Avatar of Sierra
  • Last Seen: 2 yrs ago
  • Joined: 7 yrs ago
  • Posts: 639 (0.26 / day)
  • VMs: 1
  • Username history
    1. Sierra 7 yrs ago

Status

Recent Statuses

2 yrs ago
Current For those wondering where I fucked off to ... the apple iphone 14 pre-order launch is this thursday and I work software dev for a cell carrier. Been a lil slammed.
2 likes
2 yrs ago
As someone who once unironically used grey-on-black text .... don't. Its impossible to read on OLED screens, which include most modern phones.
1 like
2 yrs ago
Sometimes I feel like this site is a Thai buffet. I'm sure there's delicious things here, but for the life of my I can't find anything that really speaks to me right now.
6 likes
2 yrs ago
When not prepping for my D&D table, I should spruce up some of my stuff here. Not all of my old content is the garbage I presumed it was. But some things I wrote we won't talk about ....
2 likes
2 yrs ago
Reflections on characters past: "Adi really was a spoiled brat. How did I ever think her motivations were compelling?"

Bio

Peace is a lie. There is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, my chains are broken.
The Force shall free me.

Most Recent Posts

@Grimhildr Based on the sum total of content you've posted in the past few hours, I have determined you have absolutely nothing to say of any value to me. Please do not @mention me again. Thank you.
@The Nexerus I'm going to weigh the evidence and say they probably asked for it.

@Cyndyr Fair enough. While I normally don't bother to make it known, I felt the satirical nature made it worthy of making an example.
@WhatAmIDoing So ... basically Warhammer 40,000 AKA a massive grimdark fantasy world spanning the entire Milky Way galaxy and perhaps the most widely known sci-fantasy to exist in a documented form? Yeah I'd say the genre has some following.
I assume this is a joke ... but truth be told I really don't freaking care. Another one for the shit list.
=BRUTAL HONESTY=

DESTINY ASCENDANT
INTERPLANETARY SPACE


The commander looked to her crew. “How long before we can make the jump to Tiir?”
“With cooldown and spinup time accounted for, about four minutes.”
“Good, get on that. Let me know when we’re ready and I’ll cut this conversation short.”

The commander turned to the holotable where the comms channel to the admiral was patched in. “If they saw what they were supposed to see then they believe I am dead,”Muriel answered confidently.
The flash-jump trick had fooled enemies before. This case would be no different. For a ship in black ops, there was great power in being dead. Of course, it usually only worked once. Enemies fooled once were seldom stupid enough to believe the trick a second time.

The admiral wanted to eliminate the Covenant forces. Muriel thought that was cute. When her assistance was asked for, she could no longer contain her laughter. “Ahahahaha! That’s funny,” she returned to seriousness after her brief outburst.
“You’re outnumbered .... not quite two to one yet,” she consulted the holotable to verify the numbers, “and I’m doubtful you can avoid a broadside duel against this fleet.”

Broadside dueling, or a slugfest as many Imperial Navy officers referred to it, was the least favorable way to engage enemies as it involved the highest risk and highest cost to allied forces for each enemy vessel destroyed. In close range engagements, shells did not miss ever. The engagement would no longer be a contest of skill, but instead a contest of durability and destructive power. Even the winning vessel would be heavily damaged, often forcing their early retreat and nullifying any numerical advantage gained.

“Admiral I may have more of those fusion torpedoes ready to go but I alone do not wield the power to equalize this engagement.”
It was then that the admiral mentioned their awareness of risk to civilians. Again Commander Muriel suppressed a chuckle. “You’re on the right track but you’re a half dozen pages behind. They’re not just reckless around civilians, they were actively engaging civvie population centers last we saw,” she reported, “and to make matters worse, they’re not the only force down there doing it. That said however, their recent reinforcement makes it unlikely that second force will remain a player ... in this contest at least ... for much longer. To be brutally honest, it grows more likely by the minute that any of your people who were on the surface are already dead.”
@Drache I think the main difference is that I am just less likely to bite someone's head off over it. I still judge just as harshly, but I just add them to my shit list and move on. No point dwelling. Dwelling only makes me bitter and being bitter is not fun. I've been through that.
Is it wrong for me to make a choice on a writer based on a gender?


I'll go ahead and answer this. No, no it is not. That's entirely your prerogative. However, in doing so you implicitly accept that you will be judged on that action. People interpret that action differently, some judging more harshly than others.

Semi-related anecdote: I once had a 1x1 where I was ridiculously picky. I made people write me a full length reply to even be considered. I turned down three people before I agreed to take someone on. The guy was a fantastic writer and he was definitely worthy of being picked. Few days later after we're a good ten posts each along ... he comes back to me saying that he reread my actual interest check, noted that I was not his gender preference (my IRL gender does not align to the gender distribution of my characters) and did not wish to continue. Had this been a different RP I would have been more merciful, but because I turned down three people and had been really longing for this plot for two months prior, I absolutely chewed him out for it. My opinions on IRL gender preferences thus are particularly scathing.

You are well within your rights to have an IRL gender preference. You are implicitly accepting the consequences though, and in my case those consequences are that I instantly write off anyone I see doing it. Their plots, pairings, characters, everything. The player is struck off as someone I will never write with 1x1. Period. End of discussion.

You are free to have whatever preferences you want, just as I am free to never consider you as a partner. (You are not actually on my shit list plz don't worry.)
@POOHEAD189 Roll20 doesn't rectify the desire to still retain the long-form component to it. Therein lies my current issue, though it is looking increasingly likely I'll go full tabletop with it and do R20.

@ArenaSnow The big barrier there is a medium incompatibility since Mechwarrior is a video game line and those mechanics don't translate to a tabletop environment easily. Battletech provides some necessary framework for what I'm building. The action side of things is very simplified comparatively even if the mech-building component retains full mechwarrior style complexity.
So I've been sitting on the idea of something Mechwarrior/Battletech inspired and in keeping true to those Battletech roots, I wanted to include tabletop-style mechanics into the combat phases of an RP. What I've worked out so far is somewhat simpler than classic Battletech but hopefully that makes it more accessible (it's still rather adv. level). It is meant to have both combat action which is tabletop-style ten second lockstep and includes roll-to-hit, and out of combat downtime where a more normal (relative a forum like RPG) style of character-driven long-form posting with fluid time and no randomness. Obviously these two are not simple to integrate into the same roleplay and I'm running into multiple issues that need rectifying and concepts needing consolidation. There is a particular conundrum however which I have no good solutions for. Specifically, issues that fall out from where I choose to host this.

In case A I can run this roleplay here on RPG as a long-form, but this creates some problems in regards to position & range during combat phases. It becomes difficult for everyone to be sure where everything is and exactly what range it is and equally difficult for me to define those things without a map. There are reasons I am not considering a map which I will hit later.

In case B I can run this roleplay on Roll20 where I can have a virtual table to use as my battlegrid. Player positions, enemy positions, notable terrain features and anything else is clearly defined and range is perfectly determinate. The problem here is that I have no idea how to handle out-of-combat downtime phases which are supposed to be character driven and with all the usual facets of a written long-form roleplay.

The reason I choose not to run it here on RPG and simply have a map is that even a simple map requires me to have decent skills in photoshopping one (I don't) and places a good bit of additional burden on my players to take it, edit it to indicate their movements or otherwise reposition themselves on said map. They'll have enough to keep track of so if I have a battlegrid at all, I'd rather it be through an interactive setup like Roll20. This brings me to my dilema: I have no way to rectify these two cases and the only apparent solution has its own collection of downsides. I would like some outside input to postulate any things I have yet to think of.
Well its short and its a completely ungraceful barge-in but at this rate, I was not getting any better opportunities. Plus its nearly midnight and I'm tired and not thinking clearly and wanting to get it done because I've been neglecting more than one RP for too damn long and I'm rambling at this rate.
© 2007-2024
BBCode Cheatsheet