"If I am to die today, let it be for my people. Name: Galahad Oakheart Age: 49 Position In Tribe: King of the Tribe as well as head of the High Council. Skills: Diplomacy: Galahad was trained as a boy in how to speak to people and get what he wants. He's very persuasive, and is adept at making people listen to him. Swordsmanship: Galahad was an excellent warrior, until he was crippled over a decade ago in a battle with the Mossheart tribe. He can still wield a sword, but he is rather rusty. Personality: Galahad is strong, with a fire in his soul. He loves his people more than anything, and is willing to die for them if necessary. He is a witty man, always looking to twist and adversaries words against them, and some herald him as the Wordsmith King. He hates politics, often professing that his mother was always better at it than he was. Weapon: Galahad used to wield a leaftonite sword that had gold writing on the blade, but he has not wielded it in many years. Family: Galahad's only family is his son, Finnegan, his wife having died four years ago. Bio: Galahad was raised to rule the Oakheart tribe. If he didn't have a sword in his hand then he had a book, and he was trained to be a great warrior, and an even better diplomat. Unfortunately, 15 years ago, while leading an army against the Mosshearts, a squirrel fell on him, crushing his right leg and leaving him with a permanent limp. Other:
"No! We are survivors! We are not monsters!" Name: Ciara Valeheart Age: 21 Position In Tribe: Queen and Head of the High Council. Skills: Magic: Ciara is a skilled elementalist, and has mastered every element, a feat that is incredibly rare. She is extremely powerful, and not to be trifled with. Archery: Ciara was trained in archery by one of the most skilled sharpshooters in the forest, and is a force to be reckoned with. Personality: Ciara is harsh, and strong. She knows the cost of survival all too well, and has seen the horrors that people can do. She has seen things she can't unsee and it has made her a fighter. Weapon: Ciara dual wields two leaftonite swords that are engraved with gold vines wrapping up the blade. Family: Ciara's father was the previous king of the Valehearts, and her mother was a merchant. They were deeply in love, although her father is credited for driving the Valehearts into poverty. Bio: As long as Ciara has lived, the Valeheart tribe has been in ruin. Crime stricken and poor, their village was no longer the place of wonder it had once been. This was her father's doing, and when Ciara rose to power at 15, she aimed to fix all that. She brought her tribe back to it's former glory, but along the way she learned of some ancient Watcher artifact that would help establish the Valeheart tribe as a truly great power. Other:
"When there's a sword at your throat, it's very easy to lie." Name: Finnegan "Finn" Oakheart Age: 21 Position In Tribe: Prince of the Oakhearts Skills: Air Magic: While Finn has been trained in each element, he's always excelled with air, and can use the winds to push back multiple adversaries, or even cushion his falls.
Swordsmanship: Finnegan was trained by the royal guards in the art of swordsmanship, the weapon of most Watcher nobles. Finn is great with the weapon, although there are many out there that rival his skills.
Diplomacy: Finn was trained with words by his father. He knows how to address nobility, and the art of persuasion. Personality:Finn is an extremely intelligent, reckless, and loyal Watcher. He values mind over matter, but is always ready for a fight. He's been known to take risks, a lot of them, but they've resulted in many military victories. He is a true friend, and someone you'd want to have at your side in any situation, and a great leader as well. Weapon: Finn wields a curved sword made from leaftonite, a weapon that was forged specially for him. Family: Finn's mother was killed in battle when he was young, and so he barely knew her. He has grown up with his father, who he cares about deeply. Bio: Finn has wanted for nothing all his life. As the prince of his tribe he was always given whatever he asked for, though as he grew up he began to give his things back to the less fortunate of his people. He's always been popular among the tribe, first for his kind heart as a child, and later for his military prowess as an adult. When he was 16 he led a squadron of soldiers against the Leafhearts, a squadron which was later celebrated for bringing a swift end to the war with an insane tactic that involved a lot of rocks. After the war he spent his time training with magic and training more soldiers. Other:
"Come and have a go. If you think you're hard enough." Name: Morgana Rosewood Age: 21 Position In Tribe: Apprentice Knowledge Keeper Skills: Charisma: Morgana has a natural air about her that just makes you want to listen. She can convince many people to do many things, a skill taught to her by her mentor, Alexander.
Water Magic: Morgana is a skilled water mage, although her skills with earth magic are very good as well. She can use her magic to freeze water, or even create waves of water. Personality: Morgana is very intelligent, a genius in fact. She's confident, with an air about her that let's you know she's the smartest girl in any room. She's quick and to the point, not wasting anytime with the feelings of others. This is a trait that's lost her quite a few friends, although she doesn't dwell on that. Who has time for friends when there's work to do? Weapon: Morgana wields a wooden bo staff, although she's not very well trained with it. Family: Morgana's parents are both dead, killed in a fire when she was young. Bio: Morgana has only ever known life as an orphan. When she was barely walking her parent's were killed in a fire at the market and she was taken in by the local orphanage. When she was 15 she became the apprentice of the village's Knowledge Keeper, the Watcher who record the tribe's history. She became very close with her new mentor and respects him very much. Her intelligence was seen as a great resource and so, she was sent with the others to find the mystery artifact. Other:
We are the Watchers. We keep to ourselves, in our small villages in the forests of the world. We fight our wars privately, and leave no trace of our existence to the world. My name is Galahad of the Oakheart tribe. And our people are in danger. We are a small tribe, our village rests in the center tree of the forest. To the east, the Valehearts gather, under their queen, Ciara. They are in search of an ancient Watcher artifact, one that will unleash the wrath of nature upon their enemies. One that will harness an ancient magic that should never be harnessed. Our village stands in their way, and they are sure to burn us to the ground in an attempt to gain power. Our only hope is to find this artifact first, and bring it back. As leader of the Oakhearts, I know what I must do. For we are the Watchers, but we will not watch as our enemies burn our homes. Rules 1. What I say goes. If you have an issue with a a ruling I give, PM me. 2. If you go three days without posting, we will move on without you. I understand that people get busy, but I don't want people to be left waiting for days. 3. No god modding, fade to black, all the usual stuff. 4. Post your CS in the OOC, I will move them to the character page. 5. Have fun!
Appearance: I would prefer a realistic photo, since Watchers look almost just like us, or a written description. Insert a quote by your character here Name: Watchers can have names from a variety of cultures, though their surnames are all somehow related to nature Age: Position In Tribe: Are they royalty, a soldier, a merchant, a scout? What do they do? Skills: Personality: Weapon: Family: Bio: Other:
The so called Watchers are very similar to your everyday human being. In fact, if you weren't looking closely, you'd think they were just shrunken down humans. Most watchers are about the length of your hand. They're eyes are generally pretty big, an evolutionary tool that allows them to see very well at night. Their ears are also more rounded than an average human's and are designed to hear farther and better. One other difference is the length of their fingers. Watcher fingers are considerably lengthier in proportion to a humans, a trait that was developed after years of climbing. A Watcher child reaches the age of maturity at about 15, and if they aren't killed by some outside force, they can live to be 150.
Magic is not uncommon among the Watchers, and almost everyone has a little bit. Those who train in magic are able to harness the four elements, though they often excel with one. Magic is mostly used for healing and battle, though many hunters use the element of air to conceal themselves. A Watcher's items may be imbued with magic if they so desire, and if so they become especially dangerous.
Watchers are extremely in tune with nature, and many of their holidays revolve around such things. The Voyage of the Leaves is a festival surrounding the first fall of leaves, and the Festival of Frost is the celebration of the winter solstice. Disrespecting nature is also very offensive, and considered a crime in most tribes. There are many different Watcher tribes, scattered throughout the world, and most forests contain about 4 or 5 tribes. In Watcher society, all people are equal, and the more you help the tribe, the more respect you get. They speak both English and their own language, but this other language is mainly used for ceremonies. All Watcher tribes are monarchies, where the crown passes to the oldest child, no matter their gender. Rebellions are uncommon, but not impossible. The monarchy is aided in governing by the High Council, a group that consists of the current monarch and 6 other Watchers, who are elected by the people of the tribe, and carry out all trials.
Watcher tribes go to war very frequently, often to take a tribe's village for expansion. These wars rarely result in permanent rewards as the other tribes of the forest will consolidate their power to attack the victorious tribe. Watcher weapons and tools are made from wood and stone mostly, or a lightweight metal with a greenish tint known as leaftonite. Their armor is made from tree bark, leafonite, or leather.
An average Watcher's diet will consist mainly of nuts and berries, although they do hunt small rodents as well, and the occasional bug in extremely hungry tribes. Watcher hunters are extremely respectful of their kills, and bless the animal before skinning it.
A Watcher village is always based around trees. Most villages have many levels, which are reached through hot-air balloon like contraptions. Each village has a market place with many different shops. As Watchers love to dance, their town square is always filled with music and revelers. The royal palace is at the very top of the village, and is commonly built like a fortress. Should the village be attacked, the non-fighting citizens would be brought there. Watcher buildings are built from stone, wood, and leaves.
Watchers mainly use only two types of animals as mounts. Squirrels and birds. Someone of higher position in a tribe may have outfitted their mount with armor befitting their rank, though most of the time a mount is ridden unarmored. Mounts are often raised from birth, and must choose it's rider.
So in this roleplay, we will be playing as Watchers, a small race of humans who reside in the forests of earth. Our particular tribe, the Oakheart tribe, is currently at war with the Valehearts, over an artifact that our leader knows the way to. In an effort to stop the Valehearts, the king sends a group of warriors to find said artifact, led by my character, the prince. So, if your interested, say so down in the comments, and if you have suggestions I'd love to hear them, seeing as how this is a definite work in progress.
Galahad stood straight as Feoras pierced him with his gaze, and flame licked his fingers. He turned to look at his soldiers. These were his people, and he couldn't let them down. His eyes fell on the prisoner. He has no worth to me. Yes I'll lose the reward but that's better than my life Galahad thought to himself, before turning to face the Summer Ruler. "Alright, I'll offer you a proposal. For free passage through your lands, I'll give you this prisoner I have as your new servant, as well as grant you one bounty hunt, on the house. You can take it or leave it, you should know that's a once in a lifetime kind of deal." Galahad grinned, confident that his deal would be accepted.
@Rika My character was a painter but I'm just gonna wait for everyone to file in before I put it down. I know there's a marked painter, I think it was Ghost Butt's character.