Avatar of Sini

Status

Recent Statuses

11 yrs ago
Current The Empire Strikes Back
11 yrs ago
Off to visit the little sister. Shall be back by Sun/Monday.
11 yrs ago
Trying to wrap my head around the new tools and bits of the site. Well done, Mahz.

Bio

Née 1991. I feel old already.

Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.

While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.

I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.

Most Recent Posts

Tentative interests. May post NS. EDIT: Is this claim alright?
Location requests are welcome, and I will take them into account as much as possible. Is that a roll request as well, Ultikana? :)
Looks interesting. That map looks fantastic- Did you make it, or find it?
I found it on devart. The only maps I make myself are in MS paint :P. Rolls are coming soon fellas.
OOC is up already, but we are obviously still very much accepting more people! Come one come all?




Instructions

  • Post a request for rolls in the OOC tab.
  • When I provide a rolled response, please post a nation sheet here, using the provided template.
  • Please place your sheets in hiders for ease of navigation.
  • Also, please place your rolls in a separate hider on the same post.
  • Please do not post anything but character sheets in here.


Nation Sheet Template

(Provided here in bbcode form)
Name: (Don't go too nuts, keep it at least pronounceable)
Flag/emblem: (picture or description)
Demonym: (What are your people called? Such as English or Americans or the French)
Description: (A summary of your nation goes here; basics on what's going on and what the country is about. Traditions worthy of note go here, recent history, unique traits,...)

Government: (Type; Monarchy, republic, theocracy, oligarchy,...)

Economy: (Just describe the major industries, activities and how they are organized. What are notable exports and imports? What is your nation lacking? Base this off the rolls.)

Religion: (if present, more than one?)

Geography:
(Jungle, grassland, mountains, etc. PLEASE be sure to identify where on the map you are, preferably by posting a clip of the region you wish to occupy. We may have to move you around to make it work. Don't be shocked if you don't get all the area you requested.)

Population: (will be rolled for)

Demographics
(Makeup of your population; ethnicities, languages, minorities.)

Notable Locations
(An overview of important cities, military forts, wonders, and Historical Landmarks (which is to say, along the lines of the Taj Mahal or the Pyramids at Giza))

Personalities of Note
(Important people in your country; leaders and the such, people that factor heavily into your RP. At the very least, the ruler (de facto and/or de jure, probably other characters such as priests, heirs, rivals, ambassadors, your important generals or administrators.)

Institutions:
(Major institutions of the nations, such as legislative bodies, corporate organisations/guilds, families, most importantly, the military.)

Military
Organisation: (professional/militia/levy/..., doctrine, tactics, equipment, though the latter can be put underneath as well, etc.)
Troop Total: (keep reality and upkeep in mind, e.g. 3% of your population as full-time professional soldiers would be a whole lot)
Army:
Navy:
Other: (Such as siege equipment, a secret service, internal security, important mercenaries, or paramilitary forces, etc.)

Other
Special traits, remarks, boons and flaws
An Age of Empires:

Fantasy Nation Roleplay




Keywords: realism, politics, trade/economics, intrigue, crime, gore, war, marriages, racism, mature themes, low magic, plot twists, ...
Influences: From Babylonia and Assyria, medieval Europe, to Mongolia and China, and in-between.



OOC information:

This will be a nation rp. I’m sure most of you have already been in one before. If you like manoeuvring your little pawns in a political game of intrigue and shadowplay, you’ve come to the right place. The setting will be low-fantasy with predominately human civilisations.

However, the concept deviates somewhat from the beaten path. Instead of working out the entire nation or country, participants would be provided with elements and prompts. These contain basic information concerning that nation, and should be taken into account. However, that doesn't mean that everything will be filled out. The information will range from an important point in a nation's history, domestic developments, demographics, landscape/geography, to economic strength, military tradtion, etc.

I realise this might sound weird to the veterans among you, and seem as if I'm taking away loads of freedom. Yet, I see this a means to deal out certain 'boons' and balance the game. Additionally it can provide certain players with the necessary structure and/or inspiration. However, I will always be open to suggestions, requests and such. First and foremost this is a game of reason. Keep in mind I will be using a random roll system (credit and kudos to Elendra and HeySeuss) and so any and all arbitrarity will be left to fate. What it basically comes down to, is that the dice will determine a large part of the makeup of your nation/civilisation. You work with what you have, not with everything you wished for. Not to say I am unreasonable and will not work things out with a player. This mechanic is simply in place to avoid unsurmountalbe "God Nations".

I want every participant to be realistic in both their nations, as well as their characters' personalities, traits (AND flaws) and ambitions as well as take external and internal developments into account. No nation will be self-sufficient or all-powerful. Interaction is encouraged. As a rule, consider tech-level to be anything prior to weaponised blasting powder.

Focus of the RP is not to lose ourselves in game mechanics, instead this is a game of logic, reason and collaborative writing. Our goal is not to have an overly competitive game, but to immerse into a nice creative experience for all parties. We write a story with each other, not against each other. Does that mean there will not be any competition? No, but keep it civil and reasonable. War makes for an excellent story, but let us not limit ourselves to that.

IC Information:

Tanis is a continent divided, covered in vast steppes, thick forests, lush jungle, imposing mountains and fertile flatlands - as diverse as it is brutal to the weak. Fortune is indeed a fickle mistress, as relations between nations develop against a background of famine, disease and war though trade, friendship and faith are of equal strength. Civilisations rise and fall, while people are subject to tyrants or benevolent rulers, yet others govern themselves or follow a divine will. Power, after all, is only for those who are willing to go to great lengths to seize it.

A delicate and complex political balance has held for years. Piracy, assassination, torture, raids and racial strife spread chaos as the fragile balance of peace tips toward war. Has diplomacy run its course, any and all goodwill depleted? Monsters stalk the land as portents of strife.

Dominated by humans of all shapes and sizes, the old race of elves watches with disdain from their last bastions and vestiges. What course will they take? How hard are the obstacles to overcome that stand in the way of peaceful resolution? What of the other non-humans? Orcish hordes converge, and there is no telling what these savages will settle for, while the dwarves preach gloom and doom from their mountain strongholds and condemn their kinsmen who have chosen to live in the cities of the surface-dwellers.

One thing is for certain: all races are strangers to Tanis. The indigenous civlisations having died out long ago. The dwarves and orcs have lost all memory of coming to the continent, yet after them the elves in their sleek swan-ships arrived and settled the coast. Mankind, though newest and youngest of all, now holds sway of practically all of Tanis. After a series of bloody conflicts with humans, the elvish cities were ruined, and the elves themselves forced to retreat to the defensible regions, into unapproachable mountains and lush forests and jungles, or to recognize human domination and accept their lot.

Rules:

  • GM word is final.
  • Advanced standards; common sense approach; game of logic and collaboration.
  • Sheets should be posted on the OOC (though they can be sent via pm as well) for approval/disapproval. Not all decisions will be made public. These sheets adhere to the traits/provisos/rolls made my the OP in dialogue with the player.
  • Play to enjoy, not to win.
  • You are assumed to be an adult by submitting a nation/character for this game; please act like one.
  • Applications may take a few days before a decision can be made. Generally, issues will be resolved over pm.
  • Players are encouraged to play typically one-on-one scenarios, large battle scenarios, cloak-and-dagger scenarios, small plots and large plots. To be creative, and to interactive with their fellow players on their own to plot. Take initiative but don't be a dick.
  • 'Meta-gaming' is evil (just don't be a-holes).
  • Tech levels range from stone to steel (though full plate is a rarity), anything pre-gunpowder is a rule of fist.
  • More rules can be added per GM leisure.


Compendium of monsters (for fluff reasons, courtesy of Terminal)
I've started on the OOC, thanks for the interest already! The more the merrier, everyone still welcome.
I'm letting Seussie pick my position for me since A) I don't really care - don't need one specific location, B) think he's better at deciding where to place Sturvia as a counterweight to the rest of you lot! I can see you eyeballing! xD
What's the extent of the 'low fantasy' in particular?
Could you make your question more specific? I'll try to give you a general answer to this one. As opposed to high fantasy, this is a rational setting in as much that it adheres to our own laws of physics and rules. First and foremost, magic would be more a means to enhance the flavour of the story, rather than a deep mechanic. Story trumps competition. Realism is key. In the past, magic has more often than not been used to get an extreme advantage over other players. To avoid this sort of godmodding, we would have to work with some form of system, which is something I would rather not. Instead, I'd like for you to make up your own little variants/ideas that although in essence can change little about the course of history are still a great addition to the RP. Concrete example: Overlord à la Sauron wielding a massive mace and blasting people with his gaze. Dragonriders with little to no weaknesses. These things would be the equivalent of a fantasy nuke.
Is this a stat based RP or character based?
A mix of both, seems a safe answer, but I'd say more character based. You won't get 'absolute' stats apart from your population and perhaps military numbers. Are you referring to the rolls? Wealth, power and such will all be relative to other players/nations.
Hm. I may join. On the fence.
Anything in particular that is keeping you? Always open to hear constructive criticism/comments. EDIT: added a short bit on IC information. I want to keep it vague so we work out history and relations together.
Welcome guildies and thanks for reading. Looking for mature, creative and dedicated individuals!
Keywords: realism, politics, trade/economics, intrigue, crime, gore, war, marriages, racism, mature themes, low magic, plot twists, ... Influences: From Babylonia and Assyria, medieval Europe, to Mongolia and China, and in-between.
OOC information:
This will be a nation rp. I’m sure most of you have already been in one before. If you like manoeuvring your little pawns in a political game of intrigue and shadowplay, you’ve come to the right place. The setting will be low-fantasy with predominately human civilisations. However, the concept deviates somewhat from the beaten path. Instead of working out the entire nation or country, participants would be provided with elements and prompts. These contain basic information concerning that nation, and should be taken into account. However, that doesn't mean that everything will be filled out. The information will range from an important point in a nation's history, domestic developments, demographics, landscape/geography, to economic strength, military tradtion, etc. I realise this might sound weird to the veterans among you, and seem as if I'm taking away loads of freedom. Yet, I see this a means to deal out certain 'boons' and balance the game. Additionally it can provide certain players with the necessary structure and/or inspiration. However, I will always be open to suggestions, requests and such. First and foremost this is a game of reason. Keep in mind I will be using a random roll system (credit and kudos to Elendra and HeySeuss) and so any and all arbitrarity will be left to fate. What it basically comes down to, is that the dice will determine a large part of the makeup of your nation/civilisation. You work with what you have, not with everything you wished for. I want every participant to be realistic in both their nations, as well as their characters' personalities, traits (AND flaws) and ambitions as well as take external and internal developments into account. No nation will be self-sufficient or all-powerful. Interaction is encouraged. As a rule, consider tech-level to be anything prior to weaponised blasting powder. Focus of the RP is not to lose ourselves in game mechanics, instead this is a game of logic, reason and collaborative writing. Our goal is not to have an overly competitive game, but to immerse into a nice creative experience for all parties. We write a story with each other, not against each other. Does that mean there will not be any competition? No, but keep it civil and reasonable. War makes for an excellent story, but let us not limit ourselves to that.
Rules:
  • GM word is final.
  • Advanced standards; common sense approach; game of logic and collaboration.
  • Sheets should be posted on the OOC (though they can be sent via pm as well) for approval/disapproval. Not all decisions will be made public. These sheets adhere to the traits/provisos/rolls made my the OP in dialogue with the player.
  • Play to enjoy, not to win.
  • You are assumed to be an adult by submitting a nation/character for this game; please act like one.
  • Applications may take a few days before a decision can be made. Generally, issues will be resolved over pm.
  • Players are encouraged to play typically one-on-one scenarios, large battle scenarios, cloak-and-dagger scenarios, small plots and large plots. To be creative, and to interactive with their fellow players on their own to plot. Take initiative but don't be a dick.
  • 'Meta-gaming' is evil (just don't be a-holes).
  • Tech levels range from stone to steel (though full plate is a rarity), anything pre-gunpowder is a rule of fist.
  • More rules can be added per GM leisure.
IC Information:
Tanis is a continent divided, covered in vast steppes, thick forests, lush jungle, imposing mountains and fertile flatlands - as diverse as it is brutal to the weak. Fortune is indeed a fickle mistress, as relations between nations develop against a background of famine, disease and war though trade, friendship and faith are of equal strength. Civilisations rise and fall, while people are subject to tyrants or benevolent rulers, yet others govern themselves or follow a divine will. Power, after all, is only for those who are willing to go to great lengths to seize it. A delicate and complex political balance has held for years. Piracy, assassination, torture, raids and racial strife spread chaos as the fragile balance of peace tips toward war. Has diplomacy run its course, any and all goodwill depleted? Monsters stalk the land as portents of strife. Dominated by humans of all shapes and sizes, the old race of elves watches with disdain from their last bastions and vestiges. What course will they take? How hard are the obstacles to overcome that stand in the way of peaceful resolution? What of the other non-humans? Orcish hordes converge, and there is no telling what these savages will settle for, while the dwarves preach gloom and doom from their mountain strongholds and condemn their kinsmen who have chosen to live in the cities of the surface-dwellers.
© 2007-2026
BBCode Cheatsheet