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My Very Brief Bio

Male, 33 years old. (I'm even more dead than before.)

Likes (other than writing and roleplaying): I'm into all genres of music. I love to cook. I love the outdoors, and walking through the park near my house. (Yes, really.) I read a lot of thriller/mystery novels. And I usually watch seasonal anime. (Or cooking shows. Because Western Media provides even fewer things that are worth watching.)

But as for my many other neglected hobbies, I've played basically every sport. (Soccer and Bowling being my favorite of the bunch.) And I'm trying to play more video games. (Going through my never-ending Steam library.) Plus, I've dabbled in making electronic & metal music, and I used to play a number of instruments. (Guitar, French Horn, etc.)

My 1X1 Interest Check: SleepingSilence's Tavern (Want 1x1 RP's? Please come in.)


Hope you have a wonderful day!

Most Recent Posts

Oh no, Dr.Eggman finally got his wish.

I have been considering making a futuristic short story based on a song. Just because it's an image that popped in my head. So maybe I'll stir something up?

*I'll just edit this with my prompt when I make it*
I've come and gone from this thread a few times, looking at the character sheets and trying to come up with enough to say to have any worthy critique or comments about the sheets in question.

When it comes to the writing (vocabulary/quality) and the structure. Both of them seem pretty equal. I can imagine both of these character sheets just being a standard/typical submission in a casual pirate role play. But since there is no roleplay attached to the character sheet, which theoretically would grant you the ability to add as much detail and description and background as possible. I feel like they're both a little underdeveloped in my opinion. But that's pretty much all I have to say.

Suggestion for improvement:

Callie: The skills being a grocery list could be expanded upon and given more detail to make them feel more like a character. It's also completely subjective but not fond of the name either. (I guess the nickname is silly enough that it fits a more light hearted affair.)

LaserSquid112: The proficiency chart isn't defined. So it's meaningless without context. I do not know what the lines mean. I wouldn't know if no lines mean they couldn't use the weapon/do said task. I don't know if one line means poor and two lines mean average since it's a three line basis. I would have suggested to change it into words or description instead.

My Winner & Why: LaserSquid112's sheet had more personality and character, in the character sheet. The vulgarity, shouting and the occasional musing brought some life into the description. So he has my vote.

@HaleyTheRandom Apart from the reactionary comments, I think everything was fine. Just happened to go in a slightly different direction from the intended question of the thread.
Lights
Ironically most of my creative process seems to flow when I'm away from the keyboard. Exercising/on my walks. Music sometimes inspires me to write something as well. But I don't really think I couldn't write any better at my parents house vs my own apartment, long as a computer is in my hands. Some animal or person will likely be along to distract me anyway.
@tex Answering the comments related to yellow. (I'll get to the specific post critique last.)

This may be a little off topic, but considering how this is a thread that compares and contrasts the different sections, it seems to be something that doesn't draw away from the spirit of the conversation. There isn't really much of a conversation being had in this thread yet when you think about it, though. Just a lot of somewhat agreeable opinions.

I'd preface this with the fact that nobody is immune to making grammatical mistakes, but this isn't the only issue you'll find when looking at the sections on RPG. My concern, or topic of discussion rather, has more to do with standards in relation to Advanced and Casual. Although it's pretty clear that the two sections differ only slightly, and standards will differ further between GM's, I'm curious to know exactly what people expect in an Advanced RP.

If I were going into something titled 'advanced' for example, I would expect not only legible writing, and zero spelling errors, but near-perfect grammar, and healthy writing habits. I'll use @SleepingSilence's advanced examples to point out a few things that would immediately trigger me, and likely have me bail in a matter of days if they were repeated constantly. If these were in fact posts written by you, I mean no offense.



And that's less than 10% of the post in question. Perhaps something later in the post would justify the aforementioned, but it's difficult for me to trudge through writing like this. Although I haven't read all of the advanced RPs on the forum, I can safely say that almost every one that I have tried to read suffers from a similar amount of grammatical or syntactical errors on a post-by-post basis. The shorter Advanced RPs are the only exception to this, it would seem. What's strange is that I don't see nearly as many errors in casual, despite the fact that some people perceive a difference in skill between the two sections [Advanced>Casual].

So, I'm quite curious to know what everyone's standards are for their partner's writing in Advanced and Casual, specifically. Is it fine as long as it's legible and easy enough to understand? Or are there particular errors that bug you to no end? Where would you draw the line? Does this differ between Casual and advanced? Should it differ between casual and advanced?

I think it's more interesting to get a detailed first person series of ideas in regards to their expectations rather than their perception of an entire section based on experience.


Well it wasn't a post about discussion, merely on opinions of the threads in question. I certainly tried to bring up points for those who desired such, so I certainly don't mind partaking in it.

You are correct. Errors, inconsistencies or just things that can't actually be directly pointed out and instead seem bizarre or clunky. You made some in this very post actually. And if I was my detractors, I can assure you that would be my focus on pointing them out instead of addressing anything you said or meeting you halfway.

I also agree that most advanced roleplays suffer from things like this. I've been attacked numerous times for claiming such too. I'd argued far worse and less interesting writing on a regular basis. But that's mainly because a lot of it, isn't novel worthy. It's a first draft writing in every regard, there is no professional editor.

I feel the statement that you'd abandon a roleplay for minor writing errors is one of many problems this site has. There is no sense of community. No one is helping others improve writing. When you join a roleplay and notice writing errors, you don't need to ignore them but there's nothing stopping you from trying to help someone else, so they can improve. It's very petty, and it's that attitude that people avoid advanced sections in the first place.

I also wholly disagree that these problems don't persist in casual, they do. As for personal writing pet peeves or various things people do that can disturb you and distract your ability to write...that feels like it should be in a separate post.

Here's the best way you can actually offer advice to someone's writing and not come off as a personal attack. Suggest how it can be improved, with your own direct examples. (Which for the record, I'll take this as best as I can, and appreciate the time afforded to point out some errors.)



When you're sick of hearing the electronic artists don't make their own instrumentals, so you literally make your own instrument.
Well because it's never interesting to just repeat what others say. I'll actually provide some different insight on another role-playing forum I was on before it shut down, and I'll compare it to my findings on these forums. It's beneficial, because I haven't partaken in several of these during my stay, but several mimic the other forum which I did. Figured, added context may be interesting. Because I find all sources of roleplaying valid, just depends what you're looking for.

Free: Everyone's already mentioned what free was meant for. Beginners, or people that just want to jump right into writing and not try that hard detailing background, plot or complexities of character. What they really should be for, is to encourage fast and fluid community engagement. In the previous forum, almost every single thread/roleplay was called a "join in" roleplay. Meaning all one needed to do was look at the rules, write their CS, post it and get straight into the action. The CS was more a formality, get somebody to learn how to write them and made a quick reference to somebodies character. So if newbies were in multiple roleplays, they'd remember which character was in which roleplay. But that's not how it's done here.

So who in free role-playing denies somebody whose interested? Probably nobody for any reason I could understand. So, why does everyone even keep the acceptance process? If somebody causes trouble, the rules are still there and would warn they'd be asked to leave/removed. This were also useful for people with free time to write, but perhaps not enough commitment to another long form roleplay. (Or in my specific case on this forum, free was often the only one that remained consistently active.)

If it wasn't clear, I don't think talent or lack thereof should exclude somebody from at least trying to partake in anything they wish. The less those uncertain are discouraged, the better.



Casual: Well everyone ends up here and sometimes they stay here, but we'll get to that with the next subject. What else can be said about this place that probably hasn't already been said? It's meant for those who want to roleplay, have roleplayed before and don't have the time to do extensive writing. It's a good balance and it's popular for multiple reasons. Though the differences in activity/consistency can't be so easily fixed here.

To add a tangent that's relevant with my experience. Note it may not represent the collective whole, so if it doesn't apply to you. Skim past this part, it's not made for you. The biggest problem is often not with the players. But the GM's quitting, leaving their players in the dust. Gm's not knowing how to handle a single/a minority of inactive players. (Or kicking them after the fact for petty reasons, or not realizing someone they accepted isn't on par with their standards.)

There's also more GM rule breaking than I've ever seen on any roleplaying site. If you make rules, you actually have to follow them yourself and justify why it's better having so many. (if you do.) Also any Co-GM, actually needs to be on the same page with the lore or understand the game. (They often do not.) It just seems people take the word casual, a little too literally at times and their responsibility to keep in contact with their fellow roleplayers is met with minimal effort.

So please if I can give a little personal advice, only create or join a roleplay, if you can follow through.

Another note, that I will make clearer later, is that I don't think word count is always accurate gauging posts like these. But I'll try to show the difference in word count as well, because that plays a minor factor.



'High-Casual': Behold! A category that shouldn't exist, and one I've probably done the most of. It only exists because the held belief that the Advanced section is too selective and various other negative hearsay. I basically see no actual quality differences between the two categorizes in any meaningful way. The only noticeable thing I see, or at least should see. Is how much of the story is dialogue? Dialogue is a lot easier to write, and makes it naturally progress a story and lengthen a post. People shouldn't need to create High-Casual because of a community assumption that perfectly acceptable writing will still be denied for some bandwagon acceptance, or hear some pretentious and esoteric excuse for their rejection.



Advanced:Filled with much pretension and flowery prose, along with strict and overly complicated rulesets and lore that's difficult to parse. Yeah, no. There's plenty of the latter in casual, and their almost none of the former in most things I've read. So what do I think differentiates Advanced and Casual on the forum? Average word count per post. (That's pretty much it.)

Okay, that's not entirely fair or accurate. An extensive vocabulary may be seen here. But not all Advanced Roleplays have that. Some don't even seem to have standards any different than a Free RP, judging from how many suffered from not even running their posts through basic spellcheck. (When I checked it, a while ago and it was scattered research. So this isn't a current observation for anyone in particular.) That's not knocking it as a whole, mind. But you have to wonder, where do all these stereotypes come from?

Yes, Advanced should have a little more extensive vocabulary and longer posts that have added character information and setting detail. It should have some prose writing and not be entirely straightforward. But it also should be encouraged for more people to try, and make people not feel obligated to create "High-Casual", because of what can only be described as a wholly community based problem...



Now for much briefer thoughts to close.

Arena: I've not partaken in these on this forum. I have done so in previous, though I don't think it's quite my thing. But this section appears to be the same problem that many other forums/subsections had/have as well for quite some time. The lack of a consistent moderator/mediator. There seems to be too much in-between arguing that leads to stand-stills, where a third person/overseer is suppose to be spectating matches like this and making calls that players can't find common ground on. A previous forum had several people dedicated to simply follow all arena matches and acting as judges who had the final say. Rarely did anyone complain about bias. It's something that would be very helpful.

1x1: This isn't forum specific. There's lots of smut. (No judgement here.) Also, many people saying to PM them and not answering. But it's probably the best way to start a roleplay with somebody, if writing is your biggest concern. Like somebody has already mentioned, it's a good way to have the most say in the build of a story and characters without having the wherewithal to write a novel. No one to babysit, no complications if someone drops or goes on hiatus without so much as a word. Role playing in it's simplest form, but not necessarily it's most basic. I'd urge anyone to try this, if Casual isn't turning up any active successes, and you feel like doing more writing than Free tends to provide.

Hell, try writing some weird smut or something you may feel just slightly 'cringey' about, or uncomfortable with. It may just improve your ability to write things outside your usual scope. If you can get comfortable with hyper-violent and sexual content it only expands your knowledge of the written word.

Tabletop & Nation: Sadly, I can't make comparisons here. Nor, have a participated and I honestly haven't read enough of others work to make anything accurate to the sections as a whole. But they're not super-active and I'd be interested in giving them a try. Just never had anyone extend such an offer.

And that's all my opinions, not-so neatly complied. Whatever section you may enjoy or frequent. I believe all can be valid, no matter you're ability and also improve for the better. Now stop reading this, and get to writing. :P
@13org Ha ha. No. That one is Magical Girl Rising Project. Basically an anime of fight scenes and dying. :P

It's not exactly the best story. But I found it a serviceable watch. (Though I enjoy the genre/tone.) The main character doesn't do a whole lot, which was one of most people's main critique watching the show. (It's ending song is better than it's opening.)
@13org I have like a ten-dozen random ones. So you may have to be specific. ;P

Probably speaking of Mobile Suit Gundam IRON-BLOODED ORPHANS. It is quite an enjoyable anime. Certainly has the three episode rule hook down. Middle of the season drags a bit in too much political talk. It's also basically one of the very few pieces of art I've consumed that give the villains plot armor which can become frustrating. But it's one of the only Mecha I've seen in a while that I've thoroughly enjoyed the ride. You also don't need to know anything about the rest of the series to watch/enjoy it as far as I'm aware.

*Has good openings too* :P

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