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4 yrs ago
Current is sexualizing Pokemon a variation of bestiality?
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4 yrs ago
lol. lmao
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5 yrs ago
JOHN TABLE!
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6 yrs ago
hearing rumors that rebornfan is storming the US capitol, looking for whoever's responsible for everyone ghosting his RPs
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you got a fat ass and a bright future ahead of you. keep it up champ
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Bio

Most Recent Posts

Ultimate One Universe: Year One Application



The Unflinching Traitor to Mankind...Blue Beetle!

"Where the hell are we?! Why am I falling?!"
"We are approximately eighteen thousand feet above sea level."
"Ah, ese puta madre! WHY?"
"No time. I'd suggest you brace for impact."





Full Name

Jaime Reyes

Alias

The Blue Beetle

Powers/Abilities

Synaptic Symbiosis Interface: The Scarab Parasite has embedded itself within the genetic code of the human being known as Jaime Reyes. It's fused together with his internal structure seamlessly, altering his physiology on a molecular level to make Jaime a more perfect host body for the Scarab unit. These changes make Reyes far more robust, even in his 'ordinary' form, and his energy consumption has been made two hundred times more efficient for added endurance at less of a cost. Most importantly, however, it is what allows the Scarab to communicate with Jaime telepathically.

Technological and Biological Assimilation: There is no singular race in the entire universe that can be described as perfect. Each has flaws- gaps in it's knowledge that can be exploited. The Scarab was designed to circumvent this flaw. It's body is the perfect blend of technology and biology, forged with the express purpose of assimilating and absorbing any and all tech it encounters deemed to be useful in the pursuit of perfection. Thus far, the Scarab has encountered nothing it cannot absorb within itself and make use of. Assimilated parts are typically 'upgraded' using other bits of technology already installed in the Scarab.



Origin

In a time when Pharaohs ruled and magic ran rampant through the earth, a great light appeared in the sky, followed by the thunderclap of it breaking through the atmosphere. An object from the sky, small enough to be held in the palm of the hand, would change the course of human history forever. But it wouldn't be the day it landed, for whoever had directed the Scarab here hadn't accounted for mankind's...superstitions. A tribe had seen it fall, and chased the fire in the sky to it's landing point. After much argument, it was decided that they had best hide it away- the gods would not want mere men meddling with their herald. The Scarab was placed within a tomb, deep in the catacombs of a mountain fortress for the dead. And there it would remain for thousands of years, forgotten.

It wasn't until 1968 when Dan Garrett, a young archaeologist on a dig in Bialya's famed tombs, that the Scarab was uncovered once more. Dan knew the object was different the moment he lay eyes on it. Fearing that such a momentous discovery would be stolen from him by his peers, Garrett hid the Scarab away, smuggling it back to his college campus in the United States. Garrett studied it for decades, never letting another soul know of it's existence. He obsessed over it's origin, chasing after extraterrestrial conspiracy theories in search of answers until the day he died. No one knows when Dan truly passed; he was out traveling the world on his unending quest one day when he simply...vanished. His estate chose to donate most of his belongings- including, unfortunately, the Scarab- to the Smithsonian Museum.

There the Scarab would remain on display until exactly a week ago. A small group of students all the way from El Paso, Texas had managed to scrounge up enough money to afford a visit to the world famous museum. Sixteen year old Jaime Reyes was among them, dragged along by his history-obsessed best (and only) friends, Paco and Brenda. He'd rather be nearly anywhere else, if he were honest; he finally got the chance to travel, but they wanted to go to a museum? Jaime, bored to tears by the tour guide, decided to slip off and explore on his own. That was when he ended up in the Bialya section: and that was when his life was ruined. The Scarab decided to awaken for the first time in three thousand years, bursting forth from it's exhibit and forcing itself down Jaime's throat.

Reyes blacked out. He didn't wake up again for quite some time.

And when he did, he found himself sitting across from an agent of SHIELD.

What makes this character 'Ultimate?'

When I set out to to create the Ultimate version of Blue Beetle, I had two goals in mind: Reworking the Reach to be more than another alien race that wants to conquer earth, and emphasizing how absolutely terrible it would be to be Jaime Reyes. He was your everyday, ordinary High School kid before one day an alien parasite forced itself onto his body and tried to make him a cybernetic murder machine that betrays the entire human race. That's terrifying! And I feel as if most versions of the character don't really explore just how frightening a situation this would be. So, I plan to rectify that.

Supporting Cast

Paco Tejas: Jaime and Paco have stuck together through thick and thin. They met all the way back in Kindergarten, and haven't spent more than a week apart from one another since. Paco's one of many middle children in a family of eight. He loves his family to death, but by God if he can't stand how crowded his tiny house is.

Brenda Del Vecchio: The coolest person willing to associate with Jaime, Brenda's been part of the gang since seventh grade. Both her best friends were made aware of her...less than ideal home life a long time ago, and they've done their best to support her through her struggles.

Ted Kord: Ted Kord is the owner and CEO of Kord Industries. Based out of Metropolis, the tech company is best known for it's advances in nanotechnology- it's one of a handful that's managed to avoid being devoured in the ever-growing titan that is lexCorp. Ted has always fashioned himself as a self made man, and he'll be damned if he sells his soul to anyone.

The Brotherhood of Evil: Yet to be encountered.

La Dama: A faceless crimelord and the queen of Texas's underground. Real name unknown. Influences stretch all the way down to various Cartels in Latin and South America.

Jasper Sitwell: The agent assigned to interrogate Jaime after the Smithsonian Incident. Special Agent In Charge of the Blue Beetle Operation.

Sample Post

Lurking? Me? Never.

Just reading what you've all been up to. Honestly can't believe I haven't seen this game 'round before; you guys are killing it with these posts.
Thanks for your interest, guys. I'll start working on the OOC. Should be up later today.
@Zza They'll be in severe danger, but you'll have to see whether or not that's lethal. Thanks for your interest!
@Tangletail Nothing like a good ol' fashion bard-off.

Gobonauts: Invisible Invasion





"W-what do you mean you don't see them?! They're RIGHT in front of you, mom!"
Young denizen of Bison, Ohio moments before his demise





Summer break has dawned for the you and the other kids of sleepy little Bison, Ohio. It brings with it freedom from the crushing anxiety of school, endless relaxation in the town's (only) public pool, half-off sodas at the gas station and...

Monsters.

Unseen things, lurking just in the corner of your vision. You'd swear you saw something, yet when you turned to look, nothing was truly amiss. But you knew.

You knew something was there.

The adults don't see it. Your parents look at you like you're out of your mind. So you tried to shake it off- tried to keep it to yourself.

It kept happening. In fact, the sightings were getting worse and worse. You caught sight of more than just shapes. Full limbs, sickly green skin, and those horrific, beady eyes...

You're going crazy. Hallucinating. There was no other explanation for it, right? That was what you thought, until you finally let it slip to a friend-

And they told you they were seeing the same things as you.


The Setting



Welcome to Gobonauts, home of all things skin-crawlingly delightful. Though that introduction was short, and information sparse, this is entirely deliberate. For you see, Gobonauts: Invisible Invasion is a story about discovery. Leave everything you thought you knew about the world at the door, for everything passed this point will defy all of that.

You are entering the realm of the strange, with nothing to guide you along but your own wits and intuitions. Your imagination is the key to unlocking the secrets of Bison, and it is the codex from which you will find the answers to all of your questions.

You- or your character, if you prefer- are a resident of this tiny, sleepy little town in the middle of nowhere. With less than two thousand residents calling it home, it's no wonder that the kids and teenagers might get a little restless.

There's not much to do, save what you come up with yourself. Whether that's by joining a hundred other kids blowing out speakers and drinking precarious amounts of cheap beer in the Old Woods, or by skulking off to the public library to stuff your face in an original, 1948 Farmer's Almanac, everyone finds a way to survive the blistering heat and unmitigated boredom of small town life.

Things only started getting strange two or three days ago. It was different for everyone. Perhaps you were alone, wasting away in your backyard when you saw it. Or maybe you and a group of friends were just going down to the bowling alley when it first appeared. There were a hundred different encounters all in the same day, yet one thing remained the same throughout each:

They had no idea what they'd seen, and there was not a single person over seventeen present when it happened.

All over town, from the far reaches of the woodland to smack dab in Downtown, and even in the fields outside city limits, 'encounters' took place. No one has seen one full on quite yet. Whatever these things are, they're skulking, almost...deliberately.

You have a sneaking suspicion that they won't stay hidden for long.

OOC Information



Listen. I know that we're all busy people here, and that we've all got a lot to do and that this whole website's just a hobby. I fully understand when people drop out, or when they can't make time to post for whatever reason. I do all that same stuff too. However.

I've found that a lot of feet dragging and time wasting kills RPs, to put it plainly. So I'll be experimenting with a little more stringent a posting schedule than I tend to see kicked around. I'd like everyone to make time for at the very least a single post per week. It doesn't have to be long. If you shoot for two paragraphs and show me that you're putting in an effort, than that's more than enough. But I would very much like to see an RP that doesn't stutter out and die because of inactivity.

On top of that, I'd ask that your posts contain high school level spelling, grammar and structure. I don't need (or even necessarily want) essays, but there needs to be enough in your posts for other people to work off of. Like I said, two paragraphs or more is just fine.

Finally, I would ask that, above all else, you're respectful to everyone involved. It shouldn't have to be said that this is a game. It's meant to be fun! But being an asshat isn't fun; especially for everyone else. If your behavior is found to be grossly rude, then I apologize, but I don't want you here.

If you're committed to the above clauses, welcome aboard! I'm looking for as many recruits for the cause as I can get. The more the merrier. If you have any questions, fill free to ask, though I'm going to try and shy away from revealing too much about the fantasy aspects of the story. Hopefully you'll be diving in with roughly the same amount of information as your characters.

Gobonauts: Invisible Invasion





"W-what do you mean you don't see them?! They're RIGHT in front of you, mom!"
Young denizen of Bison, Ohio moments before his demise





Summer break has dawned for the you and the other kids of sleepy little Bison, Ohio. It brings with it freedom from the crushing anxiety of school, endless relaxation in the town's (only) public pool, half-off sodas at the gas station and...

Monsters.

Unseen things, lurking just in the corner of your vision. You'd swear you saw something, yet when you turned to look, nothing was truly amiss. But you knew.

You knew something was there.

The adults don't see it. Your parents look at you like you're out of your mind. So you tried to shake it off- tried to keep it to yourself.

It kept happening. In fact, the sightings were getting worse and worse. You caught sight of more than just shapes. Full limbs, sickly green skin, and those horrific, beady eyes...

You're going crazy. Hallucinating. There was no other explanation for it, right? That was what you thought, until you finally let it slip to a friend-

And they told you they were seeing the same things as you.


The Setting









OOC Information



Da Rules:

Listen. I know that we're all busy people here, and that we've all got a lot to do and that this whole website's just a hobby. I fully understand when people drop out, or when they can't make time to post for whatever reason. I do all that same stuff too. However.

I've found that a lot of feet dragging and time wasting kills RPs, to put it plainly. So I'll be experimenting with a little more stringent a posting schedule than I tend to see kicked around. I'd like everyone to make time for at the very least a single post per week. It doesn't have to be long. If you shoot for two paragraphs and show me that you're putting in an effort, than that's more than enough. But I would very much like to see an RP that doesn't stutter out and die because of inactivity.

On top of that, I'd ask that your posts contain high school level spelling, grammar and structure. I don't need (or even necessarily want) essays, but there needs to be enough in your posts for other people to work off of. Like I said, two paragraphs or more is just fine.

Finally, I would ask that, above all else, you're respectful to everyone involved. It shouldn't have to be said that this is a game. It's meant to be fun! But being an asshat isn't fun; especially for everyone else. If your behavior is found to be grossly rude, then I apologize, but I don't want you here.

If you're committed to the above clauses, welcome aboard! I'm looking for as many recruits for the cause as I can get. The more the merrier. If you have any questions, fill free to ask, though I'm going to try and shy away from revealing too much about the fantasy aspects of the story. Hopefully you'll be diving in with roughly the same amount of information as your characters.

The Character Sheet:
"The Watch is old. It's fadin', son, and maybe...maybe we should let it."
Attor Snakeslayer, to his last apprentice


Name:
Attor Snakeslayer

Rank:
Watcher

Appearance:
Mice have many enemies. Their foes come in any number of shapes and sizes. Great and small, from the tiniest shrew upstart to the vicious serpent monsters that tower above them, Mice have many enemies indeed. The greatest of these, though, is one often forgotten. Young mice in particular worry more about rats, weasels and lizards; they don't remember that foe of foes until their whiskers are long and their paws are wrinkled. Only in the final whispers of their years do Mice tend to turn their eye on the enemy that takes more Mice than all the rest.

That enemy, of course, is time.

And Attor knows it well.

Time's claws have worn him down. They have scratched, cut and bitten until that once proud soul is little more than a shadow of his former self, though the mouse would never admit it. His ugly coat, once black as midnight, now lies across his back matted, discolored and dirty. Eyes of unbreakable steel that once stared death in the face with unblinking courage have dulled and quieted, like the edge of an overused blade.

That was what Attor was, in truth: an old sword that'd seen one too many battles.

His right ear is torn; chipped like the brittle edge of a rusted dagger. His whiskers are long and droopy, nearly brushing against the ground when Attor goes to sit.

The marks of war and violence are prevalent across him, to the point where one would be hard-pressed to mark Attor as anything but an old soldier. Scars adorn most of his coat and body, from cuts to poorly healed burns and everything in-between. The worst of these injuries is a long, gnarly tear across his right forearm. A rat's blade tasted deep in his flesh many a moon ago, and Attor has had trouble opening that paw ever since. He was forced to relearn how to use both quill and sword with his left arm, though it's hard to tell he's not a natural lefty given how long ago that was.

Even the Snakeslayer's cloak has not aged well. Once bright like polished bronze, his mentor had remarked that Attor was more weasel than mouse, such was his slipperiness and savagery. Both of those traits have been worn down to the nub, much like the coloring of his cloak. Old bones don't dip and dive as they used to, and Attor finds little satisfaction in bloodshed anymore. His cloak is torn and discolored, covered in rough, self-made patches to keep it from falling apart. He's in dire need of a replacement, though the mouse would rather die than replace the last thing his master ever gave him.

Personality:
Attor Snakeslayer is the best storyteller in all the Kingdoms of Gnaw. Or so he would have you believe. He's had a fondness for stories since he was but a mere boy, sparked first by the tales his father would read to him before bed. Even as he grew older, stronger and wiser, Attor never lost that love, though there were fewer and fewer stories that he hadn't heard before.

So he decided to make his own.

It was easiest to find stories among the Redwatch. They were something of a living legend to Attor. And in their midst he decided to craft his own legend. He wasn't very good at it in the beginning, as all orators, writers and would-be tale-weavers can attest to. But he sharpened his verse and widened his expressions through the years, crafting newer and better tales as he went out and lived them for himself. That was how he came by his title: Snakeslayer. It was a story he'd gotten quite good at telling. Attor always attested to it's truth, though many called him a liar for it.

As time had helped him develop the art of speaking, so too it had worn down Attor's luster. For every tale he brought back of a vicious battle against the rats, or of a personal squabbled settled on the edge of a dagger, Attor's shoulders grew a little heavier. His smile a little slighter. The change was far from instant. Many hadn't noticed anything wrong with the mouse, even as his tales grew more grim, and his demeanor more somber. At some point, Attor forgot to keep telling of heroes, victory and bombastic adventure. He forgot the stories he'd fallen in love with as a youth.

He forgot himself.

At times, usually when Attor's quite drunk, he'll lament the passing of time. He'll lament the passing of the age of heroes, yearning for a return to a simpler era. An era where the Watch made sense- when the world made sense. A time when he would march into a village and be cheered for the band he wore upon his arm instead of shied away from, like he was a leper or a cutthroat. A time when Attor felt like a hero.

But he understands that the world doesn't work that way. He's resigned himself to the cold, unbending truth that the world no longer wants the Redwatch. Westercroft thinks itself above their help, and Glendale claims not to need it. The only place Attor feels at home is in Redfield- where he's more than content to make his final bed.
I was super into this one the last time around. Definitely have my interest in giving it another wack.
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