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My Very Brief Bio

Male, 31 years old. (So I'm practically dead, as we speak.)

Likes (other than writing and roleplaying): I'm into all genres of music. I love to cook. I love the outdoors, and walking through the park near my house. (Yes, really.) I read a lot of thriller/mystery novels. And I usually watch seasonal anime. (Or cooking shows. Because Western Media provides even fewer things that are worth watching.)

But as for my many other neglected hobbies, I've played basically every sport. (Soccer and Bowling being my favorite of the bunch.) And I'm trying to play more video games. (Going through my never-ending Steam library.) Plus, I've dabbled in making electronic & metal music, and I used to play a number of instruments. (Guitar, French Horn, etc.)

My 1X1 Interest Check: SleepingSilence's Tavern (Want 1x1 RP's? Please come in.)


Hope you have a wonderful day!

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Lothric Manor

This abandoned castle was perched high above the surrounding wetlands. A scenic location that wasn’t easy to travel to. Further isolated in-between a sprawling forest with only a single road traveling through it, and the mountainous terrain that serves as its backyard. Though neither had been thoroughly explored for years. Since the selected few scouts who tried to search the areas for lost treasures—hadn’t returned in good health. Thus cartographers, soldiers, merchants and bandits alike, all treated this region like it was a no man’s land.

However, this swamp was far from being considered uninhabitable. For its flora contained many fruit-bearing trees, and its spring water was miraculously clean. Making them perfect territories for wild animals and other savage monsters to thrive in, and presumably lurk around every corner. At least that would explain all the clamorous noise the forest made at night. But this place was already infamous due to the rumors of its previous owners, and their dead family tree all perishing within the premises. Never knowing what caused every individual death; for the Lothric family kept to themselves and never accepted anyone’s help. Seemingly willfully dying for some unknown cause, until there was nobody left to resume its tainted legacy. That is—until today. For someone had decided to purchase the unwanted land and call it their home.

Unknown to the alliance of noble families, what lord would ever be foolish enough to willingly put themselves in such a dangerous place. Especially when taking an unnecessary risk was completely unheard of in ‘The Heaven's Gate Era’. A time where relative peace and profitable trade was established; through building massive walls that surrounded nearly all of the neighboring kingdoms. With well-guarded outposts on every trade route keeping traveling secure, and watchtowers always on lookout to keep those inside informed of potential invaders.

Uniting people against a common universal threat. Being the various monsters greedily harvesting, hoarding and stealing the resources they’ve used to flourish inside their impenetrable stone barriers. The only drawback was the inability to leave these walls whenever someone wanted. For it was heavily regulated who was allowed to enter and leave most kingdoms—and at what times. Reminding the peasants that even the simple act of foraging for berries outside was putting themselves and everyone else in danger.

Yet Lothric Manor was a loophole in the kingdoms’ rules. Being under nobody's direct jurisdiction, nor best interest to barge in and find out who had moved in. So while curiosity among those who learned of this had sparked hot—the cinders didn't spread far and had quickly burned out. All choosing to keep it secret and remain blissfully unaware of who decided to live without such protections. Including the very peasant who was only recently told to travel toward this lavish place. Beginning her new life with quite a miraculous birth…
* * *

That fateful encounter was only several nights ago. Yet one repeating dream wouldn't let that moment escape her mind...

First escaping from the booming thunder of a raging storm, and then finding herself walking across a cavern floor filled with piles and piles of gold that rivaled any kingdom's treasury. Soon hearing someone's deep and authoritative voice, pleading with her to come deeper into his lair. Managing to approach and stand in the presence of this massive lizard creature. Surely stunned by its beautiful scales that shined like diamonds, just as she couldn't miss seeing the bastard sword pierced into the middle of his four-horned skull. With other visible damage done that showed he must’ve fought off numerous attackers. As he offered her every last bit of his wealth—even his own broken body—in exchange for looking after these two giant orbs that he clutched protectively in his front claws. Learning the two eggs were the last of his offspring left intact. So the woman promised to care for them, as if she was their mother. Spending another hour comforting the dying creature in its final moments; and learning that the fear of death was not only a human emotion…

The dragon’s last words were cut short.
“Treat them with love, and they’ll follow you to the heavens above-”

* * *

Her eyes opened to the morning sunrise. But it wasn’t a day where she should’ve awakened with her stomach greatly swollen and expanded. With her chest feeling very warm and sensitive to the touch—as if something was kicking inside her. Like a very sudden pregnancy that had seemed to skip a whole nine months. With the audible sound of two heartbeats simultaneously throbbing inside her belly. Where two curled-up lifeforms slumbered and listened to the cadence of her voice. Awaiting her beck and call...
Cocoon is better than Limbo.

It still f**king sucks. Game plays by itself for most of its puzzles. The art design feels bland and uninteresting. And the boss battles will make you repeat their multiple slow sections and watch their cutscenes again, because your character does not move precisely where you wanted them to go. I stopped when it got to a sluggish timed shooting target section that is only difficult because you can't aim for shit. And fuck wasting even another second of my time trying to get past it.

Edit: "Birth" was a short and sweet point-n-click puzzle game. A little easy. But I enjoyed it's slightly gross art style.

Now playing "Lone Fungus" and it's been fairly solid so far. But the boss fights haven't been particularly enjoyable.
I love Digimon. But Digimon Survive was cripplingly slow and a complete fucking mess. I do not understand the point of making characters so stupid and unlikable, if you want me to care about them being in trouble and dying.

Cavern Of Dreams has a couple bright spots in its puzzles and its overall look. But it feels like a game that's half finished. (The bugged achievements don't help that feeling.) Plus the camera and controls made the final areas suck and made me repeat things a dozen times, that I should've completed the first time. (A Hat In Time was better.)

The next two games on my playlist is Cocoon and Steelrising. And Cocoon better be more entertaining than f**king Limbo was.

Edit: Steelrising was the first Spiders game that I finished, and it was a decent time. Not worth $50 though. It had some good ideas that made it play uniquely from other souls-likes. (It's rapid-cooling stamina and movement abilities specifically.) But most of the bosses sucked and the game was way too easy overall. (Also, the compass/optional objective marker is a crutch for its piss poor level design.)

Helldivers 2 (despite not being a full product) is pretty entertaining thus far, and reminds me of the non-stop chaos of EDF.
I'm six episodes into Blue Eyed Samurai, and I'm sort of disappointed how far this show has lost the plot in its second half. I can tell that this show has different writers and directors for its episodes. Because you can feel the complete break of cohesion and the plot armor writing breaking any suspension of disbelief.

Now I never expected a masterpiece of writing. But the tone suffered several blows in episode 5 and 6. And now I'm struggling to finish it, (after learning that it doesn't have a real conclusion.)

The MC and the plot is just John Wick now. (The latter ones that didn't have any pretension about being a serious story.)

Also, this season of anime might very well have some of the worst and laziest beginnings I've ever seen. To the point where if I actually saw animation in the first minute, versus still shots of people talking without moving their mouths, and terrible cgi, I considered it a blessing. Hell, even the good studios are making things that feel way below their level. But I'll give a few shows more time to intrigue me. But I can't say any of them stuck with me.
Writer's block defeated!
Digimon Survive's dialogue (or at least its English translation) is a little clunky. To put it mildly. But Labramon's a cinnamon roll and I will protect her.

One day, the always online and perpetually aggrieved will realize (much like obviously envious devs) that endlessly making unproven allegations toward a game or other developers, only increases a game's sales and emboldens its fans. But that day is still not today.
Reacher 'Season 2' seems to be following the general rule of when modern shows actually get a good season of television. The fight choreography, the dialogue, the acting, it's all notably worse the second time around.

I really don't want to watch this anime season. But I will probably try to watch the anime season. Because a few random shows that I had no interest in last time turned out be watchable. Not great. But passable entertainment. That I'm finally getting around to catching up on.
PS5's extra library isn't doing it for me. Maybe I'll switch it up and start something I got on Steam.

Moonscars: The combat is alright. (Far more playable once you get a certain amulet that makes you slower and take far less damage per hit.) But the narrative is baffling, the exploration is bad (like finding rewards from 100 to 200 in currency, where dying makes you lose thousands), and its unique mechanics (like losing your sub-powers every time you find a save point) feel pointlessly unrewarding.

Observation: Obnoxious non-game.

Call Of The Sea: Finding the puzzle is basically most of the puzzle in this impossibly boring game. (Especially since the journal keeps records of everything important/the MC does most of the thinking for you.)

Tinykin: Moving to the 2nd world made my character disappear and become a shadow on the floor. And I could not get it to work again by restarting.

Megaman 11: My first game of the series, and it was not a fun experience. The voice acting was fucking awful, and the movement felt incredibly clunky. (And it almost immediately went into a f**king trial-and-error chase sequence. My favorite.)

Evil West: It reminded me of a PS2 era game, flaws and all. Fun for a time, but way too long and repetitive in its content. (I wish it was just ten hours long.) And I just couldn't be bothered to replay another entire mission for the privilege to reset my stats again. Because the fucking upgrade made my character's gun worse.
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