Inheriting a Catapult when her mother transitions to the Marauder. In the meantime, she wants to prove she can be trusted with it and won't screw up on day 1 and and ruin the 'Mech that has been passed down the family for generations. Trying to "earn it" so to speak.
That, and I thought rare 'Mechs had to be rolled for.
Fatal Flaw: Brutal honesty: Marit will say whatever's on her mind without a care and usually without being asked.
Expertise:
Artillery.
Sensor Operations.
Negotiation.
Nationality: Rasalhague, Draconis Combine. No allegiance.
Bio: Marit was born into the Sons of Kalev, a mercenary company in good standing with the MRB mostly staffed by personnel of Rasalhague origin, operating on behalf of House Davion. A daughter of one of the Sons’ MechWarriors, Idun Lindgren, and a mission control officer, Joakim Saarinen, she fits the definition of a “mercenary brat” to the letter. Living among mercenaries on their dropship, the Kalevala, from day one and expected to eventually inherit the C1 Catapult passed down the generations of the Lindgren family, she’d been learning about BattleMechs and their operation since she was six. She first drove a BattleMech on her own at 15, saddling a clapped-out Locust the Sons used for training under her mother’s tutelage. She took part in her first mission when she was 20. A band of supposed pirates raiding a rmeote military depot, the Sons retroactively coming to suspect they were in fact Taurians belonging to one noble or another, turned out to be much more effective than anticipated, leading to a sudden shortage of pilots and combat-ready BattleMechs. Marit was put into a mostly-restored Dervish the Sons dragged out of a lake they dropped it into a few months beforehand, even though it was missing its left arm and the SRM launchers weren’t working when she deployed, but who needs that anyway with two tons of missiles and two LRM 10 launchers?
What followed was a month of rebuilding damaged ‘Mechs and hiring new MechWarriors, followed by a fairly standard few months for a rookie mercenary MechWarrior, until fortune smiled upon the Sons of Kalev and the Saarinen family in 3029, when Idun’s Lance managed to beat the brakes off a lone Marauder that wandered into it as it tried to reinforce its friends that were getting pummeled by the Sons. As one of the most experienced MechWarriors of the company and the one whose leadership led to its capture, it was decided it would become Idun Saarinen’s new ‘Mech. This event bumped up the date Marit would inherit the Catapult from “At some point in the future.” to “Whenever we get the Marauder running again.” meaning the pressure was now on to prove that she could be trusted with it. Eager to prove herself - in what in hindsight may have been a pretty stupid decision - Marit decided to leave the Sons of Kalev for a while to strike out on her own and signed on with Gaiwan's Green Knights. Babysitting a backwater Capellan world - whatever her displeasure at aiding the Confederation - should've been easy paycheck. Oh, how the tables can turn…
Personality: Marit is a free spirit, eternally chipper, chatty, upbeat and completely lacking a brain to mouth filter. Notorious joker with a penchant for singing on the job and distaste for hot weather. With the Rasalhague people's placing high value on family connection, be it between actual family or a fighting unit, Marit treats the whole mercenary company as such, manifesting itself in a tendency to be on everyone's good side, handle internal conflicts peacefully and deescalate where tempers have already flared.
An inexperienced MechWarrior comfortable in the fire support role - though she’d be the first to admit a trained monkey could drive a LRM carrier - trying to live up to her ancestors, she can sometimes try a little too hard to prove she belongs, often to the amusement of more experienced MechWarriors, and in some instances to the detriment of the mission.
Class: Archer-2R
Type: Heavy (70 t)
Appearance: For the duration of its stay on Espia, the Archer is painted an old camo pattern from centuries ago with low-vis Green Knights insignia on the shoulders and above the cockpit.
Equipment: At some point in the past, the 'Mech's usual dual LRM 20 launchers were replaced with a combination of an LRM 15 launcher and two LRM 10 launchers in the right and left torso respectively, using the three tons saved to add three heatsinks (engine and each leg).
As part of the SERE kit, Marit has a semi-automatic shotgun loaded with slugs plus a bandolier with 16 spare ones strapped to the side of her ejection seat.
Engines - check, life support - check, ammo - check. Astrid tightened her shoulder straps, making sure she still had enough freedom of movement to look over her shoulders. Ejection capsule - armed. Let’s hope that doesn’t get used. “Allfather Odin, who art in Valhalla, may I prevail in the battle ahead and the damn sensors stay functioning throughout this sortie.” She whispered a mock prayer under her breath, giving the Wildcat an encouraging pat on the dashboard “Hear me, you beautiful thing? Make your designers proud.” And then, the wait. The worst part of any sortie, barring a few exceptions. Then sirens, ship weapons firing and instructions from the shooter. At last, they’ve arrived. With Ebony doling out some last minute orders, she keyed her mic twice in affirmative response and gave the shooter a salute and a thumb up.
Thrown out of the Wandering Star by the invisible hand of the electromagnetic catapult, Astrid quickly turned and burned to form up on her lead. Having cleared the ship and planting her fighter half a klick off Ebony’s five o’clock, she locked onto her fighter to better keep track of the wing leader and rolled her Wildcat so the bottom was facing the star to keep its rays out of her eyes. She spared a look of pity at one of the troop transports. Last time she’d flown a sortie during a planetary invasion, the Midgard War had just swung into its second month and she was on the other side. Over a third of her aerial victories of that war were transports making planetfall, interceptors having been sent up to put up token resistance and keep their escort fighters busy while the multiroles, supported by bombers hastily refitted to carry a large number of long range air to air missiles guided by AWACS planes, tore the sluggish transports apart. “One, you think they’ll wait at high altitude to jump us while we’re vulnerable during the descent, or try to meet us in orbit to get at the dropships as early as they can? How many do we expect anyway? The briefing was pretty sparse on details.”