NAME:
AGE:
SEX:
APPEARANCE:
GRIMIORE:
INSTRUMENT: Havoc
STYLE: Eternal Knight
GENRE: Forged Arsenal
LEITMOTIF: Iron Dust
BACKUP: Lifeblood Crystal
PR: Unchivalrous
FACTION:
TRIVIA:
Jacqueline Leroux
AGE:
28
SEX:
Female
APPEARANCE:
A lithe, pale woman standing at 164 centimeters (5’4) with slight curves and little muscle definition. She has an oval shaped face with a sharp chin, straight nose, and murky green eyes. Her raven hair is cut in a straight line and above her shoulders. It is long enough to tie into a short ponytail, however. She has a slightly messy fringe that falls into her eyes, which doesn’t seem to bother her. Jay prefers wearing business suits; black trousers, jackets, and even cravats. She will sometimes spruce up with colourful and/or patterned dress shirts or cufflinks, however. She wears a silver wristwatch on her left, and occasionally accessorizes with broaches or earrings.
In her esper form, her complexion becomes outright greyish, and her hair is longer and wilder. Her esper outfit is a fancy full plate armour.
In her esper form, her complexion becomes outright greyish, and her hair is longer and wilder. Her esper outfit is a fancy full plate armour.
GRIMIORE:
An engraved silver ring. She wears it on her right pinky.
INSTRUMENT: Havoc
A metal war pick with a simple design but some tasteful and subtle engravings. Its handle is about a meter and a half (5 feet) in length. The head is a blunt hammer on one side and a sharp, slightly curved spike on the other. The spike part is 13 cm (5 inches) long, while its width peters off from 6 centimeters at its widest to half a centimeter at its narrowest.
GRADE: Silver
KEYWORD: Great Axe
DAMAGE TYPE: Arcane
DAMAGE: B
SPEED: D
SENTINEL: D
SPECIAL: Pry. When the spike end is hooked into or against an object or part of an object (such as an opponent’s shield, a door…), the user can pry that object free of wherever it’s stuck or from whomever holds it as long as that thing’s or person’s sentinel rank isn’t higher than D.
GRADE: Silver
KEYWORD: Great Axe
DAMAGE TYPE: Arcane
DAMAGE: B
SPEED: D
SENTINEL: D
SPECIAL: Pry. When the spike end is hooked into or against an object or part of an object (such as an opponent’s shield, a door…), the user can pry that object free of wherever it’s stuck or from whomever holds it as long as that thing’s or person’s sentinel rank isn’t higher than D.
STYLE: Eternal Knight
Her whole body changes hue, giving her an ash-gray, silvery complexion. There are some splotches of a darker, tarnished gray here and there – most notably around her eyes – and a few flecks of a near-white scattered around. Her hair is now a steely black, while her fingernails are a dull aluminum. Her irises are similarly leaden, while her pupils glint a bright red. Jacqueline becomes attired in full steel plate armour, which is finely engraved.
Grade: Bronze
PHYSICAL: E
ARCANE: C
CHAOS: D
SPECIAL: Perfectly polished. The armour is so speckless, you may even catch your own reflection in it.
Grade: Bronze
PHYSICAL: E
ARCANE: C
CHAOS: D
SPECIAL: Perfectly polished. The armour is so speckless, you may even catch your own reflection in it.
GENRE: Forged Arsenal
Everything from rough chunks of metal to finer constructions such as bullets, shivs, spheres, chains, etc.
GRADE: Silver
ELEMENT: Earth/Metal
NOTES: [Quake (2), Mass (2)] Damage X (6), AoE (2), Enhance (2), Powerful (0), Dispel (6), Zone (4), Pull (2), Restrain (4), Blink (4)
SPECIAL: Breakthrough. If a target of Jacqueline’s melody has their defenses enhanced, her melody gains a free rank-up.
GRADE: Silver
ELEMENT: Earth/Metal
NOTES: [Quake (2), Mass (2)] Damage X (6), AoE (2), Enhance (2), Powerful (0), Dispel (6), Zone (4), Pull (2), Restrain (4), Blink (4)
SPECIAL: Breakthrough. If a target of Jacqueline’s melody has their defenses enhanced, her melody gains a free rank-up.
LEITMOTIF: Iron Dust
A cloud of small metal particles surrounds her. They do not obstruct her vision, nor do they aid her or hinder others in any way.
GRADE: Bronze
SPECIAL: The particles swirl around her; gently swaying while not in combat, and buzzing angrily when she is.
GRADE: Bronze
SPECIAL: The particles swirl around her; gently swaying while not in combat, and buzzing angrily when she is.
BACKUP: Lifeblood Crystal
A small blood gem created by Lada. Shatters upon use. A creeping crimson vein-esque pattern forms upon Jacqueline’s esper form, both her body and her armour.
GRADE: Silver
BACKUP MELODY: [Bronze Self][Stabilize][Enhance][Heal][Delay][Reflect]
SPECIAL: There is power in blood. This backup can draw upon nearby human blood (injured enemy, fresh body) the very moment it is used to empower the melody, granting it a rank-up.
GRADE: Silver
BACKUP MELODY: [Bronze Self][Stabilize][Enhance][Heal][Delay][Reflect]
SPECIAL: There is power in blood. This backup can draw upon nearby human blood (injured enemy, fresh body) the very moment it is used to empower the melody, granting it a rank-up.
PR: Unchivalrous
Some extra stuff that hardly fits the ‘knightly’ theme, but then again, Jacqueline isn’t one to sweat the details. Survival is survival.
GRADE: Bronze
GEAR: Pistol, Molotov
SPECIAL: The gun is metal-silver and engraved, the Molotov is in an elegant dark gray glass bottle and produces haunting white flames.
GRADE: Bronze
GEAR: Pistol, Molotov
SPECIAL: The gun is metal-silver and engraved, the Molotov is in an elegant dark gray glass bottle and produces haunting white flames.
FACTION:
Gemini Agents
TRIVIA:
Jacqueline is ambitious and driven, always striving for something. While no-nonsense, professional, and assertive in a working environment, she is much more casual in her free time. She teases and snarks, and is more receptive to humour and such. Though, if an idiot gets on her nerves, she’ll certainly let them have their piece. Otherwise, she is a faithful adherent of the ‘work hard, play hard’ adage, and often indulges in alcohol at bars – in moderation, now that she’s so close to her 30s. She enjoys adventures – such as travelling, discovering new eateries and other locales – and a tad of a thrill seeker. Bungee-jumping, skydiving, water surfing…if it’s a new and exciting experience, she’ll likely go for it. This trait has also made her quite the enthusiastic, even bloodthirsty monster-hunter.
Born to a banker and university professor, Jacqueline was firmly in the upper middle class since birth. As the only daughter, she faced strict guidance and high expectations. She fulfilled them all, and due to some good friends, avoided the fate of being too stifled or too much of a perfectionist. She excelled academically, and went on to study business. She completed part of her education back in France, but moved to USA for her master’s. Not long after graduating, she found a job, and was looking to permanently settle there for a while.
She became an esper fairly recently. Jacqueline had been visiting her parents and some friends back home. While on a jaunt around town, she was inexplicably drawn to a pawn shop. There, a fairly plain silver ring stood out to her for some reason, and she purchased it. Upon putting it on, she immediately gained knowledge of what she was now capable of. It was certainly a strange event, but an exhilarating one. A few days after returning home, she had another chance encounter, in which she used her powers properly for the first time. She’d been at a small eatery in the late evening, and upon leaving the establishment, heard a strange noise an alley or so away. Leaving to investigate, she found a monstrous racoon the size of a large dog crouched over a person, ready to attack.
Both Jay and the monster were startled. The monster acted first, but Jacqueline knew what to do – she transformed into her esper form, and killed the thing. She’d been too preoccupied with what had happened to think of the possible consequences. When she was contacted not a week later by Gemini Agents, however, she learned that apparently despite the time of day and location, the fact that she’d saved a person and was an esper had been discovered. Having some things explained to her, she agreed for an official transferal to their establishment. Now, she works and trains as a government agent and monster slayer.
She became an esper fairly recently. Jacqueline had been visiting her parents and some friends back home. While on a jaunt around town, she was inexplicably drawn to a pawn shop. There, a fairly plain silver ring stood out to her for some reason, and she purchased it. Upon putting it on, she immediately gained knowledge of what she was now capable of. It was certainly a strange event, but an exhilarating one. A few days after returning home, she had another chance encounter, in which she used her powers properly for the first time. She’d been at a small eatery in the late evening, and upon leaving the establishment, heard a strange noise an alley or so away. Leaving to investigate, she found a monstrous racoon the size of a large dog crouched over a person, ready to attack.
Both Jay and the monster were startled. The monster acted first, but Jacqueline knew what to do – she transformed into her esper form, and killed the thing. She’d been too preoccupied with what had happened to think of the possible consequences. When she was contacted not a week later by Gemini Agents, however, she learned that apparently despite the time of day and location, the fact that she’d saved a person and was an esper had been discovered. Having some things explained to her, she agreed for an official transferal to their establishment. Now, she works and trains as a government agent and monster slayer.
28 | Female | Gemini Agents | Iron Dust
Havoc | Great Axe | Arcane | Pry
Eternal Knight | Perfectly polished
Forged Arsenal | Earth/Metal | Breakthrough
[Quake (2), Mass (2)] Damage X (6), AoE (2), Enhance (2), Powerful (0), Dispel (6), Zone (4), Pull (2), Restrain (4), Blink (4)
DAMAGE: B | SPEED: D | SENTINEL: D |750
PHYSICAL: E | ARCANE: C | CHAOS: D | 750
Havoc | Great Axe | Arcane | Pry
Eternal Knight | Perfectly polished
Forged Arsenal | Earth/Metal | Breakthrough
[Quake (2), Mass (2)] Damage X (6), AoE (2), Enhance (2), Powerful (0), Dispel (6), Zone (4), Pull (2), Restrain (4), Blink (4)
DAMAGE: B | SPEED: D | SENTINEL: D |750
PHYSICAL: E | ARCANE: C | CHAOS: D | 750


