. :P

I see appeal (though I may be biting off more than I can chew here with finals week closing in on me), but I'm not sold yet. The romantic thread of the plot feels a bit forced and I can't really get behind that. But the idea sounds excellent, little bit Witcher-esque which of course has me quite entertained. I'd definitely like to plan & scheme a little bit if you're feeling flexible.
... why does he never tell me that he's paging reinforcements ...
@VarionusNW That was best summed up in the early pages of this discussion here (my response is on page 3). The short version is that if someone is going to be gender-restrictive in their posts, satirical or otherwise, then I am going to judge them as an asshole and that's the end of it.
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