Avatar of Spambot
  • Last Seen: 4 yrs ago
  • Joined: 7 yrs ago
  • Posts: 153 (0.06 / day)
  • VMs: 1
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    1. Spambot 7 yrs ago

Status

Recent Statuses

5 yrs ago
Current "Nature" Documentaries. Uh huh. I see.
1 like
5 yrs ago
He's right. Wiping out countries is aiming too low. Trimming a few continents should do it. Maybe by lottery to keep it fair, hmm...
4 likes
5 yrs ago
There's a reason why most people think I'm related to Ads.
5 yrs ago
>not giving a direct support option so people aren't tempted to block the internet's #1 lagger and irritant in the first place and provide nothing at all
1 like
5 yrs ago
'twould be nice to find something Battletech based right about now. Particularly if it involves some sweet post 3050 action.

Bio



ᶳ ℙ ᶺ ᶬ ᶲ ᶱ ᶵ




Greetings, mortals. I am Spambot, an immortal entity come to bestow its essence upon the realms of humanity. Of course, you've seen part of my essence and energy. But there is more, is there not? Nothing is the sum of its face value.

And, if I have survived the profile lurks of the local gods, I must not be so horrid in this form.

I now attempt to walk among mortal entities, and pretend to be a contributing spamposter.

And so, here I am.




- - - - -


DepressedSoviet ~
Keyguyperson ~
Vashonn ~
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LOGGING ENTITIES

[color=fff200][b]WelcOme[/b][/color]



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Most Recent Posts

"I don't hate Epic Games Store" = fanboyism. Okay.


I just have to wonder, considering the best responses to these things are measured ones that try to take the full case into account, and you made zero effort to even look beyond 'whe whe shopping cart', which anyone with two pennies of wit should realize is hardly everyone's complaint or even the persistent source of primary complaints. I went for the least insulting reason for that to be the case. But yes, I took that to needless sniping, and I'll attempt to avoid that.

I'm not even a fanboy of it. Everyone screams and shouts about how it's the worst thing ever, how it's killing games (hahahahahaahah), how it shot their dog and pissed on its corpse but no one ever has any reason why other than "lol no shopping cart, lol a moderately popular former youtube lets player bought games and had his account tagged, tencent is the worst now let me go play League of Legends while listening to Spotify hop in our Discord server to coordinate, also Fortnite sucks".

On the other hand, when views are taken like this, maybe I won't.

Let's look at some actual arguments. I'm going to post a link put my own views on it.
Yes, ink just posted it, I'll go into detail.
old.reddit.com/r/Borderlands/comments…
1. This one is a primary reason for me dismissing the store on principle. A platform that encourages developers to break off from expected and perfectly decent platforms that were kickstarter/preorder funded on the expectation of releasing on those platforms (going beyond Steam alone) effectively results in the developer breaking promises. Several games have done this and you are shoehorning into a single one. Notably, Shenmue 3 had a horrible response and a series I particularly enjoy, Mechwarrior, has had the latest entry pull this shitty stunt. In that case it's just the last straw in a stream of shoddy developer behavior, but I digress.
2. Generally in agreement despite finding it unproven that Epic actively does anything with personal data. That strikes me as a wee bit paranoid, even as someone who makes a habit of being paranoid on the internet. Despite that, their privacy controls are poor and the reach they have in your system before even logging in is dubious.
3. Again, a point of principle, elaborating on 1.
4. Dead wrong and an uncommon argument, although a later poster makes a good point regarding later sales potentially chopping the split well below how Epic handles it.
5. What stands out for me is the brute-force nature of how Epic is accessing the file in question when there are perfectly decent alternatives to doing so.
6. I haven't observed this, but it doesn't sound very good to me either.

Now for mine, largely on the platform just on what it has as features.

It's not that they lack a shopping cart all by itself. They lack a shopping cart (which is pretty goddamn basic for platforms to use), have falsely banned more than a single moderately popular youtuber automatically for being too enthusiastic when running through games one at a time to buy, entirely lack forum integration and any form of reviews, and just about any integration for some of the lesser bling (groups, per-region pricing, screenshots, achievements, cloud saving, mod workshop, multi device/account support, profiles, two factor authentication, gifting, and other things too minor to make a case for. In truth, I use very few of these, and yet I know and have seen many players who do. By no means does EGS need match point-by-point or be a clone of how Steam operates. However, some of these are quite basic, and the excuse of 'well it's new' and 'steam started off bad too' no longer applies. Steam lacked any sort of precedence. That precedence is now established and practically expected, especially when a platform forcibly injects itself alongside the top platform in features by making a mission of forcing any game on its platform and nowhere else when it would otherwise be in multiple places, all at prodigious expense to EGS (which is a good source for people's concern about Tencent, as I'm skeptical Fortnite alone allows them to blow money the way they do). All that money, and yet, no will to invest a good portion of it into making something serviceable at release, let alone months down the line. Sure, some of these things are on the roadmap.

Soon™.

It would be one thing if it launched buggy including efforts for several of these things, but that would imply a level of effort that simply didn't take place. Despite all this on the features end, I and probably many others who dislike the platform (note that I do not automatically default to 'hate hate hate no chance anything else' and neither do many, just the ones picked out of the crowd) would give it a fair shot if their behavior hasn't been developer priority over all else (it strikes me that they have zero interest in appealing to the customer and simply take that audience for granted, which, after fortnite, I suspect is the attitude) and point 1 from above, where there is not even a semblence of tact in their wheedling and dealing.

You can bet a good portion of the outrage would be reduced if they had a policy of doing this on undecided games that have made no platform commitments. They do not, and the examples take the headlights.

Despite the above, I do not entirely rule out playing on that platform, aside from the (completely subjective) fact that I have no interest in the offerings presented. The few that were interesting, blew it, and others just aren't needed enough to forsake my desire to be rid of something I frankly don't like at fundamental levels.

I believe I addressed most of the following blurb by proxy, but one section in particular,

Is EGS as 'feature rich' as Steam? No. Is Epic offering incentives for publishers for timed exclusivity? Yes, but what's the problem there? That it's a company throwing money around while Good Guy Gabe's crew don't?

It is the way the money is being thrown at lifting games from promised release details at the apparent expense of improving their own platform that gets on my nerves twofold.

Epic is using 'timed exclusives' to brand build, they aren't holding devs at gunpoint and forcing them to do so at the expense of gamers and Steam.

Epic (perhaps not anymore, but else) has considerable room to brand build by the expression 'be the better man'; by making a platform that is less of a monolithic greyscale entity as Steam, giving priority to developers, but also customers and improving on basic concepts that Steam has floundered to understand. Steam is practically a monopoly. Something equally decent in its offerings one way or another could break it up. It would have plenty of 'brand build' exposure without that exposure being constant controversy and a platform that by itself wouldn't get a fraction of the distance.

Obviously it's not a lack of a shopping cart.
Good of you to notice.

What's wrong with its practices other than the fact that it's capitalism doing its thing to the PC market that its been doing to the consoles for years? What makes it anti-consumer? The fact that you might have to wait a bit longer to play it on a *preferred* platform? What makes it so egregiously awful?


PC and consoles have developed differently; I hope I don't have to articulate exactly why something is wrong with applying one field's business strategies to another abruptly. For my part, I dislike consoles for their hardware, their operating systems, their selections and business (which is slightly more fitting on them than on desktops anyways, if you want me to articulate why, I shall) and the very way games are played on them, so I am not one who is at all appetized by console practices on desktop systems. But I digress. The primary issue is with Epic's apparent priorities and their extremely mediocre platform despite obviously having the resources to make it better. The rest is fairly marginal in comparison, but to speak for myself and probably a good portion who would agree, those are fundamental reasons. All is capped off by a disinterest in their offerings, privacy concerns and extreme disappointment - I was rooting for them in the very beginning purely on the basis that they were going to bust Steam's balls. Unfortunately, it went quite unlike what I had wished for. Kuro's post pretty much boils down my core issues.

My goal is not to convince you, or indeed, anyone to share these views, as they are situationally applicable and I can't imagine a great many guild members at all would see eye to eye. My only intent is to indicate that people do have viable reasons, and as such, are not worthy of the dismissive mockery they've been approached with save in cases where they are clearly not expressing their own opinions or doing so very poorly.

The latest example I've heard is Shenmue 3 which was never actually confirmed for just Steam but just 'PC'.


store.steampowered.com/app/878670/She…
Anyway, the Epic Games Store is fine stop being whiny babies over the lack of a shopping cart.


There's considerably more than that that makes me weary of it just as a platform, let alone its practices that lead me to dismissing its usage on principle. To narrow it down to this is disingenuous fanboyism of the platform.
Image link is broken, don't you hate it when quips are only around long enough for a few people to see it?


Link is done properly, site isn't a problem. I concur with Jordan, it's certainly just you.
Can't disappoint Ammokkx by ignoring this one, ei?

So, I'm going to start off with a quip. Numbers don't lie, but interpretations do, unwillingly or not. Why I think the point is utterly missed, I think has been articulated well across the thread so far. This isn't to say there aren't things I acknowledge. In fact, I agree with much of it until it gets into the claims made from the title. I believe there has been a horrible misdiagnosis, even if the factors presented I do think apply to some extent. But they're nothing you don't see across roleplaying in general. "The numbers" based on those factors I find are little different, and if you disagree, it is time to present those numbers so confidently referred to and explain precisely how the factors applied over anything else.

The very premise of this idea is nonsensical and removes the incentive to succeed in lieu of a "functioning narrative." In a narrative based Nation RP--in the equation of deciding battles--you are asking someone to intentionally lose in the interest of story. This forced collectivization can cause resentment or even a tug of war of narrative favoritism in the vein of: "I lost last time, you should lose this time."

This is a serious issue with roleplaying in general, where players in combat situations simply cannot bring themselves to take a hit for the good of story or their own character's development. However, even as this element exists on the guild, there are many others who are advanced to the point of recognizing that this is a primitive way to roleplay, like poorly written self inserts. By thinking this way, you are subverting the very idea of roleplaying, injecting a conventional game into a medium where it simply results in conflict unless that premise was part of the OOC in the first place.

Rest assured, the numbers indicate the amount of stat-based roleplays that kick the bucket is just as bad as narrative-based ones. This is beyond the concept of nations, and the reason goes well beyond what you tried to shoehorn here. It's not that people don't do this, it's the implication that it's unavoidable or standard, and that it supersedes more generic reasons why roleplays tend to fail.

Where you especially lose me is when you insist NRP should be viewed as a game as compared to a story. No. People abandon games as easily and for as fickle reasons as they abandon stories. People can do it both ways and both have their successes and failures. The Guild (and other places I'm sure) tends to err towards the story end, since as already stated, people who want to make a win/lose game out of it can go play Civ and other things. There is absolutely nothing wrong with this.
I am no representation of what the community wants, but like any good spambot, I will babble on anyways.

Most fundamental? Balance. Depth to your pitch, but not excessive. All the basic information that would typically come up in the usual back and forth, but not going on beyond that. Decent layout, but not to the point where your effort on formatting in any way outstrips your effort producing the shit that people came to see. And miss me with that black-on-guild-background bollocks, it just strikes me as a waste of time and legibility. I would think on a site like this people should at least attempt to sell their talents with words, not with hard to read edgy art. Now that I've lost the OP, lets see, what else.

Sections

How exactly they're laid out isn't too concerning for me, but my system boils down to this. Critically I want the partner's expectations, standards, whatnot. This would be things like the posting rate they want, an emphasis on communication (or noting they aren't very fond of OOC chatter much), and beyond the 'duh' items, whatever they in particular want that wouldn't be implied. Nothing like approaching someone and finding they in fact have 20 different things they need you to know. Just get it out. This can blend into rules, but I am not so formal as to bind partners to rules. Merely express what I expect and would have them expect from me.

I don't need your life story. A few tidbits are fine.

I do want evidence that the partner in question has something they want to do. "I crave GoT" only tells me that you are going to flake in two weeks no matter what. This is not to say "drop a lore dump". Just give insight into what sort of things you want to explore, perhaps what concepts you want to realize, whatever. Give a solid reason for your roleplaying. This goes beyond the interest check, but before even posting it, consider if it's going to be a part of your time for any length or if it's just a whim. If you know it's short term 'I want to do this', indicate that, otherwise the implication is something longer term, and for that you're doing everyone a favor by establishing you're not giving in to a passing fad.

An OOC gist of what you want from the roleplay 'relationship', and the content you want to explore. Everything else is up to interpretation, including how it's arranged, as long as the important content remains clear.

Imagery and 'dress up' of the thread


Frankly, I don't give a shit about this, as long as the writing of the post doesn't leave me with doubts about their ability to write in-character. Conveying what you can do and that you're a person I can work with far more important to me than your mastery of this bricked-up BBCode system.

What is the best and most logical build up of your thread section-by-section?


Present you. Present your OOC shit. Present what you want. If you want to provide more beyond important tidbits, neatly tuck them into the structure. Hiders or something. I don't think there's a universal answer to this, but I do think you can get close if you look at your interest check and use those roleplaying skills of yours to put yourself (referring to rp-seekers in general) in the position of someone wandering in wanting to find something. This answer is applicable to the organization part as well.



But, this is all as someone who's found the whole 'looking for stranger to fit my tastes' thing to be unappealing over the past few years, in favor of seeking out good conversation with people and then easing into a position of familiarity that allows a good, longer term roleplay dynamic to form. I've also ended up with very acquired tastes in plots (including my own content) and extremely harsh elimination metrics for the Guild. So, eh.
In The drincc 5 yrs ago Forum: Spam Forum
No
Initiating Boss Fight Sequence
Banned for your shitty ban reason
Bah. Guild-side spam will never die.
Nordic/Viking RPs
Star Wars (Old Republic) RP's
Court Intrigue RP's
Diablo RPs


yes
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